I do think I will easily be the strongest player there, but I still do expect a fair number of somewhat competent players. A friend of mine who I consider to be very good is playing, at the very least. I also know a few of the "other" people who will be playing (like my ex and her recent boyfriend, go figure) who hover around level 20 on isotropic for instance, and I expect the other players in their playing group to be of sort of similar strength. I definitely do expect the level of play to be high enough that more than 50% of players will realize Workshop/Gardens is a combo, especially so since they've been able to prepare/discuss the sets, if they want. We'll see if I'm completely off tomorrow
Anyway, thanks for the simulating. Getting 8 Workshop sounds insane to me, I would expect that number to change significantly if two, (or even one?), more player(s) go for Gardens? I'll admit I'm not familiar with the simulator, though I should be if I want to get better at this game. I guess I have one evening to familiarize myself with it before tomorrow
Thanks DG for the rulebook tip, here are 5 more setups that will be played tomorrow, if someone wants to take a stab at commenting them
Cellar, Market, Militia, Mine, Moat, Remodel, Smithy, Village, Woodcutter, Workshop
Adventurer, Bureaucrat, Chancellor, Chapel, Feast, Laboratory, Market, Mine, Moneylender, Throne Room
Bureaucrat, Chancellor, Council Room, Festival, Library, Militia, Moat, Spy, Thief, Village
Cellar, Chapel, Feast, Gardens, Laboratory, Thief, Village, Witch, Woodcutter, Workshop - Particularly interested in hearing your thoughts on Chapel vs Gardens strategies in 4p games
Bureaucrat, Cellar, Festival, Library, Market, Remodel, Smithy, Throne Room, Village, Woodcutter