DominionStrategy Wiki
Quote from: ThetaSigma12 on January 09, 2018, 05:28:23 pmQuote from: Awaclus on January 08, 2018, 09:04:34 am - you want to activate ConspiratorsHow would Pirate Ship help with this? It's terminal. I can't think of any case where Pirate Ship is the best way to activate your conspirators.You have Champion in play, and your opponent banned Page with your Contraband and those are the only Action cards in the kingdom.
Quote from: Awaclus on January 08, 2018, 09:04:34 am - you want to activate ConspiratorsHow would Pirate Ship help with this? It's terminal. I can't think of any case where Pirate Ship is the best way to activate your conspirators.
- you want to activate Conspirators
Quote from: Awaclus on January 09, 2018, 11:05:31 pmQuote from: ThetaSigma12 on January 09, 2018, 05:28:23 pmQuote from: Awaclus on January 08, 2018, 09:04:34 am - you want to activate ConspiratorsHow would Pirate Ship help with this? It's terminal. I can't think of any case where Pirate Ship is the best way to activate your conspirators.You have Champion in play, and your opponent banned Page with your Contraband and those are the only Action cards in the kingdom.Presumably they also banned Conspirator with Contraband, because if you have no P-ship tokens it's a dead Action and Conspirator is strictly better. So then at that point I think it is debateable that anyone would pick up a Ruined Village to help their Conspirators.
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way
Alternate solution: You have an engine with Scheme. Opponent is using Enchantress. Schemes, Enchantresses, and Embargoes are Embargoed, and Pirate Ship is the next cheapest action. You want to have an action to get Enchanted so you can get the full use from the rest of your cards.
To make the question more narrow, maybe I should point out that the same thing could not have been achieved by an action card that costs $4 and simply does nothing on play.
I was under the impression that Faust was actually asking for a strategically viable reason. Conspirator fails in that case, but granted, strategic play aside, there is a valid edge-case with it.
I play the same Action card from my hand twice, without playing any other cards. How?
Quote from: Asper on January 15, 2018, 05:44:06 pmI play the same Action card from my hand twice, without playing any other cards. How?You have your +$1 and +Buy tokens on Fortress. You play a Fortress from your hand, then call 6 Royal Carriages on it, giving $7. You buy Bonfire, trashing the Fortress so it goes back to your hand, then Villa to return to your Action phase. You play the Fortress from your hand again.
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.
Quote from: Asper on January 15, 2018, 05:44:06 pmI play the same Action card from my hand twice, without playing any other cards. How?Also, play Crown, buy Mandarin (topdeck Crown), gain Catacombs from Charm, reveal Watchtower trashing Catacombs, gain Rats, reveal Watchtower trashing Rats, draw Crown, gain another Catacombs trashing it to gain Villa, play Crown.
Quote from: faust on January 16, 2018, 04:12:13 amQuote from: Asper on January 15, 2018, 05:44:06 pmI play the same Action card from my hand twice, without playing any other cards. How?Also, play Crown, buy Mandarin (topdeck Crown), gain Catacombs from Charm, reveal Watchtower trashing Catacombs, gain Rats, reveal Watchtower trashing Rats, draw Crown, gain another Catacombs trashing it to gain Villa, play Crown.How do you gain the second Catacombs? And do you mean Charm throughout instead of Crown? But then Charm isn't an Action card... I'm confused!
Quote from: infangthief on January 16, 2018, 04:53:47 amQuote from: faust on January 16, 2018, 04:12:13 amQuote from: Asper on January 15, 2018, 05:44:06 pmI play the same Action card from my hand twice, without playing any other cards. How?Also, play Crown, buy Mandarin (topdeck Crown), gain Catacombs from Charm, reveal Watchtower trashing Catacombs, gain Rats, reveal Watchtower trashing Rats, draw Crown, gain another Catacombs trashing it to gain Villa, play Crown.How do you gain the second Catacombs? And do you mean Charm throughout instead of Crown? But then Charm isn't an Action card... I'm confused!No, you played some Charms. When you buy a card, you may gain a card that costs the same for each Charm you played.
Quote from: faust on January 16, 2018, 07:32:03 amQuote from: infangthief on January 16, 2018, 04:53:47 amQuote from: faust on January 16, 2018, 04:12:13 amQuote from: Asper on January 15, 2018, 05:44:06 pmI play the same Action card from my hand twice, without playing any other cards. How?Also, play Crown, buy Mandarin (topdeck Crown), gain Catacombs from Charm, reveal Watchtower trashing Catacombs, gain Rats, reveal Watchtower trashing Rats, draw Crown, gain another Catacombs trashing it to gain Villa, play Crown.How do you gain the second Catacombs? And do you mean Charm throughout instead of Crown? But then Charm isn't an Action card... I'm confused!No, you played some Charms. When you buy a card, you may gain a card that costs the same for each Charm you played.Oh I see. So you've got Charm, Charm, Crown, <do clever stuff without playing any other cards>, same Crown again.I had assumed the "without playing any other cards" was intended to apply to the whole turn.
I play just one card and get:+ 5 Cards+ 5$+ 8 Actions+ 1 BuyWhich card did I play?
Quote from: King Leon on January 18, 2018, 04:06:22 pmI play just one card and get:+ 5 Cards+ 5$+ 8 Actions+ 1 BuyWhich card did I play?Storeroom, with 4 Champions Processed beforehand.
Tribute
With 5 Champions in play, play Tribute with card, action, coin, buy tokens. Opponent reveals Harem and Estate inheriting Crown for +4 cards, +4 coins, +2 actions.
Quote from: dominator 123 on January 19, 2018, 09:33:50 amWith 5 Champions in play, play Tribute with card, action, coin, buy tokens. Opponent reveals Harem and Estate inheriting Crown for +4 cards, +4 coins, +2 actions.That's correct. Also don't forget that all four vanilla Adventures tokens are on Tribute.
With all 13 Imps in their pile at the start of your turn, gain all of them in one action phase.Never mind, I messed something up. May still be possible, just haven't thought of it.Found a way again, but not 100% sure it actually works due to potential wording issues.