Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: An Improbable Engine  (Read 678 times)

0 Members and 1 Guest are viewing this topic.

eliegel34

  • Golem
  • ****
  • Offline Offline
  • Posts: 175
  • Respect: +146
    • View Profile
An Improbable Engine
« on: March 02, 2013, 01:47:04 pm »
0

I really wanted to build an engine on this set. It seem that many of the typical engine pieces are missing or quite weak.  I almost backed out when I saw the lack of +Buy, also Trading Post is not very good trasher for an engine, and Throne Room is not an ideal source of actions for this board. There are a lot of little things that help the engine in this board.  The engine has almost unlimited time to catch up to a money player with Fairgrounds and Monument as alternative sources of points. Militia, also slows down the money player a fair amount.

It end up being a really long game, where my opponent nearly piledrives the Provinces, but stalls out just a bit too early, and I am able to keep getting points consistently with TR/Monument.  This game was intersting because with no +Buy I consistantly spent 8-16 coin hands on 4 cost cards. Finally, I didn't even look at Contraband, and it was REALLY good here, so that's a pretty big miss

Contraband, Explorer, Fairgrounds, Militia, Monument, Outpost, Smithy, Throne Room, Trading Post, and Wishing Well

http://dominion.isotropic.org/gamelog/201303/02/game-20130302-103015-45c1bf08.html
Logged
Pages: [1]
 

Page created in 0.067 seconds with 20 queries.