Here's the game log on councilroom:
http://councilroom.com/game?game_id=game-20130128-184420-fcd51d2b.htmlI had an interesting (to me) game on Isotropic last night. Not sure how to analyze it properly to even determine if I played this alright. I ended up winning, but I'm wondering if it was more of a fluke. I have a feeling that I ended up the beneficiary of an Ambassador-induced slog more than having a winning strategy. The game ended on Provinces, though it was also the third pile (Duchy and Estates preceded Provinces).
I started off with a Monument / Ambassador opening, choosing the Ambassador after seeing one of the other players open with one and not wanting to be on the wrong side of the Ambassador battle.
In turn 3, my opening buys collided, and I started down the Monument path. Later in turn 8, I would make a similar decision to forego the use of the Ambassador. As such, I began soaking up some Coppers and Estates since I wasn't Ambassador-ing them back much. I ended up playing Ambassador 4 times overall compared to 12 plays of Monuments.
In turn 11, I was able to hit a lucky Horse Traders reaction draw and bought a Province. I still didn't diverge from the idea that I could still Monument up for some VP. In turn 18, a Tribute hit gave me the coin for a second province, but after my Province buy in turn 21, I realized I wasn't going to be getting back to the Provinces and began going for the other VP piles.
Part of that included switching to Gardens, which were getting close to worth 4 VP each and so made a more attractive buy than Duchy. For the remainder of the game, I would focus on gaining Gardens when I hit $4, Great Hall as I hit $3, and Estate when I hit $2. In the last turn, I drew Ambassador, Great Hall, Venture and 2 Estates. Great Hall pulled up an Outpost, which allowed me to grab a Copper. Then in the Outpost turn I came up lucky with a Copper and Gold, grabbing a 5th Gardens (also my 50th card and giving me +9 points and pulling me clear of being caught if Cai bought the final Province).
On the board, the only source of +Buy was Horse Traders, and Tribute provided the only +Extra Action, but is inconsistent and with the excess of Copper was likely to be a terminal. Outpost ended up being important in the end since it gave me a way to get an extra action for Monument and an extra buy when I started to fatten up for Gardens. In all, I ended up with 21 Victory cards and 11 Coppers out of 50 cards.