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Author Topic: Easy Puzzles  (Read 808727 times)

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soulnet

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Re: Easy Puzzles
« Reply #1000 on: December 09, 2014, 04:42:27 pm »
0

Any $2 giving money is a good reason to open Mint in many many boards. Arguably FG is the best, but Lighthouse, Duchess, Secret Chamber, Poor House, Squire and some others can be decent options as well.
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Elanchana

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Re: Easy Puzzles
« Reply #1001 on: December 09, 2014, 04:50:13 pm »
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Any $2 giving money is a good reason to open Mint in many many boards. Arguably FG is the best, but Lighthouse, Duchess, Secret Chamber, Poor House, Squire and some others can be decent options as well.
That's why I put an extra qualifier on. I was originally going to pick one of the virtual coin $2s and say it was a Feodum board without Masterpiece but I couldn't pick the right one so I decided to make the answer more obvious if it meant there would be a clear best choice.

For curiosity's sake, what WOULD be the best $2 opener alongside Mint on a Feodum board without Masterpiece, generally speaking?
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TheOthin

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Re: Easy Puzzles
« Reply #1002 on: December 09, 2014, 04:55:19 pm »
0

Any $2 giving money is a good reason to open Mint in many many boards. Arguably FG is the best, but Lighthouse, Duchess, Secret Chamber, Poor House, Squire and some others can be decent options as well.
That's why I put an extra qualifier on. I was originally going to pick one of the virtual coin $2s and say it was a Feodum board without Masterpiece but I couldn't pick the right one so I decided to make the answer more obvious if it meant there would be a clear best choice.

For curiosity's sake, what WOULD be the best $2 opener alongside Mint on a Feodum board without Masterpiece, generally speaking?
Candlestick Maker could be pretty great.

Wait, Squire gains Silver outright. That could be hard to compete with.
« Last Edit: December 09, 2014, 04:56:21 pm by TheOthin »
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werothegreat

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Re: Easy Puzzles
« Reply #1003 on: December 09, 2014, 04:58:21 pm »
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My opponent plays an Attack.
I begin my turn with 6 cards.

There are no Durations in the Kingdom.  Neither Soothsayer nor Horse Traders nor Prince are in the Kingdom.
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Re: Easy Puzzles
« Reply #1004 on: December 09, 2014, 05:00:03 pm »
+3

My opponent plays an Attack.
I begin my turn with 6 cards.

There are no Durations in the Kingdom.  Neither Soothsayer nor Horse Traders nor Prince are in the Kingdom.
The Attack is Familiar. Then they play a Council Room.
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liopoil

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Re: Easy Puzzles
« Reply #1005 on: December 09, 2014, 05:09:49 pm »
+1

My opponent plays an Attack.
I begin my turn with 6 cards.

There are no Durations in the Kingdom.  Neither Soothsayer nor Horse Traders nor Prince are in the Kingdom.
attack is knights, sab, or rogue;
rats, cultist, or fortress on top of the deck.

EDIT: or just torturer.
« Last Edit: December 09, 2014, 05:10:58 pm by liopoil »
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silverspawn

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Re: Easy Puzzles
« Reply #1006 on: December 09, 2014, 05:16:36 pm »
0

High skill puzzle: what is the common property of these cards?

Transmute
Apprentice
Mine
Village
Menagerie
Remake
Poor House
Scheme
Pillage
Bridge

Awaclus

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Re: Easy Puzzles
« Reply #1007 on: December 09, 2014, 05:23:51 pm »
+4

High skill puzzle: what is the common property of these cards?

Transmute
Apprentice
Mine
Village
Menagerie
Remake
Poor House
Scheme
Pillage
Bridge

They end in e. Except Mint.
« Last Edit: December 09, 2014, 05:24:56 pm by Awaclus »
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Re: Easy Puzzles
« Reply #1008 on: December 09, 2014, 05:27:47 pm »
0

High skill puzzle: what is the common property of these cards?

Transmute
Apprentice
Mine
Village
Menagerie
Remake
Poor House
Scheme
Pillage
Bridge

They end in e. Except Mint.

yes!! you are clearly excellent at the game for having that figured out.

Awaclus

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Re: Easy Puzzles
« Reply #1009 on: December 09, 2014, 05:58:11 pm »
0

Transmute
Apprentice
Mine
Village
Menagerie
Remake
Poor House
Scheme
Pillage
Bridge

Could be an interesting kingdom too.
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Ozle

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Re: Easy Puzzles
« Reply #1010 on: December 09, 2014, 06:54:54 pm »
+3

That was literally 30 seconds.

Thats what my girlfriend always says....
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Re: Easy Puzzles
« Reply #1011 on: December 09, 2014, 07:02:47 pm »
0

What do these cards have in common, and what other cards should belong here?

Butcher
Doctor
Pillage
Cultist
Count
Catacombs
Band of Misfits
Rats
Urchin
Forager
Remake
Diadem
Peddler
Grand Market
City
Trade Route
Philosopher's Stone
Apprentice
Outpost
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Simon (DK)

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Re: Easy Puzzles
« Reply #1012 on: December 09, 2014, 07:14:37 pm »
0

$16 in T3, two players

Player 1 opens $5 Stonemason+Masq+Swindler / $2 Crossroads, draws Necro, Masq, Swindler, Crossroads, Copper for T3
Player 2 opens $3 Stonemason+2xPoor House / $3 Stonemason+2xPoor House, draws 4xPoor House and Necro for T3
Player 1 T3 plays Necro, Plays Swindler trashing OE (P2 draws Copper), plays Masq, passes Xroads and receives Copper.
Player 2 T3 Plays Necro, Plays Xroads, Plays 4xPoor House, gets $16 to spend (just 1 buy!)

Wow, nice!  I always forget the possibilities with Stonemason.  I was thinking:
Player 1 buys Masq
Player 2 buys Library
Player 1 buys Coppersmith
Player 2 buys Pawn
Player 1 plays Masq, passes Coppersmith, receives Overgrown Estate
Player 2 plays Necro, Pawn for action+coin, Coppersmith, Library, draws 6 more coppers for a total of 7 coppers -- they would have $15 and 1 buy (yes, my original question was for $14).

P1 Buys Masq ($3)
P2 Buys Stonemason+Xroads+Beggar ($4)
P1 Buys Coppersmith ($4)
P2 Buys Watchtower ($3)
P1 Plays Masq, passes Coppersmith
P2 plays Xroads, plays Coppersmith, plays WT, plays Beggar, has 8 Coppers in hand worth $2 each, for a total of $16.

I could not find a way to do more WT tricks like trashing incoming Squire, because playing Coppersmith is too important and money is tight.

All these 3 solutions can be improved to $17 by adding a Baker coin on turn 3.
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soulnet

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Re: Easy Puzzles
« Reply #1013 on: December 10, 2014, 08:16:11 am »
0

All these 3 solutions can be improved to $17 by adding a Baker coin on turn 3.

The puzzle specifically asked for no Baker, and one of the solutions you mention would not get to $17 because it was not getting $16 without the coin.
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Rubby

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Re: Easy Puzzles
« Reply #1014 on: December 10, 2014, 01:48:41 pm »
0

What is the one missing card in this list:

Lighthouse
Watchtower
Workshop
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Dingan

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Re: Easy Puzzles
« Reply #1015 on: December 10, 2014, 02:13:01 pm »
+1

What is the one missing card in this list:

Lighthouse
Watchtower
Workshop

Upgrade.

"light" and "house" are English words.
"watch" and "tower" are English words.
"work" and "shop" are English words.
"up" and "grade" are English words.
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dereeder

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Re: Easy Puzzles
« Reply #1016 on: December 10, 2014, 02:21:06 pm »
+2

What about pill-age and pot-ion?
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Mic Qsenoch

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Re: Easy Puzzles
« Reply #1017 on: December 10, 2014, 02:24:45 pm »
0

The two words have to be the same length so Potion works, but the others suggested don't.

edit:
Well there are a lot of cards that meet these requirements, so maybe it's something else.

Copper, Hamlet, Vineyard and probably others.
« Last Edit: December 10, 2014, 02:32:17 pm by Mic Qsenoch »
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soulnet

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Re: Easy Puzzles
« Reply #1018 on: December 10, 2014, 03:19:11 pm »
0

What's the only missing card in this set?

Alchemist
Menagerie
Moat
Pawn
Smugglers
Storeroom
Warehouse

« Last Edit: December 10, 2014, 03:20:40 pm by soulnet »
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Dingan

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Re: Easy Puzzles
« Reply #1019 on: December 10, 2014, 03:25:04 pm »
0

What's the only missing card in this set?

Alchemist
Menagerie
Moat
Pawn
Smugglers
Storeroom
Warehouse

You have draw, +buys, a gainer, so... a village?  :)
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Rubby

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Re: Easy Puzzles
« Reply #1020 on: December 10, 2014, 03:57:55 pm »
0

What is the one missing card in this list:

Lighthouse
Watchtower
Workshop

Hint: Honorable mentions are Ghost Ship, Hunting Grounds, Jack of All Trades, and Merchant Ship.
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Rubby

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Re: Easy Puzzles
« Reply #1021 on: December 10, 2014, 08:32:45 pm »
0

What is the one missing card in this list:

Lighthouse
Watchtower
Workshop

Hint: Honorable mentions are Ghost Ship, Hunting Grounds, Jack of All Trades, and Merchant Ship.

Hint: If "Knights" were an actual card, it would qualify.
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mpsprs

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Re: Easy Puzzles
« Reply #1022 on: December 10, 2014, 09:29:41 pm »
+2

What is the one missing card in this list:

Lighthouse
Watchtower
Workshop

Hint: Honorable mentions are Ghost Ship, Hunting Grounds, Jack of All Trades, and Merchant Ship.

Hint: If "Knights" were an actual card, it would qualify.

wandering miNSTRel

Rubby

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Re: Easy Puzzles
« Reply #1023 on: December 10, 2014, 10:12:14 pm »
0

What is the one missing card in this list:

Lighthouse
Watchtower
Workshop

Hint: Honorable mentions are Ghost Ship, Hunting Grounds, Jack of All Trades, and Merchant Ship.

Hint: If "Knights" were an actual card, it would qualify.

wandering miNSTRel

Yes!
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eHalcyon

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Re: Easy Puzzles
« Reply #1024 on: December 10, 2014, 10:24:33 pm »
+3

King's Court should also be an honourable mention.

And Dame Sylvia and Sir Destry should sometimes be in that list.
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