http://dominion.isotropic.org/gamelog/201302/20/game-20130220-103602-790e7c32.htmlcards in supply: Ambassador♦, Cache, Develop, Embargo, Familiar, Feast, Goons, Nobles, Potion, Spice Merchant, Tunnel, and Young Witch
Some weird stuff happened in this game.
Ambassador as Bane means, whoops, no YW/Tunnel opening here. Familiar is a no-go too. But my opponent opens Spice Merchant/Develop (
).
I Embargo Nobles early with the intention of buying them, since I had a smaller deck and more Ambassadors at the time. This doesn't really work out, as I have major problems getting to $6 after hitting a certain amount of Curses and have to buy Silvers.
I end up buying nothing with $4 and 2 Goons in play several times, which sort of sucks. Dunno what I should've done though.
Nobody bought a Tunnel until turn 22, then my opponent piledrove them.
At the end my opponent Embargos Curses and buys them out (with $6) for the three-pile.