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Author Topic: Easy Puzzles  (Read 808395 times)

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eHalcyon

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Re: Easy Puzzles
« Reply #200 on: May 15, 2013, 04:35:45 pm »
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Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?
The game ends before the second turn.

This doesn't quite meet the requirements because it says that "you then build an engine".  If the game ends, you did not build the engine.

Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?

You can Scheme a Wharf, even though you won't get the duration benefit. I'm thinking KC+KC+Scheme+Scheme+Wharf might be useful for reliability, though I can't imagine why you would want to do this. Edge casers?

That doesn't let you play it every turn.  You will play Wharf one turn, scheme it the next, play it again after that.  You can only alternate.  You can't scheme it on the same turn you play it because Wharf won't be discarded, so Scheme can't topdeck it.
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Axxle

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Re: Easy Puzzles
« Reply #201 on: May 15, 2013, 04:39:36 pm »
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Procession it and fish it out with Graverobber, you might be able to play it multiple times per turn!
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AdamH

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Re: Easy Puzzles
« Reply #202 on: May 16, 2013, 02:57:17 pm »
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Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?

You can Scheme a Wharf, even though you won't get the duration benefit. I'm thinking KC+KC+Scheme+Scheme+Wharf might be useful for reliability, though I can't imagine why you would want to do this. Edge casers?

That doesn't let you play it every turn.  You will play Wharf one turn, scheme it the next, play it again after that.  You can only alternate.  You can't scheme it on the same turn you play it because Wharf won't be discarded, so Scheme can't topdeck it.

Then it seems that both Iso and Goko had bugs that let you do this? Well that's lovely.
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eHalcyon

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Re: Easy Puzzles
« Reply #203 on: May 16, 2013, 02:59:35 pm »
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Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?

You can Scheme a Wharf, even though you won't get the duration benefit. I'm thinking KC+KC+Scheme+Scheme+Wharf might be useful for reliability, though I can't imagine why you would want to do this. Edge casers?

That doesn't let you play it every turn.  You will play Wharf one turn, scheme it the next, play it again after that.  You can only alternate.  You can't scheme it on the same turn you play it because Wharf won't be discarded, so Scheme can't topdeck it.

Then it seems that both Iso and Goko had bugs that let you do this? Well that's lovely.

Are you sure about that?

If you play Scheme and Wharf on the same turn, during clean up you can pick Wharf.  However, Scheme only triggers if the card is discarded from play taht turn.  Since Wharf stays in play as a duration, it won't get topdecked.  You could scheme and top-deck it on the second turn.

I think iso used to let you choose Wharf (correctly) but would not topdeck it in that case (also correct).
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Davio

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Re: Easy Puzzles
« Reply #204 on: May 17, 2013, 02:12:34 am »
+1

Iso did it correctly.

You could choose Wharf, but it would not put it back on your deck the turn you played it.
This is because during clean-up, the new Wharf is just in play as any other card. Indeed, it's not discarded so Scheme's effect sizzles in the end.

Don't know about Goko.
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hsiale

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Re: Easy Puzzles
« Reply #205 on: May 17, 2013, 02:23:23 am »
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I made a misclick recently and tried to Scheme a freshly played duration, Goko handled it correctly - card stayed where it was
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math

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Re: Easy Puzzles
« Reply #206 on: May 24, 2013, 01:17:54 pm »
+1

New puzzle.  What is the maximum number of Peddlers you can buy on turn 3 in a solitaire game?

I have a solution that gets _5_, but I don't know for sure if that's the most possible.
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liopoil

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Re: Easy Puzzles
« Reply #207 on: May 24, 2013, 02:45:08 pm »
+1

hmmm, that's tough. I figured out how you got 5 I think.

T1 buy NC
T2 buy hamlet, squire
T3 play Necropolis, hamlet discarding a card for a buy, squire for buys, nomad camp. You have 4 actions in play and 5 buys


I'm not sure how you could do better.
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liopoil

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Re: Easy Puzzles
« Reply #208 on: May 24, 2013, 02:46:44 pm »
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the hamlet can be any non-terminal buy for 2 or 3$. So market square works too.
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math

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Re: Easy Puzzles
« Reply #209 on: May 24, 2013, 03:29:46 pm »
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Yes, that's the way I did it.  I used Pawn for non-terminal buy, but the others work as well.
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GendoIkari

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Re: Easy Puzzles
« Reply #210 on: May 24, 2013, 09:14:56 pm »
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New puzzle.  What is the maximum number of Peddlers you can buy on turn 3 in a solitaire game?

I have a solution that gets _5_, but I don't know for sure if that's the most possible.

I have a feeling that 10 is possible... just ask CC...
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Davio

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Re: Easy Puzzles
« Reply #211 on: June 05, 2013, 03:00:57 am »
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Can you name all the ways for you to have 0 cards at the start of your turn in a 2p game?
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Dsell

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Re: Easy Puzzles
« Reply #212 on: June 05, 2013, 03:37:39 am »
+1

Can you name all the ways for you to have 0 cards at the start of your turn in a 2p game?

Let's see...

Islanded away your last card previously.
Played your only card, a hermit, and bought nothing, trashing it while the madman pile was empty previously.
Played an urchin followed by a pillage while the spoils and mercenary pile were empty, choosing to trash the urchin previously.
Trashed death cart when it was your last card previously.
Played a madman when it was your last card previously.
Played a spoils when it was your last card previously.
Played a pillage when it was your last card and the spoils pile was empty previously.
Played any knight when it was your last card and it hit another knight previously.
Played an embargo when it was your last card previously.
Played a mining village when it was your last card and chose to trash it previously.
Played a treasure map (trashing another or not) when it was your last card and the gold pile was empty previously.
Your opponent possessed you and did any of the above to you (ok TECHNICALLY this isn't distinct from the above because you are still doing them and your opponent is just forcing you to).
Opponent has sucessfully pinned you (using some combination of discarder/outpost/masquerade/throne room/kings court).
Trashed all to opponent's bishop.
Trashed all to opponent's governor.
Revealed a hand containing only fools gold when another player bought a province, but the gold pile was empty.
Discarded all to torturer.
Placed all cards on deck due to bureaucrat.
All your coppers were cutpursed.
All of your cards are duration cards and they are all in play from last turn.
Played a band of misfits as one of the above $4 or less cost cards under the same conditions.
Edge case that I'm pretty sure doesn't work: Discard your only remaining card to vault and thus draw nothing.


I think this covers most everything. There may be an edge case or two I'm not thinking of.
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Axxle

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Re: Easy Puzzles
« Reply #213 on: June 05, 2013, 03:44:33 am »
0

Also:

Beggar and Market Square reactions.
Secret chamber reaction when you only have two cards in your deck (including those in your hand)
« Last Edit: June 05, 2013, 03:45:54 am by Axxle »
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Dsell

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Re: Easy Puzzles
« Reply #214 on: June 05, 2013, 03:45:14 am »
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Also:

Beggar and Market Square reactions.

Gah! Don't know how I missed such simple ones. :-X
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Axxle

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Re: Easy Puzzles
« Reply #215 on: June 05, 2013, 03:49:59 am »
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Hand full of curses discarded to Mountebank attacks
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Dsell

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Re: Easy Puzzles
« Reply #216 on: June 05, 2013, 04:14:41 am »
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jonts26

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Re: Easy Puzzles
« Reply #217 on: June 05, 2013, 11:17:32 am »
+1

New puzzle.  What is the maximum number of Peddlers you can buy on turn 3 in a solitaire game?

I have a solution that gets _5_, but I don't know for sure if that's the most possible.

With Baker, we can get to 6.

1. 4C -> Nomad Camp
2. NC + 3C + Coin token -> Throne room + Squire
3. Necropolis, NC, TR(Squire) for 4 actions in play and 6 buys.
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KingZog3

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Re: Easy Puzzles
« Reply #218 on: June 05, 2013, 03:32:15 pm »
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New puzzle.  What is the maximum number of Peddlers you can buy on turn 3 in a solitaire game?

I have a solution that gets _5_, but I don't know for sure if that's the most possible.

If you can empty the supply on turn 3, I would guess you can buy all of them.
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liopoil

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Re: Easy Puzzles
« Reply #219 on: June 05, 2013, 03:34:52 pm »
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I kinda doubt you can empty the supply in 3 turns... but I'll be gladly proved wrong. In solitaire, that is. It's probably possible with more people, even just two.
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KingZog3

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Re: Easy Puzzles
« Reply #220 on: June 05, 2013, 08:35:28 pm »
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I kinda doubt you can empty the supply in 3 turns... but I'll be gladly proved wrong. In solitaire, that is. It's probably possible with more people, even just two.

I thought Celestial Chameleon showed you could. Maybe I'm wrong, but I bet there is a way to get all 10 on turn 3... just need to think the solution up.

EDIT: I'm wrong. 6 is probably the max, but I'll keep thinking about it :P
« Last Edit: June 05, 2013, 08:37:53 pm by KingZog3 »
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Axxle

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Re: Easy Puzzles
« Reply #221 on: June 05, 2013, 08:37:30 pm »
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I kinda doubt you can empty the supply in 3 turns... but I'll be gladly proved wrong. In solitaire, that is. It's probably possible with more people, even just two.

I thought Celestial Chameleon showed you could. Maybe I'm wrong, but I bet there is a way to get all 10 on turn 3... just need to think the solution up.
That was 4 turns.
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KingZog3

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Re: Easy Puzzles
« Reply #222 on: June 05, 2013, 08:38:23 pm »
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I kinda doubt you can empty the supply in 3 turns... but I'll be gladly proved wrong. In solitaire, that is. It's probably possible with more people, even just two.

I thought Celestial Chameleon showed you could. Maybe I'm wrong, but I bet there is a way to get all 10 on turn 3... just need to think the solution up.
That was 4 turns.

Just looked it up :P
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eHalcyon

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Re: Easy Puzzles
« Reply #223 on: June 05, 2013, 08:42:31 pm »
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But Baker and other Guilds cards could make a huge difference.  A small bump can add some major acceleration...
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liopoil

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Re: Easy Puzzles
« Reply #224 on: June 05, 2013, 08:52:17 pm »
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I found another way to get 6, and as a bonus I get 5 actions in play.

Kingdom: Peddler, Border Village, Nomad Camp, Squire, Baker, Shelters
T1: 5C; spend coin token, buy border village gain nomad camp.
T2: 2C, Nomad Camp, Overgrown estate, Hovel; play nomad camp, buy two squires.
T3: Necropolis, Border Village, Nomad Camp, 2 squires. Play necropolis, border village, nomad camp and two squires for buys. Have 6 buys and 5 actions in play, buy 6 peddlers.

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