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Author Topic: King's Courts, Golems and Tacticians, oh my!  (Read 3021 times)

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Jack Rudd

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King's Courts, Golems and Tacticians, oh my!
« on: September 21, 2011, 06:32:27 pm »
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Yes, that's right, a game where the Golem/Tactician trick actually worked:

Full game

It probably wasn't the most effective way to play that, but expletive me it was fun.

Sample turn:

— Jack Rudd's turn 17 —
Jack Rudd draws 1 card from the Caravan.
Jack Rudd draws 1 card from the Caravan.
Jack Rudd draws 1 card from the Caravan.
Jack Rudd plays a King's Court.
... and plays a Golem.
... ... revealing a Silver, a Copper, a Courtyard, a Copper, a Potion, a Copper, an Estate, and a Courtyard.
... ... discarding the 3 Coppers, the Potion, the Silver, and the Estate.
... ... playing the Courtyard first.
... ... ... drawing 3 cards.
... ... ... putting 1 card back on the deck.
... ... playing the Courtyard second.
... ... ... drawing 3 cards.
... ... ... putting 1 card back on the deck.
... and plays the Golem again.
... ... revealing a Caravan and a King's Court.
... ... playing the King's Court first.
... ... ... and plays a Golem.
... ... ... ... (Jack Rudd reshuffles.)
... ... ... ... revealing a Platinum, an Estate, a Copper, a Tactician, a Copper, a Silver, a Copper, a Copper, a Copper, an Estate, and a Potion.
... ... ... ... discarding the 5 Coppers, the Platinum, the Potion, the Silver, and the 2 Estates.
... ... ... ... playing the Tactician first.
... ... ... ... ... discarding the hand (9 cards).
... ... ... ... playing no other action card.
... ... ... and plays the Golem again.
... ... ... ... (Jack Rudd reshuffles.)
... ... ... ... revealing a Copper, a Shanty Town, a Copper, a Silver, a Platinum, an Estate, a Copper, and a Shanty Town.
... ... ... ... discarding the 3 Coppers, the Platinum, the Silver, and the Estate.
... ... ... ... playing the Shanty Town first.
... ... ... ... ... revealing nothing.
... ... ... ... ... drawing 2 cards and getting +2 actions.
... ... ... ... playing the Shanty Town second.
... ... ... ... ... revealing a Tactician and a Baron.
... ... ... ... ... getting +2 actions.
... ... ... and plays the Golem a third time.
... ... ... ... (Jack Rudd reshuffles.)
... ... ... ... revealing a Platinum, a Copper, a Copper, an Estate, a Copper, a Potion, an Estate, a Golem, a Copper, a Copper, an Estate, a Copper, a Silver, a Copper, and a Platinum.
... ... ... ... discarding the Potion, the 7 Coppers, the Golem, the 2 Platinums, the Silver, and the 3 Estates.
... ... ... ... playing nothing.
... ... playing the Caravan second.
... ... ... (Jack Rudd reshuffles.)
... ... ... drawing 1 card and getting +1 action.
... and plays the Golem a third time.
... ... revealing a Platinum, a Silver, an Estate, a Copper, a Copper, a Copper, an Estate, a Potion, a Copper, a Golem, a Copper, a Copper, a Copper, and a Platinum.
... ... discarding the Potion, the 7 Coppers, the Golem, the 2 Platinums, the Silver, and the 2 Estates.
... ... playing nothing.
Jack Rudd plays a Tactician.
... discarding the hand (2 cards).
(Jack Rudd reshuffles.)
(Jack Rudd draws: 2 Coppers, a Platinum, a Caravan, and an Estate.)
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

ftl

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Re: King's Courts, Golems and Tacticians, oh my!
« Reply #1 on: September 21, 2011, 07:48:15 pm »
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Well done, sir. Well done.
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