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Author Topic: Easy Puzzles  (Read 808605 times)

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silverspawn

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Re: Easy Puzzles
« Reply #875 on: October 31, 2014, 05:00:04 am »
0

OK, now start from a regular deck with Estates and transform it into a deck with Shelters.

Turn 1: Draw 2c 3e. Buy Witherweaver.
Turn 2: Draw 5c. Buy Band of Misfits
Turn 3: Draw BoM, Copper, 3 Estates. Play BoM as Chapel, Trash 3 Estates.
Turn 4: Draw Witherweaver, 4 Copper. Play Witherweaver Gain Necropolis.
Turn 5: Draw 2 Copper, Necropolis, BoM, Witherweaver. Play Necro, play BoM as Witherweaver, gain Overgrown Estate, play Witherweaver, gain Hovel.
Turn 6: Draw 5 Copper.
Turn 7: Draw Witherweaver, BoM, 3 Copper.  Play BoM as Island, set aside Witherweaver.

I feel so relevant!

*ruins the fun* you aren't though, because WW can't gain necropolis. if an effect just says "gain card X" and X is not in the supply, nothing happens. that was the main joke.

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Re: Easy Puzzles
« Reply #876 on: October 31, 2014, 06:17:29 am »
0

Heh, some solutions that work here, but not the one I was thinking of. Not surprised there's lots of ways to do it though.

My solution was:

Turn 1 draw 5c, buy Doctor, overpay 2, trash OE, Nec, draw Hovel
Turn 2 draw 4c, Doctor (shuffle after drawing 3c). Play Doctor trashing Hovel, discarding 2c. Buy Island.
Turn 3 draw 3c, Doctor, Island. Island Doctor, buy Estate
Turns 4-5 buy Estate.


Doctor doesn't discard the two Coppers, it puts them back on top of your deck. It's not possible to draw your Island and Doctor together on turn 3 after that line of play. Now, you can set aside on a turn later than 3, so the general method is okay, but the details are wrong. On the other hand, I don't buy that having stuff on your Island mat counts as exactly your ordinary 10-card deck: stuff over there is still "in your deck", you just don't draw it. So I wouldn't accept this solution.

I did explicitly say stuff on mats is okay. During the game, things on your Island mat for example are not part of your deck. Otherwise, it wouldn't have to explicitly tell you to return it to your deck at the end of the game.

As for the Doctor mistake, you're right. I forgot exactly what Doctor does. But yeah, still works.
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soulnet

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Re: Easy Puzzles
« Reply #877 on: October 31, 2014, 06:59:26 am »
+2

It does not need to tell you to return. The text on Island and NV is just a remainder. Prince, Haven and HT also are in your deck when set aside abd are scored, despite not having the remainder. Donald clarified this himself.
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Davio

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Re: Easy Puzzles
« Reply #878 on: October 31, 2014, 07:59:46 am »
0

I think there's a general rule somewhere which says something like: At the end of the game, return all your stuff to your deck.

But this reminds me of a puzzle.

We're playing a 2 player game. My opponent ends the game and I have no cards currently in my deck or in my hand, but I haven't trashed anything, passed it or returned it to the supply.

What's the fastest you can get to a situation where p1 has no cards in his hand or in his deck (it's irrelevant whether p2 can end the game)?
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soulnet

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Re: Easy Puzzles
« Reply #879 on: October 31, 2014, 08:05:47 am »
0

What's the fastest you can get to a situation where p1 has no cards in his hand or in his deck (it's irrelevant whether p2 can end the game)?

4 turns?

P1,T1: Play CCCCC, buy Mint, trash CCCCC.
P2,T1: Buy Bishop.
P1,T2: Play CC, buy Chapel.
P2,T2: Pass.
P1,T3: Play Chapel, trash 3 Estates + Mint.
P2,T3: Pass.
P1,T4: Play Chapel, trash CC.
P2,T4: Play Bishop, P1 trashes Chapel.

Edit: With 3 players you can have one opponent playing Bishop and the other playing TR->Bishop to finish off P1's deck by T3.
« Last Edit: October 31, 2014, 08:13:48 am by soulnet »
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Davio

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Re: Easy Puzzles
« Reply #880 on: October 31, 2014, 08:25:04 am »
0

No trashing!

Just have everything in play or set aside in some way on your opponent's turn. :)
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soulnet

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Re: Easy Puzzles
« Reply #881 on: October 31, 2014, 08:50:24 am »
0

No trashing!

Just have everything in play or set aside in some way on your opponent's turn. :)

Oh, ok. In T11 you can easily play 10 Havens setting everything aside.

I got a bit tired from the details, but using 2 Nomad Camps to speed up, TR (first on NC and later on Haven) and then Haven you can play 5 TR Havens and two more Havens to set aside your 10 starting cards, the Havens and TRs and the two NCs. I think you can make it by T7.
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Deadlock39

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Re: Easy Puzzles
« Reply #882 on: October 31, 2014, 11:16:22 am »
0

OK, now start from a regular deck with Estates and transform it into a deck with Shelters.
Turn 1: Draw 2c 3e. Buy Witherweaver.
...

I feel so relevant!

*ruins the fun* you aren't though, because WW can't gain necropolis. if an effect just says "gain card X" and X is not in the supply, nothing happens. that was the main joke.


I didn't see the FAQ... ;)

*beats the dead fun*
I don't really agree with your explanation either (but obviously it is your card, so...) If I saw that on a real Dominion card (From "Dominion: Unglued") I would assume the FAQ would read:
You can gain any Dominion card that isn't in the supply (e.g. Spoils, Madman, Tournament Prizes).  If it is a Dominion card and it isn't in the supply, you can gain it.  This could be a card from the trash, a card from your Dominion box, a card from your opponents deck, one of the extra Provinces you aren't using because it is a 2 player game, ect...

I don't really understand where the "it's not in the supply, so you can't gain it" idea comes from anyway. I don't think that is in line with the rules as they work for other cards. I mean, Bandit Camp tells me to "Gain a Spoils from the Spoils pile", and Spoils is not in the Supply.  Witherweaver tells me to gain a card that isn't in the Supply, so that has to at least include Spoils in a game where a card brings them into the game.  If the card isn't in the game, well that is another question, but I would have gone with the hilarious card described in my fake FAQ above.

Edit: I guess you can definitely argue that a gain that isn't in the supply needs to have a "From" statement. I can give you that, so...

Witherweaver v2:
Gain any card that's not in the supply from wherever it is.
---
When you put a card on top of your deck, you may reveal this from your hand. If you do, other Players will know that you have it in your hand.
« Last Edit: October 31, 2014, 11:20:50 am by Deadlock39 »
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Witherweaver

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Re: Easy Puzzles
« Reply #883 on: October 31, 2014, 11:31:16 am »
+1

I would use Witherweaver to gain a Beta Black Lotus.
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pitythefool

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Re: Easy Puzzles
« Reply #884 on: October 31, 2014, 12:06:42 pm »
0

Normally, you gain two cards in your opening leaving you with a twelve card deck after two turns.
In a solo game, choose your kingdom and shuffle luck to obtain a sixteen card deck after two turns.

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Mic Qsenoch

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Re: Easy Puzzles
« Reply #885 on: October 31, 2014, 12:08:58 pm »
0

Normally, you gain two cards in your opening leaving you with a twelve card deck after two turns.
In a solo game, choose your kingdom and shuffle luck to obtain a sixteen card deck after two turns.

Baker, open Death Cart/Death Cart.
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Witherweaver

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Re: Easy Puzzles
« Reply #886 on: October 31, 2014, 12:10:38 pm »
0

Could also do Baker on Board, open Cache for 13 cards total on Turn 1.  On Turn 2, buy Stonemason, Overpay by 1 and gain two Poor Houses, for 16 cards.
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Witherweaver

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Re: Easy Puzzles
« Reply #887 on: October 31, 2014, 12:10:54 pm »
0

And Cache can be replaced by Masterpiece.
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Re: Easy Puzzles
« Reply #888 on: October 31, 2014, 12:12:37 pm »
+3

Normally, you gain two cards in your opening leaving you with a twelve card deck after two turns.
In a solo game, choose your kingdom and shuffle luck to obtain a sixteen card deck after two turns.
Baker, Stonemason, Nomad Camp, Poor House, + bunch of random cards
Use Shelters

draw 5 Coppers
T1: Spend token, buy Stonemason, overpay for $4, gain and topdeck two Nomad Camps, draw 2 Nomad Camps, Necropolis and 2 Coppers
T2: Play Necropolis, play Nomad Camps and Coppers, buy Stonemason, overpay for $1, gain two Poor Houses, buy another Stonemason, overpay for $1, gain two Poor Houses, buy a Copper.

That's 20 cards, if the point was to hit exactly 16 cards, then just don't buy the other Stonemason and the Copper on turn 2.
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markusin

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Re: Easy Puzzles
« Reply #889 on: October 31, 2014, 12:17:13 pm »
+4

Normally, you gain two cards in your opening leaving you with a twelve card deck after two turns.
In a solo game, choose your kingdom and shuffle luck to obtain a sixteen card deck after two turns.
Baker, Stonemason, Nomad Camp, Poor House, + bunch of random cards
Use Shelters

draw 5 Coppers
T1: Spend token, buy Stonemason, overpay for $4, gain and topdeck two Nomad Camps, draw 2 Nomad Camps, Necropolis and 2 Coppers
T2: Play Necropolis, play Nomad Camps and Coppers, buy Stonemason, overpay for $1, gain two Poor Houses, buy another Stonemason, overpay for $1, gain two Poor Houses, buy a Copper.

That's 20 cards, if the point was to hit exactly 16 cards, then just don't buy the other Stonemason and the Copper on turn 2.
Replace the poorhouse buys with an overpay of 4 for two death carts, then buy 2 coppers. This gives 22 cards.
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pacovf

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Re: Easy Puzzles
« Reply #890 on: October 31, 2014, 01:29:41 pm »
+1

The text on Island and NV is just a remainder.

It doesn't appear on Goko though: they use float divisions
« Last Edit: October 31, 2014, 01:31:18 pm by pacovf »
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werothegreat

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Re: Easy Puzzles
« Reply #891 on: November 20, 2014, 11:23:15 pm »
0

Here's an easy puzzle:

What do these cards have in common?

Embargo
Pirate Ship
Treasure Map
Golem
Crossroads
Fool's Gold
Rats
Black Market

And which cards should also be on this list?
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Re: Easy Puzzles
« Reply #892 on: November 20, 2014, 11:46:34 pm »
+1

Here's an easy puzzle:

What do these cards have in common?

Embargo
Pirate Ship
Treasure Map
Golem
Crossroads
Fool's Gold
Rats
Black Market

And which cards should also be on this list?

Easy ? I tried really hard but couldn't find it. At one point I was calculating the number of sentences on every card...  :o
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TheOthin

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Re: Easy Puzzles
« Reply #893 on: November 20, 2014, 11:59:10 pm »
+1

Here's an easy puzzle:

What do these cards have in common?

Embargo
Pirate Ship
Treasure Map
Golem
Crossroads
Fool's Gold
Rats
Black Market

And which cards should also be on this list?
Interesting. Was really confused at first, but I believe it's self-referencing themselves by name.

Others: Native Village, Trade Route, Duchess, Madman, Spoils, Cultist
« Last Edit: November 21, 2014, 07:36:49 am by TheOthin »
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werothegreat

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Re: Easy Puzzles
« Reply #894 on: November 21, 2014, 01:09:02 am »
0

Please put answers in spoilers.
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Re: Easy Puzzles
« Reply #895 on: November 21, 2014, 01:45:50 am »
+1

Please put answers in spoilers.

This is the Easy Puzzles thread!  Spoilers should not be necessary.
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silverspawn

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Re: Easy Puzzles
« Reply #896 on: November 21, 2014, 05:59:58 am »
+1

Please put answers in spoilers.

This is the Easy Puzzles thread!  Spoilers should not be necessary.

                 

TheOthin

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Re: Easy Puzzles
« Reply #897 on: November 21, 2014, 07:37:45 am »
+1

Whoops. Used spoilers at first, but then saw the first post saying not to so I removed them, but they're back now.
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werothegreat

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Re: Easy Puzzles
« Reply #898 on: November 21, 2014, 09:24:13 am »
0

Please put answers in spoilers.

This is the Easy Puzzles thread!  Spoilers should not be necessary.

Well, there was at least one person who couldn't figure it out!
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eHalcyon

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Re: Easy Puzzles
« Reply #899 on: November 21, 2014, 11:09:28 am »
0

Please put answers in spoilers.

This is the Easy Puzzles thread!  Spoilers should not be necessary.

Well, there was at least one person who couldn't figure it out!

If you really want people to use spoilers, just make a new thread for the puzzle. As TheOthin points out, the OP actually says not to use them here.
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