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Author Topic: Terra Mystica I (America) - Kuildeous and hyramgraff win!  (Read 39990 times)

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Kuildeous

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Re: Terra Mystica I (America) - Initial dwelling placement - theorel's turn
« Reply #25 on: February 16, 2013, 10:27:34 pm »

I'll place on L-11.

And then on S-1.
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Galzria

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Re: Terra Mystica I (America) - Initial dwelling placement - theorel's turn
« Reply #26 on: February 16, 2013, 10:31:33 pm »

U-5 please.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Terra Mystica I (America) - Initial dwelling placement - theorel's turn
« Reply #27 on: February 16, 2013, 10:31:55 pm »

Back to Theorel.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Initial dwelling placement - theorel's turn
« Reply #28 on: February 17, 2013, 07:08:39 am »

There was a mistake in the map, J3 is black, not river. I hope that wouldn't have changed your plans.
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theorel

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Re: Terra Mystica I (America) - Initial dwelling placement - theorel's turn
« Reply #29 on: February 17, 2013, 09:13:25 am »

I'll build on N-7
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Dsell

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Re: Terra Mystica I (America) - Initial dwelling placement - Dsell's turn
« Reply #30 on: February 17, 2013, 10:20:39 am »

Gimme F-15.
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hyramgraff

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Re: Terra Mystica I (America) - Initial dwelling placement - hyramgraff's turn
« Reply #31 on: February 17, 2013, 08:47:25 pm »

I will take V7.

I believe that it is now time for selecting bonus cards, starting with Kuildeous and continuing in reverse order.
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Kuildeous

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Re: Terra Mystica I (America) - Initial dwelling placement - hyramgraff's turn
« Reply #32 on: February 18, 2013, 01:47:08 am »

I do what now?

Hmm, I think the 1-worker, 3-power bonus card sounds good.
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Watno

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Re: Terra Mystica I (America) - Initial dwelling placement - hyramgraff's turn
« Reply #33 on: February 18, 2013, 08:11:29 am »

I believe that it is now time for selecting bonus cards, starting with Kuildeous and continuing in reverse order.
Exactly that. Galzria up next.
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Galzria

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Re: Terra Mystica I (America) - Bonus card selection - Galzria's turn
« Reply #34 on: February 18, 2013, 12:30:50 pm »

I will take the 6 Coins Income Card please.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

theorel

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Re: Terra Mystica I (America) - Bonus card selection - Galzria's turn
« Reply #35 on: February 18, 2013, 01:24:25 pm »

I take the Priest income card.
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Dsell

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Re: Terra Mystica I (America) - Bonus card selection - Galzria's turn
« Reply #36 on: February 18, 2013, 06:12:34 pm »

I'll take the cult track card.
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Watno

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Re: Terra Mystica I (America) - Bonus card selection - hyramgraff's turn
« Reply #37 on: February 18, 2013, 07:14:05 pm »

After hyramgraff has taken his bonus card you'll all receive your income and round 1 starts.
hyramgraff takes the first action, then continue in player order.
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hyramgraff

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Re: Terra Mystica I (America) - Bonus card selection - hyramgraff's turn
« Reply #38 on: February 18, 2013, 09:53:07 pm »

I'll take the shipping distance bonus and 3 power.

I'm surprised that it made it all the way to me.  It's the card I would have chosen if I got first pick.

First actual move will come in the morning, I need some time to think about it (and confirming my income wouldn't hurt.)
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Watno

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Re: Terra Mystica I (America) - Bonus card selection - hyramgraff's turn
« Reply #39 on: February 19, 2013, 07:23:07 am »

1 coin is placed on the remaining bonus cards (points for dwellings / trade houses / stronghold and sanctuary).

Round 1 Income phase:
hyramgraff (Giants) gets 3 workers and 3 power.
Dsell (Cultists) gets 4 coins and 3 workers.
theorel (Swarmlings) gets 4 workers and 1 priest.
Galzria (Engineers) gets 6 coins and 2 workers.
Kuildeous (Witches) gets 4 workers and 3 power.

Scoring Tile:
2 VP when building a dwelling.
End of round: 4 power per 4 steps in the fire cult.

Game State Snapshot (for documentation purposes): https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdGJYN3RveHhxMURSbXJhRVlNRlhSc0E#gid=1
Game State (running): https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdEx5dHRHX1NLTTVHOEwzSGt3SEtwUnc#gid=1

hyramgraff's turn.
« Last Edit: February 19, 2013, 07:35:49 am by Watno »
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - hyramgraff's turn
« Reply #40 on: February 19, 2013, 10:19:45 am »

I will burn 4 power then take the power action to gain two workers.

Dsell's turn.
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Kuildeous

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #41 on: February 19, 2013, 10:51:49 am »

Man, I read the rules once, and now that I'm here, I'm like, "What the hell am I doing?" I'll reread the rulebook, so I can see what strategy I will be adopting. Trying not to read too many strategy guides since I can make my own mistakes.
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Galzria

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #42 on: February 19, 2013, 10:57:17 am »

Man, I read the rules once, and now that I'm here, I'm like, "What the hell am I doing?" I'll reread the rulebook, so I can see what strategy I will be adopting. Trying not to read too many strategy guides since I can make my own mistakes.

Bah humbug to rules! Just put things in randomly and see if Watno accepts it!

Actually, the longer I spend on the spreadsheet, the more comfortable I am with the feel of the game. Reading the rules didn't really do it for me. Of course, there's still sooo much to track. It's hard to wrap my mind around.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #43 on: February 19, 2013, 10:59:06 am »

Instead of talking about rules, can Kuildeous take his move on BGO and Galz send me and eHalc our 7 wonders cards? :P
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #44 on: February 19, 2013, 11:09:50 am »

Looking at the spreadsheet, I should have six tokens in power bowl 1, not two.
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Galzria

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #45 on: February 19, 2013, 11:11:10 am »

Instead of talking about rules, can Kuildeous take his move on BGO and Galz send me and eHalc our 7 wonders cards? :P

Now I did that and I'm bored! I blame you!

Oh, wait, I have Leaders and Wonders to create!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #46 on: February 19, 2013, 11:12:39 am »

Looking at the spreadsheet, I should have six tokens in power bowl 1, not two.

I see you having 6 in bowl I and 2 in bowl II, which is right.
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hyramgraff

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #47 on: February 19, 2013, 11:20:55 am »

Looking at the spreadsheet, I should have six tokens in power bowl 1, not two.

I see you having 6 in bowl I and 2 in bowl II, which is right.

I refreshed the page and it now shows up correctly.
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Dsell

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #48 on: February 19, 2013, 02:35:08 pm »

What have I gotten myself into?

Uhhh, I'll terraform U13, converting three workers into the required spade.
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"Quiet you, you'll lynch Dsell when I'm good and ready" - Insomniac


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Watno

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Re: Terra Mystica I (America) - Round 1 - Dsell's turn
« Reply #49 on: February 19, 2013, 02:41:40 pm »

Do you want to build a dwelling on it?
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