I'm not sure how to set this up.
For example, you went for
Turn 3: Courtyard with $3
Turn 6: Silver with $5
At first I thought those should have been silver/wharf, but the courtyard would be a little better for hitting $7; and given your turn 3 buy, your turn 6 buy was correct (too many terminals). Actually, looking back, I still would've gotten a wharf turn 6. You had:
2 silver, 1 wharf, 1 courtyard, 1 militia
Sure, you have a lot of terminals but wharf was missing the shuffle, and courtyard can put militia back if they crash.
Anyway, I'm not sure if I'm right here; I think this kind of thing is hard to set up and one turn can make a big difference because every turn you start with an 11 card hand is important.