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Author Topic: Easy Puzzles  (Read 808643 times)

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ConMan

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Re: Easy Puzzles
« Reply #1850 on: July 22, 2015, 02:15:14 am »
0

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Quick one off the top of my head: Turn 1 buy Nomad Camp, turn 2 (must have 3 Coppers) buy Loan/Gold.
You mean Borrow, not Loan, yes?
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Spellbound

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Re: Easy Puzzles
« Reply #1851 on: July 22, 2015, 02:35:51 am »
+2

Buy Travelling Fair then 2 Curses, putting on top. Buy Quest next turn, gain Gold.

Buy Expedition with $3, hope for $6 next turn to buy Gold.

Buy Alm with $2, gain Nomad Camp. Guaranteed Gold next turn.
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Re: Easy Puzzles
« Reply #1852 on: July 22, 2015, 10:47:51 am »
0

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Quick one off the top of my head: Turn 1 buy Nomad Camp, turn 2 (must have 3 Coppers) buy Loan/Gold.
You mean Borrow, not Loan, yes?

ahahaha I've been away for too long. Obviously Borrow, yeah. They're synonyms, whatcha gonna do.
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Re: Easy Puzzles
« Reply #1853 on: July 22, 2015, 03:55:56 pm »
+2

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Turn one, draw five coppers, baker or borrow is on the board.
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belugawhale

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Re: Easy Puzzles
« Reply #1854 on: July 22, 2015, 11:28:21 pm »
0

Open 2/5

T1: Play copper, Save a copper for next turn
T2: Play 6 copper, buy gold
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Re: Easy Puzzles
« Reply #1855 on: July 22, 2015, 11:39:14 pm »
0

Open 2/5

T1: Play copper, Save a copper for next turn
T2: Play 6 copper, buy gold

What do you mean by saving a copper for the next turn?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Ghacob

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Re: Easy Puzzles
« Reply #1856 on: July 22, 2015, 11:42:38 pm »
0

Open 2/5

T1: Play copper, Save a copper for next turn
T2: Play 6 copper, buy gold

What do you mean by saving a copper for the next turn?

http://wiki.dominionstrategy.com/index.php/Save
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Re: Easy Puzzles
« Reply #1857 on: July 22, 2015, 11:46:40 pm »
0

Open 2/5

T1: Play copper, Save a copper for next turn
T2: Play 6 copper, buy gold

What do you mean by saving a copper for the next turn?

http://wiki.dominionstrategy.com/index.php/Save

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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

GendoIkari

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Re: Easy Puzzles
« Reply #1858 on: July 23, 2015, 12:17:09 am »
+3

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Quick one off the top of my head: Turn 1 buy Nomad Camp, turn 2 (must have 3 Coppers) buy Loan/Gold.
You mean Borrow, not Loan, yes?

ahahaha I've been away for too long. Obviously Borrow, yeah. They're synonyms, whatcha gonna do.

Actually they're more like antonyms.
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Re: Easy Puzzles
« Reply #1859 on: July 23, 2015, 06:04:50 pm »
0

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Turn one, draw five coppers, baker or borrow is on the board.
Or draw four coppers, Baker and Borrow are on the board.
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Re: Easy Puzzles
« Reply #1860 on: July 23, 2015, 07:23:23 pm »
0

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Quick one off the top of my head: Turn 1 buy Nomad Camp, turn 2 (must have 3 Coppers) buy Loan/Gold.
You mean Borrow, not Loan, yes?

ahahaha I've been away for too long. Obviously Borrow, yeah. They're synonyms, whatcha gonna do.

Actually they're more like antonyms.

Actually they're more like homonyms.
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Re: Easy Puzzles
« Reply #1861 on: July 24, 2015, 08:53:35 am »
0

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Quick one off the top of my head: Turn 1 buy Nomad Camp, turn 2 (must have 3 Coppers) buy LoanBORROW!/Gold.
Baker on the board, Stonemason into 2 Nomad Camps
Necropolis-Nomad Camp-Nomad Camp and 2 Coppers = $6
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Seprix

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Re: Easy Puzzles
« Reply #1862 on: July 24, 2015, 09:50:12 am »
0

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Quick one off the top of my head: Turn 1 buy Nomad Camp, turn 2 (must have 3 Coppers) buy LoanBORROW!/Gold.
Baker on the board, Stonemason into 2 Nomad Camps
Necropolis-Nomad Camp-Nomad Camp and 2 Coppers = $6

Cwazy!
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Seprix

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Re: Easy Puzzles
« Reply #1863 on: July 24, 2015, 09:51:10 am »
0

Baker on the board, spend a coin, buy Mandarin, draw Mandarin + 4 coppers, Buy gold.
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Re: Easy Puzzles
« Reply #1864 on: July 24, 2015, 11:26:57 am »
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Baker on the board, spend a coin, buy Mandarin, draw Mandarin + 4 coppers, Buy gold.
How does the Mandarin get topdecked?
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Re: Easy Puzzles
« Reply #1865 on: July 24, 2015, 11:29:39 am »
0

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Quick one off the top of my head: Turn 1 buy Nomad Camp, turn 2 (must have 3 Coppers) buy LoanBORROW!/Gold.
Baker on the board, Stonemason into 2 Nomad Camps
Necropolis-Nomad Camp-Nomad Camp and 2 Coppers = $6

...I still say the Grand Market challenge is more interesting than these too easy ones...
That's one solution to mine I didn't see!
I still know another way to gain Grand Market (and Gold if you care) T2!
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Re: Easy Puzzles
« Reply #1866 on: July 24, 2015, 11:38:01 am »
+1

Name all ways you can get Grand Market by T3.

I can currently think of quite a few ways. Let's see how many you all can think of.

Just take it.  Do it.

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Re: Easy Puzzles
« Reply #1867 on: July 24, 2015, 11:39:23 am »
0

Here's another quick challenge. Gain a Gold in 2 turns. I can think of many ways so far. Solo play, no P2.

Quick one off the top of my head: Turn 1 buy Nomad Camp, turn 2 (must have 3 Coppers) buy LoanBORROW!/Gold.
Baker on the board, Stonemason into 2 Nomad Camps
Necropolis-Nomad Camp-Nomad Camp and 2 Coppers = $6

...I still say the Grand Market challenge is more interesting than these too easy ones...
That's one solution to mine I didn't see!
I still know another way to gain Grand Market (and Gold if you care) T2!
In 1P:
T1: Baker + Borrow + 5 Copper -> buy Travelling Fair and Ball, topdecking Remodel + some other $4 card
T2: Remodel $4 card in Grand Market.

In 2P:
P1 T1: buy Lost City
P2 T1: 6 Coppers + Borrow + Baker Coin Token -> Buy Travelling Fair + Overpay for Stonemason by 4, topdecking Remodel and some other $4 card.
P2 T2: Remodel $4 cost card into Grand Market.
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Re: Easy Puzzles
« Reply #1868 on: July 24, 2015, 12:52:20 pm »
0

Baker on the board, spend a coin, buy Mandarin, draw Mandarin + 4 coppers, Buy gold.
How does the Mandarin get topdecked?

Oops.
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belugawhale

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Re: Easy Puzzles
« Reply #1869 on: July 25, 2015, 10:14:31 pm »
0

For Grand Market on T2

T1: Play 3 copper, Ferry on Grand Market
T2: Alms->Grand Market
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Re: Easy Puzzles
« Reply #1870 on: July 28, 2015, 01:40:01 pm »
0

These 8 cards have something in common with each other, that no other cards have.  I've further grouped them into 3 logically separate groups.  That is, cards within a group have an additional thing in common with each other, that is different from the other groups.  What are the common/different things going on here?  Note: this doesn't include anything from Adventures because I don't know anything about those yet.

Bonus points if you answer what I'm actually thinking (there might be multiple valid answers ;)).

Group 1:
Bishop
Masquerade
Vault
Duchess
     
Group 2:
Council Room
Governor
     
Group 3:
Ill-Gotten Gains
Embassy

My answer:
They are all non-attack cards that instantly affect your opponent in some way when you play or gain them.  Group 1: your opponent has to make a decision (the result of the decision may or may not instantly affect them).  Group 2: your opponent draws a card (assuming they have a card to draw).  Group 3: your opponent gains a card (assuming there is a card to gain).

Fyi, I thought of these types of cards when teaching other new players how to play.  When teaching, I like to use cards that affect other players, or force them to make a conscious decision, while not completely destroying their hopes and dreams.  So I'll put these cards out, and not put out attack cards (especially cursers).  Hence, I call these types of cards "teachers".
« Last Edit: July 28, 2015, 02:10:19 pm by Dingan »
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Re: Easy Puzzles
« Reply #1871 on: July 28, 2015, 01:50:07 pm »
0

So, you're missing Lost City, Advisor, Envoy, and, I guess, Tribute.

(And Governor should be in all of those groups.)
« Last Edit: July 28, 2015, 01:55:58 pm by AJD »
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Re: Easy Puzzles
« Reply #1872 on: July 28, 2015, 02:07:41 pm »
0

So, you're missing Lost City, Advisor, Envoy, and, I guess, Tribute.

(And Governor should be in all of those groups.)
Advisor, Envoy, and Tribute instantly affect you -- not them.  And there's also Tournament.
« Last Edit: July 28, 2015, 02:09:01 pm by Dingan »
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Re: Easy Puzzles
« Reply #1873 on: July 28, 2015, 02:09:00 pm »
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So, you're missing Lost City, Advisor, Envoy, and, I guess, Tribute.

(And Governor should be in all of those groups.)
Advisor, Envoy, and Tribute instantly affect you -- not them.

Contraband doesn't instantly affect them either.
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Re: Easy Puzzles
« Reply #1874 on: July 28, 2015, 02:09:55 pm »
0

So, you're missing Lost City, Advisor, Envoy, and, I guess, Tribute.

(And Governor should be in all of those groups.)
Advisor, Envoy, and Tribute instantly affect you -- not them.

Contraband doesn't instantly affect them either.

Ah, good call.  Ok I'll remove that one then.
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