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Author Topic: Redemption expansion cards - updated  (Read 17530 times)

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enfynet

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Re: Redemption expansion cards - updated
« Reply #50 on: March 09, 2013, 08:34:41 pm »
0

So when do you reveal your hand?
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WilsonWriter

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Re: Redemption expansion cards - updated
« Reply #51 on: March 10, 2013, 11:03:07 pm »
0

Baptismal (revised)
$4 - Action
You may trash a Copper or a Curse from your hand. If you do:
+ 1 Card and + 1 Action,
or reveal a hand with no Copper or Curses, and gain a Gold.

Bountiful Harvest (revised)
$6 - Action-Duration
Discard 4 cards from your hand. At the start of your next turn, reveal cards from your deck until you reveal 3 Treasures. Put these into your hand, discard the other revealed cards, and + 1 Action, + 1 Buy.
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Re: Redemption expansion cards - updated
« Reply #52 on: March 21, 2013, 08:23:19 am »
+2

Thank you for the help many of you offered on my Redemption expansion. It was invaluable. We've played it many times now, with the corrections and adjustments. There is not one card that we don't like.

Funny thing, though. The one's that needed the most tweaking in real play were ones no one here brought up as having any real issues. Others, such as Inventor and Bountiful Harvest and Crusader, have been easy to play, and have been favorites of those we play with. Just goes to show, it's all about playtesting, having fun, and not taking any of this tooooooo seriously.
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Re: Redemption expansion cards - updated
« Reply #53 on: March 27, 2013, 04:39:36 pm »
0

New favorite cards from Redemption: Sculptor, Crusader, Baptismal, and Gargoyle. And here's the latest addition:

TREBUCHET:
$6 -Action-Attack-Duration

When you gain this card, play it immediately before your clean-up phase.
At the start of each subsequent turn, rotate it ninety degrees clockwise.
When it reaches its starting position, trash it, gain a Province, and each
other player discards down to 2 cards. Play your turn as usual.

We've already had a lot of fun playing with this one, but don't buy them too late in the game or you'll end up running out of time.

(Cannot be Throne Room'ed, since it would be impossible to gain this and play it immediately while still playing a Throne Room before it. Cannot be trashed by other Attack cards, since it is not in your hand. If a Reaction such as Moat is played, it must be played on Trebuchet's fourth turn when the actual attack occurs. If one or more Trebuchets remain in play when the game ends, they do not gain any Provinces.)
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Asper

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Re: Redemption expansion cards - updated
« Reply #54 on: March 29, 2013, 09:15:48 am »
0

New favorite cards from Redemption: Sculptor, Crusader, Baptismal, and Gargoyle. And here's the latest addition:

TREBUCHET:
$6 -Action-Attack-Duration

When you gain this card, play it immediately before your clean-up phase.
At the start of each subsequent turn, rotate it ninety degrees clockwise.
When it reaches its starting position, trash it, gain a Province, and each
other player discards down to 2 cards. Play your turn as usual.

We've already had a lot of fun playing with this one, but don't buy them too late in the game or you'll end up running out of time.

(Cannot be Throne Room'ed, since it would be impossible to gain this and play it immediately while still playing a Throne Room before it. Cannot be trashed by other Attack cards, since it is not in your hand. If a Reaction such as Moat is played, it must be played on Trebuchet's fourth turn when the actual attack occurs. If one or more Trebuchets remain in play when the game ends, they do not gain any Provinces.)

Reading this made me flinch.
1. It's an Action that cannot be played other than during action phase
2. It's an Duration-Attack, which always produces tracking issues, as allready pointed out here and here.
3. "Play your turn as usual" is unnecessary

Edit: Probably it's playable if you don't care too much about ruling, at least it doesn't seem absurdly strong with the self-trashing.
« Last Edit: March 29, 2013, 09:17:51 am by Asper »
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GendoIkari

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Re: Redemption expansion cards - updated
« Reply #55 on: March 29, 2013, 11:00:47 am »
0

New favorite cards from Redemption: Sculptor, Crusader, Baptismal, and Gargoyle. And here's the latest addition:

TREBUCHET:
$6 -Action-Attack-Duration

When you gain this card, play it immediately before your clean-up phase.
At the start of each subsequent turn, rotate it ninety degrees clockwise.
When it reaches its starting position, trash it, gain a Province, and each
other player discards down to 2 cards. Play your turn as usual.

We've already had a lot of fun playing with this one, but don't buy them too late in the game or you'll end up running out of time.

(Cannot be Throne Room'ed, since it would be impossible to gain this and play it immediately while still playing a Throne Room before it. Cannot be trashed by other Attack cards, since it is not in your hand. If a Reaction such as Moat is played, it must be played on Trebuchet's fourth turn when the actual attack occurs. If one or more Trebuchets remain in play when the game ends, they do not gain any Provinces.)

Reading this made me flinch.
1. It's an Action that cannot be played other than during action phase
2. It's an Duration-Attack, which always produces tracking issues, as allready pointed out here and here.
3. "Play your turn as usual" is unnecessary

Edit: Probably it's playable if you don't care too much about ruling, at least it doesn't seem absurdly strong with the self-trashing.

This can probably be fixed by taking out the Duration aspect completely, and never having the card actually "played."

TREBUCHET:
$6 - Victory (Ok, it's weird making it a victory. But Overgrown Estate did it.)

When you gain this card, set it aside face up.
At the start of each of your turns, rotate this ninety degrees clockwise.
When this card reaches its starting position, trash it, gain a Province, and each
other player discards down to 2 cards.
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math

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Re: Redemption expansion cards - updated
« Reply #56 on: March 29, 2013, 11:11:50 am »
0

New favorite cards from Redemption: Sculptor, Crusader, Baptismal, and Gargoyle. And here's the latest addition:

TREBUCHET:
$6 -Action-Attack-Duration

When you gain this card, play it immediately before your clean-up phase.
At the start of each subsequent turn, rotate it ninety degrees clockwise.
When it reaches its starting position, trash it, gain a Province, and each
other player discards down to 2 cards. Play your turn as usual.

We've already had a lot of fun playing with this one, but don't buy them too late in the game or you'll end up running out of time.

(Cannot be Throne Room'ed, since it would be impossible to gain this and play it immediately while still playing a Throne Room before it. Cannot be trashed by other Attack cards, since it is not in your hand. If a Reaction such as Moat is played, it must be played on Trebuchet's fourth turn when the actual attack occurs. If one or more Trebuchets remain in play when the game ends, they do not gain any Provinces.)

Reading this made me flinch.
1. It's an Action that cannot be played other than during action phase
2. It's an Duration-Attack, which always produces tracking issues, as allready pointed out here and here.
3. "Play your turn as usual" is unnecessary

Edit: Probably it's playable if you don't care too much about ruling, at least it doesn't seem absurdly strong with the self-trashing.

This can probably be fixed by taking out the Duration aspect completely, and never having the card actually "played."

TREBUCHET:
$6 - Victory (Ok, it's weird making it a victory. But Overgrown Estate did it.)

When you gain this card, set it aside face up.
At the start of each of your turns, rotate this ninety degrees clockwise.
When this card reaches its starting position, trash it, gain a Province, and each
other player discards down to 2 cards.

The problem with this wording is that other players can't use Reaction cards.  It should be an Attack.  How about this?

TREBUCHET:
$6 - Action-Attack

Gain a Province. Each other player discards down to 2 cards.
------------------
When you gain this card, set it aside face up.
At the start of each of your turns, rotate this ninety degrees clockwise.
When this card reaches its starting position, play it and trash it.

This way it isn't played until it actually attacks, so only reactions revealed at that time will have any effect.  This eliminates the problems with Moats and duration attacks.
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GendoIkari

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Re: Redemption expansion cards - updated
« Reply #57 on: March 29, 2013, 11:15:26 am »
+1

New favorite cards from Redemption: Sculptor, Crusader, Baptismal, and Gargoyle. And here's the latest addition:

TREBUCHET:
$6 -Action-Attack-Duration

When you gain this card, play it immediately before your clean-up phase.
At the start of each subsequent turn, rotate it ninety degrees clockwise.
When it reaches its starting position, trash it, gain a Province, and each
other player discards down to 2 cards. Play your turn as usual.

We've already had a lot of fun playing with this one, but don't buy them too late in the game or you'll end up running out of time.

(Cannot be Throne Room'ed, since it would be impossible to gain this and play it immediately while still playing a Throne Room before it. Cannot be trashed by other Attack cards, since it is not in your hand. If a Reaction such as Moat is played, it must be played on Trebuchet's fourth turn when the actual attack occurs. If one or more Trebuchets remain in play when the game ends, they do not gain any Provinces.)

Reading this made me flinch.
1. It's an Action that cannot be played other than during action phase
2. It's an Duration-Attack, which always produces tracking issues, as allready pointed out here and here.
3. "Play your turn as usual" is unnecessary

Edit: Probably it's playable if you don't care too much about ruling, at least it doesn't seem absurdly strong with the self-trashing.

This can probably be fixed by taking out the Duration aspect completely, and never having the card actually "played."

TREBUCHET:
$6 - Victory (Ok, it's weird making it a victory. But Overgrown Estate did it.)

When you gain this card, set it aside face up.
At the start of each of your turns, rotate this ninety degrees clockwise.
When this card reaches its starting position, trash it, gain a Province, and each
other player discards down to 2 cards.

The problem with this wording is that other players can't use Reaction cards.  It should be an Attack.  How about this?

TREBUCHET:
$6 - Action-Attack

Gain a Province. Each other player discards down to 2 cards.
------------------
When you gain this card, set it aside face up.
At the start of each of your turns, rotate this ninety degrees clockwise.
When this card reaches its starting position, play it and trash it.

This way it isn't played until it actually attacks, so only reactions revealed at that time will have any effect.  This eliminates the problems with Moats and duration attacks.

That works, I think. I don't know if allowing opponents to reveal reactions is that important; they can't reveal reactions when you buy Ill Gotten Gains or Noble Brigand. But I think your new wording is good.

*Edit* On another note, I really like the concept of a card that has a delay between buying it and using it. Another possibility for this card would be to not get it into play when you gain it... just gain it like normal, make them use an action to play it like normal.
« Last Edit: March 29, 2013, 11:19:01 am by GendoIkari »
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math

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Re: Redemption expansion cards - updated
« Reply #58 on: March 29, 2013, 11:43:01 am »
0

Like Pillage, it also has some interesting combos with Graverobber and Rouge.
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WilsonWriter

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Re: Redemption expansion cards - updated
« Reply #59 on: March 29, 2013, 03:40:32 pm »
0

Some good comments and ideas, particularly about how to deal with the Reaction cards. In practice, we've simply had it that when the actual attack occurs, on the fourth turn, the other players must have the Reaction card in their hands at that time to avoid the effects of Trebuchet.

We made it go into play immediately for a couple of reasons, instead of gaining it and putting it into one's discard pile, then waiting to play it as an action. Mainly, we all had times when we bought them, finally played them after going through our decks and reshuffling our discard piles, only to have the game ended on a last-purchased Province or Colony. This made us all gun-shy to buy Trebuchet after the first five or six turns. By making it go immediately into play, it becomes a much more viable card, though players must still be careful not to buy one with only a Province or two left and thus risk wasting the $6.

We've all had a lot of fun with this card, and it's especially strong early on. Later, when you can buy a Trebuchet for $6 or a Duchy for $5, it can become a more strategically difficult decision.
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WilsonWriter

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Re: Redemption expansion cards - updated
« Reply #60 on: March 30, 2013, 12:39:08 pm »
0

New card, one designed to be a better version of weaker cards such as Woodcutter and Oasis, while still providing a cheap extra buy.

COPERNICUS
$3 - Action
+ 1 Buy
Look at the top card of your deck.
If you discard it: + $2.
If you keep it: + 1 Action
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eHalcyon

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Re: Redemption expansion cards - updated
« Reply #61 on: March 30, 2013, 12:57:18 pm »
0

New card, one designed to be a better version of weaker cards such as Woodcutter and Oasis, while still providing a cheap extra buy.

COPERNICUS
$3 - Action
+ 1 Buy
Look at the top card of your deck.
If you discard it: + $2.
If you keep it: + 1 Action

Is "if you keep it" supposed to mean "put it back" or "put it in your hand"?

This is a strictly better effect than Woodcutter (barring a few edge cases, e.g. involving the reshuffle, or drawing your entire deck) at the same price, which is bad design.  It HAS to cost more than $3.  The bonus over Woodcutter is weak enough that it would just be $4.

And by the way, Oasis is actually a decent card.
« Last Edit: March 30, 2013, 12:59:38 pm by eHalcyon »
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WilsonWriter

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Re: Redemption expansion cards - updated
« Reply #62 on: March 31, 2013, 01:22:18 am »
0

You're right about two things. First, Oasis is a decent card. I meant "Nomad Camp." My mistake. And it should read, "if you put it into your hand," which is what the card actually reads. It may be a $4 card compared to "Woodcutter," but it's what "Woodcutter" really should be for that $3 price, otherwise everyone wouldn't complain about it, right? And how many cards seem slightly off in price: Chapel, for example.

Here's a new card, a Treasure with some stuff involved similar to Venture, Loan, and Ill-Gotten Gains:

TITHE BARN
$4 Victory-Treasure
+$1 and +1VP
When you play this, each other player may discard a Copper and gain a Silver.
You may trash a Copper, gain a Silver, and put it into your hand.
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math

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Re: Redemption expansion cards - updated
« Reply #63 on: March 31, 2013, 01:53:43 am »
0

You're right about two things. First, Oasis is a decent card. I meant "Nomad Camp." My mistake. And it should read, "if you put it into your hand," which is what the card actually reads. It may be a $4 card compared to "Woodcutter," but it's what "Woodcutter" really should be for that $3 price, otherwise everyone wouldn't complain about it, right? And how many cards seem slightly off in price: Chapel, for example.

Chapel may be slightly off in price, but it is not strictly better than any other $2 card.  Your card is strictly better than Woodcutter, so it would need to be priced at $4 even if it wasn't really worth that much.  Donald X. gives an interesting insight on this in the Secret History for Wandering Minstrel: http://forum.dominionstrategy.com/index.php?topic=4318.0.  An early card would have been strictly better than Chancellor (a $3 card that's even worse than Woodcutter), so it had to be dropped because he would have had to price it at $4, and it wasn't good enough for that.

TITHE BARN
$4 Victory-Treasure
+$1 and +1VP
When you play this, each other player may discard a Copper and gain a Silver.
You may trash a Copper, gain a Silver, and put it into your hand.

By +1VP, do you mean "this card is worth 1VP at the end of the game", or "gain 1 VP token"?  If it is the first, you should say "$1 and 1VP", because +1VP means you gain a VP token (and you don't need a + sign for a treasure's value).  If it is the second option, this should not have the Victory type.
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math

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Re: Redemption expansion cards - updated
« Reply #64 on: March 31, 2013, 07:21:54 pm »
0

Like Pillage, it also has some interesting combos with Graverobber and Rouge.

When I wrote this, I did not realize that Trebuchet is AMAZING with Graverobber.  If you play Graverobber to gain Trebuchet from the trash, it will go on your deck, so its effect will lose track of it and it won't set itself aside.  This will let you play it directly on your next turn instead of waiting 4 turns.  Also, if you have an engine that can draw your deck every turn, you can play Trebuchet every turn, gaining all the Provinces while your opponents struggle to catch up with their 2-card hands.

The same effect occurs if you have Watchtower in hand when you buy it; it goes on your deck, loses track of itself, and doesn't set itself aside, letting you play it next turn.  As the card is currently worded, this would let it stay in your deck afterwards; however, this can be easily changed (the problematic wording was my idea anyway).

TREBUCHET:
$6 - Action-Attack

Trash this. Gain a Province. Each other player discards down to 2 cards.
------------------
When you gain this card, set it aside face up.
At the start of each of your turns, rotate this ninety degrees clockwise.
When this card reaches its starting position, play it.

You would still be able to Graverobber it over and over and play it every turn that way, but Watchtower's effect would only work once.
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