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Author Topic: Easy Puzzles  (Read 808512 times)

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amalloy

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Re: Easy Puzzles
« Reply #625 on: August 13, 2014, 12:54:34 pm »
+1

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Curses are double Embargoed, and you have Trader+Watchtower in hand. Trash the Curses you bought, turn the ones you're gaining through Embargo into Silver.
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Awaclus

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Re: Easy Puzzles
« Reply #626 on: August 13, 2014, 12:58:44 pm »
0

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Curses are double Embargoed, and you have Trader+Watchtower in hand. Trash the Curses you bought, turn the ones you're gaining through Embargo into Silver.
That's the other correct answer that I was thinking of, but why not reveal Trader for all the Silvers? Embargo happens on buy, Trader on would gain.
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amalloy

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Re: Easy Puzzles
« Reply #627 on: August 13, 2014, 01:08:04 pm »
0

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Curses are double Embargoed, and you have Trader+Watchtower in hand. Trash the Curses you bought, turn the ones you're gaining through Embargo into Silver.
That's the other correct answer that I was thinking of, but why not reveal Trader for all the Silvers? Embargo happens on buy, Trader on would gain.

Yes, you're right. I was confusing the rules on Embargo with those on Cache and Death Cart (where you have to choose not to reveal the Trader in order to gain the "main" cards).
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amalloy

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Re: Easy Puzzles
« Reply #628 on: August 13, 2014, 01:11:45 pm »
0

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Okay, this one's a little far-fetched, but...there are a few cards that like Curse better than Copper. Vagrant and Farming Village are the ones that come to mind. Perhaps you're using Vagrant as draw, and then Cellar to replace your Curses with good cards; or you're playing a Gardens deck (explaining why you want either Curse or Copper at all) with Farming Villages in it and you'd like to skip over the junk you're buying.
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liopoil

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Re: Easy Puzzles
« Reply #629 on: August 13, 2014, 01:23:54 pm »
0

Well ambassador/masquerade of course.
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Awaclus

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Re: Easy Puzzles
« Reply #630 on: August 13, 2014, 01:32:01 pm »
0

Okay, this one's a little far-fetched, but...there are a few cards that like Curse better than Copper. Vagrant and Farming Village are the ones that come to mind. Perhaps you're using Vagrant as draw, and then Cellar to replace your Curses with good cards; or you're playing a Gardens deck (explaining why you want either Curse or Copper at all) with Farming Villages in it and you'd like to skip over the junk you're buying.

I guess that's another correct answer, but not the one that actually happened.

Well ambassador/masquerade of course.

Masquerade wasn't in the kingdom and I don't think there's a reason to buy *two* Curses for Ambassador.
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Re: Easy Puzzles
« Reply #631 on: August 13, 2014, 05:23:38 pm »
0

In order to increase your number of unique cards for menagerie and/or fairgrounds; you bought two so you'd have one to trash for a mandatory trasher (such as Junk Dealer, which would still give you cantrip money) or to put you over a Gardens threshold.
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Awaclus

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Re: Easy Puzzles
« Reply #632 on: August 13, 2014, 05:57:32 pm »
0

In order to increase your number of unique cards for menagerie and/or fairgrounds; you bought two so you'd have one to trash for a mandatory trasher (such as Junk Dealer, which would still give you cantrip money) or to put you over a Gardens threshold.
That's a reason to buy one Curse instead of Copper, but normally you would prefer the Copper for the mandatory trasher and the Gardens threshold after you already have your number of unique cards increased.
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Re: Easy Puzzles
« Reply #633 on: August 13, 2014, 05:59:13 pm »
0

In order to increase your number of unique cards for menagerie and/or fairgrounds; you bought two so you'd have one to trash for a mandatory trasher (such as Junk Dealer, which would still give you cantrip money) or to put you over a Gardens threshold.

Why not a copper for the trasher?
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liopoil

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Re: Easy Puzzles
« Reply #634 on: August 13, 2014, 05:59:41 pm »
+3

You want cards to trash with a card like hermit or JOAT to activate your market squares
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Awaclus

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Re: Easy Puzzles
« Reply #635 on: August 13, 2014, 06:39:59 pm »
0

You want cards to trash with a card like hermit or JOAT to activate your market squares
That's a good one, but still not what actually happened.
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Re: Easy Puzzles
« Reply #636 on: August 13, 2014, 07:11:15 pm »
0

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Ambassador is one, I suppose.
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Awaclus

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Re: Easy Puzzles
« Reply #637 on: August 13, 2014, 07:13:08 pm »
0

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Ambassador is one, I suppose.
Why two Curses? Wouldn't one be enough?

EDIT: Hint: I still had buys left when I ended the turn. Two was the exact number of Curses that I wanted.
« Last Edit: August 13, 2014, 07:19:15 pm by Awaclus »
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Re: Easy Puzzles
« Reply #638 on: August 13, 2014, 07:14:26 pm »
0

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Ambassador is one, I suppose.
Why two Curses? Wouldn't one be enough?

You have a largish deck because you haven't had a chance to trash/send back coppers and it is a shelters game, and you want to ensure you match up at least one curse with your single Ambassador?
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Awaclus

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Re: Easy Puzzles
« Reply #639 on: August 13, 2014, 07:20:38 pm »
0

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Ambassador is one, I suppose.
Why two Curses? Wouldn't one be enough?

You have a largish deck because you haven't had a chance to trash/send back coppers and it is a shelters game, and you want to ensure you match up at least one curse with your single Ambassador?
Okay, I suppose there are situations where it's beneficial. Still not what actually happened, though.
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Re: Easy Puzzles
« Reply #640 on: August 13, 2014, 07:37:06 pm »
+2

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Oh that was clever!  (I cheated and looked up the log)
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Re: Easy Puzzles
« Reply #641 on: August 13, 2014, 08:49:58 pm »
0

This is probably a stretch. But...

You are consistently drawing your deck. You have reliable trashing and a lead, but you processioned your only +buy this turn. You know that next turn you can curse them enough to empty the remainder of the curse supply and trash the curses you just bought. If you had gained coppers, you couldn't ensure emptying the supply next turn.
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Awaclus

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Re: Easy Puzzles
« Reply #642 on: August 13, 2014, 08:55:37 pm »
0

This is probably a stretch. But...

You are consistently drawing your deck. You have reliable trashing and a lead, but you processioned your only +buy this turn. You know that next turn you can curse them enough to empty the remainder of the curse supply and trash the curses you just bought. If you had gained coppers, you couldn't ensure emptying the supply next turn.
(and it was not my intention to empty it at all).
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ConMan

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Re: Easy Puzzles
« Reply #643 on: August 13, 2014, 10:12:38 pm »
0

The +4VP was enough to make you tie with your opponent, but you would have lost on turns. You knew that you would draw a Watchtower, and also that your opponent would not have enough coins on their turn to buy another VP card. If they played a curser, you could trash the curse with the Watchtower and guarantee the shared victory.
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Re: Easy Puzzles
« Reply #644 on: August 13, 2014, 10:39:01 pm »
0

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Ambassador is one, I suppose.
Why two Curses? Wouldn't one be enough?

EDIT: Hint: I still had buys left when I ended the turn. Two was the exact number of Curses that I wanted.

Possession war? Curses to keep your own deck too weak to buy anything. 2 because of specific deck composition and/or score.
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Davio

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Re: Easy Puzzles
« Reply #645 on: August 14, 2014, 02:29:09 am »
+1

Coppers were Embargo'd 10 times and you just needed some fodder for your Junk Dealers.
Or obviously some Goons in play which meant the Curses gave you a net positive VP result.
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Re: Easy Puzzles
« Reply #646 on: August 14, 2014, 02:41:23 am »
+2

Goons in play. Only hermit for trashing.
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Re: Easy Puzzles
« Reply #647 on: August 14, 2014, 03:08:51 am »
0

Jack of All Trades also only trashes non-Treasure cards.
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Re: Easy Puzzles
« Reply #648 on: August 14, 2014, 04:34:50 am »
0

I just bought a Province and two Curses on my turn. There was no Masquerade or Mountebank in the kingdom, there were Coppers left in the Supply and buying the Curses did not empty the Curse pile (and it was not my intention to empty it at all). I had 1 Copper left in my deck. Why did I buy two Curses over Coppers?

I can think of at least 1 correct answer in addition to the one that actually happened.

Ambassador is one, I suppose.
Why two Curses? Wouldn't one be enough?

EDIT: Hint: I still had buys left when I ended the turn. Two was the exact number of Curses that I wanted.

Possession war? Curses to keep your own deck too weak to buy anything. 2 because of specific deck composition and/or score.
This plus top decking the curses and province with watchtower?
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Re: Easy Puzzles
« Reply #649 on: August 14, 2014, 05:30:54 am »
0

You knew your opponent had a Possession in hand/was likely to play one, and after playing all the actions in an engine turn

1. Bought 2 Curses
2. Overpayed for a Doctor, triggering a reshuffle of junk cards, or overpay for Herald to topdeck junk cards.

letting you organize a hand that's useless when Possessed. You wanted Curses over Coppers because you actually needed to make sure opponent didn't get that extra $2, and you needed exactly 2 more junk cards to guarantee a dud. The problem is that if your opponent doesn't play Possession, you've put yourself behind, so this doesn't make much sense to me - you'd need your dud hand to have just enough money to make you win, but not enough to have the opponent win.
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