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Author Topic: Easy Puzzles  (Read 808621 times)

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soulnet

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Re: Easy Puzzles
« Reply #800 on: October 24, 2014, 08:13:20 am »
0

You play a card X. What is the maximum number of cards that can be put into play as a result (including X) before you have to make a decision again?

A decision is defined here as choosing between two options that result in non-equivalent game states. For instance, if you play Trade Route and you have only Coppers in hand, choosing to trash a Copper is not considered a decision. However, if you have Copper and Silver in hand, even if the board is such that Silver is always preferable to keep, deciding to trash Copper is considered a decision.

The order in which cards go into play is considered part of the game state, so playing Copper and the Silver is different from playing Silver and then Copper. On the other hand, playing two Coppers in either order yields the same game state, because different copies of the same card are indistinguishable.
« Last Edit: October 24, 2014, 08:18:06 am by soulnet »
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Witherweaver

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Re: Easy Puzzles
« Reply #801 on: October 24, 2014, 08:32:50 am »
0

Yay for Futurama. They say the best things.

"We have to keep our secret identity secret."
"From everybody?"
"Especially from everybody!"

"Ooh, a lesson in not changing history form Mr. I'm-My-Own-Grandpa!"
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florrat

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Re: Easy Puzzles
« Reply #802 on: October 24, 2014, 10:17:11 am »
+4

You play a card X. What is the maximum number of cards that can be put into play as a result (including X) before you have to make a decision again?
I bid 81.

Have a big megaturn, gaining the last Band of Misfits, Golem, Herald, Copper, Silver, Curse, Estate, and having 9 copies of Throne Room in your deck. Make sure the only card in the supply costing $4 or less is Throne Room. Your hand consists of one BoM and 10 Golems. I denote any action card which doesn't have a choice by Z (if Z draws, it doesn't draw any action cards, unless I mention so).

The card X you play is BoM. You must play BoM as Throne Room (no choice) and must play Golem twice (no choice).
* The first play you find 2 Zs (no choice),
* The second play you find 2 BoMs (no choice).
** Play BoM as TR: play Golem twice, finding 2 Zs twice.
** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 BoMs.
*** Play BoM as TR: play Golem twice, finding 2 Zs twice.
*** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 BoMs.
**** Play BoM as TR: play Golem twice, finding 2 Zs twice.
**** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 BoMs.
***** Play BoM as TR: play Golem twice, finding 2 Zs twice.
***** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 TRs.
****** Play TR: play Golem twice, finding 2 Zs twice (drawing 10 Heralds).
****** Play TR: play Herald twice.
******* Hit and play Z.
******* Hit and play BoM: play Herald twice.
******** Hit and play Workshop: gaining the last Throne Room (no choice).
******** Hit and play TR: play Herald twice.
********* Hit and play Z.
********* Hit and play TR: play Herald twice.
********** Hit and play Z.
********** Hit and play TR: play Herald twice.
*********** Hit and play Z.
*********** Hit and play TR: play Herald twice.
************ Hit and play Z.
************ Hit and play TR: play Herald twice.
************* Hit and play Z.
************* Hit and play TR: play Herald twice.
************** Hit and play Z.
************** Hit and play TR: play Herald twice.
*************** Hit and play Z.
*************** Hit and play TR: play Herald twice.
**************** Hit and play two Zs.

Played: 10 BoMs, 10 TRs, 10 Golems, 10 Heralds, 40 Zs and Workshop, 81 total (if I can count)
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markusin

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Re: Easy Puzzles
« Reply #803 on: October 24, 2014, 10:29:47 am »
+2

How many copies of the same card can you have in solo play by the end of turn 2?

7: I have only Copper here.
6 and not more: I have 6 different cards here.
5 and not more: Only one card here.
4 and not more: There are lots of them. I have only one that costs more than $3, though.

I have all 5 Ruins here if the top 5 cards of the Ruins pile is the same Ruins card (X).

T1) 5 Copper + 1 Coin token (from Baker) to overpay for Stonemason by 4 to gain 2 Death Carts, gaining 4 copies of X.
T2) Buy X

Nevermind, Stonemason and all 5 Ruins fit Into the "6 and not more category".

All cases assume Baker is on the board.
Stonemason:
Overpay for stonemason by 2 on turns 1 and 2 (with coin token), gaining 2 stonemasons each time.

Ruin X:
T1) Buy stonemason, overpaying by 4 to get 2 Nomad Camps.
T2) play Necropolis, 2 Nomad Camps, and 2 Coppers to buy Stonemason, overpaying by 4 to gain 2 Death Carts, gaining 4 of Ruins X. Then you buy 2 more copies of X from the Ruins pile with the 2 extra buys from Nomad Camp.
« Last Edit: October 24, 2014, 10:42:10 am by markusin »
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soulnet

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Re: Easy Puzzles
« Reply #804 on: October 24, 2014, 10:35:38 am »
+3

Played: 10 BoMs, 10 TRs, 10 Golems, 10 Heralds, 40 Zs and Workshop, 81 total (if I can count)

That was my initial count too... but if you have nothing but a Copper in hand, and Coppers and Cures are gone, after you play your only Copper, the opponent plays, and he can play Possession, Islanding away your only Copper, and then spend as many turns as he wants doing whatever without ending the game, while you have no decision because there is nothing playable in your deck nor anything you can buy for $0, so the answer would really be infinity, if it weren't for the "as a result" on the statement. Phew.
« Last Edit: October 24, 2014, 10:38:40 am by soulnet »
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markusin

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Re: Easy Puzzles
« Reply #805 on: October 24, 2014, 10:45:44 am »
0

Played: 10 BoMs, 10 TRs, 10 Golems, 10 Heralds, 40 Zs and Workshop, 81 total (if I can count)

That was my initial count too... but if you have nothing but a Copper in hand, and Coppers and Cures are gone, after you play your only Copper, the opponent plays, and he can play Possession, Islanding away your only Copper, and then spend as many turns as he wants doing whatever without ending the game, while you have no decision because there is nothing playable in your deck nor anything you can buy for $0, so the answer would really be infinity, if it weren't for the "as a result" on the statement. Phew.
You could have just said how many can you put into play. But I guess your original problem is easier to solve.
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ephesos

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Re: Easy Puzzles
« Reply #806 on: October 26, 2014, 08:11:59 pm »
0

You play a card X. What is the maximum number of cards that can be put into play as a result (including X) before you have to make a decision again?
I bid 81.

Have a big megaturn, gaining the last Band of Misfits, Golem, Herald, Copper, Silver, Curse, Estate, and having 9 copies of Throne Room in your deck. Make sure the only card in the supply costing $4 or less is Throne Room. Your hand consists of one BoM and 10 Golems. I denote any action card which doesn't have a choice by Z (if Z draws, it doesn't draw any action cards, unless I mention so).

The card X you play is BoM. You must play BoM as Throne Room (no choice) and must play Golem twice (no choice).
* The first play you find 2 Zs (no choice),
* The second play you find 2 BoMs (no choice).
** Play BoM as TR: play Golem twice, finding 2 Zs twice.
** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 BoMs.
*** Play BoM as TR: play Golem twice, finding 2 Zs twice.
*** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 BoMs.
**** Play BoM as TR: play Golem twice, finding 2 Zs twice.
**** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 BoMs.
***** Play BoM as TR: play Golem twice, finding 2 Zs twice.
***** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 TRs.
****** Play TR: play Golem twice, finding 2 Zs twice (drawing 10 Heralds).
****** Play TR: play Herald twice.
******* Hit and play Z.
******* Hit and play BoM: play Herald twice.
******** Hit and play Workshop: gaining the last Throne Room (no choice).
******** Hit and play TR: play Herald twice.
********* Hit and play Z.
********* Hit and play TR: play Herald twice.
********** Hit and play Z.
********** Hit and play TR: play Herald twice.
*********** Hit and play Z.
*********** Hit and play TR: play Herald twice.
************ Hit and play Z.
************ Hit and play TR: play Herald twice.
************* Hit and play Z.
************* Hit and play TR: play Herald twice.
************** Hit and play Z.
************** Hit and play TR: play Herald twice.
*************** Hit and play Z.
*************** Hit and play TR: play Herald twice.
**************** Hit and play two Zs.

Played: 10 BoMs, 10 TRs, 10 Golems, 10 Heralds, 40 Zs and Workshop, 81 total (if I can count)

An improvement: in addition to the other cards except TR, suppose you have also gained 8 Processions, one Bridge, and 3 Rogues, with the rest bought out by your opponent.
Suppose you have only bought 6 TR's, with the remaining 4 left over. And, there is only one pile left of 6 cost actions(call them G's, either Grand Market or Goons) and you've bought out Gold and Duchy.
So, the only cards left costing 6 or less are G and Throne Room.

The card X you play is BoM. You must play BoM as Throne Room (no choice) and must play Golem twice (no choice).
* The first play you find 2 Zs (no choice),
* The second play you find 2 BoMs (no choice).
** Play BoM as TR: play Golem twice, finding 2 Zs twice.
** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 BoMs.
*** Play BoM as TR: play Golem twice, finding 2 Zs twice.
*** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 BoMs.
**** Play BoM as TR: play Golem twice, finding 2 Zs twice.
**** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 BoMs.
***** Play BoM as TR: play Golem twice, finding 2 Zs twice.
***** Play BoM as TR: play Golem twice, finding first two 2 Zs, then 2 TRs.
****** Play TR: play Golem twice, finding 2 Zs twice
****** Play TR: play Herald twice.
\\Note that there's only one play of Herald here, which plays BoM. The other one will come back later
******* Hit and play BoM as TR: play Herald twice.
\\Again, another Herald starts as Procession, the second comes back later
******** Hit and play Procession: play Herald twice.
********* Hit and play TR: play Workshop twice
********** Play Workshop: gaining Throne Room (no choice).
********** Play Workshop: gaining Throne Room (no choice).
********* Hit and play Procession: play Herald twice.
********** Hit and play Workshop: gaining Throne Room (no choice).
********** Hit and play Procession: play Herald twice.
*********** Hit and play Workshop: gaining Throne Room (no choice)
//Throne Rooms are now out
*********** Hit and play Z
********** Trash Herald, gaining nothing(no choice)
********* Trash Herald, gaining nothing(no choice)
******** Trash Herald, gaining nothing(no choice)
******** //the return of the second Herald play from before
******** Hit and play Procession: play Herald twice
********* Hit and play Rogue: gaining Herald from trash(no choice)
********* Hit and play Procession: play Herald twice
********** Hit and play Rogue: gaining Herald from trash(no choice)
********** Hit and play Procession: play Herald twice
*********** Hit and play Rogue: gaining Herald from trash(no choice)
*********** Hit and play TR: play Bridge twice
************ Bridge played, cards cost 1 less
************ Bridge played, cards cost 2 less
********** Trash Herald, gaining nothing(no choice)
********* Trash Herald, gaining nothing(no choice)
******** Trash Herald, gaining nothing(no choice)
******* //the return of the first Herald play from before
******* Hit and play Procession: play Herald twice
******** Hit and play TR: play Workshop twice
********* Play Workshop, gaining G(no choice, since Throne Rooms are out)
********* Play Workshop, gaining G(no choice)
******** Hit and play Procession: play Herald twice
********* Hit and play TR: play Workshop twice
********** Play Workshop, gaining G(no choice)
********** Play Workshop, gaining G(no choice)

// out of cards in deck, shuffle 4 TR's, 3 Heralds(from Rogue), and 4 G's
********* Hit and play TR: play Herald twice
********** Hit and play TR: play Herald twice
*********** Hit and play TR: play Herald twice
************ Hit and play TR: play G twice
************ Draw G, hit and play G
*********** Draw G, hit and play G
********** No cards left, no draw and no play
******** Trash Herald, gaining nothing(no choice)
******* Trash Herald, gaining nothing(no choice)

And we're done.
I believe that's 10 TR's, 8 Processions, 10 BoM's, 5 Workshops, 3 Rogues, 10 Golems, either 10 or 14 Heralds(depending on how you count a card that was played, left play, then was played again), 31 Z's, and 4 G's, for a total of either 91 or 95.
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ashersky

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Re: Easy Puzzles
« Reply #807 on: October 26, 2014, 08:14:55 pm »
0

Copper, Silver.

One card is missing from a specific trio.
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Re: Easy Puzzles
« Reply #808 on: October 26, 2014, 08:20:48 pm »
+1

Copper, Silver.

One card is missing from a specific trio.

platinum!
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Re: Easy Puzzles
« Reply #809 on: October 26, 2014, 08:21:13 pm »
+1

Copper, Silver.

One card is missing from a specific trio.

Scout.  Cards that you don't want in your deck.  Curse doesn't count because you can discard it to Mountebank to not gain a Copper.
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pacovf

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Re: Easy Puzzles
« Reply #810 on: October 26, 2014, 08:25:51 pm »
+6

Copper, Silver.

One card is missing from a specific trio.

But it's so simple. All I have to do is divine from what I know of you: are you the sort of man who would ask an obvious question, or a misleading one? Now, a clever man would ask a misleading question, because he would know that only a great fool would reach for the obvious answer. I am not a great fool, so I should clearly not overthink a complicated answer. But you must have known I was not a great fool, you would have counted on it, so I can clearly not choose the gold in front of me.
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Re: Easy Puzzles
« Reply #811 on: October 26, 2014, 08:26:34 pm »
+2

Copper, Silver.

One card is missing from a specific trio.

Scout.  Cards that you don't want in your deck.  Curse doesn't count because you can discard it to Mountebank to not gain a Copper.
No, gold. Scout doesn't count because it can draw cards and combos with everything.
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heron

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Re: Easy Puzzles
« Reply #812 on: October 26, 2014, 09:06:32 pm »
+1

Copper, Silver.

One card is missing from a specific trio.

Secret Chamber. It's cards which end in -er but aren't describing professions.

Edit: It turns out there is a fourth solution, Watchtower. I guess ashersky probably forgot one; it can be hard to remember all 206 kingdom cards sometimes.
« Last Edit: October 26, 2014, 09:09:13 pm by heron »
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ashersky

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Re: Easy Puzzles
« Reply #813 on: October 26, 2014, 09:09:51 pm »
0

Copper, Silver.

One card is missing from a specific trio.

Secret Chamber. It's cards which end in -er but aren't describing professions.

Edit: It turns out there is a fourth solution, Watchtower. I guess ashersky probably forgot one; it can be hard to remember all 206 kingdom cards sometimes.

I'm pretty sure any tower you asked would tell you Watchtower is a profession.
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Re: Easy Puzzles
« Reply #814 on: October 26, 2014, 09:15:21 pm »
0

Also, you are all wrong.

The real answer was Potion, of course, as the only other six-letters-in-the-name, not-a-kingdom-card-but-in-the-supply treasure card in Dominion.  And I thought it was easy...
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Witherweaver

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Re: Easy Puzzles
« Reply #815 on: October 26, 2014, 09:45:43 pm »
0

Also, you are all wrong.

The real answer was Potion, of course, as the only other six-letters-in-the-name, not-a-kingdom-card-but-in-the-supply treasure card in Dominion.  And I thought it was easy...

My answer was better.
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Awaclus

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Re: Easy Puzzles
« Reply #816 on: October 26, 2014, 10:38:04 pm »
+7

Also, you are all wrong.

The real answer was Potion, of course, as the only other six-letters-in-the-name, not-a-kingdom-card-but-in-the-supply treasure card in Dominion.  And I thought it was easy...

My answer was better.
No, your answer was Scout.
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Re: Easy Puzzles
« Reply #817 on: October 27, 2014, 12:24:05 am »
+2

Copper, Silver.

One card is missing from a specific trio.

Secret Chamber. It's cards which end in -er but aren't describing professions.

Edit: It turns out there is a fourth solution, Watchtower. I guess ashersky probably forgot one; it can be hard to remember all 206 kingdom cards sometimes.

I'm pretty sure any tower you asked would tell you Watchtower is a profession.

Also, heron, if you don't think Watchtower is a profession, who do you call when your timepiece runs out of gas and you need it moved?
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florrat

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Re: Easy Puzzles
« Reply #818 on: October 27, 2014, 02:02:46 am »
+1

(...)
The problem is, Procession says "You may play an action card from your hand twice. (...)", so if you have an action card in your hand, playing a Procession always involves a choice.
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silverspawn

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Re: Easy Puzzles
« Reply #819 on: October 27, 2014, 06:41:44 am »
+3

Adventurer, Ambassador, Border Village, Butcher, Catacombs, Courtyard, Farmland, Ghost Ship, Goons, Grand Market, Horn Of Plenty, Hunting Grounds, Jack Of All Trades, Laboratory, Mining Village, Moneylender, Pearl Diver, Storeroom, Talisman, Village

exactly 1 card is missing.

hint: its all about the money

Guess this one was too complex for the easy puzzles. Or maybe the hint was too vague.
hint to the hint: when I said money, I referred to the costs in $ of the cards. And its all about actually means that's all that matters and the text on the card is irrelevant


Ah... yea. For each price point, there are as many Kingdom cards as it costs coins on the list. 7$  is not included, because there are only 4 cards costing 7$, and 8$ because there are only 2

Quote
6$
Farmland
Border Village
Goons
Hunting Grounds
Grand Market
Adventurer

5$
Catacombs
Horn of Plenty
Ghost Ship
Lab
Butcher

4$
Jack of all Trades
Talisman
Mining Village
Moneylender

3$
Ambasssador
Village
Storeroom

2$
Pearl Diver
Courtyard

so, the missing card is Poor House, because it costs 1$, so it alone is enough to complete the list. and of course, not including this price is the only way to get a distinct answer.

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Re: Easy Puzzles
« Reply #820 on: October 27, 2014, 08:22:14 am »
0

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soulnet

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Re: Easy Puzzles
« Reply #821 on: October 27, 2014, 10:47:27 am »
+1

Get two Princes in T3. Without Baker.
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Re: Easy Puzzles
« Reply #822 on: October 27, 2014, 10:59:22 am »
+4

Get two Princes in T3. Without Baker.

I open Stonemason/double Candlestick Maker/Chancellor. On turn 3 I buy 2 Peddlers.
My opponent opens throne room/swindler and makes some suboptimal choices on his turn 3.

... or is this supposed to be single player?
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Re: Easy Puzzles
« Reply #823 on: October 27, 2014, 11:00:15 am »
+1

Death Cart + Silver + 3 Coppers with Stonemason on board?

Then you can Prince your Ruins!
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soulnet

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Re: Easy Puzzles
« Reply #824 on: October 27, 2014, 11:02:00 am »
0

... or is this supposed to be single player?

It was supposed to be single player, sorry. I am sure you can empty the supply in T3 in multiplayer, and probably even in T2 using Noble Brigand and Masquerading stuff.
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