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Author Topic: Easy Puzzles  (Read 175889 times)

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werothegreat

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Re: Easy Puzzles
« Reply #2925 on: February 02, 2017, 12:22:46 am »
0

At the start of my turn, I have no cards in hand, deck or discard pile, nothing already in play, and nothing on any mat. I do, however, have an arbitrary number of cards set aside from buying multiple Summons in the previous turn. Find the fewest number of steps (represented by lines of play log) for each of the following challenges:

Challenge #1: Prince an Expand this turn.

Challenge #2: Prince an Expand this turn, with none of the Summoned cards costing more than $4 in the absence of cost reduction.

Challenge #3: As in Challenge #2, but with no cost reduction involved at all, with the Expand being played at the start of turn, and resulting in the gaining and/or trashing of cards costing $2, $3, $4, $5 and $6 as part of its resolution.

You can ignore the mechanism by which everything is set up, but otherwise the challenge must result in a valid kingdom.

1: 3 Summoned Bridges, 1 Summoned Armory (gain Expand), one Summoned Ruined Library, 1 Summoned Prince (set aside Expand).  6 steps.
2: Four Summoned Bridges, two Summoned Armories (gain Prince, gain Expand), one Summoned Smithy, Prince Expand.  8 steps.

3 does not seem feasible.  To play Expand at the start of your turn, you would have to have Princed or Summoned Prince, which is not possible without cost reduction.
« Last Edit: February 02, 2017, 12:24:41 am by werothegreat »
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singletee

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Re: Easy Puzzles
« Reply #2926 on: February 02, 2017, 12:36:53 am »
0

At the start of my turn, I have no cards in hand, deck or discard pile, nothing already in play, and nothing on any mat. I do, however, have an arbitrary number of cards set aside from buying multiple Summons in the previous turn. Find the fewest number of steps (represented by lines of play log) for each of the following challenges:

Challenge #1: Prince an Expand this turn.

Challenge #2: Prince an Expand this turn, with none of the Summoned cards costing more than $4 in the absence of cost reduction.

Challenge #3: As in Challenge #2, but with no cost reduction involved at all, with the Expand being played at the start of turn, and resulting in the gaining and/or trashing of cards costing $2, $3, $4, $5 and $6 as part of its resolution.

You can ignore the mechanism by which everything is set up, but otherwise the challenge must result in a valid kingdom.

1: 3 Summoned Bridges, 1 Summoned Armory (gain Expand), one Summoned Ruined Library, 1 Summoned Prince (set aside Expand).  6 steps.
2: Four Summoned Bridges, two Summoned Armories (gain Prince, gain Expand), one Summoned Smithy, Prince Expand.  8 steps.

3 does not seem feasible.  To play Expand at the start of your turn, you would have to have Princed or Summoned Prince, which is not possible without cost reduction.

Princing Expand in itself isn't possible without cost reduction. The closest you could get would be Princing Estate that is Inheriting Expand.

ConMan

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Re: Easy Puzzles
« Reply #2927 on: February 02, 2017, 12:59:55 am »
0

At the start of my turn, I have no cards in hand, deck or discard pile, nothing already in play, and nothing on any mat. I do, however, have an arbitrary number of cards set aside from buying multiple Summons in the previous turn. Find the fewest number of steps (represented by lines of play log) for each of the following challenges:

Challenge #1: Prince an Expand this turn.

Challenge #2: Prince an Expand this turn, with none of the Summoned cards costing more than $4 in the absence of cost reduction.

Challenge #3: As in Challenge #2, but with no cost reduction involved at all, with the Expand being played at the start of turn, and resulting in the gaining and/or trashing of cards costing $2, $3, $4, $5 and $6 as part of its resolution.

You can ignore the mechanism by which everything is set up, but otherwise the challenge must result in a valid kingdom.

1: 3 Summoned Bridges, 1 Summoned Armory (gain Expand), one Summoned Ruined Library, 1 Summoned Prince (set aside Expand).  6 steps.
2: Four Summoned Bridges, two Summoned Armories (gain Prince, gain Expand), one Summoned Smithy, Prince Expand.  8 steps.

3 does not seem feasible.  To play Expand at the start of your turn, you would have to have Princed or Summoned Prince, which is not possible without cost reduction.
You're right. I think I confused myself there in trying to get a bit too clever. I will see if I can reformulate the challenge.
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Awaclus

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Re: Easy Puzzles
« Reply #2928 on: February 02, 2017, 03:45:15 am »
+3

I play Storyteller, then three Treasures.  However, once I'm done resolving them, I don't end up drawing any cards from Storyteller.  How?

There are no cards in your deck or discard.

navical

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Re: Easy Puzzles
« Reply #2929 on: February 02, 2017, 04:14:28 am »
+1

I play Storyteller, then three Treasures.  However, once I'm done resolving them, I don't end up drawing any cards from Storyteller.  How?

Trivial answer: Birdge Troll/Ball and three Horns of Plenty.  There's another answer that doesn't involve not producing any .

Have your last treasure you play be crown, which crowns a poor house and you have lots of treasures in your hand.
Similarly, have the last Treasure be Crown, which plays Black Market where you spend all the money from the other Treasures you played.
Or, indeed, another Storyteller.
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faust

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Re: Easy Puzzles
« Reply #2930 on: February 02, 2017, 07:14:34 am »
0

At the start of my turn, I have no cards in hand, deck or discard pile, nothing already in play, and nothing on any mat. I do, however, have an arbitrary number of cards set aside from buying multiple Summons in the previous turn. Find the fewest number of steps (represented by lines of play log) for each of the following challenges:

Challenge #1: Prince an Expand this turn.

Challenge #2: Prince an Expand this turn, with none of the Summoned cards costing more than $4 in the absence of cost reduction.

Challenge #3: As in Challenge #2, but with no cost reduction involved at all, with the Expand being played at the start of turn, and resulting in the gaining and/or trashing of cards costing $2, $3, $4, $5 and $6 as part of its resolution.

You can ignore the mechanism by which everything is set up, but otherwise the challenge must result in a valid kingdom.

1: 3 Summoned Bridges, 1 Summoned Armory (gain Expand), one Summoned Ruined Library, 1 Summoned Prince (set aside Expand).  6 steps.
2: Four Summoned Bridges, two Summoned Armories (gain Prince, gain Expand), one Summoned Smithy, Prince Expand.  8 steps.

3 does not seem feasible.  To play Expand at the start of your turn, you would have to have Princed or Summoned Prince, which is not possible without cost reduction.
1: Is trivially reduced by one step (Ruined Library) by adding the +card token to Prince.
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Wins: M30, M36, M41, M53, M55, M63, M66, M71, M74, M75, M77, RMM11, RMM12, RMM14, RMM16, RMM18, RMM23, NMV, M31, M42, M56, M65, RMM20, RMM24, RMM28, M61, RMM22
Losses: NM4, M33, M35, M37, M38, M45, M46, M60, M68, M69, M82, RMM13, RMM21, RMM26, M43, M51, M58, M72, M83, RMM15, RMM33

MVPs: M41, M53, M63, M65, M66, RMM20, RMM24, RMM28
Win percentage: 56.3 (27/48)
Modded games: M40, M50, M59, M69, M79, RMM19, RMM25, RMM30

Most people are complete idiots.

faust

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Re: Easy Puzzles
« Reply #2931 on: February 02, 2017, 07:39:33 am »
+1

Not sure how much setting up is allowed, but the following solutions for 1 & 2 works within the framework:

1:
-2$ token on Expand, +card token on Lurker, Prince & Expand in trash
Summoned cards Lurker *2, Highway

Play Lurker gaining Expand
Play Lurker (draw Expand) gaining Prince
Play Highway drawing Prince
Play Prince setting aside Expand


2:
Same as 1, replace Highway by Bridge and add some drawing card.

4 and 5 steps, respectively.
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Wins: M30, M36, M41, M53, M55, M63, M66, M71, M74, M75, M77, RMM11, RMM12, RMM14, RMM16, RMM18, RMM23, NMV, M31, M42, M56, M65, RMM20, RMM24, RMM28, M61, RMM22
Losses: NM4, M33, M35, M37, M38, M45, M46, M60, M68, M69, M82, RMM13, RMM21, RMM26, M43, M51, M58, M72, M83, RMM15, RMM33

MVPs: M41, M53, M63, M65, M66, RMM20, RMM24, RMM28
Win percentage: 56.3 (27/48)
Modded games: M40, M50, M59, M69, M79, RMM19, RMM25, RMM30

Most people are complete idiots.

majiponi

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Re: Easy Puzzles
« Reply #2932 on: February 10, 2017, 01:25:28 am »
0

Another.

During the start of your turn, play a card whose cost is not only $ but also Potion, debt, etc.

Too easy?
« Last Edit: February 10, 2017, 01:26:33 am by majiponi »
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Watno

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Re: Easy Puzzles
« Reply #2933 on: February 10, 2017, 03:05:37 am »
0

Summoned throne room
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majiponi

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Re: Easy Puzzles
« Reply #2934 on: February 10, 2017, 08:09:32 am »
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Summoned throne room
Yes. It enables you to play Prince. But I have no idea of Princing them.
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Watno

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Re: Easy Puzzles
« Reply #2935 on: February 11, 2017, 05:59:27 am »
0

you can use the throne on a debt or potion cost card
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Asper

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Re: Easy Puzzles
« Reply #2936 on: February 12, 2017, 01:03:44 pm »
+1

Challenge #3: As in Challenge #2, but with no cost reduction involved at all, with the Expand being played at the start of turn, and resulting in the gaining and/or trashing of cards costing $2, $3, $4, $5 and $6 as part of its resolution.

You cannot ever Prince an Exand directly without cost reduction from what I know. What you could do is Prince Throne Room, then play Expand twice at the start of your turn, trashing an Estate for a Catacombs which you watchtower-trash for a Rocks which you watchtower-trash for a Silver. The second time you just trash a Gold to fulfill the condition of the named price points getting trashed and/or gained. I don't want to come up with a way how to get your deck in that state, but if emptying the game by turn 3 is possible, I suppose there's a way to do this.
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