cards in supply: Alchemist, Ambassador, Chancellor, Duke, Fortune Teller, Ghost Ship, Haven♦, Highway, Ironworks, Potion, Stash, and Young Witch
http://dominion.isotropic.org/gamelog/201302/17/game-20130217-220222-dd05b99c.htmlAn odd game. We both opened IW/Amb and got a second Amb on the first shuffle. I spammed IW/Highway, she went for Alchemists. My superior gaining ability let me control the endgame, and I ended up 3-piling on actions to win with 4 Duchies and 0 Dukes.
As usual, not losing the Ambassador war was crucial, and we came out about even on that front. I think Alchemist was definitely a mistake for her. A mirror IW/Highway/Duchy match would have been crazy. What's weird is that Dukes will probably never come into play, because the game will 3-pile by the time anyone gets more than 3 Duchies. And I don't think a Province-based strategy is viable.