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Author Topic: Two Rooms and a Boom - Mafia/Resistance like game for 10+, gauging interest  (Read 4132 times)

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Tables

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This one's probably gonna be a long shot... while the game does work with fewer, we'd really want at least 10, and more like 16ish, as best I can tell. But whatever. If there's fewer people, but sufficiently interested people, then we could try that.

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Two Rooms and a Boom is a party game for 6+ people of all ages. Lying encouraged.

In Two Rooms and a Boom, a social deduction, hidden roles game, there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (separate playing areas). The game consists of 5 timed rounds. At the end of each round, some players will be traded into opposing rooms. If the Red Team’s Bomber is in the same room as the President at the end of the game, then the Red Team wins. Otherwise the Blue Team wins.

One advantage is the game needs very little modding wise. We'd just need to pester someone to shuffle cards and deal them, everything else is done in threads and PMs. Player honesty is required however.
The game has some big differences from standard mafia fare. Rounds are intentionally short - 5 minutes or less when playing face to face (we'd probably go for 1 or 2 days real time). Players are allowed to reveal their roles, either privately to another player, or publicly, although it may not always be useful. On top of that, there's no real 'bad guy' team, there's two roughly equally sized teams competing, one aiming to get the bomber and president together, and the other aiming to get them apart. Other roles are possible (and may be used to make things a little more exiting, I dunno).

If you want to see the rules you can check the website: http://tworoomsandaboom.com/.

So, that's a rough description. So... are people interested?

Interest:
Tables
DSell
Galzria
Axxle
Twistedarcher
Jimm...m
Eevee
Robz
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sudgy
liopoil
« Last Edit: March 07, 2013, 08:31:09 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Dsell

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Sounds a little confusing, but pretty interesting. I'd be in.
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Jimmmmm

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Is who's on what team public knowledge?
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Axxle

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This one's probably gonna be a long shot... while the game does work with fewer, we'd really want at least 10, and more like 16ish, as best I can tell. But whatever. If there's fewer people, but sufficiently interested people, then we could try that.

Quote
Two Rooms and a Boom is a party game for 6+ people of all ages. Lying encouraged.

In Two Rooms and a Boom, a social deduction, hidden roles game, there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (separate playing areas). The game consists of 5 timed rounds. At the end of each round, some players will be traded into opposing rooms. If the Red Team’s Bomber is in the same room as the President at the end of the game, then the Red Team wins. Otherwise the Blue Team wins.

One advantage is the game needs very little modding wise. We'd just need to pester someone to shuffle cards and deal them, everything else is done in threads and PMs. Player honesty is required however.
The game has some big differences from standard mafia fare. Rounds are intentionally short - 5 minutes or less when playing face to face (we'd probably go for 1 or 2 days real time). Players are allowed to reveal their roles, either privately to another player, or publicly, although it may not always be useful. On top of that, there's no real 'bad guy' team, there's two roughly equally sized teams competing, one aiming to get the bomber and president together, and the other aiming to get them apart. Other roles are possible (and may be used to make things a little more exiting, I dunno).

If you want to see the rules you can check the website: http://tworoomsandaboom.com/.

So, that's a rough description. So... are people interested?

"
How to Play

Ask Alan.
"

 >:(
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eHalcyon

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I found the rule book.  It's kind of hilarious and/or awesome.

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Note: If you still can’t resolve the difference, stop playing the game. You aren’t a good person and shouldn’t be playing with others.

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Note: Knowing what “consensual” means is important both in gaming and life.

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Note: Knowing what “consensual” means is important both in gaming and life. We said this twice because it’s very important.

Quote
Blind
...
pro: works well with players that aren’t assholes. It probably wouldn’t work well with you.
con: requires some coordination. Designers are not responsible for injuries during play.

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Gorgon
...
pro: get to make jokes about being “stoned” a lot.

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Intern - you win if you are in the same room as the President at the end of the game. You know what I’m talkin’ about.

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Mime - do your best to not make any noise. Seriously, shut up. You’re bothering everyone.

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I’m sorry, you’re just too damn delicious.





As interesting as this is, I am not in.  I will spectate though.
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Axxle

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It's kind of hilarious and/or awesome.
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Works well with players who aren't assholes... It probably wouldn't work well with you
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eHalcyon

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It's kind of hilarious and/or awesome.
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Works well with players who aren't assholes... It probably wouldn't work well with you

Are you insulting me here? :(
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Axxle

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It's kind of hilarious and/or awesome.
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Works well with players who aren't assholes... It probably wouldn't work well with you

Are you insulting me here? :(
¯\_(ツ)_/¯
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Galzria

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eHal's rules clippings have me interested enough to try it at least once.

/in
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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/in

finally got to the end and noticed there are recommended setups.  I thought it would just be a random of all the roles and thought it'd be crazy difficult to keep track of it.
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Dsell

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Am I gonna have to read all the rules? Ain't nobody got time for that.
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eHalcyon

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Am I gonna have to read all the rules? Ain't nobody got time for that.

It's like Mafia except there are two teams of the same size and pretty much nobody knows who anyone else is at the start.  Players are split into two separate rooms.  As the game progresses, players will switch rooms and discover what other people are.  At the end of the game, the Blue team wants their President to be alive while the Red team wants him to be dead (probably by having their Bomber be in the same room as the President).

There are a whole bunch of different special roles that give players special abilities, extra win conditions (or lose conditions).  So it could be role madness.
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Twistedarcher

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I'd play this
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Jimmmmm

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Yeah okay okay /in.
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Eevee

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havent read but in if it's sinple enough & if being simple and bad doesn't ruin it for others
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Robz888

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/in
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Eevee

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read the thread, def in
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ashersky

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/in
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Axxle

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How are we doing seperate rooms? Qt for each phase?  And how about talking to specific players?
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sudgy

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How are we doing seperate rooms? Qt for each phase?  And how about talking to specific players?

Talking to specific players is easy, PMs.

As for me being in, I've been thinking about it but am not sure...  I'll be in if you need me and maybe if you don't.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Axxle

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How are we doing seperate rooms? Qt for each phase?  And how about talking to specific players?

Talking to specific players is easy, PMs.

As for me being in, I've been thinking about it but am not sure...  I'll be in if you need me and maybe if you don't.
with pms you lose a sense of who's talking to who that you'd get from irl... but i guess thatd be fine?
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eHalcyon

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How are we doing seperate rooms? Qt for each phase?  And how about talking to specific players?

Talking to specific players is easy, PMs.

As for me being in, I've been thinking about it but am not sure...  I'll be in if you need me and maybe if you don't.
with pms you lose a sense of who's talking to who that you'd get from irl... but i guess thatd be fine?

Have it initiate in thread with a "hey, I want to talk to you".
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Ozle

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I'll deal out the cards for you if you want
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liopoil

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/in
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Ozle

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Just read soem more of the rules.


You would need 2 seperate QT's for each round. And then just a controlling thread in here.
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