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Author Topic: Battlestar Galactica (Round 7)  (Read 126210 times)

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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1700 on: January 07, 2014, 02:31:00 am »

How about a truce?  :)
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Re: Battlestar Galactica (Round 7)
« Reply #1701 on: January 07, 2014, 07:40:44 am »

Oops.

Apollo, what would you like to draw?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1702 on: January 07, 2014, 06:23:47 pm »

Both Greens.
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Re: Battlestar Galactica (Round 7)
« Reply #1703 on: January 07, 2014, 06:39:24 pm »

Oh, I totally forgot to enforce Boomer's hand limit. Boomer, you have 14 cards in hand. Please discard 4 cards
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1704 on: January 07, 2014, 07:07:16 pm »

Anybody got anything smart to do?
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1705 on: January 07, 2014, 07:15:55 pm »

How about a truce?  :)

No shame in surrendering. :)
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Re: Battlestar Galactica (Round 7)
« Reply #1706 on: January 07, 2014, 09:18:13 pm »

Boomer discards:

1-Repair
1-Evasive Maneuver
1-Evasive Maneuver
2-Evasive Maneuver
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1707 on: January 15, 2014, 07:56:34 am »

bump...
c'mon Apollo show your people how to lead from behind bars.
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1708 on: January 21, 2014, 12:44:25 pm »

Double Bump.
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Grujah

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Re: Battlestar Galactica (Round 7)
« Reply #1709 on: January 21, 2014, 01:59:08 pm »

XO PradmilCAG, I guess.
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1710 on: January 22, 2014, 06:42:41 pm »

That means Davio right? (I don't think he's President anymore).
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Re: Battlestar Galactica (Round 7)
« Reply #1711 on: January 22, 2014, 10:05:49 pm »

Yes, I assume so. Davio, do some things.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1712 on: January 29, 2014, 05:27:21 pm »

Davio?
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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1713 on: January 30, 2014, 02:59:27 am »

Okay, apparently I'm in administration.

There are a shitload of ships out there, we're close to getting killed on food (2), fuel (3) and pop (4), at least our morale is still high!

Should I just launch a nuke or something?
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1714 on: February 05, 2014, 05:29:06 pm »

Nuke! Nuke! Nuke!
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1715 on: February 05, 2014, 06:49:00 pm »

Nuke!
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theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1716 on: February 05, 2014, 09:59:43 pm »

Should the humans have 2 nukes or just 1?  I thought they started with 2 and they've already fired 1.
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Re: Battlestar Galactica (Round 7)
« Reply #1717 on: February 06, 2014, 11:17:25 am »

They should indeed have two nukes.

That's a crappy destiny draw...:(
##Play Build Nuke-6
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1718 on: February 06, 2014, 12:53:45 pm »

Looks like your memory drive needs an upgrade, cylon! :D

...Now please don't kill us....
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Jorbles

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Re: Battlestar Galactica (Round 7)
« Reply #1719 on: February 06, 2014, 12:56:08 pm »

They should indeed have two nukes.

That's a crappy destiny draw...:(
##Play Build Nuke-6

Traitor!
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theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1720 on: February 06, 2014, 09:36:53 pm »

Um...that was in a skill check, not as an action?
I was trying to maintain the presidency as an essentially revealed cylon.

Besides, Zarek said I could keep the nuke :)
« Last Edit: February 06, 2014, 09:40:05 pm by theorel »
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Re: Battlestar Galactica (Round 7)
« Reply #1721 on: February 06, 2014, 11:00:25 pm »

Ah, my bad, I just searched for "Build Nuke" and saw you play it... :P. Let me have another look...


Okay, I don't see any reason the Humans should have 2 nukes. Reducing it to one.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 7)
« Reply #1722 on: February 07, 2014, 07:39:48 am »

Cool, thanks, sorry for the trouble.
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Davio

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Re: Battlestar Galactica (Round 7)
« Reply #1723 on: February 07, 2014, 08:16:45 am »

Nuke Area 6

This risks destroying our own stuff too, but I think it's more important to try and damage the Cylons.

Anyone wanna play an SP?
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Twistedarcher

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Re: Battlestar Galactica (Round 7)
« Reply #1724 on: February 07, 2014, 12:59:31 pm »

Would it be more important to use it here or for a potential early jump?
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