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Author Topic: Easy Puzzles  (Read 808520 times)

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ashersky

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Re: Easy Puzzles
« Reply #350 on: June 30, 2013, 09:59:16 am »
0

If you gain one from the Trash with Rogue, do opponents gain a Curse?
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yed

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Re: Easy Puzzles
« Reply #351 on: June 30, 2013, 10:05:56 am »
0

If you gain one from the Trash with Rogue, do opponents gain a Curse?
Yes, it is same as with Border Village.
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ashersky

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Re: Easy Puzzles
« Reply #352 on: June 30, 2013, 10:08:59 am »
+2

You bought IGG while possessing your opponent, so you gain both the IGG and the Curse.
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yed

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Re: Easy Puzzles
« Reply #353 on: June 30, 2013, 10:10:59 am »
0

You bought IGG while possessing your opponent, so you gain both the IGG and the Curse.
Yes, this is my solution. Congrats.
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Dsell

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Re: Easy Puzzles
« Reply #354 on: June 30, 2013, 12:43:24 pm »
0

Black Market and Trader are not in kingdom. You gain Ill Gotten Gains, but neither of opponents gains a Curse. How is that possible?

If you have multiple opponents, I believe at least one opponent (besides the player you are possessing) would still gain a curse.
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yed

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Re: Easy Puzzles
« Reply #355 on: June 30, 2013, 12:55:40 pm »
0

Black Market and Trader are not in kingdom. You gain Ill Gotten Gains, but neither of opponents gains a Curse. How is that possible?

If you have multiple opponents, I believe at least one opponent (besides the player you are possessing) would still gain a curse.
Yes, he would. My solution (as when I created this puzzle) also included, that it is 2 player game. I didn't want to spoil that in puzzle description.
« Last Edit: June 30, 2013, 12:58:29 pm by yed »
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Re: Easy Puzzles
« Reply #356 on: June 30, 2013, 01:17:28 pm »
0

In that case, your puzzle is flawed. Your grammar is correct only for a game with at least two opponents (in fact it's still missing a use of 'your' but eh)
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Davio

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Re: Easy Puzzles
« Reply #357 on: June 30, 2013, 02:43:13 pm »
+2

Well, my original "rules" state that the default is a 2 player game unless otherwise specified. :)
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Re: Easy Puzzles
« Reply #358 on: July 04, 2013, 10:32:32 pm »
0

What is the most amount of buying power (money) you can get with a 5 card hand of 1 of each ruins? No durations last turn.
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ashersky

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Re: Easy Puzzles
« Reply #359 on: July 04, 2013, 11:08:36 pm »
0

What is the most amount of buying power (money) you can get with a 5 card hand of 1 of each ruins? No durations last turn.

25, right?  I imagine some combination for KC/TR + Death Cart and Golem, drawn from your opponents' Council Rooms/Governors.
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heron

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Re: Easy Puzzles
« Reply #360 on: July 04, 2013, 11:13:09 pm »
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I got 108 in 2 player; ruined library+philosopher's stone.
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Dsell

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Re: Easy Puzzles
« Reply #361 on: July 05, 2013, 12:06:54 am »
0

I got 108 in 2 player; ruined library+philosopher's stone.

Could that be improved with Venture        ?
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StrongRhino

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Re: Easy Puzzles
« Reply #362 on: July 05, 2013, 12:26:37 am »
0

What is the most amount of buying power (money) you can get with a 5 card hand of 1 of each ruins? No durations last turn.

25, right?  I imagine some combination for KC/TR + Death Cart and Golem, drawn from your opponents' Council Rooms/Governors.
Emphasis on 5 card.
I got 108 in 2 player; ruined library+philosopher's stone.

Could that be improved with Venture        ?
Yes, that's what I was thinking of Venture        . Forgot about P Stone
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Davio

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Re: Easy Puzzles
« Reply #363 on: July 05, 2013, 03:47:06 am »
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Well, it's mostly about calculating P-Stone's value and just adding 10 from Ventures.
And this depends on Black Market which you can make as wild as you want.
P2 also happily Ambassadors everything he has back to the supply of course, at which point his Ambassador is trashed and gained by P1 with Rogue/Graverobber.

So:
BM = 30 cards
7 Colonies, 7 Provinces, 7 Duchies, 7 + 3 + 3 Estates = 34 cards
14 Platinums, 29 Golds, 39 Silvers, 59 + 7 + 7 Coppers, 14 Potions = 169 cards
10 * 9 + 9 (bane) + 10 extra Rats = 109 Kingdom cards
9 Curses, 9 Ruins, 10 Spoils, 10 Madmen, 10 Mercenaries (not in Supply doesn't count toward empty piles), 5 Tournament Prizes = 53 cards
Add 2 cards to empty 2 piles.

Grand total: 397 cards

We've got 5 in hand, drawing a 6th (Venture), playing 10 more cards from our deck (9 Ventures, 1 PS) so we have 381 cards in deck and discard, making the PStone worth 76, adding $10 from Ventures gives us
...$86

I don't understand how you get to $108.
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Dsell

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Re: Easy Puzzles
« Reply #364 on: July 05, 2013, 04:45:08 am »
0

And this depends on Black Market which you can make as wild as you want.

...

I don't understand how you get to $108.

These may be related, nothing rules-wise keeping BM from being a copy of every other kingdom card.
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Awaclus

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Re: Easy Puzzles
« Reply #365 on: July 05, 2013, 04:47:12 am »
0

I don't understand how you get to $108.
By playing a 6-player game and using the extra treasure cards. Also, the Potion pile has 16 cards so you can have 15, and the Spoils pile has 15 so you can have 15. On the other hand, the Platinum pile is only 12 cards. And why have only 30 cards in the BM deck?

Actually I didn't check this, but I believe it should be enough to get $108.
« Last Edit: July 05, 2013, 04:48:36 am by Awaclus »
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Davio

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Re: Easy Puzzles
« Reply #366 on: July 05, 2013, 05:11:33 am »
0

And this depends on Black Market which you can make as wild as you want.

...

I don't understand how you get to $108.

These may be related, nothing rules-wise keeping BM from being a copy of every other kingdom card.
Ah yes, I just took Iso's (and Goko's?) defaults for my calculation.
This would add roughly 150 cards or $30 of value.
And I saw I got the Potion count wrong, should be 16 total instead of 15, and the Coppers.
Players' Coppers are dealt out of the general Copper stack, so I guess there should be less?
Doesn't matter a whole lot though.

Another easy puzzle which just requires a bit of thinking and a lot of counting:
How many cards can you maximally have in your "Duration" area (in a 2p game)?
« Last Edit: July 05, 2013, 08:53:03 am by Davio »
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Just a Rube

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Re: Easy Puzzles
« Reply #367 on: July 05, 2013, 10:32:22 am »
0


Another easy puzzle which just requires a bit of thinking and a lot of counting:
How many cards can you maximally have in your "Duration" area (in a 2p game)?
92:
9 of 8 of these stacks and 10 of 2 of them:
-Every duration except Tactician
-King's Court, Throne Room, Band of Misfits
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liopoil

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Re: Easy Puzzles
« Reply #368 on: July 05, 2013, 11:12:08 am »
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You bought and played the last card of each pile during your turn. You played all the tacticians via processioned heralds or golum. you used all the KC, TR, and BoM as duration or TR (before you emptied those piles) too.

10 tacticians
10 KC
10 TR
10 caravans
10 BoM
10 haven
10 wharf
10 FV
10 merchant ship
10 outpost
10 lighthouse

110 cards
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Re: Easy Puzzles
« Reply #369 on: July 05, 2013, 11:27:42 am »
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You bought and played the last card of each pile during your turn. You played all the tacticians via processioned heralds or golum. you used all the KC, TR, and BoM as duration or TR (before you emptied those piles) too.

10 tacticians
10 KC
10 TR
10 caravans
10 BoM
10 haven
10 wharf
10 FV
10 merchant ship
10 outpost
10 lighthouse

110 cards

That's 11 piles.
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hyramgraff

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Re: Easy Puzzles
« Reply #370 on: July 05, 2013, 11:31:58 am »
0

You bought and played the last card of each pile during your turn. You played all the tacticians via processioned heralds or golum. you used all the KC, TR, and BoM as duration or TR (before you emptied those piles) too.

10 tacticians
10 KC
10 TR
10 caravans
10 BoM
10 haven
10 wharf
10 FV
10 merchant ship
10 outpost
10 lighthouse

110 cards

That's 11 piles.
Really, it's at least 13 because you're not counting the Golem or the card being used to gain the last copy of the other piles.
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liopoil

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Re: Easy Puzzles
« Reply #371 on: July 05, 2013, 11:39:32 am »
0

okay, how about this:

Kingdom: KC, TR, BoM, outpost, lighthouse, caravan, merchant ship, FV, wharf, haven, Black Market
Black Market deck: young witch, tactician, lots of gainer's and engine stuff so I can draw my deck and gain and draw the last card of 9 piles.

101 cards this way.
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StrongRhino

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Re: Easy Puzzles
« Reply #372 on: July 12, 2013, 08:43:57 pm »
0

How many full turns can you go before your first reshuffle?

A: With any # of opponents
B: Solitaire
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Re: Easy Puzzles
« Reply #373 on: July 12, 2013, 09:32:33 pm »
+2

I haven't worked out the details, but I'm pretty sure you can get as many turns as you want with perfect luck.

Shelters, 2/5 opening. Buy crossroads, buy out the mandarins, buy inn.
Use crossroads, necropolis, etc to play lots of mandarins for money. Near the end of each reshuffle, buy an inn. Pick up a poor house and some scavengers. Buy some king's courts, and set up KC-KC-Scavenger-Scavenger-Scavenger for every turn. In fact, you will eventually have to use the Scavenger's put deck into discard pile ability at some times, but onces you get 4 KC's and 6 Scavengers set up, you never have to reshuffle.
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Awaclus

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Re: Easy Puzzles
« Reply #374 on: July 12, 2013, 10:31:20 pm »
+1

A: With any # of opponents
Over 9000

Opponents' T1: one buys a Ghost Ship (Gs), another one buys a Swindler (S)
T1: CCCCC, use coin token, buy Stonemason (Sm) gaining two Nomad Camps (Nc). During cleanup, draw CCNcNcN
Opponents' T2: everyone buys a Moat
T2: play N, play Nc, play Nc, buy a Ruins (the $ one) (R) and a Poor House (Ph) an Inn (I), shuffling SmIRPh to your deck. During cleanup, draw PhORISm
Opponent's T3: He plays a Gs, you topdeck a Ph and an O. Also, all opponents buy another Moat.
T3: I draws a Ph and an O, you discard Sm and O, then you play R and Ph, then you buy another I, shuffling Sm, N, Nc, Nc, I to your deck. During cleanup, draw SmINcHN
Opponent's T4: He plays Gs, you topdeck Sm and I (I on top).
Opponent's T4: He plays a S, trashing your I and giving you another I, you shuffle IINcRPh. Also, all opponents buy another Moat.
T4: Play Nc, buy PhPh, draw IINcRPh
Opponent's T5: He plays a Gs, you topdeck R and I.
T5: Play I, draw R and I, discard R and I, play Ph and Nc, buy Ph and I, shuffling IIPhPhPhRNcNR. During cleanup, you draw INNcPhPh
T6: Play I, draw SmR and discard SmR, play N, play Nc, play Ph, play Ph, buy an Ambassador (A) and an I. You can now buy an I every turn at this point and also have more than two turns worth of cards in your deck, so it's possible to get hit by a Ghost Ship, then Ambassador two Inns (opponents reveal their Moats), then buy another Inn and repeat the process as many times as you like.


For B, I can get 3 with the first turns of my solution for A.

EDIT: Forgot about Mandarin. Damn, that would've made things a lot easier.
« Last Edit: July 12, 2013, 10:32:58 pm by Awaclus »
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