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Author Topic: Would innovation gameplay stats be cool/useful/interesting?  (Read 2297 times)

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rrenaud

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Would innovation gameplay stats be cool/useful/interesting?
« on: January 23, 2013, 01:52:05 am »
+2

I am not promising anything, but what kinds of game play stats would be interesting for innovation?

Distribution of game ending conditions.
Probability given scoring type is achieved (+what caused it).
Average number of turns per game.
Correlation with winning by given score advantage across ages. 
Card build/tuck/usage/dogma shared stats and their winning correlations.
Symbol supremacy correlation with winning.
Tech advantage by age correlation with winning.
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marco2012

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Re: Would innovation gameplay stats be cool/useful/interesting?
« Reply #1 on: January 23, 2013, 11:04:28 am »
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Our group is interested in these kind of data too.

At least I would like to know the point 1, 3, and also the card caused to draw a card higher than 10
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antony

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Re: Would innovation gameplay stats be cool/useful/interesting?
« Reply #2 on: January 26, 2013, 06:29:36 pm »
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I was thinking of doing something like that too... rrenaud did you already start writing something?  Just so that we don't duplicate the work.
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antony

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Re: Would innovation gameplay stats be cool/useful/interesting?
« Reply #3 on: January 26, 2013, 09:32:39 pm »
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Seems like the all.tar.bz2 is not generated (yet?) anyways.  Dougz, if you are reading this, any chance you could add it?
Thanks.
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popsofctown

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Re: Would innovation gameplay stats be cool/useful/interesting?
« Reply #4 on: January 27, 2013, 07:04:02 pm »
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Win% by opening hand.
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rrenaud

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Re: Would innovation gameplay stats be cool/useful/interesting?
« Reply #5 on: January 28, 2013, 12:24:14 pm »
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I've done nothing yet.
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