To clarify here...
I totally feel Mic Q in his frustration, both in losing and in the kingdoms. There isn't a single big money board here, really - not even one where it's terribly viable - and not really slogs either. Most everything is some kind of an engine, with a couple rush or combo possibilities. And while that is how most sets come down, that isn't indicative of all sets, or even such a high percentage that you wouldn't expect a couple out of 11. i.e. I can see him justifiably thinking he'd have had a better chance on pure random.
Having said that, I can also understand that theory and whoever helped him pick the sets were in a difficult position, and that it's not at all easy to pick sets that are going to be interesting enough, good enough, tactical and reactionary enough, with multiple directions, AND try to keep this meta-balance up, and first player advantage to boot, which could have come up. And all ahead of time. And some kudos to these guys for picking good sets - I can't point to one that I would just say it's super obvious you have to play it this way here. Sometimes, yes, it's very clear that it will be an engine, but that is a lot of Dominion nowadays, and really there are lots of decisions left with which engine to play, how to build it etc. So, as I can't say 'oh this set shouldn't have been in there', I really can't blame them much if at all, and their job was fairly thankless.