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Author Topic: Terra Mystica I (America) - Kuildeous and hyramgraff win!  (Read 40224 times)

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Watno

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Terra Mystica I (America) - Kuildeous and hyramgraff win!
« on: February 15, 2013, 06:47:44 am »

Game State: https://docs.google.com/spreadsheet/ccc?key=0AuoXfjzSnYbsdEx5dHRHX1NLTTVHOEwzSGt3SEtwUnc#gid=1
Rules: http://www.feuerland-spiele.de/dateien/Terra_Mystica_EN_1.0_.pdf
Faction boards (also in spreadsheet): http://www.terra-mystica-spiel.de/en/voelker.php

Players (in player order):
hyramgraff
Dsell
theorel
Galzria
Kuildeous

I will update the game state spreadsheet whenever I get to, but feel free to do the next before the update if you feel you know what changes were caused by the previous moves.
Also, to speed up the game, I encourage players to leave COs on wether they will accept power when they get the possibility to gain some (e.g. "always accept up to 2 power, will consider what to do with 3 or more") and go on with the game even if there are unresolved power gain possibilities (which can then be resolved when the player in question gets to his turn).

If anything is unclear, or you find a mistake in the spreadsheet, please ask or point it out.

Have fun!
« Last Edit: April 10, 2013, 09:34:57 pm by Watno »
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Watno

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Re: Terra Mystica I (America) - Setting up
« Reply #1 on: February 15, 2013, 06:48:00 am »

Setup:
Randomize player order - Done
Select Bonus cards: Free spade removed, available cards listed in "Bonus cards" tab
Scoring Tiles: available in "Scoring Tiles" tab
« Last Edit: February 15, 2013, 09:20:59 am by Watno »
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Watno

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Re: Terra Mystica I (America) - Setting up - WIP
« Reply #2 on: February 15, 2013, 09:12:41 am »

Now all of you select a faction to play.
Note that only one faction can be choosen per terrain type, e.g there can't be Witches as well as Auren, since they both live in Forests.
Also be aware that the factions don't only differ in home terrain and special ability, but may also have different starting resources, cults, building costs, incomes from buildings or base income, starting power or shipping and spade tracks. All this information is visible on the faction board/spreadsheet. (with starting resources already added, cults listed, and the base worker income listed with the dwellings).

hyramgraff is first to pick a faction, then go on in player order.
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hyramgraff

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Re: Terra Mystica I (America) - Picking factions - hyramgraff's turn
« Reply #3 on: February 15, 2013, 10:37:50 am »

I'm not sure how I ended up as starting player, I've never even dug a flower bed.  :D

I pick the giants.

Dsell is next.
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Watno

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Re: Terra Mystica I (America) - Picking factions - hyramgraff's turn
« Reply #4 on: February 15, 2013, 11:10:18 am »

Dsell's turn,
Chaos Magicians are no longer available (as well as Giants of course).
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theorel

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Re: Terra Mystica I (America) - Picking factions - Dsell's turn
« Reply #5 on: February 15, 2013, 01:33:50 pm »

Minor Correction (or clarification if I'm wrong): Scoring Tile says "Fortress" but it should be Stronghold (I'm pretty sure).
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Galzria

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Re: Terra Mystica I (America) - Picking factions - Dsell's turn
« Reply #6 on: February 15, 2013, 01:58:55 pm »

I should read the rules!

Good thing I'm off work until Tuesday (not that I'll be waiting that long since we've launched!).

However, I AM headed out for a bit, so.... yeah, if it comes to me, I'll get in here ASAP!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Terra Mystica I (America) - Picking factions - Dsell's turn
« Reply #7 on: February 15, 2013, 04:57:43 pm »

I choose Cultists! Drink the kool-aid!

I admit I haven't *fully* read the rules yet but the cultists seem pretty cool.
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Dsell

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Re: Terra Mystica I (America) - Picking factions - Dsell's turn
« Reply #8 on: February 15, 2013, 05:03:05 pm »

(I believe that means Theorel is up for choosing next.)
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theorel

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Re: Terra Mystica I (America) - Picking factions - Dsell's turn
« Reply #9 on: February 15, 2013, 09:13:45 pm »

I'll take the Swarmlings. 
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Watno

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Re: Terra Mystica I (America) - Picking factions - Dsell's turn
« Reply #10 on: February 15, 2013, 11:45:56 pm »

Galzria to pick his faction next
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Watno

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Re: Terra Mystica I (America) - Picking factions - Dsell's turn
« Reply #11 on: February 16, 2013, 06:31:47 am »

Minor Correction (or clarification if I'm wrong): Scoring Tile says "Fortress" but it should be Stronghold (I'm pretty sure).

Fixed. I was convinced that I remembered the English names of all the buildings when making the sheet, but only got 2/5 right.
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Galzria

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Re: Terra Mystica I (America) - Picking factions - Galzria's turn
« Reply #12 on: February 16, 2013, 09:55:25 am »

I'm about 3/4 through the rules. Will pick soon. There's sooooo much. I'm going to be so completely lost.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Terra Mystica I (America) - Picking factions - Galzria's turn
« Reply #13 on: February 16, 2013, 10:17:31 am »

So Red, Brown and Blue are down? Looking over each ability set now...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Picking factions - Galzria's turn
« Reply #14 on: February 16, 2013, 10:22:32 am »

Yeah, I also deleted the factions not available any more from the sheet.
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Galzria

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Re: Terra Mystica I (America) - Picking factions - Galzria's turn
« Reply #15 on: February 16, 2013, 10:24:41 am »

Yeah, I haven't looked over the spreadsheet yet. :P

I'll take the Engineer's.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Terra Mystica I (America) - Picking factions - Galzria's turn
« Reply #16 on: February 16, 2013, 10:26:33 am »

They seem to be the equivalent to a Michalangelo engine in TtA. Set 'em up and let 'em go. Seems like a good choice for my first game. ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Terra Mystica I (America) - Picking factions - Galzria's turn
« Reply #17 on: February 16, 2013, 10:28:24 am »

And that brings it to Kuildeous, making the final choice.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Watno

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Re: Terra Mystica I (America) - Picking factions - Galzria's turn
« Reply #18 on: February 16, 2013, 10:33:40 am »

Indeed.
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Kuildeous

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Re: Terra Mystica I (America) - Picking factions - Kuildeous' turn
« Reply #19 on: February 16, 2013, 03:01:12 pm »

Choice? That's so beneath me. That's for people who actually know what they're doing.

I picked my race randomly. Let's see what these Witches are like.
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hyramgraff

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Re: Terra Mystica I (America) - Picking factions - Kuildeous' turn
« Reply #20 on: February 16, 2013, 05:45:09 pm »

I believe this means that I'm the first to place a dwelling.

I place my first dwelling at K13.

Dsell should be next.
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Dsell

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Re: Terra Mystica I (America) - Picking factions - Kuildeous' turn
« Reply #21 on: February 16, 2013, 06:15:48 pm »

I place at T-11.

(Theorel next)
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Watno

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Re: Terra Mystica I (America) - Picking factions - Kuildeous' turn
« Reply #22 on: February 16, 2013, 08:14:13 pm »

that's right, updated.

Note that the second set of dwellings will be placed in reverse order with Kuildeous (like in Settlers)
« Last Edit: February 16, 2013, 08:15:37 pm by Watno »
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theorel

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Re: Terra Mystica I (America) - Initial dwelling placement - theorel's turn
« Reply #23 on: February 16, 2013, 09:48:10 pm »

I'll take D-7
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Galzria

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Re: Terra Mystica I (America) - Initial dwelling placement - theorel's turn
« Reply #24 on: February 16, 2013, 10:09:08 pm »

I-5 please.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20
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