Dominion > Dominion Articles
Combo: Apprentice/Envoy
Mean Mr Mustard:
Here is a combo I discovered today that made for a very fast game: <A href=http://dominion.isotropic.org/gamelog/201109/14/game-20110914-014113-14705461.html>Apprentice/Envoy.</A>
To set up this combo I opened silver/Envoy, bought one Apprentice and a ton of treasures and it was, like, off to the races. The heavy treasure matched well with the envoy, and I used the Apprentice to sacrifice Silvers and Golds, rather than Coppers, to speed through the mid- and end-game. All non-VP buys throughout were for treasure only, so it never stalled.
Geronimoo:
That's a nombo... but hey you're a lvl +40, so what do I know
I guess you never drew the Apprentice with your Envoy in that game...
Mean Mr Mustard:
Indeed, I did. It didn't faze the deck.
Thisisnotasmile:
--- Quote --- — Mean Mr Mustard's turn 5 —
Mean Mr Mustard plays an Envoy.
... drawing 3 Coppers, an Estate, and an Apprentice.
... discarding an Apprentice and putting the rest into the hand.
Mean Mr Mustard plays 4 Coppers and 2 Silvers.
Mean Mr Mustard buys a Gold.
(Mean Mr Mustard reshuffles.)
(Mean Mr Mustard draws: 3 Coppers and 2 Estates.)
--- End quote ---
I stopped reading here. Your opponent let you win.
kn1tt3r:
This is not a combo, it's just two good cards bought in one game.
Navigation
[0] Message Index
[#] Next page
Go to full version