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Author Topic: Fun Vineyards Comeback  (Read 441 times)

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  • Golem
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Fun Vineyards Comeback
« on: February 03, 2013, 11:14:28 am »

Alchemist, Apothecary, Embargo, Noble Brigand, Potion, Secret Chamber, Throne Room, Tournament, Transmute, Vineyard, and Workshop

Almost everything here was important.  We both went for apothecary because it's great for getting early provinces for tournament.  I don't get the hands I'm looking for and my opponent gets a province turn 6, followers and another province turn 8, trusty steed turn 9.

So I switch into getting vineyards, using transmute and workshop to gain lots of cards, alchemist for draw and throne room for oompf.  The transmute was pretty useful, I got rid of 4 curses and hit copper with it a few times to end up with 7 transmutes (worth 12 vineyard points).  I gained 5 tournaments on my last turn to end the game, and that was the first time I pulled ahead.
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