Mafia XXII: Bankers Beware
First, a little theme music:
And now, empty out your wallets and open up your checking accounts, because you are headed for the Bank of Robz!
The cool thing about this game is that each night phase will take place in a world map, RPG-style dungeon of sorts. At game start, each player will only be able to see a small part of the map, but as you explore, more will be revealed to you. Your location is very important--it effects who you can target, who can target you, etc. But most importantly, it effects which powers you can access.
In this game, all players will either be Scum-aligned Mountebanks, or Town-aligned Coppersmiths (and it will be full random). No town player will have abilities beyond any other at game start. There is no player who is "the Cop" or "the Doctor," for instance.
Various rooms of the world map (henceforth, "the Bank") contain shops ("Vaults" for flavor purposes) where players can purchase night powers. The available powers in the starting rooms are of course very weak, but eventually you may gain access to rooms designed for wealthier patrons, with better powers. You may even chance upon some secret rooms, where strange and unusual powers await.
Powers (henceforth, "items") can be purchased with coins. Coins can be earned through a variety of ways, though they may not be apparent at game start.
That's all you need to know for now. Let me stress that though this sounds a bit wild, the core gameplay will still be traditional mafia-style. If you played my previous game, Mafia XI: Find Yourself in the Courtyard Masquerade, you know what you're in for. Just like that game, this one WILL BE BALANCED.
Player List:
1. Jimm
2. raerae -- Lynched Day 6
3. yuma -- Killed Night 4
4. ashersky -- Lynched Day 5
5. Insomniac -- Killed Night 5
6. Eevee -- Vengekilled Day 6
7. Jorbles
8. liopoil -- Killed Night 2
9. Archetype (replaced sparky5856) -- Lynched Day 4
10. mcmcsalot -- Killed Night 3
11. sudgy -- Vengekilled Day 6
12. xeiron -- Killed Night 1
13. Lekkit -- Lynched Day 3
14. Ozle -- Modkilled Night 4
15. Kooshie -- Lynched Day 1
16. mail-mi -- Lynched Day 2
FAQ #1
Only two types of PMs were sent out. Here they are:
Role PM for Coppersmiths
Thanks for opening up an account with the Bank of Robz! I see that you are a Town-Aligned Coppersmith. You win when all Mafia-aligned players are under arrest or dead.
Each night, you will be able to move throughout the various rooms of the Bank, purchasing items from various vaults. You begin the game with $3.
You can’t see the whole Bank, nor will you know where the other players are, though certain items may change this. Accordingly, you get a link to a map of the Bank that only you can see. Here it is:
As you discover new rooms, I will update your map. As you can see, any room adjacent to a room you have visited shows up on the map. You can’t see what’s in the room, though, until you’ve visited it at least once.
Please confirm via PM.
Role PM for Mountebanks
Thanks for opening up an account with the Bank of Robz! I see that you are a Mafia-aligned Mountebank. How terrifying! You win when your faction constitutes at least half the remaining players, you brute.
You may communicate with your partners in your qt right now and during all night phases. Here is your qt: REDACTED
Each night, you will be able to move throughout the various rooms of the Bank, purchasing items from various vaults. You begin the game with $3.
You can’t see the whole Bank, nor will you know where the other players are (except for your partners), though certain items may change this. Accordingly, you get a link to a map of the Bank that only you and your partners can see. Here it is: REDACTED
As you discover new rooms, I will update your map. As you can see, any room adjacent to a room you have visited shows up on the map. You can’t see what’s in the room, though, until you’ve visited it at least once.
At the end of the night phase, one of you or your partners may perform the factional kill. If your kill succeeds, the player you chose will be “captured” and taken to whichever of the 2 Captured Players Vaults you choose to lock him up in. You will also have access to both of those qts, but don't post in them! Living players may gain access to those qts at some point, and you wouldn't want to give yourself away by gloating over the captured players.
Here are those qts:
REDACTED
One of you or your partners may also perform a special move, Pillage. During the end of the night phase, you may name a player. You will steal half that player’s coins. If you are in the same room as that player, you will steal all his coins. Any scum can perform this move, including the scum who is performing the factional kill.
Please confirm via PM or in the Scum QT.
FAQ #2
Hopefully this goes without saying, but absolutely NO sharing qts, moderator-supplied information, links to spreadsheet maps, etc., with other players anywhere. Even if you're out of the game! Because "dead" players will still be part of the game, and may end up communicating with still-active players. So no bending the rules, even if you're strictly out of the game.
FAQ #3
Remember that some players may have access to much less--or much more--information than you. This may make their lies seem more credible or their truths less credible. Or vice versa. Be on your guard.
FAQ #4
You will earn $$$ for doing various things. You have no idea what earns you $$$, and you will never know. When I tell you how much money you have, it might be much more--or much less--than you expected.
FAQ #5
Movement! You can only enter rooms that border your room with an arrow. Some rooms are adjacent, but don't actually connect. Here's how much it costs to enter a room:
Cost to move to a Copper Room, Hallway, and all other rooms
$1
Cost to enter a Silver Room
$2
$1, if Silver Key purchased by your faction
$1 after Night 2
Cost to enter a Gold Room
$5
$2, if Gold Key purchased by your faction
$2 after Night 3
Cost to enter a Platinum Room
$9
$3 if Platinum Key purchased by your faction
$3 after Night 5
Basically, unless the room is special, it costs $1 to move to it. When you've been to a room, you can see everything in it (but not everyone). I'll update your maps accordingly. I'm not going to put the description of items on the map, because they don't fit, but PM me and I'll tell you if I forget.
Moves happen at once. So, everybody moves to one new room at once. Then everybody who wants to move again, that all happens at once. This means the item you want might be bought by the time you get to the room. If two players try to buy an item at the same time, we will head to auction.
You can make as many moves per night as you want, as long as you have the cash. You can only make 1 purchase, though, unless you have extra buys.
FAQ #6
Here is the Order of Operations
Role PMs are sent
Night 0 begins
Players submit moves
Coin update
Day 1 begins
Lynch
Coin update
Night 1 begins
Players submit moves
Players submit orders
All orders resolve
Coin update
Day 2 begins
Lynch
Coin update
Night 2 begins
Basically, we are having a night start, but nobody will be able to use regular items* or perform actions (that's what "orders" are). So no one will die here.
*Some items can be used at times other than the action resolution stage.
FAQ #7
Rooms are color coded.
Orange-ish/tan = Copper Room
Really light blue = Silver Room
Bright yellow = Gold Room
White = Platinum Room
Grey = Hallway
Red = Captured (Killed by Scum) Players Vault
Faint Red = Jail for Arrested (Lynched or Killed by Town) Players
Dark Blue = Poorhouse
Faint Green = Garden
Neon Green = Unknown
Bright Pink = Uknown
Silver Rooms offer better items than Copper Rooms, Gold Rooms offer even better items, and Platinum Rooms even better items than that. The other rooms may have items, trigger events, or do nothing.
FAQ #8
More on movement: Everybody does one thing at a time. So you can all tell me a million things that you want to do, but they happen one at a time. Let's say, Ozle says "I want to buy X, and then move to the west." What happens? Ozle buys X, ashersky does Y, Eevee buys Z, etc., etc. Then, when all that has transpired, Ozle moves to the west, assuming he has enough money to do so. And everybody else does their one thing.
FAQ #9
You always (well, almost always) get to know what an item does before you buy it. If you're in a room with an item and you don't know what it does, I may have just forgotten to tell you. PM me!