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Author Topic: Battlestar Galactica (Round 7)  (Read 125182 times)

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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1725 on: February 07, 2014, 01:24:28 pm »

Early jump I think, we need a jump more than anything.
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hyramgraff

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Re: Battlestar Galactica (Round 7)
« Reply #1726 on: February 19, 2014, 12:44:38 pm »

Bump
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1727 on: February 20, 2014, 05:15:44 pm »

Do people want to see how this ends or do they think our win inevitable?
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liopoil

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Re: Battlestar Galactica (Round 7)
« Reply #1728 on: February 20, 2014, 05:19:56 pm »

I don't care how this ends, I just want this to go a whole year! Five more days!! (8 if you want a full year since it actually started)
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Re: Battlestar Galactica (Round 7)
« Reply #1729 on: February 20, 2014, 05:43:24 pm »

Troll mod gonna call the game on the the 24th instead
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1730 on: February 20, 2014, 05:47:48 pm »

Is this the longest game on the forum? That would be worth it.
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1731 on: February 20, 2014, 05:48:55 pm »

I'm still interested in playing this out, if others are 

Pass on SP
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Re: Battlestar Galactica (Round 7)
« Reply #1732 on: February 20, 2014, 06:17:44 pm »

I couldn't even remember what we were waiting for. I just got a Strat Plan pass so I guess it was that. Let's find out...
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1733 on: February 20, 2014, 06:19:06 pm »

Yeah space was getting nuked. I think this was sufficient Strat Plan time. Let's just go.

Rolled 1d8 : 7, total 7
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 7)
« Reply #1734 on: February 20, 2014, 06:21:16 pm »

A Basestar and 3 Raiders destroyed in space area 6.

Davio has another action. (Apollo XO'd Adama)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1735 on: February 20, 2014, 06:40:37 pm »

I was really hoping for an 8. :(
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theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1736 on: February 20, 2014, 09:25:54 pm »

If only they had "strategically planned" to blow up their own ships...
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1737 on: February 20, 2014, 09:51:42 pm »

The best strategy is to blow up your own ships.
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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1738 on: February 21, 2014, 02:12:07 am »

Uhm, what can I do? Can I move?

It's been so long I'm starting to forget the rules.
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Re: Battlestar Galactica (Round 7)
« Reply #1739 on: February 21, 2014, 11:21:48 am »

You can't move, you can only take another action. That could be one from your hand (e.g. Launch Scout) or your location (Admin, if my spreadsheet is to be believed)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1740 on: February 21, 2014, 12:37:55 pm »

More nukes!
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1741 on: February 21, 2014, 12:38:44 pm »

Wait nm, there aren't any more.
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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1742 on: February 21, 2014, 01:39:30 pm »

Okay, let's activate the admin location and fluke our way to a new president.

I'll choose Boomer, since she's not in the brig.
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WinterSpartan

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Re: Battlestar Galactica (Round 7)
« Reply #1743 on: February 21, 2014, 01:58:13 pm »

I'll make it easier. Because we're toooootally going to pass this.

Pass on other interrupts.
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1744 on: February 21, 2014, 02:15:10 pm »

Pass interrupts.
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Re: Battlestar Galactica (Round 7)
« Reply #1745 on: February 21, 2014, 02:29:09 pm »

Admin - 3 YG

Interrupts

Chief: Cylon
Apollo:
Zarek: Friends in Low Places
Adama: (Assumed pass)
Baltar:
Boomer: Pass
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1746 on: February 21, 2014, 03:31:35 pm »

Assumed pass is correct.
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theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1747 on: February 21, 2014, 09:37:15 pm »

Pass Interrupts
Prophecy increases difficulty back up to 5 though, right? (and is discarded)
« Last Edit: February 21, 2014, 09:39:15 pm by theorel »
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1748 on: February 21, 2014, 10:35:39 pm »

pass.
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Re: Battlestar Galactica (Round 7)
« Reply #1749 on: February 22, 2014, 01:12:13 am »

Pass Interrupts
Prophecy increases difficulty back up to 5 though, right? (and is discarded)

Thanks, yes it does.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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