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Author Topic: Easy Puzzles  (Read 812474 times)

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pacovf

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Re: Easy Puzzles
« Reply #1075 on: January 06, 2015, 01:14:10 pm »
0

Easy puzzle:

Two players gain the same Prize in one game. How?

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Re: Easy Puzzles
« Reply #1076 on: January 06, 2015, 01:20:26 pm »
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Aw, thanks for reminding me of my dream where I got a hand of KC-Tournament-Province-Province-Province.  I'm surprised my dream actually got it right...
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Re: Easy Puzzles
« Reply #1077 on: January 06, 2015, 05:56:17 pm »
0

About ending the game in 2 turns: you can empty the supply in a game where 3 players have 2 turns each. I'm (over) halfway done with writing down a full solution, which I was planning to post it in this thread. If anyone is interested, I can post my incomplete solution, I'm not likely to complete it anytime soon. (I'm certain that it can be completed, the only question is with how much points player 3 can end, probably well over 1000).
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ephesos

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Re: Easy Puzzles
« Reply #1078 on: January 10, 2015, 12:37:22 am »
+1

This might have been answered elsewhere, and people alluded to it in previous posts, but...

What is the earliest turn in which a game can end?  Assume no one quits.

For the sake of discussion, let there be "half turns".  I.e. turn 1.0 would be {player 1 does actions, buys, cleans up, etc.}; turn 1.5 would be player 2 does that stuff; turn 2.0 is player 1 doe that stuff; and so on (yes, even though I'm a computer scientist, I'm starting counting at 1, not 0).

Shenanigans (Bakers, Nomad Camp, Black Market, Bane cards, etc.) are allowed.
Does this have anything to do with Celestial Chameleon?

Celestial Chameleon can end the game before it has even begun.
------------ Game Setup ------------
Supply cards: King's Court, Goons, Haggler, Watchtower, Nomad Camp, Fortress, Procession, Catacombs, Hamlet, Black Market
Rating system: pro
Celestial Chameleon - starting cards: Estate, Estate, Estate, Copper, Copper, Copper, Copper, Copper, Copper, Copper
ephesos - starting cards: Estate, Estate, Estate, Copper, Copper, Copper, Copper, Copper, Copper, Copper
Celestial Chameleon - shuffles deck
ephesos - shuffles deck
Celestial Chameleon - draws Copper, Copper, Copper, Copper, Estate
ephesos - draws Copper, Estate, Copper, Copper, Copper
------------ Game Over ------------
Celestial Chameleon - cards: 7 Copper, 3 Estate
Celestial Chameleon - total victory points: 3
Celestial Chameleon - turns: 0
 
ephesos - resigned
ephesos - cards: 7 Copper, 3 Estate
ephesos - total victory points: 3
ephesos - turns: 0
 
1st place: Celestial Chameleon
2nd place: ephesos
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Re: Easy Puzzles
« Reply #1079 on: January 10, 2015, 05:58:06 am »
0

Easy puzzle: name all cards that can draw exactly four cards.
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Davio

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Re: Easy Puzzles
« Reply #1080 on: January 10, 2015, 06:19:15 am »
0

Scout, Scrying Pool, Council Room, Hunting Grounds, Apprentice, Crossroads, Cellar, Storeroom, Tactician (with 4 cards in deck), Madman, Tribute, Envoy and any card that can trash, trashing a Cultist and a Rats/Overgrown Estate.

For instance with Watchtower: Haggler in play, buy Cultist, gain Rats, trash both Rats and Cultist, draw 4 cards.
« Last Edit: January 10, 2015, 06:21:45 am by Davio »
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Re: Easy Puzzles
« Reply #1081 on: January 10, 2015, 08:26:27 am »
0

also watchtower, library, and JOAT
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Re: Easy Puzzles
« Reply #1082 on: January 10, 2015, 08:35:06 am »
0

BoM and Minion.
« Last Edit: January 10, 2015, 08:38:36 am by dereeder »
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Re: Easy Puzzles
« Reply #1083 on: January 10, 2015, 08:56:03 am »
0

If putting into hand counts, too, Apothecary and Native Village can "draw" 4 cards either.
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Re: Easy Puzzles
« Reply #1084 on: January 10, 2015, 09:27:05 am »
0

You always forget some, it's like trying to do all 50 US states (which is even harder for non-US citizens like me).
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Re: Easy Puzzles
« Reply #1085 on: January 13, 2015, 08:44:09 am »
0

Also Embassy(with 4 remaining cards in deck)
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Re: Easy Puzzles
« Reply #1086 on: January 14, 2015, 10:47:31 am »
0

What are all the action cards such that you can draw 7 or more cards by playing them once?  (I don't know the answer -- I'm asking.)  No shennanigans (Possession, Thrown Room, King's Court, etc.)
I can think of 9 off the top of my head: Crossroads, Madman, Storeroom, Cultist (if chaining multiple Cultists counts as 1 action), Chapel by trashing Cultists, Forge by trashing Cultists, Jack by drawing 5 then trashing a Cultist you just drew, Band of Misfits, Library.
Also, I thought of Secret Chamber when you have 5 of them in your hand and opponent plays attack.  You would draw 10 cards.  However, I would say this is not playing 1 action card -- it's reacting 5 action cards.

Follow-up question: What is the maximum number of cards one action card can draw you, other than with Crossroads, Madman, or Storeroom?
Forge by trashing all 10 Cultists for +30 cards?
« Last Edit: January 14, 2015, 10:59:06 am by Dingan »
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Re: Easy Puzzles
« Reply #1087 on: January 14, 2015, 11:00:27 am »
0

Follow-up question: What is the maximum number of cards one action card can draw you, other than with Crossroads, Madman, or Storeroom?
Forge by trashing all 10 Cultists for +30 cards?

You can get 50, by forging 10 cultists (3 cards each) and 20 rats (1 card each)
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Re: Easy Puzzles
« Reply #1088 on: January 14, 2015, 11:05:29 am »
0

Follow-up question: What is the maximum number of cards one action card can draw you, other than with Crossroads, Madman, or Storeroom?
Forge by trashing all 10 Cultists for +30 cards?

You can get 50, by forging 10 cultists (3 cards each) and 20 rats (1 card each)
Ah, forgot about Rats.
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Davio

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Re: Easy Puzzles
« Reply #1089 on: January 14, 2015, 11:32:26 am »
+1

Just play a Scrying Pool and draw all other action cards in the kingdom/BM deck.
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Re: Easy Puzzles
« Reply #1090 on: January 14, 2015, 11:33:15 am »
0

Follow-up question: What is the maximum number of cards one action card can draw you, other than with Crossroads, Madman, or Storeroom?
Forge by trashing all 10 Cultists for +30 cards?

You can get 50, by forging 10 cultists (3 cards each) and 20 rats (1 card each)
Add Overgrown Estate for 51.
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pacovf

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Re: Easy Puzzles
« Reply #1091 on: January 14, 2015, 11:35:58 am »
0

Just play a Scrying Pool and draw all other action cards in the kingdom/BM deck.

Ninja'd, but...
...+10 because of rats, +10 because of young witch, +4 because of tournament, +1 because of necropolis, +(n-1) because of the necropolis your (n-1) opponents sent you with masquerade. Am I missing anything else?
« Last Edit: January 14, 2015, 11:37:12 am by pacovf »
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Deadlock39

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Re: Easy Puzzles
« Reply #1092 on: January 14, 2015, 12:10:14 pm »
+1

I don't think you can reveal 2 Secret Chambers at once.  I believe you have to finish resolving the first one (put the 2 cards back) before revealing the next.

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Re: Easy Puzzles
« Reply #1093 on: January 14, 2015, 09:17:19 pm »
+4

On some previous turn played Prince and set it aside with Woodcutter. At the start of your current turn several things are happening, and you're supposed to choose the order. Then you realize playing the Woodcutter first is a mistake. Why?
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Re: Easy Puzzles
« Reply #1094 on: January 14, 2015, 09:20:09 pm »
+2

On some previous turn played Prince and set it aside with Woodcutter. At the start of your current turn several things are happening, and you're supposed to choose the order. Then you realize playing the Woodcutter first is a mistake. Why?

My answer:
You've also Princed Poor House and see that you've drawn a hand of 5 treasure cards.
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Re: Easy Puzzles
« Reply #1095 on: January 14, 2015, 09:21:39 pm »
+5

On some previous turn played Prince and set it aside with Woodcutter. At the start of your current turn several things are happening, and you're supposed to choose the order. Then you realize playing the Woodcutter first is a mistake. Why?

Another answer:
You've also Princed two Conspirators that you don't want to activate in order to avoid triggering a reshuffle this turn.
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Re: Easy Puzzles
« Reply #1096 on: January 15, 2015, 02:00:20 am »
+1

Just play a Scrying Pool and draw all other action cards in the kingdom/BM deck.

Ninja'd, but...
...+10 because of rats, +10 because of young witch, +4 because of tournament, +1 because of necropolis, +(n-1) because of the necropolis your (n-1) opponents sent you with masquerade. Am I missing anything else?
Ruins?
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Re: Easy Puzzles
« Reply #1097 on: January 15, 2015, 11:11:18 am »
0

You gain the same Prize twice in a game. Your opponent never gains or in any way receives a Prize. How?
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Re: Easy Puzzles
« Reply #1098 on: January 15, 2015, 11:18:43 am »
0

You gain the same Prize twice in a game. Your opponent never gains or in any way receives a Prize. How?
Could this be accomplished with Trader?  I.e. you gain a Prize, reveal Trader, gain silver instead, then gain the same Prize later.  I don't think this works though because you gain a silver *instead* of gaining a Prize -- so the first "gain" wasn't really a gain.
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Re: Easy Puzzles
« Reply #1099 on: January 15, 2015, 11:28:47 am »
+1

You gain the same Prize twice in a game. Your opponent never gains or in any way receives a Prize. How?

I don't think this is technically possible. You can't gain it from the Prize pile because nothing returns stuff into the Prize pile, you can't gain it from the supply because a Prize can't be returned into the supply, and you can't gain it from the trash because nothing gains cards costing $0 from the trash. Am I missing something here?

You can attempt to gain another copy of a Prize if you get Jestered, though.
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