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Author Topic: Complicated Goons game with Curses flying around  (Read 689 times)

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ycz6

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Complicated Goons game with Curses flying around
« on: February 20, 2013, 01:47:56 pm »
+1

http://dominion.isotropic.org/gamelog/201302/20/game-20130220-103602-790e7c32.html

cards in supply: Ambassador♦, Cache, Develop, Embargo, Familiar, Feast, Goons, Nobles, Potion, Spice Merchant, Tunnel, and Young Witch

Some weird stuff happened in this game.

Ambassador as Bane means, whoops, no YW/Tunnel opening here. Familiar is a no-go too. But my opponent opens Spice Merchant/Develop (???).

I Embargo Nobles early with the intention of buying them, since I had a smaller deck and more Ambassadors at the time. This doesn't really work out, as I have major problems getting to $6 after hitting a certain amount of Curses and have to buy Silvers.

I end up buying nothing with $4 and 2 Goons in play several times, which sort of sucks. Dunno what I should've done though.

Nobody bought a Tunnel until turn 22, then my opponent piledrove them.

At the end my opponent Embargos Curses and buys them out (with $6) for the three-pile.
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