Why would you want 10 FGs in an Embassy deck?
PileDriver goal? Would've helped to win though...
There is no +buy except really Outpost.
Talisman has the needed effect to get the FGs quicker, but yeah, not sure what he would do if he had like 5 FGs at once.
I think it's tricky to know exactly where to stop when you're not being contested on a power card. It's also tricky to know when to start greening when you're playing money vs. an engine. My guess is, this deck was designed to be able to guarantee-buy a Province on all Embassy hands, on most non-Embassy hands, and on some Outpost-Embassy hands.
But, some tinkering, and Iain's deck would probably have beaten mine. Maybe opening Torturer-FG instead of Embassy-FG?