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Author Topic: To engine or not to engine?  (Read 853 times)

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Eevee

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To engine or not to engine?
« on: February 24, 2013, 05:34:21 pm »
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Two games against the man, the myth, the legend, Robz888. We are playing battleship-style.

http://dominion.isotropic.org/gamelog/201302/24/game-20130224-122951-8f9670b7.html
I try to ignore ambassador, but my embassy-bm with horse traders support gets smoked by Robz's city engine. He ambassadors the last border village to me to activate his cities mid turn, nice little trick there.

http://dominion.isotropic.org/gamelog/201302/24/game-20130224-115746-c62a0879.html
So, there is strong silk roads support with nobles, hoard (and contraband). For the engine there is masquerade and king's court, not much else (well, nomad camp for the buys). Again Robz goes for the engine, but this time my silk road strategy is just fast enough to eek out a win. I should have gone for cellars on turn 22, that was dumb of me.

But yeah, interesting boards with diverging strategies. I still don't like the engine on the 2nd, the cards are just too weak and the masquerades become a real problem kind of fast. What do you think?
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dondon151

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Re: To engine or not to engine?
« Reply #1 on: February 24, 2013, 05:59:18 pm »
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I think that the engine -could- work in game 2, but it needs to contest the Silk Roads early on and go for something like a 6-2 split at worst. Like, if Robz had taken just 1 Silk Road from you, that would have been a 17 VP swing.

Also, because your deck moves so slowly, and because Robz is swimming in buys, he could actually pass you some Curses with Masquerades and remove Treasures from your deck.
« Last Edit: February 24, 2013, 06:00:53 pm by dondon151 »
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