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Author Topic: Easy Puzzles  (Read 808634 times)

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terminalCopper

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Re: Easy Puzzles
« Reply #1550 on: May 05, 2015, 07:05:12 am »
0

How much money does 3 estates cost?

Hey. It's an easy puzzle.
http://www.amazon.com/Rio-Grande-Games-RGG-471/dp/B007MKLX84
Dominion Extra Cards costs $11.27 and comes with 12 Estates. So 3 Estates costs 1/4 of that, or $2.82

According to this, three estates cost $11.27.
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Seprix

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Re: Easy Puzzles
« Reply #1551 on: May 05, 2015, 10:26:38 am »
+1

Wow. My question was just sarcastic.
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GendoIkari

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Re: Easy Puzzles
« Reply #1552 on: May 05, 2015, 11:51:02 am »
+5

Really it depends mostly on where you live. In New England, especially near or in a big city like Boston, a single estate will cost upwards of a million dollars; so 3 estates would probably cost around 3 million. But in the midwest, you could probably get 3 estates for $400,000 or so. Of course it's also going to depends largely on the size of the estates. so really there's just no real way to answer this without a lot more details.
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Re: Easy Puzzles
« Reply #1553 on: May 05, 2015, 11:58:52 am »
0

Really it depends mostly on where you live. In New England, especially near or in a big city like Boston, a single estate will cost upwards of a million dollars; so 3 estates would probably cost around 3 million. But in the midwest, you could probably get 3 estates for $400,000 or so. Of course it's also going to depends largely on the size of the estates. so really there's just no real way to answer this without a lot more details.

The pun thread is over in General Discussion, guys.
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Re: Easy Puzzles
« Reply #1554 on: May 05, 2015, 12:01:50 pm »
+3

Really it depends mostly on where you live. In New England, especially near or in a big city like Boston, a single estate will cost upwards of a million dollars; so 3 estates would probably cost around 3 million. But in the midwest, you could probably get 3 estates for $400,000 or so. Of course it's also going to depends largely on the size of the estates. so really there's just no real way to answer this without a lot more details.

They're about 1VP big.
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ephesos

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Re: Easy Puzzles
« Reply #1555 on: May 05, 2015, 12:08:52 pm »
0

I played Band of Misfits as a Reserve card and set it aside on the Tavern mat. How do I get it back?
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Re: Easy Puzzles
« Reply #1556 on: May 05, 2015, 12:14:38 pm »
+5

I played Band of Misfits as a Reserve card and set it aside on the Tavern mat. How do I get it back?

At the end of the game.
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Re: Easy Puzzles
« Reply #1557 on: May 05, 2015, 12:25:28 pm »
0

An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.
« Last Edit: May 05, 2015, 12:27:07 pm by werothegreat »
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terminalCopper

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Re: Easy Puzzles
« Reply #1558 on: May 05, 2015, 12:36:46 pm »
0

Board with Baker, Stonemason, Forager, Masquerade, Ironmonger, Mountebank, Wharf, Watchtower, Border Village, X;
no Black Market, no Kings Court, no Forge, no Adventures. 4 Player.

What is presumably the most common reason no one uses the coin token on T1/2?

Player 1 loses connection on T1.
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Re: Easy Puzzles
« Reply #1559 on: May 05, 2015, 12:43:14 pm »
0

They want to save it for their first $7 turn to get SM-2xBV-2xWharf? I can think of a lot of things but that's the most "drastic" play.
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Re: Easy Puzzles
« Reply #1560 on: May 05, 2015, 12:49:22 pm »
0

An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

Your deck is: King's Court, King's Court, Dame Natalie, Sir Michael, Masquerade.

Pin them until their deck is gone. Then, start gaining Coppers/Estates/Curses with Dame Natalie, and trashing them. Drain those piles to 1 Curse, 0 Copper, 2 Estates.  On the final turn, gain those 3 cards and pass the Curse last. (or drain until there are 1-3 Estates left and just don't play Masquerade)
« Last Edit: May 05, 2015, 12:50:33 pm by Deadlock39 »
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Re: Easy Puzzles
« Reply #1561 on: May 05, 2015, 01:02:14 pm »
0

An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.
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werothegreat

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Re: Easy Puzzles
« Reply #1562 on: May 05, 2015, 02:26:15 pm »
0

An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.

Inheritance sets aside a card, so this doesn't meet the criteria of the puzzle.

How can you buy a card, without using coins, other than via cost reduction?
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Re: Easy Puzzles
« Reply #1563 on: May 05, 2015, 02:46:01 pm »
0

An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.

Inheritance sets aside a card, so this doesn't meet the criteria of the puzzle.

How can you buy a card, without using coins, other than via cost reduction?

Okay then you gain one of the Highways mid-turn using Ironworks or Armory or something.

You can gain cards without coins, but you can't buy cards without coins unless you're either using cost reduction or going for cards that cost $0 in the first place.
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Deadlock39

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Re: Easy Puzzles
« Reply #1564 on: May 05, 2015, 02:52:01 pm »
0

One Bridge Troll, and 3 Estate-Highways (or with one real Highway and the contrived Princess thing) gets you to KC/KC/Workshop/Workshop/Ironworks for all the provinces.

werothegreat

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Re: Easy Puzzles
« Reply #1565 on: May 05, 2015, 02:59:37 pm »
0

An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.

Inheritance sets aside a card, so this doesn't meet the criteria of the puzzle.

How can you buy a card, without using coins, other than via cost reduction?

Okay then you gain one of the Highways mid-turn using Ironworks or Armory or something.

You can gain cards without coins, but you can't buy cards without coins unless you're either using cost reduction or going for cards that cost $0 in the first place.

There are cards that don't cost any coins at all.
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TheOthin

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Re: Easy Puzzles
« Reply #1566 on: May 05, 2015, 03:13:24 pm »
0

An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.

Inheritance sets aside a card, so this doesn't meet the criteria of the puzzle.

How can you buy a card, without using coins, other than via cost reduction?

Okay then you gain one of the Highways mid-turn using Ironworks or Armory or something.

You can gain cards without coins, but you can't buy cards without coins unless you're either using cost reduction or going for cards that cost $0 in the first place.

There are cards that don't cost any coins at all.

Yeah the $0 ones. Are you proposing playing Cursers to wreck your opponent's VP and then buying Coppers and Ruins to end the game?
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Awaclus

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Re: Easy Puzzles
« Reply #1567 on: May 05, 2015, 03:35:25 pm »
+3

An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.

Inheritance sets aside a card, so this doesn't meet the criteria of the puzzle.

How can you buy a card, without using coins, other than via cost reduction?

Okay then you gain one of the Highways mid-turn using Ironworks or Armory or something.

You can gain cards without coins, but you can't buy cards without coins unless you're either using cost reduction or going for cards that cost $0 in the first place.

There are cards that don't cost any coins at all.

Yeah the $0 ones. Are you proposing playing Cursers to wreck your opponent's VP and then buying Coppers and Ruins to end the game?

And the $0P ones.
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TheOthin

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Re: Easy Puzzles
« Reply #1568 on: May 05, 2015, 03:39:20 pm »
0

An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.

Inheritance sets aside a card, so this doesn't meet the criteria of the puzzle.

How can you buy a card, without using coins, other than via cost reduction?

Okay then you gain one of the Highways mid-turn using Ironworks or Armory or something.

You can gain cards without coins, but you can't buy cards without coins unless you're either using cost reduction or going for cards that cost $0 in the first place.

There are cards that don't cost any coins at all.

Yeah the $0 ones. Are you proposing playing Cursers to wreck your opponent's VP and then buying Coppers and Ruins to end the game?

And the $0P ones.

Well. That would do it, wouldn't it.
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GendoIkari

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Re: Easy Puzzles
« Reply #1569 on: May 05, 2015, 09:29:15 pm »
0

Can't you just play a bunch of Workshops and Workshop variants? Alms too.
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Re: Easy Puzzles
« Reply #1570 on: May 07, 2015, 11:32:58 am »
0

New puzzle: How can Squire directly gain a treasure other than silver (Squire itself tells you to gain the treasure, not another card)?
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Re: Easy Puzzles
« Reply #1571 on: May 07, 2015, 11:35:52 am »
+3

New puzzle: How can Squire directly gain a treasure other than silver (Squire itself tells you to gain the treasure, not another card)?

Relic.
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Re: Easy Puzzles
« Reply #1572 on: May 07, 2015, 01:28:52 pm »
0

I played Band of Misfits as a Reserve card and set it aside on the Tavern mat. How do I get it back?

At the end of the game.
:P Well of course, but I meant how do I get it back during the game and play it again?
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Re: Easy Puzzles
« Reply #1573 on: May 07, 2015, 01:55:13 pm »
0

I played Band of Misfits as a Reserve card and set it aside on the Tavern mat. How do I get it back?

At the end of the game.
:P Well of course, but I meant how do I get it back during the game and play it again?

Pretty sure that there is no way.  There was an idea that you could do something like TR-BoM, first as Reserve, then as something that trashes itself.  Then you can gain it from the trash with, say, Graverobber. But BoM would fail to trash itself from the tavern.

Edit: typo
« Last Edit: May 07, 2015, 07:47:14 pm by eHalcyon »
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Re: Easy Puzzles
« Reply #1574 on: May 07, 2015, 02:14:36 pm »
+1

I played Band of Misfits as a Reserve card and set it aside on the Tavern mat. How do I get it back?

At the end of the game.
:P Well of course, but I meant how do I get it back during the game and play it again?

TR-BoM, first play it as any Reserve (say Guide), set it aside. Then I can play it again.

Well, that's for playing it again. Getting it back might work like this, but I'm not sure how the ruling is there:

I have Princed a TR. At the start of my turn, I play TR-BoM as Guide, setting it aside. As my BoM-as-Guide is set aside, it reverts to being a BoM. Now I play it again, as Guide. For a split second, my BoM on the Tavern mat turn into Guide, immediately wanting to revert back to a BoM. But "ha!", I say and jump up. You're a Guide now, and it's the start of my turn, so I may call you! And I do!

I honestly wonder if this would work.
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