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Author Topic: Easy Puzzles  (Read 213417 times)

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Morgrim7

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Re: Easy Puzzles
« Reply #50 on: April 10, 2013, 10:11:59 am »
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goons but not mountebank,
peddler but not market
you but not me
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Jimmmmm

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Re: Easy Puzzles
« Reply #51 on: April 10, 2013, 10:13:36 am »
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Heres a ___ but not ___ puzzle:
Villages but not terminals
Haggler but not Morgrim
Innovation but not Dominion
Peeta but not Gale
Really bad card ideas but not Decline of civility on Isotropic?

On a completely unrelated note, +1 if youre an f.ds golden oldie.

I was going to say, haven't we done this already?
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ConMan

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Re: Easy Puzzles
« Reply #52 on: April 10, 2013, 07:15:00 pm »
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I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.
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math

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Re: Easy Puzzles
« Reply #53 on: April 10, 2013, 07:25:02 pm »
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Another solution is that the last card in your hand is Peddler, and the top 4 cards are Copper, Peddler, Peddler, and Peddler (in that order).  All of the Peddlers could be any Peddler variant (Highway, Market, Treasury, etc.) except Oasis/Junk Dealer.
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eHalcyon

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Re: Easy Puzzles
« Reply #54 on: April 10, 2013, 07:30:28 pm »
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I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.
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itchiko

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Re: Easy Puzzles
« Reply #55 on: April 10, 2013, 10:51:18 pm »
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I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.

I was thinking adventurer with a gold Placed after the coppers but it's true that there was a lot of solutions.
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eHalcyon

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Re: Easy Puzzles
« Reply #56 on: April 10, 2013, 11:35:53 pm »
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I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.

I was thinking adventurer with a gold Placed after the coppers but it's true that there was a lot of solutions.

The general solution is anything that requires Scout's ability to scout ahead and maybe rearrange cards.  math's solution works.  Another is a Mystic chain.
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ConMan

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Re: Easy Puzzles
« Reply #57 on: April 11, 2013, 12:36:40 am »
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I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.
Not if the rest of your deck is 4 unique non-Victory cards and 4 Provinces (or something similar). You might not have been sure whether you'd hit multiple Provinces, so you used the Scout to ensure your $4.
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eHalcyon

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Re: Easy Puzzles
« Reply #58 on: April 11, 2013, 03:32:59 am »
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I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.
Not if the rest of your deck is 4 unique non-Victory cards and 4 Provinces (or something similar). You might not have been sure whether you'd hit multiple Provinces, so you used the Scout to ensure your $4.

No, see, the puzzle states that you needed to use Scout to get the Province and that it did not find any Provinces.  In the situation described, if it does not find any green, then it does not change what cards are flipped for Harvest.  If you had just played Harvest without playing Scout, the result is the same.  The only difference is that you get to be confident about your Harvest before you play it... but you would have played it anyway and gotten lucky.  The Scout didn't have any effect, gameplay wise.
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GendoIkari

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Re: Easy Puzzles
« Reply #59 on: April 11, 2013, 10:25:56 am »
+2

....  The Scout didn't have any effect, gameplay wise.

So, just like every other game that Scout is available, then? ;)
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Davio

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Re: Easy Puzzles
« Reply #60 on: April 11, 2013, 10:34:24 am »
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It's Sage.

You use Scout's reordering ability to put the cards back in an order that works for Sage.
If there are two $3+ cards in the next 4 cards, you could put one in front of the other.
Say.. Trade Route before Silver or something like that, after Scout showed you the original order was wrong.
Or...Pirate Ship before Chancellor... you get my drift.

There are a bunch of $3+ cards that can provide $5+.

Well, Scout's reordering ability isn't necessarily only needed for Sage.
If your last card is any cantrip it works just as well....the reordering part is key here.
« Last Edit: April 11, 2013, 10:36:38 am by Davio »
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RTT

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Re: Easy Puzzles
« Reply #61 on: April 11, 2013, 10:38:46 am »
+1

best thing to do would be use the death cart, trash the scout and have the 8$ for the province
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RTT

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Re: Easy Puzzles
« Reply #62 on: April 11, 2013, 10:45:05 am »
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another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?
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GendoIkari

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Re: Easy Puzzles
« Reply #63 on: April 11, 2013, 11:06:31 am »
+1

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.
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Jimmmmm

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Re: Easy Puzzles
« Reply #64 on: April 11, 2013, 11:30:35 am »
0

I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.

I was thinking adventurer with a gold Placed after the coppers but it's true that there was a lot of solutions.

Scout + Adventurer = brokenly overpowered combo?
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RTT

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Re: Easy Puzzles
« Reply #65 on: April 11, 2013, 05:24:11 pm »
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another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.

Yep =) I only thought of the Outpost one. But I kind of knew you guys would find more than one solution.  ;)
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Emeric

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Re: Easy Puzzles
« Reply #66 on: April 15, 2013, 06:08:45 am »
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Very Easy and not really a puzzle just a question about dominion :
Without thinking a long time, how many green cards can you name ?

Answer :
18 : Colony, Province, Duchy, Estate, Garden, Duke, Great Hall, Nobles, Harem, Island, Vineyard, Tunnel, Farmland, Fairgrounds,  Silk Road, Feodum, Overgrown Estate, Dame Josephine.
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hyramgraff

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Re: Easy Puzzles
« Reply #67 on: April 15, 2013, 10:03:56 am »
0

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.

-You've played Scheme and will be topdecking a different action card in cleanup.
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ponnuki

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Re: Easy Puzzles
« Reply #68 on: April 15, 2013, 02:29:09 pm »
0

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.

-You've played Scheme and will be topdecking a different action card in cleanup.
And/or Herbalist
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ponnuki

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Re: Easy Puzzles
« Reply #69 on: April 15, 2013, 02:32:08 pm »
0

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.

-You've played Scheme and will be topdecking a different action card in cleanup.
And/or Herbalist
* You have played Treasury or Scheme, and have some reason to want to have cards in a place before the start of your next turn (hand-size or top-deck attacks from your opponent, reaction cards)
* You are planning to buy a Mandarin
* You are planning to buy a Nomad Camp
« Last Edit: April 15, 2013, 02:37:49 pm by ponnuki »
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Davio

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Re: Easy Puzzles
« Reply #70 on: April 16, 2013, 01:22:55 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by starting with playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.
« Last Edit: April 16, 2013, 02:08:42 pm by Davio »
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GendoIkari

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Re: Easy Puzzles
« Reply #71 on: April 16, 2013, 01:41:06 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Define "playing one single action card"? Does this mean Throne Room, Procession, King's Court, and actions that Golem finds are out?
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GendoIkari

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Re: Easy Puzzles
« Reply #72 on: April 16, 2013, 01:55:53 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Hand is Golem, 3 Market Squares, and Watchtower.
Play Golem, finding no actions, discarding 8 Tunnels from your deck.
Gain 8 Golds, trashing 1 of them to Watchtower, discarding 3 Market Squares.

Is that 11 or just 10? You didn't say you have to keep the Gold/Silver in your deck, just gain them.
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Davio

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Re: Easy Puzzles
« Reply #73 on: April 16, 2013, 02:07:42 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Define "playing one single action card"? Does this mean Throne Room, Procession, King's Court, and actions that Golem finds are out?
What I meant was simply: Yes to Golem, no to TR, PR and KC.
Playing a single KC doesn't get you anywhere. :)
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Davio

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Re: Easy Puzzles
« Reply #74 on: April 16, 2013, 02:07:56 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Hand is Golem, 3 Market Squares, and Watchtower.
Play Golem, finding no actions, discarding 8 Tunnels from your deck.
Gain 8 Golds, trashing 1 of them to Watchtower, discarding 3 Market Squares.

Is that 11 or just 10? You didn't say you have to keep the Gold/Silver in your deck, just gain them.
Gaining is enough.
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