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Author Topic: Cards which like/dislike other cards in same set, some mostly failed CR hacking  (Read 1359 times)

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rrenaud

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I tried to come up with a measure of how much a card likes its own set, from the councilroom supply win API. 

Basically this is the average delta quality for cards when conditioned on cards in their own set.  So for example, Hoard doesn't like being with Prosperity (no mixed VP, Platinum makes Golds kind of the new Silver), but the Potion cost cards love other Potion cost cards.

But I don't really understand/trust the output.  EG, why isn't Scout better?  Do Chancellor and Woodcutter really dislike being with base?

Hoard -1.323
Chancellor -0.908
Woodcutter -0.788
Counting House -0.677
Pirate Ship -0.677
Coppersmith -0.565
Workshop -0.534
Bank -0.491
Secret Chamber -0.473
Saboteur -0.416
Smugglers -0.381
Baron -0.361
Navigator -0.361
Courtyard -0.358
Mine -0.351
Lookout -0.346
Monument -0.335
Bishop -0.331
Steward -0.330
Highway -0.324
Wishing Well -0.302
Swindler -0.302
Moneylender -0.296
Council Room -0.278
Talisman -0.269
Trading Post -0.268
Masquerade -0.263
Library -0.252
Develop -0.234
Vault -0.231
Scheme -0.223
Expand -0.209
Native Village -0.209
Royal Seal -0.205
Embargo -0.201
Duke -0.192
Noble Brigand -0.189
Smithy -0.185
Pearl Diver -0.173
Spy -0.167
Moat -0.166
Chapel -0.163
Fool's Gold -0.162
Bridge -0.156
Remodel -0.156
Horse Traders -0.151
Feast -0.135
Venture -0.123
Crossroads -0.122
Oracle -0.120
Platinum -0.119
Inn -0.111
Trader -0.109
Cutpurse -0.107
Pawn -0.107
Throne Room -0.100
Oasis -0.094
Salvager -0.087
Mandarin -0.076
Stables -0.074
Market -0.068
Haggler -0.054
Cache -0.046
Conspirator -0.033
Ambassador -0.024
Upgrade -0.020
Caravan -0.007
Ironworks -0.006
Shanty Town -0.003
Warehouse 0.006
Thief 0.006
Young Witch 0.008
Spice Merchant 0.011
Haven 0.015
Great Hall 0.019
Jack of All Trades 0.029
Militia 0.030
Cartographer 0.030
Ill-Gotten Gains 0.040
Treasury 0.047
Duchess 0.049
Island 0.053
Gardens 0.056
Village 0.059
Trade Route 0.071
Festival 0.095
Nobles 0.096
Minion 0.102
Border Village 0.106
Fishing Village 0.114
Tactician 0.115
Tribute 0.116
Cellar 0.116
Torturer 0.130
Silk Road 0.131
Sea Hag 0.132
Harem 0.132
Lighthouse 0.133
Bazaar 0.140
Nomad Camp 0.147
Contraband 0.151
Treasure Map 0.152
Farming Village 0.163
Jester 0.165
Colony 0.177
Laboratory 0.185
Margrave 0.188
Embassy 0.188
Bureaucrat 0.206
Hamlet 0.213
Adventurer 0.214
Merchant Ship 0.215
Remake 0.234
Hunting Party 0.244
Wharf 0.272
Tournament 0.273
Apprentice 0.273
Farmland 0.284
Mining Village 0.285
Goons 0.315
Explorer 0.329
Outpost 0.333
Ghost Ship 0.335
Tunnel 0.383
King's Court 0.428
Rabble 0.435
Grand Market 0.455
Mountebank 0.457
Witch 0.474
Scout 0.478
Forge 0.496
Menagerie 0.583
Worker's Village 0.587
Peddler 0.589
Fortune Teller 0.593
Mint 0.609
Watchtower 0.613
Potion 0.671
Loan 0.704
Harvest 0.712
City 0.712
Quarry 0.811
Scrying Pool 0.880
Horn of Plenty 0.999
Fairgrounds 1.021
Alchemist 1.168
Familiar 1.259
Herbalist 1.261
Vineyard 1.495
University 1.829
Golem 1.998
Philosopher's Stone 2.440
Apothecary 2.553
Possession 2.742
Transmute 4.435
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rrenaud

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Though seeing this, I wonder if Potion should perhaps give $2 or a Potion when playing on iso, where you likely only have 1 or 2 potion cost cards, to mitigate the variance and make alchemy cards more viable when they aren't surrounded by peers.
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DG

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I think that list seems reasonable. Maybe you'd find out more with a column for each expansion including promos. Chancellor and woodcutter are quite poor in the base set and are again better with alchemy. Woodcutters can support gardens but not very well and there are better cards (market, festival) with an extra buy. I'm more surprised by workshop, counting house, and bank.

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