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Author Topic: Easy Puzzles  (Read 213416 times)

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Davio

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Easy Puzzles
« on: March 13, 2013, 11:55:50 am »
+6

I often think about some easy puzzles that don't warrant their own topic, so might as well create a catch-all topic for them.

Rules
  • DON'T use Spoiler Tags these ones, just post the answer
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  • Default: 2 player game, Normal Turn = No durations, Possession or Outpost turn, it's a normal turn and start with 5 cards

I'll start.

No durations, Possession or Outpost turn, it's a normal turn and I start with the following 5 cards.
In my hand I hold Secret Chamber, 3 Coppers and one other card.
I choose to play Secret Chamber and discard those 3 Coppers and of course have a tactical reason for doing this.
Nothing happens to the Coppers after I've discarded them, they are neither trashed nor put on top of my deck, they're not moved at all. Nothing would have happened to them if I hadn't discarded them with SC, they would have simply been discarded during clean-up.
Grand Market is not in the supply.

If not just for kicks and giggles, why would I discard 3 Coppers for $3 this way?
« Last Edit: March 14, 2013, 04:20:59 am by Davio »
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AHoppy

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Re: Easy Puzzles
« Reply #1 on: March 13, 2013, 11:59:59 am »
0

the last card is silver/royal seal, and you plan to buy a mandarin and don't want to top-deck coppers

GendoIkari

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Re: Easy Puzzles
« Reply #2 on: March 13, 2013, 12:05:18 pm »
0

the last card is silver/royal seal, and you plan to buy a mandarin and don't want to top-deck coppers

Was about to answer that, but he said nothing would have happened to the coppers if they hadn't been discarded to SC; they would have just been discarded during cleanup anyway.
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GendoIkari

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Re: Easy Puzzles
« Reply #3 on: March 13, 2013, 12:08:48 pm »
+1

I don't know, but if you had just 1 more money available I'd have a really fun solution:

Last card in hand is Watchtower.
You buy a Rats, trashing it with Watchtower, to draw a card.
Your draw pile was empty and so this causes you to reshuffle, shuffling all your Coppers back in your draw pile.
You had some reason for wanting lots of Coppers in your draw pile (Coppersmith strategy; Duchy strategy, etc).
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GendoIkari

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Re: Easy Puzzles
« Reply #4 on: March 13, 2013, 12:16:05 pm »
0

Your rule about "nothing happens to the coppers after they are discarded" is a little ambiguous. Do you mean only immediately after they are discarded? Or they don't move at all for the entire turn? If the former, then the answer is that the last card was Loan.
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chester

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Re: Easy Puzzles
« Reply #5 on: March 13, 2013, 12:20:14 pm »
+4

Philosopher's Stone

PASS for now, though.
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GendoIkari

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Re: Easy Puzzles
« Reply #6 on: March 13, 2013, 12:25:15 pm »
0

Philosopher's Stone

PASS for now, though.

*HEADSMACK*

Yeah, that was easy, in retrospect.
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Re: Easy Puzzles
« Reply #7 on: March 13, 2013, 12:52:23 pm »
0

I like this idea, can we get some parameters down (To be editited in the first page)

i.e:  Normal Turn = No durations, Possession or Outpost turn, it's a normal turn and start with the 5 cards
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chester

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Re: Easy Puzzles
« Reply #8 on: March 13, 2013, 05:12:08 pm »
0

2 player game; no possession; no durations; 5 card hands; normal turn.

In my action phase, I play a single action card.  By the time it's resolved, 15 cards have been gained.  How?

Side puzzle: 15 was the best I could do.  Is it possible to do better?
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Re: Easy Puzzles
« Reply #9 on: March 13, 2013, 05:16:18 pm »
+1

Hand is Golem, KC3, Beggar1-3

Golem -> KC1, KC2

KC1 -> Beggar1 (gain 9 copper)
KC2 -> KC3 -> Beggar2, Beggar3. (Gain 18 copper)

For 27 cards
« Last Edit: March 13, 2013, 05:17:29 pm by Axxle »
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chester

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Re: Easy Puzzles
« Reply #10 on: March 13, 2013, 05:23:00 pm »
0

Hand is Golem, KC3, Beggar1-3

Golem -> KC1, KC2

KC1 -> Beggar1 (gain 9 copper)
KC2 -> KC3 -> Beggar2, Beggar3. (Gain 18 copper)

For 27 cards

I meant to disqualify cards like Golem and KC with the wording "play a single action card", but I guess that could have been worded better.   

Anyway, 15 is possible with only a single action card being played.
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cluckyb

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Re: Easy Puzzles
« Reply #11 on: March 13, 2013, 05:28:15 pm »
+2

I can do 2018. Your hand is four Market Squares and a Rebuild. Play the Rebuild, name Tunnel. Hit all 108 Tunnels and then a Duchy. 108 gold from the Tunnels, 4 from discarding Market Squares upon trashing the Duchy. You gain the province, The other player gains 5 gold from trashing his hand full of Fool's Gold in reaction to your province on-gain.

If you trash a Feodum instead of a duchy, you can't get a province but you can gain 16 cards all by yourself instead of letting the other player gain some of them. That one also gets 15 net cards gained.

------

Another puzzle I just thought of:

2 player game. You are up by 1 on your turn and there is only a single province remaining and you have $8 yet if you buy it you'll lose. Why?
« Last Edit: March 13, 2013, 05:37:36 pm by cluckyb »
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Drab Emordnilap

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Re: Easy Puzzles
« Reply #12 on: March 13, 2013, 05:33:28 pm »
+3

2 player game; no possession; no durations; 5 card hands; normal turn.

In my action phase, I play a single action card.  By the time it's resolved, 15 cards have been gained.  How?

Side puzzle: 15 was the best I could do.  Is it possible to do better?

All 14 Estates have been Ambassadored back into the supply (thanks to Lighthouse).

Play Black Market, playing Platinum, Venture (revealing Philosopher's Stone), and Horn of Plenty. Horn of Plenty gains a Cultist, which is trashed to my revealed Watchtower, drawing 3 cards. I play a Copper, Counterfeit a Horn of Plenty, gaining 2 Border Villages, and gaining and trashing 2 Cultists. I do that 3 more times, and play a Copper. I have 5 Horns of Plenty in my hand, a Watchtower, 6 Counterfeits, and 4 other cards. I Counterfeit 2 Horns of Plenty, gaining and trashing 4 Hunting Grounds for 12 Estates. I Counterfeit 3 Horns of Plenty to gain 6 Catacombs (2 with Border Villages first), trashing for 6 Squires, trashing for 6 Familiars. I then buy a Scout from the Black Market deck.

I gained 9 Cultists, 10 Border Villages, 12 Estates, 4 Hunting Grounds, 6 Catacombs, 6 Squires, 6 Familiars, and a Scout, for a total of 53 cards gained from playing a single Action card.


EDIT: Crap, I have to fit in Market Squares and Tunnels in there too. Also, Catacombs should gain Feodums to trash for Silver.
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SirPeebles

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Re: Easy Puzzles
« Reply #13 on: March 13, 2013, 05:33:40 pm »
0

I can do 20. Your hand is four Market Squares and a Rebuild. Play the Rebuild, name Tunnel. Hit all 10 Tunnels and then a Duchy. 10 gold from the Tunnels, 4 from discarding Market Squares upon trashing the Duchy. You gain the province, The other player gains 5 gold from trashing his hand full of Fool's Gold in reaction to your province on-gain.

If you trash a Feodum instead of a duchy, you can't get a province but you can gain 18 cards all by yourself instead of letting the other player gain some of them. That one also gets 17 net cards gained.

10 Tunnels?  There are only 8 in a 2 player game.
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cluckyb

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Re: Easy Puzzles
« Reply #14 on: March 13, 2013, 05:36:03 pm »
0

I can do 20. Your hand is four Market Squares and a Rebuild. Play the Rebuild, name Tunnel. Hit all 10 Tunnels and then a Duchy. 10 gold from the Tunnels, 4 from discarding Market Squares upon trashing the Duchy. You gain the province, The other player gains 5 gold from trashing his hand full of Fool's Gold in reaction to your province on-gain.

If you trash a Feodum instead of a duchy, you can't get a province but you can gain 18 cards all by yourself instead of letting the other player gain some of them. That one also gets 17 net cards gained.

10 Tunnels?  There are only 8 in a 2 player game.

Oh right Tunnel is a victory cards haha. Still 18 > 15. Though that does mean only 15 cards net gained.
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SirPeebles

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Re: Easy Puzzles
« Reply #15 on: March 13, 2013, 05:37:22 pm »
0

2 player game; no possession; no durations; 5 card hands; normal turn.

In my action phase, I play a single action card.  By the time it's resolved, 15 cards have been gained.  How?

Side puzzle: 15 was the best I could do.  Is it possible to do better?

All 14 Estates have been Ambassadored back into the supply (thanks to Lighthouse).

Play Black Market, playing Platinum, Venture (revealing Philosopher's Stone), and Horn of Plenty. Horn of Plenty gains a Cultist, which is trashed to my revealed Watchtower, drawing 3 cards. I play a Copper, Counterfeit a Horn of Plenty, gaining 2 Border Villages, and gaining and trashing 2 Cultists. I do that 3 more times, and play a Copper. I have 5 Horns of Plenty in my hand, a Watchtower, 6 Counterfeits, and 4 other cards. I Counterfeit 2 Horns of Plenty, gaining and trashing 4 Hunting Grounds for 12 Estates. I Counterfeit 3 Horns of Plenty to gain 6 Catacombs (2 with Border Villages first), trashing for 6 Squires, trashing for 6 Familiars. I then buy a Scout from the Black Market deck.

I gained 9 Cultists, 10 Border Villages, 12 Estates, 4 Hunting Grounds, 6 Catacombs, 6 Squires, 6 Familiars, and a Scout, for a total of 53 cards gained from playing a single Action card.


EDIT: Crap, I have to fit in Market Squares and Tunnels in there too. Also, Catacombs should gain Feodums to trash for Silver.

I like the Scout and all, but you'd squeeze out a bit more by buying a Death Cart instead. 

EDIT:  In fact, you could gain Death Carts from trashing Catacombs.
« Last Edit: March 13, 2013, 05:39:45 pm by SirPeebles »
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chester

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Re: Easy Puzzles
« Reply #16 on: March 13, 2013, 05:37:40 pm »
0

I can do 20. ... Hit all 10 Tunnels

There are only 8 tunnels, but yeah, still that's better than mine.  I had [Dame Natalie, Watchtower, 3 Market Square].  Opponent trashes a Hunting Grounds (gaining three estates), flips a Tunnel (gaining 1 gold), and discards 5 Market Squares (5 more gold).   You gain Squire (trash with WT), Gain Sir Vander (trash with WT, gain gold), and discard 3 MS (3 more gold).
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Re: Easy Puzzles
« Reply #17 on: March 13, 2013, 05:38:49 pm »
0

I've got exactly 15!

Hand is Black Market, 2 Ventures, 2 Horns of Plenty.
Play Black Market.
Play Venture, playing Venture, playing Counterfeit, playing Horn of Plenty. Gain 2 Death Carts, 4 Ruins.
Play the other Venture; same thing happens.
Buy Border Village, gain Duke, gain Duchess.
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Re: Easy Puzzles
« Reply #18 on: March 13, 2013, 05:42:16 pm »
0

2 player game. You are up by 1 on your turn and there is only a single province remaining and you have $8 yet if you buy it you'll lose. Why?
your opponent has at least two fool's golds, (at least one in hand), 3 fairgrounds, 14 unique cards, and 0 golds. they will trash a fool's gold and gain a gold, giving him 6 extra points from fairgrounds.
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Re: Easy Puzzles
« Reply #19 on: March 13, 2013, 05:42:43 pm »
0


I like the Scout and all, but you'd squeeze out a bit more by buying a Death Cart instead. 

EDIT:  In fact, you could gain Death Carts from trashing Catacombs.

Gaining Feoda and trashing them for silver is one card better than death cart.
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chester

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Re: Easy Puzzles
« Reply #20 on: March 13, 2013, 05:46:24 pm »
+2

2 player game. You are up by 1 on your turn and there is only a single province remaining and you have $8 yet if you buy it you'll lose. Why?
your opponent has at least two fool's golds, (at least one in hand), 3 fairgrounds, 14 unique cards, and 0 golds. they will trash a fool's gold and gain a gold, giving him 6 extra points from fairgrounds.

Or all the embargoes are on provinces.

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cluckyb

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Re: Easy Puzzles
« Reply #21 on: March 13, 2013, 05:52:37 pm »
0

2 player game. You are up by 1 on your turn and there is only a single province remaining and you have $8 yet if you buy it you'll lose. Why?
your opponent has at least two fool's golds, (at least one in hand), 3 fairgrounds, 14 unique cards, and 0 golds. they will trash a fool's gold and gain a gold, giving him 6 extra points from fairgrounds.

Or all the embargoes are on provinces.

didn't think about that. Wow Trader is a really excellent Embargo counter...

Using FG to power Feodum/Fairgrounds could provide something like a 34 point swing if you played enough council rooms during your turn. So that would make the maximal swing in their favor 44 though at that point you're probably not winning to begin with.
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liopoil

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Re: Easy Puzzles
« Reply #22 on: March 13, 2013, 06:00:10 pm »
0

FG can't power feodum... so it's just an 26 point swing. 8fairgrounds*2points=16, and then 10 from embargoes.
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Re: Easy Puzzles
« Reply #23 on: March 13, 2013, 06:13:44 pm »
0

Fool's Gold could power Feoda if your opponent has a Trader in hand.  Also, it can be powering up Gardens at the same time.  So I'd go with a hand of Trader + 4 Fool's Golds.  Then you'd gain 4 Silvers.  This can give you a 8 + 16 + 16 = 40 point swing.  Then another 10 points from Embargoes to give a 50 point swing.
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liopoil

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Re: Easy Puzzles
« Reply #24 on: March 13, 2013, 06:17:31 pm »
0

good point. however, you can only power feodum once, because for you to power fairground you can't have had any silver before then. you also can't power gardens because you don't actually gain any cards net. (you trash the FG)
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SirPeebles

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Re: Easy Puzzles
« Reply #25 on: March 13, 2013, 06:23:59 pm »
0

good point. however, you can only power feodum once, because for you to power fairground you can't have had any silver before then. you also can't power gardens because you don't actually gain any cards net. (you trash the FG)

For Gardens, replace 3 of the Fool's Golds with Market Squares.  Good point on the Silvers though.
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Re: Easy Puzzles
« Reply #26 on: March 17, 2013, 12:30:19 pm »
0

axn is a golem that hits smithy and kings court

kings court draws kings court kings court smithy
etc till 10 workshops and ironworks are kc'd.
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Re: Easy Puzzles
« Reply #27 on: March 18, 2013, 12:11:22 am »
0

Easy puzzle:

What one other card belongs with these three, and why?

Rebuild, Mystic, Contraband
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GendoIkari

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Re: Easy Puzzles
« Reply #28 on: March 18, 2013, 12:26:17 am »
0

Easy puzzle:

What one other card belongs with these three, and why?

Rebuild, Mystic, Contraband

Wishing Well. Only cards that have you name a card.
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Re: Easy Puzzles
« Reply #29 on: March 18, 2013, 12:16:50 pm »
0

Easy puzzle:

What one other card belongs with these three, and why?

Rebuild, Mystic, Contraband

Wishing Well. Only cards that have you name a card.

You might can stretch KC and Throne Room too.
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Re: Easy Puzzles
« Reply #30 on: March 18, 2013, 12:33:51 pm »
0

You might can stretch KC and Throne Room too.

Well, those make you choose a physical piece of cardboard in your hand. The previous examples make you select a card name, not a specific instance of a card.
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Re: Easy Puzzles
« Reply #31 on: March 19, 2013, 10:38:36 am »
0

You might can stretch KC and Throne Room too.

Well, those make you choose a physical piece of cardboard in your hand. The previous examples make you select a card name, not a specific instance of a card.

Right, meaning you can name Black Lotus. With Throne Room you can't choose Black Lotus.
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Re: Easy Puzzles
« Reply #32 on: March 19, 2013, 11:30:52 am »
+1

Anyway, 15 is possible with only a single action card being played.

I can get 21.
Remake, Feodum, Feodum, Watchtower, Market Square.

Remake a Feodum (Gain 3 silvers, tally 3), Gain a Storeroom Catacombs from Remake (tally: 4) than Trash it with WT to gain a Feodum (tally: 7) which you also trash to gain 3 silvers (Tally: 10).
Do this with other Feodum too. (tally: 20).
In meantime, reveal a Market Square once on any trash, for 21.
« Last Edit: March 19, 2013, 12:09:09 pm by Grujah »
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GendoIkari

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Re: Easy Puzzles
« Reply #33 on: March 19, 2013, 12:02:40 pm »
0

Anyway, 15 is possible with only a single action card being played.

I can get 21.
Remake, Feodum, Feodum, Watchtower, Market Square.

Remake a Feodum (Gain 3 silvers, tally 3), Gain a Storeroom from Remake (tally: 4) than Trash it with WT to gain a Feodum (tally: 7) which you also trash to gain 3 silvers (Tally: 10).
Do this with other Feodum too. (tally: 20).
In meantime, reveal a Market Square once on any trash, for 21.

Catacombs, not Storeroom?
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chester

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Re: Easy Puzzles
« Reply #34 on: March 19, 2013, 12:50:33 pm »
0

Remake a Feodum (Gain 3 silvers, tally 3), Gain a Storeroom Catacombs from Remake (tally: 4) than Trash it with WT to gain a Feodum (tally: 7) which you also trash to gain 3 silvers (Tally: 10).
Do this with other Feodum too. (tally: 20).
In meantime, reveal a Market Square once on any trash, for 21.

Nice!  I think you miscounted though -- each one gains you 6 silver, 1 Catacomb, and 1 feodum for a tally of 8, not 10 (and a grand total of 17).

But going off this idea, if you use Governor instead of Remake to get started, you can get your opponent involved too. 

You trash feodum -> gain border village -> gain/trash catacomb -> gain/trash feodum.  (gaining BV, Cat, 6 silver, Feodum), and discard 2 MS.
Opponent goes feodum -> catacomb -> feodum (gaining 6 silver, Cat, Feodum), discarding 3 MS

I think that's 22 total.
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math

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Re: Easy Puzzles
« Reply #35 on: March 28, 2013, 09:51:46 pm »
0

Another easy puzzle (it happened in a real game).

At one point, I had a nonzero number of cards on my Island mat, but none of them were Islands.  How is this possible?
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Re: Easy Puzzles
« Reply #36 on: March 28, 2013, 10:03:29 pm »
0

Band of Misfits?
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heron

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Re: Easy Puzzles
« Reply #37 on: March 28, 2013, 10:14:05 pm »
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Procession?
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Re: Easy Puzzles
« Reply #38 on: March 28, 2013, 10:14:33 pm »
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I think Procession wouldn't be able to find it to trash it, right?
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heron

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Re: Easy Puzzles
« Reply #39 on: March 28, 2013, 10:16:02 pm »
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Hmmm... probably.
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math

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Re: Easy Puzzles
« Reply #40 on: March 28, 2013, 10:29:49 pm »
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Jimmmmm

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Re: Easy Puzzles
« Reply #41 on: March 28, 2013, 10:32:03 pm »
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Seems like a strange use of Band of Misfits. Was it worth losing it to take something out of your deck?
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math

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Re: Easy Puzzles
« Reply #42 on: March 28, 2013, 10:53:27 pm »
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Yes, but I can't remember exactly why.  I think it was in a Minion game after the Minions were gone, and I wanted to take a Province out of my deck to reduce my handsize.
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itchiko

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Re: Easy Puzzles
« Reply #43 on: April 10, 2013, 08:33:15 am »
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I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
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Re: Easy Puzzles
« Reply #44 on: April 10, 2013, 08:38:22 am »
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Wishing Well, Mystic, Scrying Pool?
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Re: Easy Puzzles
« Reply #45 on: April 10, 2013, 08:40:04 am »
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Anything that will benefit from re-arranging the top cards of your deck, really.
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Re: Easy Puzzles
« Reply #46 on: April 10, 2013, 08:47:15 am »
+1

even ruined library.

find a platinum and put it on top of the deck.
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Re: Easy Puzzles
« Reply #47 on: April 10, 2013, 09:27:05 am »
+3

Heres a ___ but not ___ puzzle:
Villages but not terminals
Haggler but not Morgrim
Innovation but not Dominion
Peeta but not Gale
Really bad card ideas but not Decline of civility on Isotropic?

On a completely unrelated note, +1 if youre an f.ds golden oldie.
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Re: Easy Puzzles
« Reply #48 on: April 10, 2013, 09:44:46 am »
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goons but not mountebank,
peddler but not market
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Re: Easy Puzzles
« Reply #49 on: April 10, 2013, 09:45:54 am »
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Heres a ___ but not ___ puzzle:
Villages but not terminals
Haggler but not Morgrim
Innovation but not Dominion
Peeta but not Gale
Really bad card ideas but not Decline of civility on Isotropic?

On a completely unrelated note, +1 if youre an f.ds golden oldie.

The same letter twice in a row, but not if alpha-characters don't show up twice in a row.

Managed to answer the riddle while adding an example of my own! ;)
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Re: Easy Puzzles
« Reply #50 on: April 10, 2013, 10:11:59 am »
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goons but not mountebank,
peddler but not market
you but not me
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Re: Easy Puzzles
« Reply #51 on: April 10, 2013, 10:13:36 am »
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Heres a ___ but not ___ puzzle:
Villages but not terminals
Haggler but not Morgrim
Innovation but not Dominion
Peeta but not Gale
Really bad card ideas but not Decline of civility on Isotropic?

On a completely unrelated note, +1 if youre an f.ds golden oldie.

I was going to say, haven't we done this already?
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Re: Easy Puzzles
« Reply #52 on: April 10, 2013, 07:15:00 pm »
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I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.
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Re: Easy Puzzles
« Reply #53 on: April 10, 2013, 07:25:02 pm »
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Another solution is that the last card in your hand is Peddler, and the top 4 cards are Copper, Peddler, Peddler, and Peddler (in that order).  All of the Peddlers could be any Peddler variant (Highway, Market, Treasury, etc.) except Oasis/Junk Dealer.
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Re: Easy Puzzles
« Reply #54 on: April 10, 2013, 07:30:28 pm »
0

I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.
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Re: Easy Puzzles
« Reply #55 on: April 10, 2013, 10:51:18 pm »
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I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.

I was thinking adventurer with a gold Placed after the coppers but it's true that there was a lot of solutions.
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Re: Easy Puzzles
« Reply #56 on: April 10, 2013, 11:35:53 pm »
0

I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.

I was thinking adventurer with a gold Placed after the coppers but it's true that there was a lot of solutions.

The general solution is anything that requires Scout's ability to scout ahead and maybe rearrange cards.  math's solution works.  Another is a Mystic chain.
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Re: Easy Puzzles
« Reply #57 on: April 11, 2013, 12:36:40 am »
0

I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.
Not if the rest of your deck is 4 unique non-Victory cards and 4 Provinces (or something similar). You might not have been sure whether you'd hit multiple Provinces, so you used the Scout to ensure your $4.
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Re: Easy Puzzles
« Reply #58 on: April 11, 2013, 03:32:59 am »
0

I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.
Not if the rest of your deck is 4 unique non-Victory cards and 4 Provinces (or something similar). You might not have been sure whether you'd hit multiple Provinces, so you used the Scout to ensure your $4.

No, see, the puzzle states that you needed to use Scout to get the Province and that it did not find any Provinces.  In the situation described, if it does not find any green, then it does not change what cards are flipped for Harvest.  If you had just played Harvest without playing Scout, the result is the same.  The only difference is that you get to be confident about your Harvest before you play it... but you would have played it anyway and gotten lucky.  The Scout didn't have any effect, gameplay wise.
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GendoIkari

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Re: Easy Puzzles
« Reply #59 on: April 11, 2013, 10:25:56 am »
+2

....  The Scout didn't have any effect, gameplay wise.

So, just like every other game that Scout is available, then? ;)
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Re: Easy Puzzles
« Reply #60 on: April 11, 2013, 10:34:24 am »
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It's Sage.

You use Scout's reordering ability to put the cards back in an order that works for Sage.
If there are two $3+ cards in the next 4 cards, you could put one in front of the other.
Say.. Trade Route before Silver or something like that, after Scout showed you the original order was wrong.
Or...Pirate Ship before Chancellor... you get my drift.

There are a bunch of $3+ cards that can provide $5+.

Well, Scout's reordering ability isn't necessarily only needed for Sage.
If your last card is any cantrip it works just as well....the reordering part is key here.
« Last Edit: April 11, 2013, 10:36:38 am by Davio »
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RTT

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Re: Easy Puzzles
« Reply #61 on: April 11, 2013, 10:38:46 am »
+1

best thing to do would be use the death cart, trash the scout and have the 8$ for the province
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Re: Easy Puzzles
« Reply #62 on: April 11, 2013, 10:45:05 am »
0

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?
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GendoIkari

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Re: Easy Puzzles
« Reply #63 on: April 11, 2013, 11:06:31 am »
+1

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.
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Re: Easy Puzzles
« Reply #64 on: April 11, 2013, 11:30:35 am »
0

I got an easy one:

Hand contains scout,3 coppers and a card.
You play your scout and don't see any victory cards but playing still makes you buy the last province when you wouldn't have without scout.

What's the last card?
Harvest, after already having played a Highway.

But if you had just played Harvest without Scout you would have gotten the same outcome.

I was thinking adventurer with a gold Placed after the coppers but it's true that there was a lot of solutions.

Scout + Adventurer = brokenly overpowered combo?
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RTT

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Re: Easy Puzzles
« Reply #65 on: April 11, 2013, 05:24:11 pm »
0

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.

Yep =) I only thought of the Outpost one. But I kind of knew you guys would find more than one solution.  ;)
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Re: Easy Puzzles
« Reply #66 on: April 15, 2013, 06:08:45 am »
0

Very Easy and not really a puzzle just a question about dominion :
Without thinking a long time, how many green cards can you name ?

Answer :
18 : Colony, Province, Duchy, Estate, Garden, Duke, Great Hall, Nobles, Harem, Island, Vineyard, Tunnel, Farmland, Fairgrounds,  Silk Road, Feodum, Overgrown Estate, Dame Josephine.
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Re: Easy Puzzles
« Reply #67 on: April 15, 2013, 10:03:56 am »
0

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.

-You've played Scheme and will be topdecking a different action card in cleanup.
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Re: Easy Puzzles
« Reply #68 on: April 15, 2013, 02:29:09 pm »
0

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.

-You've played Scheme and will be topdecking a different action card in cleanup.
And/or Herbalist
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ponnuki

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Re: Easy Puzzles
« Reply #69 on: April 15, 2013, 02:32:08 pm »
0

another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.

-You've played Scheme and will be topdecking a different action card in cleanup.
And/or Herbalist
* You have played Treasury or Scheme, and have some reason to want to have cards in a place before the start of your next turn (hand-size or top-deck attacks from your opponent, reaction cards)
* You are planning to buy a Mandarin
* You are planning to buy a Nomad Camp
« Last Edit: April 15, 2013, 02:37:49 pm by ponnuki »
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Davio

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Re: Easy Puzzles
« Reply #70 on: April 16, 2013, 01:22:55 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by starting with playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.
« Last Edit: April 16, 2013, 02:08:42 pm by Davio »
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GendoIkari

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Re: Easy Puzzles
« Reply #71 on: April 16, 2013, 01:41:06 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Define "playing one single action card"? Does this mean Throne Room, Procession, King's Court, and actions that Golem finds are out?
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Re: Easy Puzzles
« Reply #72 on: April 16, 2013, 01:55:53 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Hand is Golem, 3 Market Squares, and Watchtower.
Play Golem, finding no actions, discarding 8 Tunnels from your deck.
Gain 8 Golds, trashing 1 of them to Watchtower, discarding 3 Market Squares.

Is that 11 or just 10? You didn't say you have to keep the Gold/Silver in your deck, just gain them.
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Re: Easy Puzzles
« Reply #73 on: April 16, 2013, 02:07:42 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Define "playing one single action card"? Does this mean Throne Room, Procession, King's Court, and actions that Golem finds are out?
What I meant was simply: Yes to Golem, no to TR, PR and KC.
Playing a single KC doesn't get you anywhere. :)
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Davio

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Re: Easy Puzzles
« Reply #74 on: April 16, 2013, 02:07:56 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Hand is Golem, 3 Market Squares, and Watchtower.
Play Golem, finding no actions, discarding 8 Tunnels from your deck.
Gain 8 Golds, trashing 1 of them to Watchtower, discarding 3 Market Squares.

Is that 11 or just 10? You didn't say you have to keep the Gold/Silver in your deck, just gain them.
Gaining is enough.
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Re: Easy Puzzles
« Reply #75 on: April 16, 2013, 02:22:47 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Define "playing one single action card"? Does this mean Throne Room, Procession, King's Court, and actions that Golem finds are out?
What I meant was simply: Yes to Golem, no to TR, PR and KC.
Playing a single KC doesn't get you anywhere. :)

Wait, yes to Golem? Or do you just mean that you can play Golem, but you can't play the actions that it finds?
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KingZog3

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Re: Easy Puzzles
« Reply #76 on: April 16, 2013, 02:25:40 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Hand is Golem, 3 Market Squares, and Watchtower.
Play Golem, finding no actions, discarding 8 Tunnels from your deck.
Gain 8 Golds, trashing 1 of them to Watchtower, discarding 3 Market Squares.

Is that 11 or just 10? You didn't say you have to keep the Gold/Silver in your deck, just gain them.

If you don't have to keep the Silvers for them to count, just Trader a Feodum for 7 Silvers, reveal Trader to gain Silvers instead.

That's 14 if you count the Silvers you didn't end up gaining.
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GendoIkari

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Re: Easy Puzzles
« Reply #77 on: April 16, 2013, 02:27:23 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Hand is Golem, 3 Market Squares, and Watchtower.
Play Golem, finding no actions, discarding 8 Tunnels from your deck.
Gain 8 Golds, trashing 1 of them to Watchtower, discarding 3 Market Squares.

Is that 11 or just 10? You didn't say you have to keep the Gold/Silver in your deck, just gain them.

If you don't have to keep the Silvers for them to count, just Trader a Feodum for 7 Silvers, reveal Trader to gain Silvers instead.

That's 14 if you count the Silvers you didn't end up gaining.

That doesn't work... because you never got the original 7 Silvers at all. It's "when you would gain" not "when you gain" for Trader. If that did count, then you could easily get infinite by revealing Trader over and over.
« Last Edit: April 16, 2013, 02:29:32 pm by GendoIkari »
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Re: Easy Puzzles
« Reply #78 on: April 16, 2013, 02:28:38 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by starting with playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Or perhaps simpler is better....

Play Trader, trashing Colony
Reveal and Discard 3 Market Squares
Gain 11 Silver

14 total.
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Re: Easy Puzzles
« Reply #79 on: April 16, 2013, 03:31:54 pm »
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Yes to Golem means yes to the actions it finds, meaning: Use Golem and start some weird chain of events. :)
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Re: Easy Puzzles
« Reply #80 on: April 16, 2013, 03:38:11 pm »
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Yes to Golem means yes to the actions it finds, meaning: Use Golem and start some weird chain of events. :)
And does the "yes" here mean it's allowed or prohibited?

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Re: Easy Puzzles
« Reply #81 on: April 16, 2013, 03:40:37 pm »
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Allowed and encouraged, go ahead and start with Golem finding 2KCs or something.
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Re: Easy Puzzles
« Reply #82 on: April 16, 2013, 04:39:16 pm »
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Allowed and encouraged, go ahead and start with Golem finding 2KCs or something.

...which force you to play more Golems?
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Re: Easy Puzzles
« Reply #83 on: April 16, 2013, 04:44:50 pm »
0

Time for another.

What is the highest number of Golds and Silvers that can be gained by playing one single action card? Highest combination of both counts, I don't know the answer nor whether it includes just Golds, just Silvers or both.

Limits:
- You are starting with a regular 5-card hand and an empty discard pile, you may specify the draw pile
- It's a solitaire game
- No duration cards have been played previously
- You are not Possessing yourself
- There is nothing on any of the mats

Examples:
You use Storeroom to discard 4 Tunnels, draw them back and discard them again (your draw pile is empty), gaining 8 Golds.

Hints:
The solution might involve Trader and/or Watchtower and very likely Golem.

Define "playing one single action card"? Does this mean Throne Room, Procession, King's Court, and actions that Golem finds are out?
What I meant was simply: Yes to Golem, no to TR, PR and KC.
Playing a single KC doesn't get you anywhere. :)

Allowed and encouraged, go ahead and start with Golem finding 2KCs or something.

Wait, if Golem finds 2 King's Courts, wouldn't that end the chain because King's Court doesn't count?
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Re: Easy Puzzles
« Reply #84 on: April 16, 2013, 04:46:51 pm »
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Allowed and encouraged, go ahead and start with Golem finding 2KCs or something.

In that case, I don't think this belongs in the "easy puzzles" section. CC will be along shortly to show how you can gain every Gold and Silver in the supply.

I prefer the other version, where you can only "play" one action total. This means that actions played from Golem would count as more than 1 action being played. In the restricted version, can anyone beat my 14?
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Re: Easy Puzzles
« Reply #85 on: April 16, 2013, 04:52:00 pm »
0

Can you have played other actions first?  Or have durations left over from last turn?

For example: I played 7 Caravans/Havens last turn.  On this turn I play Trader, trash Colony, and discard 10 Market Squares to gain 11 Silvers and 10 Golds, for a total of 21.
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Re: Easy Puzzles
« Reply #86 on: April 16, 2013, 04:57:14 pm »
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hand is rebuild and 4 market squares. deck is 8 tunnels then an estate. play rebuild naming tunnel, discard the 8 tunnels, trash the estate and discard 4 market squares for 12 golds. 12 is fewer than 14, but gold is better than silver :D (yes I know the goal of the puzzle is to get the most total of gold or silver, doesn't matter which) you could replace a market square with a trader to gain a silver instead of all those golds, and also one more from the duchy you gain from rebuild. Still only 12 silvers though, because trader replaced a market square.

no durations.
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Re: Easy Puzzles
« Reply #87 on: April 16, 2013, 04:58:51 pm »
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actually, make that last estate a feodum and BOOM! 15!
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Re: Easy Puzzles
« Reply #88 on: April 16, 2013, 05:01:45 pm »
+1

or even better:

hand is watchtower, rebuild, 3 market squares. deck is 8 tunnels and a feodum.

play rebuild, discard 8 tunnels (8 golds), trash feodum (3 silvers) discard 3 market squares(3 golds) gain a new feodum from rebuild, trash feodum with watchtower (3 silvers). total of 11 golds and 6 silvers for 17. I rather like this solution. it uses 7 different cards :D
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Re: Easy Puzzles
« Reply #89 on: April 16, 2013, 05:07:35 pm »
0

or even better:

hand is watchtower, rebuild, 3 market squares. deck is 8 tunnels and a feodum.

play rebuild, discard 8 tunnels (8 golds), trash feodum (3 silvers) discard 3 market squares(3 golds) gain a new feodum from rebuild, trash feodum with watchtower (3 silvers). total of 11 golds and 6 silvers for 17. I rather like this solution. it uses 7 different cards :D

Hand is Rebuild, 3 Market Squares, Fedoum.  Deck is 8 Tunnels and a Feodum.

Play rebuild, discard 8 Tunnels (8 Golds), trash Feodum (3 Silvers) discard 3 Market Squares(3 golds) gain a Farmland from Rebuild, trash Feodum from hand (3 silvers) to gain Border Village, gaining a Silver.

That's 11 Gold, 7 Silver = 18.

Or if you don't mind having less Gold, replace a MS with Watchtower.  BV gains Feodum, which is trashed for 3 Silver.  That'll be 10 Gold, 10 Silver = 20.
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Re: Easy Puzzles
« Reply #90 on: April 16, 2013, 05:12:25 pm »
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farmland's effect is on-buy only. fortress.
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Re: Easy Puzzles
« Reply #91 on: April 16, 2013, 05:22:19 pm »
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farmland's effect is on-buy only. fortress.

Doh!
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Re: Easy Puzzles
« Reply #92 on: April 16, 2013, 06:28:52 pm »
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Allowed and encouraged, go ahead and start with Golem finding 2KCs or something.

I had written out a huge solution involving KC's and Golems, then read "1 action card" so erased it and made my stupid Trader remark which doesn't even make sense. -_-
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Re: Easy Puzzles
« Reply #93 on: April 16, 2013, 06:37:58 pm »
+1

Well, if golem works but we can't golem into KC chains, let's see what we can do. To start:

hand: golem, watchtower, 3 market squares
deck: 8 tunnels, feodum, 2 rebuilds (in that order)

play golem, discard 8 tunnels and feodum, hit double rebuild (8 gold from tunnels) play rebuild 1, name tunnel. shuffle with feodum on bottom, discard tunnels again (8 gold), hit feodum. trash feodum (3 silver), discard market squares (3 gold) gain feodum. play rebuild 2, name tunnel. shuffle with feodum on bottom, discard tunnels again (8 gold), trash feodum (3 silver) gain feodum, trash with watchtower (3 silver) Total of 27 gold and 9 silver, for 36.
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Re: Easy Puzzles
« Reply #94 on: April 17, 2013, 01:22:38 am »
+1

Why not ten Market Squares? Your opponent previously played 5 Council Rooms. :P
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Re: Easy Puzzles
« Reply #95 on: April 17, 2013, 01:34:57 am »
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Why not ten Market Squares? Your opponent previously played 5 Council Rooms. :P

The puzzle says you start with 5 cards in hand!
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Re: Easy Puzzles
« Reply #96 on: April 17, 2013, 02:06:23 am »
0

Why not ten Market Squares? Your opponent previously played 5 Council Rooms. :P

The puzzle says you start with 5 cards in hand!
Oh. Then draw cards, and then play the Golem. The treasures are technically being gained via only one action card, the Golem.
/loopholes
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Re: Easy Puzzles
« Reply #97 on: April 17, 2013, 03:29:35 am »
0

A new puzzle (this one happened in a real game).

On one of my turns, the last action I played was Count, and I used the "trash hand" option.  (I had no virtual coin from Action cards.) I then bought two Actions.  When would this be good strategy?
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Re: Easy Puzzles
« Reply #98 on: April 17, 2013, 03:56:02 am »
0

1. Black Market
2. It's a game with Ruins, you're buying the last two Ruins to end the game and trash some Curses
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Re: Easy Puzzles
« Reply #99 on: April 17, 2013, 03:58:50 am »
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I thought of both of those as possibilities, but neither of those is what actually happened.
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Re: Easy Puzzles
« Reply #100 on: April 17, 2013, 04:00:40 am »
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If Ruins and BM weren't involved, it had to be Peddler, right?
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Re: Easy Puzzles
« Reply #101 on: April 17, 2013, 04:15:57 am »
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Does Highway count as virtual coin?

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Re: Easy Puzzles
« Reply #102 on: April 17, 2013, 04:17:56 am »
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Does Highway count as virtual coin?

Oh yeah with Highways in play it coulda been anything!
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Re: Easy Puzzles
« Reply #103 on: April 17, 2013, 08:07:31 am »
0

A new puzzle (this one happened in a real game).

On one of my turns, the last action I played was Count, and I used the "trash hand" option.  (I had no virtual coin from Action cards.) I then bought two Actions.  When would this be good strategy?

After bridges/highways?
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Re: Easy Puzzles
« Reply #104 on: April 17, 2013, 08:34:20 am »
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No, Bridges give +$1.
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Re: Easy Puzzles
« Reply #105 on: April 17, 2013, 09:07:10 am »
0

A new puzzle (this one happened in a real game).

On one of my turns, the last action I played was Count, and I used the "trash hand" option.  (I had no virtual coin from Action cards.) I then bought two Actions.  When would this be good strategy?

A hand full of Rats?  Or maybe Cultist or Hunting Ground.
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Re: Easy Puzzles
« Reply #106 on: April 17, 2013, 12:14:10 pm »
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I think Peddler is still the most obviously correct answer.
« Last Edit: April 17, 2013, 12:15:34 pm by Drab Emordnilap »
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Re: Easy Puzzles
« Reply #107 on: April 17, 2013, 12:32:12 pm »
+1

Moat?
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Re: Easy Puzzles
« Reply #108 on: April 17, 2013, 12:47:33 pm »
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Yes, it was Peddler.
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Re: Easy Puzzles
« Reply #109 on: April 17, 2013, 02:49:45 pm »
+1

New one, we're using the metric system here, because it calculates more easily, base-10 and all that jazz.  ;)

Assume the following:
- A single Dominion card has the dimensions 60mm x 90mm
- A Dominion mat has the dimensions 100mm x 100mm, mat in this case means any piece of cardboard that cards or tokens are placed on
- A player's play area has a fixed size of 50cm x 20cm

What's the minimal amount of tablespace needed in square meters for a setup with the biggest possible starting setup (meaning cards, mats, player piles etc) for a two player game?

Limits
- You need not worry about Duration cards, they will be in the player's play area at all times.
- You don't have to be concerned about "limbo" lands, like a place for set aside cards to go to or revealed cards; all of this will be handed in a player's play area as well.
- Masquerade passing also doesn't require any extra space.
- Basically, just concern yourself with card piles for all of the cards and the players and the mats

So it's basically a two-step problem:
First, figure out what a maximal setup needs in material
Second, convert the material to square metres
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Re: Easy Puzzles
« Reply #110 on: April 17, 2013, 03:26:12 pm »
0

New one, we're using the metric system here, because it calculates more easily, base-10 and all that jazz.  ;)

Assume the following:
- A single Dominion card has the dimensions 60mm x 90mm
- A Dominion mat has the dimensions 100mm x 100mm, mat in this case means any piece of cardboard that cards or tokens are placed on
- A player's play area has a fixed size of 500mm x 200mm
Took me a while to notice they all weren't in millimeters.

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Re: Easy Puzzles
« Reply #111 on: April 17, 2013, 03:51:05 pm »
0

New one, we're using the metric system here, because it calculates more easily, base-10 and all that jazz.  ;)

Assume the following:
- A single Dominion card has the dimensions 60mm x 90mm
- A Dominion mat has the dimensions 100mm x 100mm, mat in this case means any piece of cardboard that cards or tokens are placed on
- A player's play area has a fixed size of 500mm x 200mm
Took me a while to notice they all weren't in millimeters.
Hehe, that was part of the challenge for all you quick-readers out there.  ;D
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Re: Easy Puzzles
« Reply #112 on: April 17, 2013, 06:13:43 pm »
+1

New one, we're using the metric system here, because it calculates more easily, base-10 and all that jazz.  ;)

Assume the following:
- A single Dominion card has the dimensions 60mm x 90mm
- A Dominion mat has the dimensions 100mm x 100mm, mat in this case means any piece of cardboard that cards or tokens are placed on
- A player's play area has a fixed size of 500mm x 200mm
Took me a while to notice they all weren't in millimeters.
Hehe, that was part of the challenge for all you quick-readers out there.  ;D

Like a bad high-school math problem... :P
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Re: Easy Puzzles
« Reply #113 on: April 17, 2013, 07:40:20 pm »
0

A new puzzle (this one happened in a real game).

On one of my turns, the last action I played was Count, and I used the "trash hand" option.  (I had no virtual coin from Action cards.) I then bought two Actions.  When would this be good strategy?
The top two Ruins were both Ruined Markets, the only +Buy in a game which is otherwise set up for a strong engine.
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ponnuki

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Re: Easy Puzzles
« Reply #114 on: April 25, 2013, 06:15:16 pm »
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Assuming a large enough supply of coppers so that that pile has no chance of going empty, in what situation would it be correct play to embargo curses? I thought of two, but I might well have missed several.
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Re: Easy Puzzles
« Reply #115 on: April 25, 2013, 07:33:22 pm »
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Assuming a large enough supply of coppers so that that pile has no chance of going empty, in what situation would it be correct play to embargo curses? I thought of two, but I might well have missed several.
1. Trader
2. Watchtower and you want to 3-pile
3. Gardens and you want to 3-pile
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Re: Easy Puzzles
« Reply #116 on: April 25, 2013, 07:39:03 pm »
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wait, isn't just "you are more than 10 points ahead and want to three-pile" enough?
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Re: Easy Puzzles
« Reply #117 on: April 25, 2013, 07:48:47 pm »
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wait, isn't just "you are more than 10 points ahead and want to three-pile" enough?

Only if you can end it fast enough. Your opponent could pick-up enough points to stop you winning by three pilling.
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Re: Easy Puzzles
« Reply #118 on: April 25, 2013, 07:50:10 pm »
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well, let's say you know you will have five buys this turn.
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Re: Easy Puzzles
« Reply #119 on: April 25, 2013, 07:50:37 pm »
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or if there's only two curses left.
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Re: Easy Puzzles
« Reply #120 on: April 26, 2013, 12:28:08 am »
+1

Assuming a large enough supply of coppers so that that pile has no chance of going empty, in what situation would it be correct play to embargo curses? I thought of two, but I might well have missed several.

I think there is another way of looking at this, as all the reasons suggested so far have to do with buying the curses you embargo; one might embargo the curses because they want to buy all other cards without hinderance but want/need the 2 coin.  Another could be that you want to discourage your opponent from buying curses to ambassador your way by forcing him to get multiple (if you embargo enough, it's counterproductive).
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Re: Easy Puzzles
« Reply #121 on: April 26, 2013, 10:54:16 am »
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Assuming a large enough supply of coppers so that that pile has no chance of going empty, in what situation would it be correct play to embargo curses? I thought of two, but I might well have missed several.

You are in the wrong side of the curse giving for that game (maybe your sea hag got discarded, maybe your opponent buys a lot of IGG when you really don't want them) and you have a Watchtower.
You want to be able to buy/gain most of the curses with a watchtower in hand to empty the pile. Especially if Watchtower is the only trasher in the board.
Works with Trader instead of Watchtower too.
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Re: Easy Puzzles
« Reply #122 on: April 26, 2013, 03:44:51 pm »
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Assuming a large enough supply of coppers so that that pile has no chance of going empty, in what situation would it be correct play to embargo curses? I thought of two, but I might well have missed several.

You are in the wrong side of the curse giving for that game (maybe your sea hag got discarded, maybe your opponent buys a lot of IGG when you really don't want them) and you have a Watchtower.
You want to be able to buy/gain most of the curses with a watchtower in hand to empty the pile. Especially if Watchtower is the only trasher in the board.
Works with Trader instead of Watchtower too.

No it doesn't.  Trader won't trash the Curses.  You could do it if you just wanted a really easy way of getting multiple cheap Silvers, but you could do that with Coppers too so it doesn't really work.
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Re: Easy Puzzles
« Reply #123 on: April 26, 2013, 04:45:43 pm »
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Assuming a large enough supply of coppers so that that pile has no chance of going empty, in what situation would it be correct play to embargo curses? I thought of two, but I might well have missed several.

You are in the wrong side of the curse giving for that game (maybe your sea hag got discarded, maybe your opponent buys a lot of IGG when you really don't want them) and you have a Watchtower.
You want to be able to buy/gain most of the curses with a watchtower in hand to empty the pile. Especially if Watchtower is the only trasher in the board.
Works with Trader instead of Watchtower too.

No it doesn't.  Trader won't trash the Curses.  You could do it if you just wanted a really easy way of getting multiple cheap Silvers, but you could do that with Coppers too so it doesn't really work.

Oh yes, forgot trader actually doesn't trash. The watchtower solution still is valid though ^^

Another one would be you are a chameleon trying to buy the whole kingdom on turn 4 on that strange kingdom and needs to play all those pesky embargoes for the money but can't really play them on any piles because gaining curses at this point will prevent your crazy combo for working and will just empty the curse pile last. But of course that may be a little far fetched ^^
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Re: Easy Puzzles
« Reply #124 on: April 29, 2013, 08:12:28 pm »
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About the question how much space is needed for maximum setup:

Maximum setup includes:
10 kingdom cards, one of which is Black Market
1 bane card
copper, silver, gold, estate, duchy, province
colony, platin, potion
curses, ruins
spoils, mercanary, madman, prices
black market pile
trash pile

Pirate ship, island, native village mats (6 each)
6 vp mats and trade route mat

This comes to a total of 28 piles, 25 play mats (with 7 of them actually being quadratic) and 6 play areas.

I'm pretty sure i didn't forget anything.

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Re: Easy Puzzles
« Reply #125 on: April 29, 2013, 08:18:26 pm »
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do you have enough kingdom cards for that? Let's see:

young witch, black market, trade route, island, native village, pirate ship, goons/bishop/monument, marauder, tournament, hermit, urchin, potioncard. That's 12 cards. However, I think you just put all those cards in the BM deck and you're set, so nevermind.
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Re: Easy Puzzles
« Reply #126 on: May 01, 2013, 07:13:54 am »
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It's just 2p though, not 6. :)
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Re: Easy Puzzles
« Reply #127 on: May 01, 2013, 10:45:38 am »
+1

Reading through the embargo-curse problem I thought of another:


This two player game is close to its end with only one Province remaining. You're currently behind on the score so it's time for action.
It's your turn and your hand consists of Necropolis, Scout, Pillage, Curse and Embargo. Bwleugh! Why does this horrible draw have to happen right now? Admitted, buying that Scout might have been a mistake in a kingdom with no other green cards except for the basic three.
The good news is that the Scout reveals four Golds, so next turn is easy sailing. If only you can survive that long.
Next you play Necropolis and Pillage. Your opponent reveals five duplicates of a single card!
Finally you see what to do: Your only winning move is to embargo the remaining two curses.

What did your opponent reveal? What's happening here?


Edit: yes, I meant duplicates. sorry & thanks
« Last Edit: May 01, 2013, 11:24:22 am by -Stef- »
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Re: Easy Puzzles
« Reply #128 on: May 01, 2013, 10:51:27 am »
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Your opponent reveals five equal cards!

Equal meaning they are duplicates?
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Re: Easy Puzzles
« Reply #129 on: May 01, 2013, 12:54:09 pm »
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Reading through the embargo-curse problem I thought of another:


This two player game is close to its end with only one Province remaining. You're currently behind on the score so it's time for action.
It's your turn and your hand consists of Necropolis, Scout, Pillage, Curse and Embargo. Bwleugh! Why does this horrible draw have to happen right now? Admitted, buying that Scout might have been a mistake in a kingdom with no other green cards except for the basic three.
The good news is that the Scout reveals four Golds, so next turn is easy sailing. If only you can survive that long.
Next you play Necropolis and Pillage. Your opponent reveals five duplicates of a single card!
Finally you see what to do: Your only winning move is to embargo the remaining two curses.

What did your opponent reveal? What's happening here?


Edit: yes, I meant duplicates. sorry & thanks
The Estate and Copper piles are empty, there are no $2s, your opponent went first, you are only one point behind and your opponent reveals a hand full of Goons. He could end the game on piles if he bought two curses and gained +2VP, but now he can't, because he will gain only one VP from Goons and that will make him lose one point, and that makes him lose the game.

EDIT: @eHalcyon: True, that's not necessary. But that was the first scenario I could think of, and besides, simplicity is overrated.
« Last Edit: May 01, 2013, 01:11:58 pm by Awaclus »
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Re: Easy Puzzles
« Reply #130 on: May 01, 2013, 12:59:29 pm »
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I was about the post the same solution, except that I don't think it's necessary to specify there are no other $2 or cheaper cards.  If you are only 1VP behind, the most points he could get in his turn is 3 -- Estate and 2VP from Goons (from buying another Copper or something).  As long as this doesn't end the game, e.g. by running out Estates, then he will be 4VP up -- the last Province will still let you win.
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Re: Easy Puzzles
« Reply #131 on: May 01, 2013, 02:39:07 pm »
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Reading through the embargo-curse problem I thought of another:


This two player game is close to its end with only one Province remaining. You're currently behind on the score so it's time for action.
It's your turn and your hand consists of Necropolis, Scout, Pillage, Curse and Embargo. Bwleugh! Why does this horrible draw have to happen right now? Admitted, buying that Scout might have been a mistake in a kingdom with no other green cards except for the basic three.
The good news is that the Scout reveals four Golds, so next turn is easy sailing. If only you can survive that long.
Next you play Necropolis and Pillage. Your opponent reveals five duplicates of a single card!
Finally you see what to do: Your only winning move is to embargo the remaining two curses.

What did your opponent reveal? What's happening here?


Edit: yes, I meant duplicates. sorry & thanks
The Estate and Copper piles are empty, there are no $2s, your opponent went first, you are only one point behind and your opponent reveals a hand full of Goons. He could end the game on piles if he bought two curses and gained +2VP, but now he can't, because he will gain only one VP from Goons and that will make him lose one point, and that makes him lose the game.

EDIT: @eHalcyon: True, that's not necessary. But that was the first scenario I could think of, and besides, simplicity is overrated.

Yes that was my solution too. Although for completeness you could specify you got the embargo from the black market, because otherwise another Embargo is available for $2.

I was about the post the same solution, except that I don't think it's necessary to specify there are no other $2 or cheaper cards.  If you are only 1VP behind, the most points he could get in his turn is 3 -- Estate and 2VP from Goons (from buying another Copper or something).  As long as this doesn't end the game, e.g. by running out Estates, then he will be 4VP up -- the last Province will still let you win.
No that doesn't work. The puzzle states that "Your only winning move is to embargo the remaining two curses". If no piles are low, you're not losing anyway.
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Re: Easy Puzzles
« Reply #132 on: May 01, 2013, 03:52:53 pm »
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No that doesn't work. The puzzle states that "Your only winning move is to embargo the remaining two curses". If no piles are low, you're not losing anyway.
Though, any two empty piles will do, they don't necessarily have to be Estate and Copper as long as buying an Estate and a Copper doesn't empty either pile.

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Re: Easy Puzzles
« Reply #133 on: May 01, 2013, 06:37:30 pm »
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No that doesn't work. The puzzle states that "Your only winning move is to embargo the remaining two curses". If no piles are low, you're not losing anyway.
Though, any two empty piles will do, they don't necessarily have to be Estate and Copper as long as buying an Estate and a Copper doesn't empty either pile.

Yes, that was my point. :)
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Re: Easy Puzzles
« Reply #134 on: May 03, 2013, 04:09:07 pm »
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Ok, I came up with a puzzle of my own.

You have a five card hand an only one buy but you can still empty the gold, silver, copper and curse piles.  How is this possible?

Bonus mode: Can you still do it if there are no embargo tokens out at the start of your turn.
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Re: Easy Puzzles
« Reply #135 on: May 03, 2013, 04:12:35 pm »
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Does it mean you start with 1 buy or end with 1 buy?
And do you have to empty the entire piles or just get the last ones?

Otherwise, simply:
1. Hamlet, draw and discard Tunnel, get Gold
2. Village
3. Bureaucrat, get Silver
4. Beggar, get 3 Coppers
5. X

Buy Curse.
« Last Edit: May 03, 2013, 04:16:26 pm by Davio »
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Re: Easy Puzzles
« Reply #136 on: May 03, 2013, 04:17:08 pm »
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Ok, I came up with a puzzle of my own.

You have a five card hand an only one buy but you can still empty the gold, silver, copper and curse piles.  How is this possible?

Bonus mode: Can you still do it if there are no embargo tokens out at the start of your turn.

Only one left of each
Crossroads + Haggler x3
Buy Gold, gain Silver, Copper and Curse.


:)
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Re: Easy Puzzles
« Reply #137 on: May 03, 2013, 04:52:42 pm »
+1

you can do it without playing any cards!

purchase embargoed copper, trash copper+curse with watchtower, discard two market square for golds, reveal trader for the first one but not the second.
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Re: Easy Puzzles
« Reply #138 on: May 03, 2013, 09:29:39 pm »
0

Ok, I came up with a puzzle of my own.

You have a five card hand an only one buy but you can still empty the gold, silver, copper and curse piles.  How is this possible?

Bonus mode: Can you still do it if there are no embargo tokens out at the start of your turn.

No one wins this until they figure it out with full piles of all four.

Hard mode: By Turn 3.
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Re: Easy Puzzles
« Reply #139 on: May 03, 2013, 10:39:43 pm »
+1

Ok, I came up with a puzzle of my own.

You have a five card hand an only one buy but you can still empty the gold, silver, copper and curse piles.  How is this possible?

Bonus mode: Can you still do it if there are no embargo tokens out at the start of your turn.

No one wins this until they figure it out with full piles of all four.

Hard mode: By Turn 3.

This thread is called easy puzzles. Not easy for CC puzzles.
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Re: Easy Puzzles
« Reply #140 on: May 04, 2013, 03:27:26 pm »
+1

You can do it with only 3 cards if there's 1 left of each and no embargoes:
Play King's Court
Play Mine
Make treasure into Copper
Make Copper into Silver
Make Silver into Gold
Buy Curse
« Last Edit: May 04, 2013, 03:28:46 pm by Simon (DK) »
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Re: Easy Puzzles
« Reply #141 on: May 04, 2013, 06:35:56 pm »
0

KC-KC-Beggar-Rebuild-X

Beggar will produce 9 Copper
Rebuild can hit 3 Feoda for 9 Silver, all the while flipping a bunch of Tunnels for up to 24 Gold (assuming you have all 8 Tunnels and they all get flipped as you search for the one Feodum that is rebuilt into another Feodum for the next Rebuild)
X can be Beggar or Rebuild, for whichever pile is bigger.
Buy something embargoed 10 times to run out Curse...
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Re: Easy Puzzles
« Reply #142 on: May 05, 2013, 05:03:51 am »
+4

Assuming 60 Coppers, 40 Silvers, 30 Golds and 10 Curses, I can empty them all without buying anything.

Hand is Scrying Pool + 4x Colony
Play SC, draw KC (x10), Beggar (x7), Trader (x2), Golem (x1), Young Witch (x4) and Ace of Spades
Play a string of KC's letting us play 19 action cards 3 times, not that we need all 19

Play 7 Beggars 3 times for 60 Coppers
Trader 4 Colonies for 40 Silvers
Play Golem, discarding 8 Tunnels 3 times for 24 Golds
Play 4 Young Witches 3 times, dealing out 10 Curses, discarding 2 Tunnels 3 times to get 30 Golds total
Play Ace of Spades and confuse your opponent
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Re: Easy Puzzles
« Reply #143 on: May 05, 2013, 09:57:08 pm »
0

new puzzle, it's pretty easy:

you play a counting house. There are multiple coppers in your discard pile. You pick up some, but not all, of those coppers. picking up the number of coppers you did, is, in this case, your best move. Why?
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Re: Easy Puzzles
« Reply #144 on: May 05, 2013, 10:13:40 pm »
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You're going to play loan, have no other treasure in your deck, and want to trash one?
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Re: Easy Puzzles
« Reply #145 on: May 05, 2013, 10:19:17 pm »
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That works. that wasn't what I had in mind. I can think of a couple others, but  there's probably even more.
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Re: Easy Puzzles
« Reply #146 on: May 05, 2013, 11:23:29 pm »
+1

You have 16 coppers in your discard, and you know you have another Counting House coming up in the next 5 cards, so you only pick up 8 coppers to get a Province next turn. Edge case McEdge-case
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Re: Easy Puzzles
« Reply #147 on: May 05, 2013, 11:33:51 pm »
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You have 16 coppers in your discard, and you know you have another Counting House coming up in the next 5 cards, so you only pick up 8 coppers to get a Province next turn. Edge case McEdge-case

Don't you discard the 8 you picked up?  So they'll be there the next time you play Counting House as long as you don't shuffle.
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Re: Easy Puzzles
« Reply #148 on: May 05, 2013, 11:39:51 pm »
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You have 16 coppers in your discard, and you know you have another Counting House coming up in the next 5 cards, so you only pick up 8 coppers to get a Province next turn. Edge case McEdge-case

Don't you discard the 8 you picked up?  So they'll be there the next time you play Counting House as long as you don't shuffle.
Of course. That was totally dumb.
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Re: Easy Puzzles
« Reply #149 on: May 06, 2013, 01:12:30 am »
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You're going to play Count, trashing your hand, but don't want to trash all Coppers, leaving your economy crippled/Gardens worthless.

Count trashing and Counting House might be contradicting strategies, so let's say you got CH from Swindler.
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Re: Easy Puzzles
« Reply #150 on: May 06, 2013, 01:28:08 am »
0

You want to play kc kc trade route poorhouse poorhouse
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Re: Easy Puzzles
« Reply #151 on: May 06, 2013, 02:54:04 am »
0

new puzzle, it's pretty easy:

you play a counting house. There are multiple coppers in your discard pile. You pick up some, but not all, of those coppers. picking up the number of coppers you did, is, in this case, your best move. Why?

I had totally forgotten that CH lets you choose how many Copper to pick up.  Androminion just puts all the Copper into your hand.  Does Goko let you pick?  Did iso?
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RTT

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Re: Easy Puzzles
« Reply #152 on: May 06, 2013, 03:09:00 am »
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i belive goko lets you pick them one by one. But threre is also a button take all coppers.
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Re: Easy Puzzles
« Reply #153 on: May 06, 2013, 05:41:59 am »
0

new puzzle, it's pretty easy:

you play a counting house. There are multiple coppers in your discard pile. You pick up some, but not all, of those coppers. picking up the number of coppers you did, is, in this case, your best move. Why?

I had totally forgotten that CH lets you choose how many Copper to pick up.  Androminion just puts all the Copper into your hand.  Does Goko let you pick?  Did iso?
Iso did.

liopoil

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Re: Easy Puzzles
« Reply #154 on: May 06, 2013, 07:19:40 am »
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If you're going to trash you hand and want coppers why did you pick up any? poorhouse with trashing works though.
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Davio

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Re: Easy Puzzles
« Reply #155 on: May 06, 2013, 09:57:47 am »
0

Mountebank? And maybe you need to keep 1 for Fairgrounds so you just take everything minus 1.
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GendoIkari

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Re: Easy Puzzles
« Reply #156 on: May 06, 2013, 11:04:09 am »
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Mountebank? And maybe you need to keep 1 for Fairgrounds so you just take everything minus 1.

The bigger question is why in the world are you using the "trash your hand" option in a Garden deck???
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Re: Easy Puzzles
« Reply #157 on: May 06, 2013, 12:19:13 pm »
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That was a bad example, Fairgrounds is probably better, but Poor House and limited trashing is the obvious best answer.
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jonts26

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Re: Easy Puzzles
« Reply #158 on: May 06, 2013, 01:19:54 pm »
+1

You have 2 Philosopher's stones in hand. You have 4 copper's in discard, and 23 total cards in discard/draw. Taking the 4th copper will net you less $.
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Re: Easy Puzzles
« Reply #159 on: May 06, 2013, 03:34:38 pm »
+2

that also works. So the answers so far:

-poor house
-count+fairgrounds
-P-stone
-loan

And my initial idea, which was:

-a draw to X card. let's say you have in hand, Necropolis, counting house, watchtower, gold, silver. Your discard pile has 2 coppers. You want to buy a province. You've been tracking your deck and know that the only money left is silver. If you pick up one copper, you need to draw one silver in 3 cards. If you pick up two, you need 1 silver in 2 cards. If you pick up none, you need 2 silver in 4 cards. Picking up exactly one copper gives you the best chance of buying a province.

That was a lot more convulted than I thought it would be. Your solutions are simpler :P
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Re: Easy Puzzles
« Reply #160 on: May 06, 2013, 08:42:15 pm »
0

that also works. So the answers so far:

-poor house
-count+fairgrounds
-P-stone
-loan

And my initial idea, which was:

-a draw to X card. let's say you have in hand, Necropolis, counting house, watchtower, gold, silver. Your discard pile has 2 coppers. You want to buy a province. You've been tracking your deck and know that the only money left is silver. If you pick up one copper, you need to draw one silver in 3 cards. If you pick up two, you need 1 silver in 2 cards. If you pick up none, you need 2 silver in 4 cards. Picking up exactly one copper gives you the best chance of buying a province.

That was a lot more convulted than I thought it would be. Your solutions are simpler :P

Um... why wouldn't you do Necropolis - Watchtower - Counting House?
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Re: Easy Puzzles
« Reply #161 on: May 06, 2013, 08:53:51 pm »
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because... that's not the point. Nowhere in the puzzle does it say you have played well before this point, it just says that you have just played counting house.
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Re: Easy Puzzles
« Reply #162 on: May 06, 2013, 09:51:22 pm »
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because... that's not the point. Nowhere in the puzzle does it say you have played well before this point, it just says that you have just played counting house.

But... your solution is only "valid" because you say it gives you "the best chance of buying a province."  And... it doesn't :P
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Re: Easy Puzzles
« Reply #163 on: May 06, 2013, 09:53:13 pm »
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yeah I know :P. I didn't really think of that...
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Re: Easy Puzzles
« Reply #164 on: May 07, 2013, 02:14:30 am »
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But misclicks happen, and you've got to know what to do when you accidentally played Counting House too early.

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Re: Easy Puzzles
« Reply #165 on: May 07, 2013, 02:27:11 am »
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OK - a new easy puzzle.

You have two treasures in play that add up to $7 and one of them isn't a Platinum. What are they? Oh and the other one isn't a Platinum either.
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Re: Easy Puzzles
« Reply #166 on: May 07, 2013, 02:39:49 am »
+1

OK - a new easy puzzle.

You have two treasures in play that add up to $7 and one of them isn't a Platinum. What are they? Oh and the other one isn't a Platinum either.
Philosopher's Stone or Diadem + anything. Also, depending on how you interpret Counterfeit and the puzzle, it could be Counterfeit and Gold for a very short period of time.

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Re: Easy Puzzles
« Reply #167 on: May 07, 2013, 02:51:25 am »
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OK - a new easy puzzle.

You have two treasures in play that add up to $7 and one of them isn't a Platinum. What are they? Oh and the other one isn't a Platinum either.
Philosopher's Stone or Diadem + anything. Also, depending on how you interpret Counterfeit and the puzzle, it could be Counterfeit and Gold for a very short period of time.

Yeah, that all works. Easy Puzzles!

OK another one:

You're playing a game with no cards which offer +2 actions, no throne room/king's court or golem or tactician. Yet you manage to play 2 Goons in the same turn. How?
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Re: Easy Puzzles
« Reply #168 on: May 07, 2013, 02:52:50 am »
+2

Cheat: Crossroads.  ;D ;D
Not sure if Outpost is the same turn...otherwise: Outpost?
« Last Edit: May 07, 2013, 02:54:20 am by Davio »
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Re: Easy Puzzles
« Reply #169 on: May 07, 2013, 02:54:14 am »
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Cheat: Crossroads.  ;D ;D

That is in fact one of the answers I had in mind. But there's also another one!
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Re: Easy Puzzles
« Reply #170 on: May 07, 2013, 02:58:17 am »
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Cheat: Crossroads.  ;D ;D

That is in fact one of the answers I had in mind. But there's also another one!
Well, if Crossroads is one of the answers (and Outpost isn't), Hamlet?
It doesn't always give +2 Actions.
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Re: Easy Puzzles
« Reply #171 on: May 07, 2013, 03:01:45 am »
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Cheat: Crossroads.  ;D ;D

That is in fact one of the answers I had in mind. But there's also another one!
Well, if Crossroads is one of the answers (and Outpost isn't), Hamlet?
It doesn't always give +2 Actions.

Outpost turns are a different turn. Hamlet (and ironmonger and maybe others) I still count as offer two actions. It gives one and then an option for a second. Though this could be just semantics. I suppose the crossroads answer could be semantics too since it has to give +2 actions to give + 3 actions. But the other answer I have in mind doesn't play that sort of word game.

Also, even if you didn't count outpost turns, you'd still have to play outpost and goons together and you might as well just play two goons in that case. So outpost can't help.
« Last Edit: May 07, 2013, 03:12:26 am by jonts26 »
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Re: Easy Puzzles
« Reply #172 on: May 07, 2013, 03:08:54 am »
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I assume Tribute falls in the same category?

And you didn't mention Procession, so Procession-Procession-Goons-Goons. :)
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Re: Easy Puzzles
« Reply #173 on: May 07, 2013, 03:12:50 am »
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And you didn't mention Procession, so Procession-Procession-Goons-Goons. :)

Yep you got it. That answer plays an entirely different sort of word game.
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Re: Easy Puzzles
« Reply #174 on: May 07, 2013, 03:15:48 am »
0

OK so one more and I'm going to bed. Now the supply doesn't contain any of the cards prohibited from the previous question or crossroads or procession. But you can still play two goons in one turn. How?
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Re: Easy Puzzles
« Reply #175 on: May 07, 2013, 03:27:15 am »
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@jonts26, I had thought about that previously to make a modified puzzle from yours and the answer is: Madman or Trusty Steed.
They aren't in the supply.  ;) Necropolis also isn't in the supply.

Another one: Assume there is a card with the text: If you gain this, you immediately win the game.
And this hypothetical card costs $100.

What is the least amount of cards you need to have in play to be able to afford this mega card?

Example: KC-KC-KC-KC-Death Cart-DC-DC-DC-DC-DC-DC gives 3 * 5 * 7 = $105 with 11 cards in play.
Can you do better? I have some ideas how to improve, but I'll let you guys have a go at it.

Limits:
- No Pirate Ship (you could potentially make PS worth $100 on its own)
- No Philosopher's Stone (same deal, although there likely aren't 500 cards in the game)
« Last Edit: May 07, 2013, 03:28:24 am by Davio »
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Pneumatiker

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Re: Easy Puzzles
« Reply #176 on: May 07, 2013, 03:46:10 am »
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As you obviously don't care about the number of cards in your hand at the beginning of your turn, the answer should be one. Either a Secret Chamber, a Storeroom or a Vault.

EDIT: And if you care it would probably two. A Scrying Pool which reveals enough actions or a Native Village and additionally one of the above mentioned cards.
« Last Edit: May 07, 2013, 03:50:16 am by Pneumatiker »
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Re: Easy Puzzles
« Reply #177 on: May 07, 2013, 03:51:21 am »
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As you obviously don't care about the number of cards in your hand at the beginning of your turn, the answer should be one. Either a Secret Chamber, a Storeroom or a Vault

I was going to say something similar. I guess he meant "cards in hand".
I have another 11 card solution: Forge 8 Colonies (in a 3-player game) and 2 Golds
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Re: Easy Puzzles
« Reply #178 on: May 07, 2013, 03:59:24 am »
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As you obviously don't care about the number of cards in your hand at the beginning of your turn, the answer should be one. Either a Secret Chamber, a Storeroom or a Vault

I was going to say something similar. I guess he meant "cards in hand".
I have another 11 card solution: Forge 8 Colonies (in a 3-player game) and 2 Golds
Oh yeah, let's just say: Minimize M where M is the maximum number of "your" cards at any time, so this counts cards in deck, cards in play, cards in discard and cards on Islands/BoMs.
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Pneumatiker

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Re: Easy Puzzles
« Reply #179 on: May 07, 2013, 04:09:33 am »
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Ok, so let's assume we got a kingdom with seven alternative victory cards, Trade Route, Fortress, KC and Colonies. If each victory card was gained at least once in the game, the TR would be worth 11 coins. You could play KC-KC-KC-KC-TR-TR-TR (=99 coins), always removing a Fortress from your hand and then play a Copper from your hand. So here's M=9 7.
« Last Edit: May 07, 2013, 04:19:32 am by Pneumatiker »
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Re: Easy Puzzles
« Reply #180 on: May 07, 2013, 04:14:27 am »
0

Improving on Pneumatiker's solution (which can remove 2 KC's from the chain):

Uses Colonies.
Kingdom is 7 Victory card piles, KC, Trade Route and Black Market and Tunnel as bane. BM holds Young Witch, Fortress and Council Room.

Opponent has previously played Council Room, leaving you with 6 cards in hand.
From each VP pile, at least one copy has been bought, Trade Route is worth 4 + 8 = 12.

Play KC-KC-TR-TR-TR, trashing a Fortress everytime, this gives you 9 * 12 = $108 with a total of 6 cards.
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Re: Easy Puzzles
« Reply #181 on: May 07, 2013, 09:33:04 am »
0

I assume Tribute falls in the same category?

And you didn't mention Procession, so Procession-Procession-Goons-Goons. :)

Oh man what a terrible play.

And before the edge-casers post, yes, I know it can sometimes be the best move.
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Re: Easy Puzzles
« Reply #182 on: May 07, 2013, 03:14:32 pm »
0

Ok, I came up with a puzzle of my own.

You have a five card hand an only one buy but you can still empty the gold, silver, copper and curse piles.  How is this possible?

Bonus mode: Can you still do it if there are no embargo tokens out at the start of your turn.

My answer was:
Hand is: Embargo, Talisman, Watchtower, Trader, Market Square.
Play embargo, choosing coppers.  Play talisman.  Buy a copper, reveal trader to gain a silver instead of the copper you would gain from talisman.  Gain bought copper.  Gain curse and reveal watchtower to trash it and then reveal and discard market square to gain a gold.


I was impressed by the solution that required only a three card hand.
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Re: Easy Puzzles
« Reply #183 on: May 08, 2013, 03:51:11 pm »
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Puzzle:

Find two ways to have a gold in your deck before any player's second turn.
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Re: Easy Puzzles
« Reply #184 on: May 08, 2013, 04:37:05 pm »
+1

Buy a tunnel, opponent buys a noble brigand flipping the tunnel.

Cheat.
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Re: Easy Puzzles
« Reply #185 on: May 08, 2013, 05:19:50 pm »
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The other one is the sixth player buying Noble Brigand and hitting the first player's gold. This requires that Shelters are used and Hovel was trashed when Tunnel was bought.
« Last Edit: May 08, 2013, 05:21:07 pm by Awaclus »
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Re: Easy Puzzles
« Reply #186 on: May 08, 2013, 05:23:05 pm »
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Huh, that's a good one Awaclus. I have a third though, which can be done with just 4 players.
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Re: Easy Puzzles
« Reply #187 on: May 09, 2013, 04:15:12 am »
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The second one is:

P1: Buy Noble Brigand, flipping 2 cards for our target P3
P2: Buy Embassy, making P3 gain a Silver
P3: Buy Market Square, draw 3 cards, reshuffle, draw Market Square
P4: Buy Noble Brigand, trashing P3's gained Silver

P3 reveals Market Square and gains a Gold.
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Re: Easy Puzzles
« Reply #188 on: May 09, 2013, 04:22:12 am »
0

Another one from me:

We all know that Council Room and Governor can increase opponents' handsizes. Which other cards have the ability to do so? Once you know how, it's easy to find all the cards.

The second question is a variation of the first: Which non-Duration cards that don't have "+X Card(s)" or a "draw up to X ability" or a text similar to "put that card in your hand" on them can still give us extra cards in hand on our turn?

So no cantrips, Library, Farming Village or Native Village.
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Re: Easy Puzzles
« Reply #189 on: May 09, 2013, 04:38:24 am »
0

Another one from me:

We all know that Council Room and Governor can increase opponents' handsizes. Which other cards have the ability to do so? Once you know how, it's easy to find all the cards.

The second question is a variation of the first: Which non-Duration cards that don't have "+X Card(s)" or a "draw up to X ability" or a text similar to "put that card in your hand" on them can still give us extra cards in hand on our turn?

So no cantrips, Library, Farming Village or Native Village.

For the first one, Tactician on a possessed turn?
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Re: Easy Puzzles
« Reply #190 on: May 09, 2013, 05:35:23 am »
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We all know that Council Room and Governor can increase opponents' handsizes. Which other cards have the ability to do so? Once you know how, it's easy to find all the cards.
Knights, Rogue, Bishop, Saboteur, Swindler (Trashing Cultist)
Torturer and he takes a curse
Margrave when he has two or less cards in hand
Masquerade when he has zero cards in hand

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Re: Easy Puzzles
« Reply #191 on: May 09, 2013, 09:12:41 am »
0

We all know that Council Room and Governor can increase opponents' handsizes. Which other cards have the ability to do so? Once you know how, it's easy to find all the cards.
Knights, Rogue, Bishop, Saboteur, Swindler (Trashing Cultist)
Torturer and he takes a curse
Margrave when he has two or less cards in hand
Masquerade when he has zero cards in hand

trashing attacks also work when they trash their Fortress, Rats or Overgrown Estate from their deck.

Margrave technically always works. It just doesn't last, is all.
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Re: Easy Puzzles
« Reply #192 on: May 09, 2013, 11:34:58 am »
0

The second question is a variation of the first: Which non-Duration cards that don't have "+X Card(s)" or a "draw up to X ability" or a text similar to "put that card in your hand" on them can still give us extra cards in hand on our turn?

  • Adventurer
  • Throne Room and procession with a drawer
  • Anything that trashes cultist
  • Envoy (I think it technically meets the critera)
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Re: Easy Puzzles
« Reply #193 on: May 09, 2013, 11:44:05 am »
0

The second question is a variation of the first: Which non-Duration cards that don't have "+X Card(s)" or a "draw up to X ability" or a text similar to "put that card in your hand" on them can still give us extra cards in hand on our turn?

  • Adventurer
  • Throne Room and procession with a drawer
  • Anything that trashes cultist
  • Envoy (I think it technically meets the critera)

Only your third one works.  And as before, it also works with Rats, OGE, and Fortress, depending on how you define "extra".  Adventurer says to put cards in your hand, and Envoy says to draw as well.  I don't think Davio's question is meant to look for slight wording differences.  Oh, and TR/Proc with a drawer still uses a drawer... though I guess that could be another technicality.

Some more answers are: Beggar, Explorer
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Re: Easy Puzzles
« Reply #194 on: May 09, 2013, 02:04:27 pm »
0

___Band of Misfits___
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Re: Easy Puzzles
« Reply #195 on: May 14, 2013, 02:51:44 pm »
+1

Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?
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Re: Easy Puzzles
« Reply #196 on: May 14, 2013, 02:53:48 pm »
+1

Procession/Graverobber!  That's a very nice interaction.
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Re: Easy Puzzles
« Reply #197 on: May 14, 2013, 02:57:34 pm »
0

Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?
An engine involving Procession and Graverobber/Rouge.  Each turn you procession the Wharf and then get it back from the trash with Graverobber/Rouge.
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Re: Easy Puzzles
« Reply #198 on: May 14, 2013, 04:21:49 pm »
+2

Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?
The game ends before the second turn.

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Re: Easy Puzzles
« Reply #199 on: May 15, 2013, 03:56:22 pm »
0

Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?

You can Scheme a Wharf, even though you won't get the duration benefit. I'm thinking KC+KC+Scheme+Scheme+Wharf might be useful for reliability, though I can't imagine why you would want to do this. Edge casers?
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Re: Easy Puzzles
« Reply #200 on: May 15, 2013, 04:35:45 pm »
0

Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?
The game ends before the second turn.

This doesn't quite meet the requirements because it says that "you then build an engine".  If the game ends, you did not build the engine.

Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?

You can Scheme a Wharf, even though you won't get the duration benefit. I'm thinking KC+KC+Scheme+Scheme+Wharf might be useful for reliability, though I can't imagine why you would want to do this. Edge casers?

That doesn't let you play it every turn.  You will play Wharf one turn, scheme it the next, play it again after that.  You can only alternate.  You can't scheme it on the same turn you play it because Wharf won't be discarded, so Scheme can't topdeck it.
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Re: Easy Puzzles
« Reply #201 on: May 15, 2013, 04:39:36 pm »
0

Procession it and fish it out with Graverobber, you might be able to play it multiple times per turn!
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Re: Easy Puzzles
« Reply #202 on: May 16, 2013, 02:57:17 pm »
0

Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?

You can Scheme a Wharf, even though you won't get the duration benefit. I'm thinking KC+KC+Scheme+Scheme+Wharf might be useful for reliability, though I can't imagine why you would want to do this. Edge casers?

That doesn't let you play it every turn.  You will play Wharf one turn, scheme it the next, play it again after that.  You can only alternate.  You can't scheme it on the same turn you play it because Wharf won't be discarded, so Scheme can't topdeck it.

Then it seems that both Iso and Goko had bugs that let you do this? Well that's lovely.
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Re: Easy Puzzles
« Reply #203 on: May 16, 2013, 02:59:35 pm »
0

Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?

You can Scheme a Wharf, even though you won't get the duration benefit. I'm thinking KC+KC+Scheme+Scheme+Wharf might be useful for reliability, though I can't imagine why you would want to do this. Edge casers?

That doesn't let you play it every turn.  You will play Wharf one turn, scheme it the next, play it again after that.  You can only alternate.  You can't scheme it on the same turn you play it because Wharf won't be discarded, so Scheme can't topdeck it.

Then it seems that both Iso and Goko had bugs that let you do this? Well that's lovely.

Are you sure about that?

If you play Scheme and Wharf on the same turn, during clean up you can pick Wharf.  However, Scheme only triggers if the card is discarded from play taht turn.  Since Wharf stays in play as a duration, it won't get topdecked.  You could scheme and top-deck it on the second turn.

I think iso used to let you choose Wharf (correctly) but would not topdeck it in that case (also correct).
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Re: Easy Puzzles
« Reply #204 on: May 17, 2013, 02:12:34 am »
+1

Iso did it correctly.

You could choose Wharf, but it would not put it back on your deck the turn you played it.
This is because during clean-up, the new Wharf is just in play as any other card. Indeed, it's not discarded so Scheme's effect sizzles in the end.

Don't know about Goko.
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Re: Easy Puzzles
« Reply #205 on: May 17, 2013, 02:23:23 am »
0

I made a misclick recently and tried to Scheme a freshly played duration, Goko handled it correctly - card stayed where it was
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Re: Easy Puzzles
« Reply #206 on: May 24, 2013, 01:17:54 pm »
+1

New puzzle.  What is the maximum number of Peddlers you can buy on turn 3 in a solitaire game?

I have a solution that gets _5_, but I don't know for sure if that's the most possible.
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Re: Easy Puzzles
« Reply #207 on: May 24, 2013, 02:45:08 pm »
+1

hmmm, that's tough. I figured out how you got 5 I think.

T1 buy NC
T2 buy hamlet, squire
T3 play Necropolis, hamlet discarding a card for a buy, squire for buys, nomad camp. You have 4 actions in play and 5 buys


I'm not sure how you could do better.
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Re: Easy Puzzles
« Reply #208 on: May 24, 2013, 02:46:44 pm »
0

the hamlet can be any non-terminal buy for 2 or 3$. So market square works too.
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Re: Easy Puzzles
« Reply #209 on: May 24, 2013, 03:29:46 pm »
0

Yes, that's the way I did it.  I used Pawn for non-terminal buy, but the others work as well.
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Re: Easy Puzzles
« Reply #210 on: May 24, 2013, 09:14:56 pm »
0

New puzzle.  What is the maximum number of Peddlers you can buy on turn 3 in a solitaire game?

I have a solution that gets _5_, but I don't know for sure if that's the most possible.

I have a feeling that 10 is possible... just ask CC...
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Re: Easy Puzzles
« Reply #211 on: June 05, 2013, 03:00:57 am »
0

Can you name all the ways for you to have 0 cards at the start of your turn in a 2p game?
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Re: Easy Puzzles
« Reply #212 on: June 05, 2013, 03:37:39 am »
+1

Can you name all the ways for you to have 0 cards at the start of your turn in a 2p game?

Let's see...

Islanded away your last card previously.
Played your only card, a hermit, and bought nothing, trashing it while the madman pile was empty previously.
Played an urchin followed by a pillage while the spoils and mercenary pile were empty, choosing to trash the urchin previously.
Trashed death cart when it was your last card previously.
Played a madman when it was your last card previously.
Played a spoils when it was your last card previously.
Played a pillage when it was your last card and the spoils pile was empty previously.
Played any knight when it was your last card and it hit another knight previously.
Played an embargo when it was your last card previously.
Played a mining village when it was your last card and chose to trash it previously.
Played a treasure map (trashing another or not) when it was your last card and the gold pile was empty previously.
Your opponent possessed you and did any of the above to you (ok TECHNICALLY this isn't distinct from the above because you are still doing them and your opponent is just forcing you to).
Opponent has sucessfully pinned you (using some combination of discarder/outpost/masquerade/throne room/kings court).
Trashed all to opponent's bishop.
Trashed all to opponent's governor.
Revealed a hand containing only fools gold when another player bought a province, but the gold pile was empty.
Discarded all to torturer.
Placed all cards on deck due to bureaucrat.
All your coppers were cutpursed.
All of your cards are duration cards and they are all in play from last turn.
Played a band of misfits as one of the above $4 or less cost cards under the same conditions.
Edge case that I'm pretty sure doesn't work: Discard your only remaining card to vault and thus draw nothing.


I think this covers most everything. There may be an edge case or two I'm not thinking of.
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Re: Easy Puzzles
« Reply #213 on: June 05, 2013, 03:44:33 am »
0

Also:

Beggar and Market Square reactions.
Secret chamber reaction when you only have two cards in your deck (including those in your hand)
« Last Edit: June 05, 2013, 03:45:54 am by Axxle »
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Re: Easy Puzzles
« Reply #214 on: June 05, 2013, 03:45:14 am »
0

Also:

Beggar and Market Square reactions.

Gah! Don't know how I missed such simple ones. :-X
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Re: Easy Puzzles
« Reply #215 on: June 05, 2013, 03:49:59 am »
0

Hand full of curses discarded to Mountebank attacks
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Re: Easy Puzzles
« Reply #216 on: June 05, 2013, 04:14:41 am »
0

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Re: Easy Puzzles
« Reply #217 on: June 05, 2013, 11:17:32 am »
+1

New puzzle.  What is the maximum number of Peddlers you can buy on turn 3 in a solitaire game?

I have a solution that gets _5_, but I don't know for sure if that's the most possible.

With Baker, we can get to 6.

1. 4C -> Nomad Camp
2. NC + 3C + Coin token -> Throne room + Squire
3. Necropolis, NC, TR(Squire) for 4 actions in play and 6 buys.
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Re: Easy Puzzles
« Reply #218 on: June 05, 2013, 03:32:15 pm »
0

New puzzle.  What is the maximum number of Peddlers you can buy on turn 3 in a solitaire game?

I have a solution that gets _5_, but I don't know for sure if that's the most possible.

If you can empty the supply on turn 3, I would guess you can buy all of them.
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Re: Easy Puzzles
« Reply #219 on: June 05, 2013, 03:34:52 pm »
0

I kinda doubt you can empty the supply in 3 turns... but I'll be gladly proved wrong. In solitaire, that is. It's probably possible with more people, even just two.
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Re: Easy Puzzles
« Reply #220 on: June 05, 2013, 08:35:28 pm »
0

I kinda doubt you can empty the supply in 3 turns... but I'll be gladly proved wrong. In solitaire, that is. It's probably possible with more people, even just two.

I thought Celestial Chameleon showed you could. Maybe I'm wrong, but I bet there is a way to get all 10 on turn 3... just need to think the solution up.

EDIT: I'm wrong. 6 is probably the max, but I'll keep thinking about it :P
« Last Edit: June 05, 2013, 08:37:53 pm by KingZog3 »
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Re: Easy Puzzles
« Reply #221 on: June 05, 2013, 08:37:30 pm »
0

I kinda doubt you can empty the supply in 3 turns... but I'll be gladly proved wrong. In solitaire, that is. It's probably possible with more people, even just two.

I thought Celestial Chameleon showed you could. Maybe I'm wrong, but I bet there is a way to get all 10 on turn 3... just need to think the solution up.
That was 4 turns.
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Re: Easy Puzzles
« Reply #222 on: June 05, 2013, 08:38:23 pm »
0

I kinda doubt you can empty the supply in 3 turns... but I'll be gladly proved wrong. In solitaire, that is. It's probably possible with more people, even just two.

I thought Celestial Chameleon showed you could. Maybe I'm wrong, but I bet there is a way to get all 10 on turn 3... just need to think the solution up.
That was 4 turns.

Just looked it up :P
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Re: Easy Puzzles
« Reply #223 on: June 05, 2013, 08:42:31 pm »
0

But Baker and other Guilds cards could make a huge difference.  A small bump can add some major acceleration...
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Re: Easy Puzzles
« Reply #224 on: June 05, 2013, 08:52:17 pm »
0

I found another way to get 6, and as a bonus I get 5 actions in play.

Kingdom: Peddler, Border Village, Nomad Camp, Squire, Baker, Shelters
T1: 5C; spend coin token, buy border village gain nomad camp.
T2: 2C, Nomad Camp, Overgrown estate, Hovel; play nomad camp, buy two squires.
T3: Necropolis, Border Village, Nomad Camp, 2 squires. Play necropolis, border village, nomad camp and two squires for buys. Have 6 buys and 5 actions in play, buy 6 peddlers.

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Re: Easy Puzzles
« Reply #225 on: June 05, 2013, 08:52:59 pm »
0

in solitaire, I can't see how it could be possible to get more than 6 buys.
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Re: Easy Puzzles
« Reply #226 on: June 06, 2013, 02:19:44 pm »
+1

Butcher Puzzle:

What can you do with a Butcher card in your hand and no coin tokens available prior to playing the Butcher, nor any coin tokens left over after its play, that you couldn't have done if you had replaced that Butcher with a Remodel?

edit: Forgot to specify, the Butcher must get played, not Butchered by another Butcher/Remodel/etc into a card costing 7.
« Last Edit: June 06, 2013, 02:22:08 pm by Avin »
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Re: Easy Puzzles
« Reply #227 on: June 06, 2013, 02:26:27 pm »
0

Butcher Puzzle:

What can you do with a Butcher card in your hand and no coin tokens available prior to playing the Butcher, nor any coin tokens left over after its play, that you couldn't have done if you had replaced that Butcher with a Remodel?

edit: Forgot to specify, the Butcher must get played, not Butchered by another Butcher/Remodel/etc into a card costing 7.

Trash a card gaining a card of the same value then buying a $2 card with the coins.
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Re: Easy Puzzles
« Reply #228 on: June 06, 2013, 02:28:48 pm »
+1

Butcher Puzzle:

What can you do with a Butcher card in your hand and no coin tokens available prior to playing the Butcher, nor any coin tokens left over after its play, that you couldn't have done if you had replaced that Butcher with a Remodel?

edit: Forgot to specify, the Butcher must get played, not Butchered by another Butcher/Remodel/etc into a card costing 7.

Throne Room/King's Court/Procession the Butcher and on the last play of butcher you can trash and gain a card costing 4-6 more than the card you trashed.
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Re: Easy Puzzles
« Reply #229 on: June 06, 2013, 10:44:43 pm »
0

Butcher Puzzle:

What can you do with a Butcher card in your hand and no coin tokens available prior to playing the Butcher, nor any coin tokens left over after its play, that you couldn't have done if you had replaced that Butcher with a Remodel?

edit: Forgot to specify, the Butcher must get played, not Butchered by another Butcher/Remodel/etc into a card costing 7.

Trash a card gaining a card of the same value then buying a $2 card with the coins.

No coins are remaining after playing the Butcher, not just after the buy phase. But hyamgraff got the answer I was looking for.
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Re: Easy Puzzles
« Reply #230 on: June 10, 2013, 09:41:41 pm »
0

New Puzzle:
You played 8 Peddlers, but can't afford Province: Why?
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Re: Easy Puzzles
« Reply #231 on: June 10, 2013, 09:43:35 pm »
+1

You've already bought something else for the money

Edit (before the post below): Or you've played Poor House to reduce your money
« Last Edit: June 10, 2013, 09:45:35 pm by Simon (DK) »
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Re: Easy Puzzles
« Reply #232 on: June 10, 2013, 09:44:41 pm »
0

New Puzzle:
You played 8 Peddlers, but can't afford Province: Why?

Isn't there a negative money DA card that might make this happen?
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Re: Easy Puzzles
« Reply #233 on: June 10, 2013, 09:46:17 pm »
0

yeah, poor house
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Re: Easy Puzzles
« Reply #234 on: June 10, 2013, 09:49:58 pm »
0

also, the treasures in your hand must be horn of plenty or potion so that they can't give you money
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Re: Easy Puzzles
« Reply #235 on: June 10, 2013, 10:47:10 pm »
+1

You stupidly thought that Poor House would help you in a Double-Tac engine without trashing, so starting with 10 cards in hand you play 8 Peddlers and a Poor House. You then reveal your hand with the 7 starting Coppers and the Silver you bought to reach 5$ for a Tactician. After which you play your second Tactician, and end your turn with a total of 0$ to spend.
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Re: Easy Puzzles
« Reply #236 on: June 11, 2013, 09:05:10 pm »
0

You've already bought something else for the money

Edit (before the post below): Or you've played Poor House to reduce your money
You got both.
also, the treasures in your hand must be horn of plenty or potion so that they can't give you money
This is true though, you have to watch out.
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Re: Easy Puzzles
« Reply #237 on: June 11, 2013, 10:23:59 pm »
0

You've already bought something else for the money

Edit (before the post below): Or you've played Poor House to reduce your money
You got both.
also, the treasures in your hand must be horn of plenty or potion so that they can't give you money
This is true though, you have to watch out.
Or you just discard them before the buy phase.
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Re: Easy Puzzles
« Reply #238 on: June 12, 2013, 02:13:14 am »
+1

Also: Contraband
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Re: Easy Puzzles
« Reply #239 on: June 12, 2013, 07:11:28 am »
0

Here's the next one:

Name the 5 single kingdom card piles, that no matter which other 9 kingdom card piles are present, can make a player get down to 0 cards in deck, discard, hand and in play.

Edit: Also no matter which cards are in the Black Market deck. It doesn't have to be a 2 player game.
« Last Edit: June 12, 2013, 08:47:02 am by Simon (DK) »
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liopoil

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Re: Easy Puzzles
« Reply #240 on: June 12, 2013, 07:14:54 am »
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...  just something like death cart chapel works right?
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Re: Easy Puzzles
« Reply #241 on: June 12, 2013, 07:46:27 am »
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...  just something like death cart chapel works right?

No. They only work together. Not separately.
Death Cart can't get rid of your starting Coppers and Estates.
With Chapel alone you will always have at least Chapel left in your deck.
Each of the 5 answers has to work no matter which other 9 kingdom card piles are present.
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Re: Easy Puzzles
« Reply #242 on: June 12, 2013, 07:47:53 am »
0

Here's the next one:

Name the 5 single kingdom card piles, that no matter which other 9 kingdom card piles are present, can make a player get down to 0 cards in deck, discard and hand.
Knights, Bishop, Island, Black Market, Governor.

Simon (DK)

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Re: Easy Puzzles
« Reply #243 on: June 12, 2013, 07:51:43 am »
0

Here's the next one:

Name the 5 single kingdom card piles, that no matter which other 9 kingdom card piles are present, can make a player get down to 0 cards in deck, discard and hand.
Knights, Bishop, Island, Black Market, Governor.

Ok. I should also have had "No matter which cards are in the Black Market deck".
The others are 4 of the 5 I was thinking of, so there's still 1 missing.
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Re: Easy Puzzles
« Reply #244 on: June 12, 2013, 07:56:30 am »
0

Here's the next one:

Name the 5 single kingdom card piles, that no matter which other 9 kingdom card piles are present, can make a player get down to 0 cards in deck, discard and hand.
Knights, Bishop, Island, Black Market, Governor.

Ok. I should also have had "No matter which cards are in the Black Market deck".
The others are 4 of the 5 I was thinking of, so there's still 1 missing.

I don't think Island alone works.  There are 8 available, and 10 starting cards, so you will be stuck with two coppers in the end.
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Re: Easy Puzzles
« Reply #245 on: June 12, 2013, 07:58:05 am »
0

Here's the next one:

Name the 5 single kingdom card piles, that no matter which other 9 kingdom card piles are present, can make a player get down to 0 cards in deck, discard and hand.
Knights, Bishop, Island, Black Market, Governor.

Ok. I should also have had "No matter which cards are in the Black Market deck".
The others are 4 of the 5 I was thinking of, so there's still 1 missing.

I don't think Island alone works.  There are 8 available, and 10 starting cards, so you will be stuck with two coppers in the end.

It works in a 3+ player game, where there is 12 available.
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Re: Easy Puzzles
« Reply #246 on: June 12, 2013, 08:05:51 am »
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And I see that I forgot to mention 0 cards in play, which would make most trashers an answer. It's now edited into the question.
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Re: Easy Puzzles
« Reply #247 on: June 12, 2013, 08:14:04 am »
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And I see that I forgot to mention 0 cards in play, which would make most trashers an answer. It's now edited into the question.

So, I think technically Masq can do this.  If your opponent mirrors this in two player, and you both only have Masq, the one who plays it takes the other's last card, leaving you with nothing.
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Re: Easy Puzzles
« Reply #248 on: June 12, 2013, 08:24:29 am »
0

And I see that I forgot to mention 0 cards in play, which would make most trashers an answer. It's now edited into the question.

So, I think technically Masq can do this.  If your opponent mirrors this in two player, and you both only have Masq, the one who plays it takes the other's last card, leaving you with nothing.

Correct
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Re: Easy Puzzles
« Reply #249 on: June 12, 2013, 03:08:41 pm »
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oh, I see, you meant 5 different card individually, not 5 cards in one kingdom.
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Re: Easy Puzzles
« Reply #250 on: June 12, 2013, 04:31:44 pm »
0

Here's the next one:

Name the 5 single kingdom card piles, that no matter which other 9 kingdom card piles are present, can make a player get down to 0 cards in deck, discard and hand.
Knights, Bishop, Island, Black Market, Governor.

Ok. I should also have had "No matter which cards are in the Black Market deck".
The others are 4 of the 5 I was thinking of, so there's still 1 missing.

lol at Governor... because it needs to be played A LOT for it to work. Say it's a Kingdom that has cards at every cost (including Poor House for $1, and Platinum for $9. And Peddlers or 3-player game for more than 8 $8-cost cards) and you started with Shelters.

In order to leave yourself with 0 cards in play, in deck, and in hand... your opponent needs to play Governor 97 times.
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Re: Easy Puzzles
« Reply #251 on: June 12, 2013, 05:05:51 pm »
0

Here's the next one:

Name the 5 single kingdom card piles, that no matter which other 9 kingdom card piles are present, can make a player get down to 0 cards in deck, discard and hand.
Knights, Bishop, Island, Black Market, Governor.

Ok. I should also have had "No matter which cards are in the Black Market deck".
The others are 4 of the 5 I was thinking of, so there's still 1 missing.

lol at Governor... because it needs to be played A LOT for it to work. Say it's a Kingdom that has cards at every cost (including Poor House for $1, and Platinum for $9. And Peddlers or 3-player game for more than 8 $8-cost cards) and you started with Shelters.

In order to leave yourself with 0 cards in play, in deck, and in hand... your opponent needs to play Governor 97 times.
But that number goes down if you play your own Governors.

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Re: Easy Puzzles
« Reply #252 on: June 12, 2013, 07:48:10 pm »
+1

Here's the next one:

Name the 5 single kingdom card piles, that no matter which other 9 kingdom card piles are present, can make a player get down to 0 cards in deck, discard and hand.
Knights, Bishop, Island, Black Market, Governor.

Ok. I should also have had "No matter which cards are in the Black Market deck".
The others are 4 of the 5 I was thinking of, so there's still 1 missing.

lol at Governor... because it needs to be played A LOT for it to work. Say it's a Kingdom that has cards at every cost (including Poor House for $1, and Platinum for $9. And Peddlers or 3-player game for more than 8 $8-cost cards) and you started with Shelters.

In order to leave yourself with 0 cards in play, in deck, and in hand... your opponent needs to play Governor 97 times.

Ooh i like this :) A puzzle within my puzzle. How few Governors are actually needed at most given the kingdom?

I calculated it to that you can do it on any kingdom with 13 Governor plays, but I forgot a pretty important thing, that probably will make it less. It has to be another day I think about that though.
If anyone else wants to calculate this, then remember that you can get a single Governor yourself (I assume we play in the real world, so if you shuffle enough times you will hit 5$), and that you can empty 2 piles before the last turn and more piles in the last turn.
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Re: Easy Puzzles
« Reply #253 on: June 12, 2013, 08:21:14 pm »
0

Here's the next one:

Name the 5 single kingdom card piles, that no matter which other 9 kingdom card piles are present, can make a player get down to 0 cards in deck, discard and hand.
Knights, Bishop, Island, Black Market, Governor.

Ok. I should also have had "No matter which cards are in the Black Market deck".
The others are 4 of the 5 I was thinking of, so there's still 1 missing.

lol at Governor... because it needs to be played A LOT for it to work. Say it's a Kingdom that has cards at every cost (including Poor House for $1, and Platinum for $9. And Peddlers or 3-player game for more than 8 $8-cost cards) and you started with Shelters.

In order to leave yourself with 0 cards in play, in deck, and in hand... your opponent needs to play Governor 97 times.

Ooh i like this :) A puzzle within my puzzle. How few Governors are actually needed at most given the kingdom?

I calculated it to that you can do it on any kingdom with 13 Governor plays, but I forgot a pretty important thing, that probably will make it less. It has to be another day I think about that though.
If anyone else wants to calculate this, then remember that you can get a single Governor yourself (I assume we play in the real world, so if you shuffle enough times you will hit 5$), and that you can empty 2 piles before the last turn and more piles in the last turn.

Uh, no way you can do it in 13 on ANY kingdom. 

Ideal case is: no Poor House, no $4 or $7 card, starting Estates.  Then it takes 7 plays of Governor by the opponent to clear the Coppers, 3 plays of Governor by you to clear the Estates, and 2 plays of Governor by the opponent so you can go Governor->Gold->missing $7.  That's a total of 12 plays.  Not bad.

If Poor House is in the kingdom, then your Coppers have to first become either PH or Estate (or another $2).  That's already 7 plays.  If there are no $4 cards in the kingdom, then you can get rid of the 10 Estates in your deck in 10 more plays of Governor.  Then you need your opponent to play Governor twice, so that you can go Governor->Gold->nothing, assuming there are no $7s in the kingdom.

So if PH is in the kingdom, you need a minimum of 19 plays.  If there are $4s and $7s, you need far more plays.

It also gets more difficult if you start with Shelters because you can't directly get rid of them either.  They will go Shelter->Estate or Shelter->Silver first.  So the best you can do with that is Shelter->Estate->missing $4 or Shelter->Silver->missing $4.  It thus takes 6 plays of Governor to clear these guys.  However, you could buy an Estate at some point to trash Hovel, which you can then go Estate->missing $4 directly, so 5 plays.  Without PH, it takes 7 opponent plays to clear Copper and 2 opponent plays to trash your Governor.  The total is 14 plays.

If the kingdom has a $7 cost card, it will take an extra 2 plays to trash your Governor: Gov->Gold->$7->Province->missing $9.  If Platinum is in, it takes one more play to go Plat->missing $10.

If the kingdom has a $4 cost card, then man you have troubles. :P





Edit: Err, wait, are you even talking about the same thing?  Are you just trying to end the game, or following the original puzzle of having 0 cards?
« Last Edit: June 12, 2013, 08:22:33 pm by eHalcyon »
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Re: Easy Puzzles
« Reply #254 on: June 12, 2013, 08:47:07 pm »
+1

Note that the player who is not going to clear its deck can buy stuff first. For example if Poor House is in de kingdom, player 2 can first buy all 10 Poor Houses and then play a Governor 7 times for remodel, and player 1 can get rid of all is copper. If player 2 also buys out the silver pile and there are no other $3's in the kingdom, then player 1 can get rid of his starting hand with 10 Governor plays (player 2 should buy out the estates if you start with shelters).

But I'm puzzled how you should do something similar in an arbitrary kingdom with just 3 more Governor plays, as Simon claims is possible.
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eHalcyon

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Re: Easy Puzzles
« Reply #255 on: June 12, 2013, 10:03:40 pm »
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Note that the player who is not going to clear its deck can buy stuff first. For example if Poor House is in de kingdom, player 2 can first buy all 10 Poor Houses and then play a Governor 7 times for remodel, and player 1 can get rid of all is copper. If player 2 also buys out the silver pile and there are no other $3's in the kingdom, then player 1 can get rid of his starting hand with 10 Governor plays (player 2 should buy out the estates if you start with shelters).

But I'm puzzled how you should do something similar in an arbitrary kingdom with just 3 more Governor plays, as Simon claims is possible.

Mm, didn't think of that.  But yeah, the arbitrary kingdom could still mess with that.  Hmm.
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Re: Easy Puzzles
« Reply #256 on: June 13, 2013, 04:33:02 am »
0

I see now a big problem with my calcultaions. I forgot to account for that the player not getting down to 0 cards, has to have something in hand to trash.
A big part of my calculations was, that in the last turn, he played 2 Governors for draw, giving you 7 cards and him 7 Governors to play for trash. But he can't play 7 Governors for trash when he only has 2 other cards in hand.
I was pretty tired when I did the calculations.
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Davio

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Re: Easy Puzzles
« Reply #257 on: June 25, 2013, 05:23:44 am »
0

With Guilds being available, I now can think of two ways to open with Platinum in a 2 player game.
Now wouldn't that be fun to pull off?

By "open" in this case I mean "stuff you do before your third turn".
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Re: Easy Puzzles
« Reply #258 on: June 25, 2013, 07:48:59 am »
0

With Guilds being available, I now can think of two ways to open with Platinum in a 2 player game.
Now wouldn't that be fun to pull off?

By "open" in this case I mean "stuff you do before your third turn".

1:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Death Cart/Death Cart.
Turn 2: Your opponent buys something. You play Necropolis, Death Cart, Death Cart and buy a Platinum (It's also possible to buy Colony on turn 2 this way).

2:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Smithy/Coppersmith.
Turn 2: Your opponent buys something. You play Necropolis, Smithy, Coppersmith and buy a Platinum.

A combination of the 2 are also possible (Death Cart/Smithy or Death Cart/Coppersmith).
Envoy is also a possibility instead of Smithy.
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Re: Easy Puzzles
« Reply #259 on: June 25, 2013, 08:51:17 am »
0

With Guilds being available, I now can think of two ways to open with Platinum in a 2 player game.
Now wouldn't that be fun to pull off?

By "open" in this case I mean "stuff you do before your third turn".

1:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Death Cart/Death Cart.
Turn 2: Your opponent buys something. You play Necropolis, Death Cart, Death Cart and buy a Platinum (It's also possible to buy Colony on turn 2 this way).

2:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Smithy/Coppersmith.
Turn 2: Your opponent buys something. You play Necropolis, Smithy, Coppersmith and buy a Platinum.

A combination of the 2 are also possible (Death Cart/Smithy or Death Cart/Coppersmith).
Envoy is also a possibility instead of Smithy.

How do you overpay for Stonemason by $4 on your first turn, even after Noble Brigand? You need $6.
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Re: Easy Puzzles
« Reply #260 on: June 25, 2013, 08:59:15 am »
0

With Guilds being available, I now can think of two ways to open with Platinum in a 2 player game.
Now wouldn't that be fun to pull off?

By "open" in this case I mean "stuff you do before your third turn".

1:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Death Cart/Death Cart.
Turn 2: Your opponent buys something. You play Necropolis, Death Cart, Death Cart and buy a Platinum (It's also possible to buy Colony on turn 2 this way).

2:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Smithy/Coppersmith.
Turn 2: Your opponent buys something. You play Necropolis, Smithy, Coppersmith and buy a Platinum.

A combination of the 2 are also possible (Death Cart/Smithy or Death Cart/Coppersmith).
Envoy is also a possibility instead of Smithy.

How do you overpay for Stonemason by $4 on your first turn, even after Noble Brigand? You need $6.

With Baker in the Kingdom and a 5/2 start.
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Davio

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Re: Easy Puzzles
« Reply #261 on: June 25, 2013, 09:26:34 am »
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Heh, I hadn't even thought of Stonemason, but my solutions both use the coin from Baker on t2 and the Noble Brigand flip on t1.
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Re: Easy Puzzles
« Reply #262 on: June 25, 2013, 09:56:04 am »
0

You have a 5 card hand.  You do not play any actions, you do not have any durations, you do not have any coin tokens.  Your treasures add up to $5.  You gain a Gold.  How?
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Simon (DK)

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Re: Easy Puzzles
« Reply #263 on: June 25, 2013, 10:03:54 am »
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You have a 5 card hand.  You do not play any actions, you do not have any durations, you do not have any coin tokens.  Your treasures add up to $5.  You gain a Gold.  How?

Venture?
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chester

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Re: Easy Puzzles
« Reply #264 on: June 25, 2013, 10:07:14 am »
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Counterfeit
Venture
Diadem
Hoard
Fool's gold on opponent's turn.

Edit: Loan/Tunnel, Counterfeit/Market Square
« Last Edit: June 25, 2013, 10:09:28 am by chester »
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Re: Easy Puzzles
« Reply #265 on: June 25, 2013, 10:15:10 am »
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You have a 5 card hand.  You do not play any actions, you do not have any durations, you do not have any coin tokens.  Your treasures add up to $5.  You gain a Gold.  How?

And there are only Base treasures.
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Re: Easy Puzzles
« Reply #266 on: June 25, 2013, 10:30:14 am »
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You have a market square and watchtower in hand.
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Re: Easy Puzzles
« Reply #267 on: June 25, 2013, 10:44:09 am »
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$5 includes Hoard, buy duchy.
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Re: Easy Puzzles
« Reply #268 on: June 25, 2013, 10:45:39 am »
0

With Guilds being available, I now can think of two ways to open with Platinum in a 2 player game.
Now wouldn't that be fun to pull off?

By "open" in this case I mean "stuff you do before your third turn".

1:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Death Cart/Death Cart.
Turn 2: Your opponent buys something. You play Necropolis, Death Cart, Death Cart and buy a Platinum (It's also possible to buy Colony on turn 2 this way).

2:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Smithy/Coppersmith.
Turn 2: Your opponent buys something. You play Necropolis, Smithy, Coppersmith and buy a Platinum.

A combination of the 2 are also possible (Death Cart/Smithy or Death Cart/Coppersmith).
Envoy is also a possibility instead of Smithy.

How do you overpay for Stonemason by $4 on your first turn, even after Noble Brigand? You need $6.

With Baker in the Kingdom and a 5/2 start.

Right, of course. You didn't mention it so I forgot.
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Re: Easy Puzzles
« Reply #269 on: June 25, 2013, 10:46:01 am »
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...he said only base treasures, which I assume means only copper-silver-gold-platinum.
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Re: Easy Puzzles
« Reply #270 on: June 25, 2013, 10:59:13 am »
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...he said only base treasures, which I assume means only copper-silver-gold-platinum.

Oh. Well the market square/watchtower thing works. You could also watchtower sir gold gainer since he costs $5.
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Re: Easy Puzzles
« Reply #271 on: June 25, 2013, 12:47:54 pm »
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Overpay for doctor with tunnel on your deck.
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Re: Easy Puzzles
« Reply #272 on: June 25, 2013, 02:08:50 pm »
0

With Guilds being available, I now can think of two ways to open with Platinum in a 2 player game.
Now wouldn't that be fun to pull off?

By "open" in this case I mean "stuff you do before your third turn".

1:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Death Cart/Death Cart.
Turn 2: Your opponent buys something. You play Necropolis, Death Cart, Death Cart and buy a Platinum (It's also possible to buy Colony on turn 2 this way).

2:
Turn 1: Your opponent buys Noble Brigand. You buy Stonemason and gain Smithy/Coppersmith.
Turn 2: Your opponent buys something. You play Necropolis, Smithy, Coppersmith and buy a Platinum.

A combination of the 2 are also possible (Death Cart/Smithy or Death Cart/Coppersmith).
Envoy is also a possibility instead of Smithy.

How do you overpay for Stonemason by $4 on your first turn, even after Noble Brigand? You need $6.

With Baker in the Kingdom and a 5/2 start.

Right, of course. You didn't mention it so I forgot.
My two solutions were:
P1 opens Noble Brigand and flips 2 Estates, gives you a Copper, last 3 cards in your deck are Copper

P2 opens either Coppersmith or Envoy with 4C-E
P2 draws 3C (reshuffle), 1C and either Envoy or Coppersmith
Coppersmith played on 4 Coppers gives $8, using the Coin gives $9
Envoy draws 4 Coppers (that's why we needed the extra Copper from NB) and again we have $8 with a Coin.


A new one: I think you guys can figure out how to gain a Prize on turn 3...
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Just a Rube

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Re: Easy Puzzles
« Reply #273 on: June 25, 2013, 03:38:34 pm »
+3

You have a 5 card hand.  You do not play any actions, you do not have any durations, you do not have any coin tokens.  Your treasures add up to $5.  You gain a Gold.  How?
It's not your turn.

Your opponent plays Margrave, you draw a Tunnel and discard it. Your opponent then plays a knight and trashes Sir Vander, so you gain another Gold. He then plays Council Room, causing you to draw a Market Square, which you reveal when he plays a Thief, for another Gold. He then plays Spy, and discards the Tunnel on top of your deck, for another Gold. He then plays a Swindler, turning your Adventurer into a Gold.
« Last Edit: June 25, 2013, 03:39:36 pm by Just a Rube »
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Powerman

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Re: Easy Puzzles
« Reply #274 on: June 25, 2013, 05:05:58 pm »
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...he said only base treasures, which I assume means only copper-silver-gold-platinum.

Oh. Well the market square/watchtower thing works. You could also watchtower sir gold gainer since he costs $5.

Yup, Watchtower + Sir Gold Gainer was my main idea.
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Re: Easy Puzzles
« Reply #275 on: June 25, 2013, 05:33:55 pm »
+1

You have a 5 card hand.  You do not play any actions, you do not have any durations, you do not have any coin tokens.  Your treasures add up to $5.  You gain a Gold.  How?
It's not your turn.

Your opponent plays Margrave, you draw a Tunnel and discard it. Your opponent then plays a knight and trashes Sir Vander, so you gain another Gold. He then plays Council Room, causing you to draw a Market Square, which you reveal when he plays a Thief, for another Gold. He then plays Spy, and discards the Tunnel on top of your deck, for another Gold. He then plays a Swindler, turning your Adventurer into a Gold.
Don't forget about his Governor and Saboteur.
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT