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Author Topic: Agricola II  (Read 21597 times)

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michaeljb

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Agricola II
« on: January 31, 2013, 02:56:20 pm »

Link to the game: http://www.boiteajeux.net/jeux/agr/partie.php?id=609499
Turn History: http://www.boiteajeux.net/jeux/agr/historique.php?id=609499

Agricola Rulebook

When I play IRL, it's almost always 2p or 4p (my wife and I, or us and another couple). I'd like to play a 5p game, so I'm setting this up with that specifically in mind. If there's not enough interest, we could get started with fewer players (or I could set it up as a 5p game, the rest of the spots would be filled in by other players at the site). I guess I'd need to come up with a deadline or something for that.

As described in the first Agricola game thread, Boite a Jeux is a decent site for playing Agricola. One downside is that it seems that "your turn" notifications are only sent once per day at a set time. To deal with this in Agricola I, we're posting in the thread at the end of each turn to let the next player know they're up. It's not the best system, but it's fine, and definitely better than tracking everything in Agricola like a normal PBF game. Anyway, BaJ offers a bit of flexibility with what variant, decks, and distribution are used.

3 choices for 'Variant'
Family: from the rulebook; no cards (Occupations/Minor Improvements) are dealt
Advanced: from the rulebook; each player is dealt 7 Occupations and 7 Minor Improvements they can play over the course of the game
Tournament: Advanced with some cards banned for being too powerful I guess (the list of bans is available here)

Include any of the Beginner (E), Interactive (I), and Complex (K) decks (these are just the decks that come with base Agricola; also it looks like it doesn't have quite all the cards)

3 options for Distribution of cards at the beginning of the game:
Random: the decks being used are shuffled up and you get your random 7 and 7
Draft: you choose one Occupation and one Minor Improvement from a hand, then pass that hand to the next player, and so on
10-7: you are dealt 10 Occupations and 10 Minor Improvements, and you pick which 7 of each to keep


When you want to sign up, be sure to let me know what your username at BaJ is (if you say nothing I will assume it is your forum name), and include your preferences for the variant/decks/distribution to use.
« Last Edit: February 04, 2013, 12:45:34 am by michaeljb »
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michaeljb

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Re: Agricola II (5P)
« Reply #1 on: January 31, 2013, 02:56:51 pm »

1 michaeljb - EIK, Advanced or Tournament, 10-7
2 Davio - Adv or Tourn, Random or 10-7
3 Kuildeous
4 Tables - Advanced, random
5 sparky586
« Last Edit: February 02, 2013, 12:47:23 am by michaeljb »
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Davio

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Re: Agricola II (5P)
« Reply #2 on: February 01, 2013, 07:19:00 am »

Sure, why not?

1 michaeljb - EIK, Advanced or Tournament, 10-7
2 Davio - Davio Adv or Tourn, Random or 10-7
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Jimmmmm

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Re: Agricola II (5P)
« Reply #3 on: February 01, 2013, 07:23:38 am »

Never played before and would like to, but maybe I'm better off waiting for a beginner game?
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Kuildeous

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Re: Agricola II (5P)
« Reply #4 on: February 01, 2013, 09:31:16 am »

Never played before and would like to, but maybe I'm better off waiting for a beginner game?

I could join you in a beginner game. I've played Le Havre a couple of times, which I understand is similar. I could be /in, but I need to read rules.
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Davio

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Re: Agricola II (5P)
« Reply #5 on: February 01, 2013, 01:57:47 pm »

Never played before and would like to, but maybe I'm better off waiting for a beginner game?
Possibly, but I've only played this once or twice and found it to be a lot easier than I initially thought.
Just a matter of learn while playing. :)
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Re: Agricola II (5P)
« Reply #6 on: February 01, 2013, 05:29:58 pm »

I'd be interested in trying the game. It's one that's been on my radar for a while. I think I'd like the Advanced game, don't care what distribution method is used. Probably just basic so I don't get to screw myself over before things even start.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

sparky5856

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Re: Agricola II (5P)
« Reply #7 on: February 01, 2013, 08:41:46 pm »

I'll /in if Jimmmmm or Kuildeous backs out. 5p should be interesting. Advanced or Tournament, I still need to register (but it'll be my f.ds username), and I don't care about which method we use for the distribution of the cards.
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michaeljb

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Re: Agricola II (5P) (sign-ups closed)
« Reply #8 on: February 02, 2013, 12:41:58 am »

OK, sounds like we'll be doing "Advanced" game with Random distribution of occs/minor improvements.

Jimmmmm, Kuildeous, can I get confirmation on whether you're in?
« Last Edit: February 02, 2013, 12:43:46 am by michaeljb »
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Jimmmmm

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Re: Agricola II (5P) (sign-ups closed)
« Reply #9 on: February 02, 2013, 12:46:02 am »

I'll let sparky play an wait for a beginner game.
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michaeljb

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Re: Agricola II (5P) (sign-ups closed)
« Reply #10 on: February 02, 2013, 12:49:10 am »

OK, sounds good.

Looks like Davio and sparky are the only ones to mention their BaJ user names, I would like to get everyone else's before I set up the game just to be sure I'm inviting the right people.
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Kuildeous

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Re: Agricola II (5P) (sign-ups closed)
« Reply #11 on: February 02, 2013, 12:54:26 am »

Okay, sure, I'll give it a shot. I likely won't be checking that site as often, so my moves may be slower. Or maybe not.

Guess I better read those rules.

BTW, for anyone who hasn't registered, they don't encrypt their passwords, so be aware of which password you use if you're the type to use a same password. Make sure this one is harmless.
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sparky5856

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Re: Agricola II (5P) (sign-ups closed)
« Reply #12 on: February 02, 2013, 02:28:31 pm »

Just signed up, username is sparky5856, same as on here.
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michaeljb

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Re: Agricola II (5P) (sign-ups closed)
« Reply #13 on: February 02, 2013, 03:09:53 pm »



Looks like someone still needs to register, then we can get started :)
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Watno

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Re: Agricola II (5P) (sign-ups closed)
« Reply #14 on: February 02, 2013, 03:12:08 pm »

I think youre missing a 5 in sparky5856's name
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michaeljb

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Re: Agricola II (5P) (sign-ups closed)
« Reply #15 on: February 02, 2013, 05:59:22 pm »

So I was! But it still says one of the guests doesn't exist.
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Re: Agricola II (5P) (sign-ups closed)
« Reply #16 on: February 02, 2013, 06:12:28 pm »

Yes, sorry, my signup was more of a 'probably interested', making an account now.

Edit: Done
« Last Edit: February 02, 2013, 06:14:55 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
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michaeljb

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Re: Agricola II (5P) (sign-ups closed)
« Reply #17 on: February 02, 2013, 06:22:05 pm »

Cool. The game is set up now, it'll start once everyone joins it.
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Kuildeous

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Re: Agricola II
« Reply #18 on: February 02, 2013, 09:22:56 pm »

Hard to grok the rules without seeing it in action. I guess I'll learn by failing.
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Re: Agricola II
« Reply #19 on: February 02, 2013, 09:40:27 pm »

Don't worry Kuildeous, I'll do the same.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jack Rudd

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Re: Agricola II
« Reply #20 on: February 03, 2013, 06:37:00 am »

Next time there's a signup for Agricola, count me in. (I'm JackRudd on BoiteAJeux.)
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Jimmmmm

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Re: Agricola II
« Reply #21 on: February 03, 2013, 06:40:11 am »

Next time there's a signup for Agricola, count me in. (I'm JackRudd on BoiteAJeux.)

If you start a beginner one I'll join.
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Thisisnotasmile

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Re: Agricola II
« Reply #22 on: February 03, 2013, 11:54:31 am »

I've played a few times IRL but I'm no expert. I'll join an E-deck game if one gets started. Don't want to play family game though. Either 10-7 or random, I'd play a game of 7W if I wanted to draft. I'll create an account if it looks like it will happen.
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Re: Agricola II
« Reply #23 on: February 03, 2013, 12:03:37 pm »

Okay, so the interface seems to be pretty reasonable. I had to look at the help page for what the icons mean, but I'm not likely to forget them.

Trying a solo game. It seems really difficult to pull off the necessary actions, especially when competing with four other players. But maybe solo is a whole different setup.
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Watno

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Re: Agricola II
« Reply #24 on: February 03, 2013, 12:06:18 pm »

There are in fact more action spaces with more players.
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