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Author Topic: Empty the Supply in 4 Turns  (Read 53205 times)

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Celestial Chameleon

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Empty the Supply in 4 Turns
« on: February 08, 2013, 09:59:11 am »
+101

Challenge: In a solitaire game of Dominion with perfect shuffle luck, empty the Supply by the end of Turn 4. Outpost and Possession turns count towards the turn limit.

Hard Modes:
1. Also gain all the Colonies and Platinums.
2. Also score over 500 points.
3. Solve this puzzle as well by scoring over 50 points with a single buy.
4. Do all of the above at once. 8)


 :)
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Avalanchian

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Re: Empty the Supply in 4 Turns
« Reply #1 on: February 08, 2013, 10:02:41 am »
+1

Already +1'd so I can +2 the solution. It's always a pleasure to see more posts from CC.
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GendoIkari

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Re: Empty the Supply in 4 Turns
« Reply #2 on: February 08, 2013, 10:10:54 am »
0

Hey, welcome back! You really need to be around here more... While thinking about the most points with 1 buy by turn 4, I was thinking that there was probably a very large answer because you could probably buy out the entire supply and then have a single buy gain you a Fairgrounds and Gardens, each worth a huge number of points while powering up other Fairgrounds and Gardens.

The only thing I'm unclear on is that in your last post, you seemed limited on the most points by turn 4 to what your answer had been; does this thread mean that you have also improved upon that post?
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Celestial Chameleon

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Re: Empty the Supply in 4 Turns
« Reply #3 on: February 08, 2013, 10:22:07 am »
+9

The only thing I'm unclear on is that in your last post, you seemed limited on the most points by turn 4 to what your answer had been; does this thread mean that you have also improved upon that post?

I'm currently fine-tuning my solution to see how many points I can get. I believe my current solution gives around 900 points, but I put 500 in the challenge in case I had made a mistake somewhere.
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GendoIkari

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Re: Empty the Supply in 4 Turns
« Reply #4 on: February 08, 2013, 10:26:42 am »
+11

The only thing I'm unclear on is that in your last post, you seemed limited on the most points by turn 4 to what your answer had been; does this thread mean that you have also improved upon that post?

I'm currently fine-tuning my solution to see how many points I can get. I believe my current solution gives around 900 points, but I put 500 in the challenge in case I had made a mistake somewhere.

Cool. Just one more question... Are you a supercomputer sent from the future?
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Avalanchian

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Re: Empty the Supply in 4 Turns
« Reply #5 on: February 08, 2013, 10:33:17 am »
+1

Cool. Just one more question... Are you a supercomputer sent from the future?

I've decided that I like the mystery of just not knowing =P
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Re: Empty the Supply in 4 Turns
« Reply #6 on: February 08, 2013, 11:28:40 am »
0

So, this is the legendary CC who people have been talking about. I'm excited to hear the solution, figuring one out is beyond my power.
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Max Boomtown

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Re: Empty the Supply in 4 Turns
« Reply #7 on: February 08, 2013, 01:00:20 pm »
0

This what I call a maxed out Boomtown!
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Re: Empty the Supply in 4 Turns
« Reply #8 on: February 08, 2013, 01:03:50 pm »
+21

I think I figured it out (a modified version of the one he used before in this post):

Kingdom: Hamlet (Hm), Watchtower (Wt), Develop (Dv) Remake (Re), Fortress (Ft), Nomad Camp (Nc), Procession (Pr), Catacombs (Ct), Band of Misfits (Bd), Goons (Gn), Peddler (Pd) Nobles (No)
Base Cards: Copper (C), Duchy (D), Hovel (H), Necropolis (N), Overgrown Estate (O)

Turn 1: Draw CCCCH
Play 4C
Buy Nc1

Turn 2: Draw NcCCCO
Play Nc and 3C
Buy Wt1, Hm1

Turn 3: Draw N,NcHmWtH
Play N and Nc
Play Hm, draw O, discard HO
Play Wt, draw 6C
Play 6C
Buy Pr1,Pr2

Turn 4: Draw C,PrPrNcWt
Play Pr1-Pr2:
- Play Nc1 twice:
-- Press hidden button under the table triggering an explosion outside. 
--- While everyone's distracted scoop entire kingdom into your deck
- Profit


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Ozle

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Re: Empty the Supply in 4 Turns
« Reply #9 on: February 08, 2013, 02:08:37 pm »
0

Already +1'd so I can +2 the solution. It's always a pleasure to see more posts from CC.

I do like the fact he is +19, before he has even posted a solution!
Would be an epic Respect farm troll if it was that!
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jomini

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Re: Empty the Supply in 4 Turns
« Reply #10 on: February 08, 2013, 02:21:40 pm »
+3

I don't have time to play this out today, but I think the start may go something like this:


T1: Open Nomad Camp
T2: Buy Hamlet/Watchtower
T3: Necropolis -> Hamlet (discard OgeHovel) -> Nc -> Wt (draw to 6 copper); buy Procession/Ironworks or Develop/Catacombs
T4: Hand: CNecroPrssnIwWt: Necro -> Prssn -> Iw (gain Prssn x2, Catacombs?, all to top deck) -> Wt (draw the new cards + NcHamlet) -> Prssn -> Prssn -> Nc (gain Catacombs?) -> Catacombs (discard COgeHov, draw Cx5Ctcmb, gain Border Village/Iw/Prssn) -> ???

The basic idea is that you use a 4/5 opening with Nomad camp, Hamlet, and Watchtower to get 8 coin and a lot of gaining potential. Both Dev/Ctcmb and Prssn/Iw give you three cards for two and let you climb in value. Border village, likewise gives you an extra card and lets you Prssn or Dev it to Kc. Ctcmb is also nice as you can use it to discard cards & draw 3 new cards. I don't yet see where I can proceed to play Prssn -> Kc -> Bridge -> Iw, but I assume that's coming. From there it should be possible to empty the supply. Maximizing points will require gaining & playing 10 Goons, and then playing 10 previously gained Black Markets; each Bm play will trigger Hagglers (if needed) to empty out the supply. Final score will be determined by how many +buys you can manage to play, costs will likely be reduced some more by more multiple plays of Bridge and then everything except maybe the colonies and Plats should be free.
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Robz888

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Re: Empty the Supply in 4 Turns
« Reply #11 on: February 08, 2013, 02:27:16 pm »
0

Let me just give CC my obligatory +1 and pop out. Too smart for me!
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Beyond Awesome

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Re: Empty the Supply in 4 Turns
« Reply #12 on: February 08, 2013, 04:34:37 pm »
0

My head is just exploding thinking that any such thing is possible.
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michaeljb

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Re: Empty the Supply in 4 Turns
« Reply #13 on: February 08, 2013, 07:10:21 pm »
+2

Already +1'd so I can +2 the solution. It's always a pleasure to see more posts from CC.

I do like the fact he is +19, before he has even posted a solution!
Would be an epic Respect farm troll if it was that!

I don't think anyone but CC could get this much respect (+34 at the moment) pre-solution, because CC has established one thing that some respect farming troll has not...CC delivers.
« Last Edit: February 08, 2013, 07:14:51 pm by michaeljb »
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Morgrim7

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Re: Empty the Supply in 4 Turns
« Reply #14 on: February 08, 2013, 08:03:50 pm »
+1

Oh God.
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Re: Empty the Supply in 4 Turns
« Reply #15 on: February 09, 2013, 12:26:35 am »
+3

I remember when he did this in five turns, and I said it was time to pack it up, Dominion had been solved.

Obviously, I was wrong.

Presumably, for CC's next trick, it'll be three turns.
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sudgy

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Re: Empty the Supply in 4 Turns
« Reply #16 on: February 09, 2013, 12:53:26 am »
0

I remember when he did this in five turns, and I said it was time to pack it up, Dominion had been solved.

Obviously, I was wrong.

Presumably, for CC's next trick, it'll be three turns.

Could you give me a link to that?  I couldn't find it with the forum search...
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enfynet

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Re: Empty the Supply in 4 Turns
« Reply #17 on: February 09, 2013, 01:08:44 am »
+1

I remember when he did this in five turns, and I said it was time to pack it up, Dominion had been solved.

Obviously, I was wrong.

Presumably, for CC's next trick, it'll be three turns.

Could you give me a link to that?  I couldn't find it with the forum search...
http://forum.dominionstrategy.com/index.php?topic=3740.msg85631#msg85631

And he won't do 3 turns until Guilds.
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Avalanchian

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Re: Empty the Supply in 4 Turns
« Reply #18 on: February 09, 2013, 07:36:55 am »
0

[He] won't do 3 turns until Guilds.

Jeez, what a slacker ;)
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NoMoreFun

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Re: Empty the Supply in 4 Turns
« Reply #19 on: February 09, 2013, 02:39:05 pm »
0

The interesting thing is that with only 4 turns, this may not actually be that hard to replicate in a real game or on Goko. I'm not sure how the solution's going to play out but I'd imagine it would be more based on topdecking than triggering many perfect reshuffles. When it's revealed, I'd like to calculate the probability of being able to actually do it.

Edit: I hope it also doesn't have any tricks like Self Tributing or Self Smuggling so we could then see it be done against an opponent.
« Last Edit: February 09, 2013, 02:44:29 pm by NoMoreFun »
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Re: Empty the Supply in 4 Turns
« Reply #20 on: February 09, 2013, 03:28:21 pm »
+2

I can see the article now: COMBO!!!!!! Nomad Camp/Hamlet/Watchtower/Procession/Ironworks/Shelters/etc.
Hmm, we could have a game of "guess the kingdom"

My guess: The above, + Haggler, develop, band of misfits, catacombs, fortress.
Basically the most vp's kingdom, swapping peddler and goons for haggler and ironworks.
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NoMoreFun

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Re: Empty the Supply in 4 Turns
« Reply #21 on: February 09, 2013, 04:12:23 pm »
0

I'd imagine Squire->Goons or Squire->Scrying Pool could play a role. Graverobber potentially as well.

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Re: Empty the Supply in 4 Turns
« Reply #22 on: February 12, 2013, 09:31:10 am »
0

Ok. So there are some piles the board needs. Haggler, Black Market (Has Young Witch in it, also has a looter), Watchtower, Nomad Camp. Most likely Procession, perhaps Kings Court. There has to be a gainer of some kind, Ironworks or Armory work best, Armory is moot because of Watchtower. Bridge is key, so add that. Catacombs has proven vital in past CC solutions. The hard mode includes a 900 point cap, so Goons as well.

So, so far we have Haggler, Black Market, Watchtower, Nomad Camp, Procession, Ironworks, Catacombs, Bridge, Goons.

That leaves 2 kingdom piles. Lacking above we have KC, some sort of + action(except IW), and that last brilliant card that pulls the solution together.

CC, when are you posting a solution? I can't wait to see what you've come up with
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GendoIkari

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Re: Empty the Supply in 4 Turns
« Reply #23 on: February 12, 2013, 09:35:27 am »
0

Ok. So there are some piles the board needs. Haggler, Black Market (Has Young Witch in it, also has a looter), Watchtower, Nomad Camp. Most likely Procession, perhaps Kings Court. There has to be a gainer of some kind, Ironworks or Armory work best, Armory is moot because of Watchtower. Bridge is key, so add that. Catacombs has proven vital in past CC solutions. The hard mode includes a 900 point cap, so Goons as well.

So, so far we have Haggler, Black Market, Watchtower, Nomad Camp, Procession, Ironworks, Catacombs, Bridge, Goons.

That leaves 2 kingdom piles. Lacking above we have KC, some sort of + action(except IW), and that last brilliant card that pulls the solution together.

CC, when are you posting a solution? I can't wait to see what you've come up with

Why would you put a Looter in? That would just add another 10 cards you need to worry about gaining; without any real benefit to the Kingdom. Though I do see how gaining then trashing a Cultist with Watchtower could help.
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Re: Empty the Supply in 4 Turns
« Reply #24 on: February 12, 2013, 09:41:09 am »
0

Scrying Pool?
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