Cards in supply: Bridge, Farming Village, Forge, Haven, Ironworks, Jester, King's Court, Menagerie, Pawn, Potion, and Scrying Pool
A three player game. My plan was to go scrying pool, fill my deck with cantrips and bridge via ironworks, hopefully getting to forge to trash my coppers.
Unfortunately, of my two opponents, one opened jesters, one got one by turn 4, and by the end the two of them had 5 jesters between them. Soon my scrying pools were getting stolen, and my deck was swollen with coppers and curses. (12 coppers, and 3 curses, by the end.) And I didn't get a $5 hand until turn 9! Things were looking grim.
Turn 12, and a lucky double bridge play got me a king's court.
Turn 14, and a KC-bridge+bridge play let me...
Fang buys a King's Court.
Fang buys a Forge.
Fang buys a King's Court.
Fang buys a Jester.
Fang buys a Menagerie.
But the supply was getting pretty depleted by this point. My opponents had commenced greening, and I was far behind.
I'm about ready to give up.
20:44 Fang: sigh, these jesters destroyed me
20:44 Steelsun: yeah, right - you are kicking but
Turn 16 and I reshuffle my gigantic deck. 2 supplies stacks are empty, and several are on 2 left. I'm on zero provinces and a bunch of curses, my opponents are on 2.
I draw Menagerie, a Bridge, an Estate, a Haven, and a Scrying Pool.
For what happens on turn 17, see transcript
http://dominion.isotropic.org/gamelog/201109/18/game-20110918-124926-e3c5d691.html20:47 Fang: never mind what I just said
Highlights:
3 consecutive menagerie hits with only 1 haven assist.
3 stacked KCs.
Somehow drawing 11 coppers.
Lots of scrying pool/jester/bridge plays.
Brief moment of terror when I realised after bridge I couldn't forge my estates into provinces.