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Combo: Apprentice/Envoy

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Mean Mr Mustard:
Here is a combo I discovered today that made for a very fast game: <A href=http://dominion.isotropic.org/gamelog/201109/14/game-20110914-014113-14705461.html>Apprentice/Envoy.</A>

To set up this combo I opened silver/Envoy, bought one Apprentice and a ton of treasures and it was, like, off to the races.  The heavy treasure matched well with the envoy, and I used the Apprentice to sacrifice Silvers and Golds, rather than Coppers, to speed through the mid- and end-game.  All non-VP buys throughout were for treasure only, so it never stalled.

Geronimoo:
That's a nombo...  but hey you're a lvl +40, so what do I know

I guess you never drew the Apprentice with your Envoy in that game...

Mean Mr Mustard:
Indeed, I did.  It didn't faze the deck.

Thisisnotasmile:

--- Quote ---   — Mean Mr Mustard's turn 5 —
   Mean Mr Mustard plays an Envoy.
   ... drawing 3 Coppers, an Estate, and an Apprentice.
   ... discarding an Apprentice and putting the rest into the hand.
   Mean Mr Mustard plays 4 Coppers and 2 Silvers.
   Mean Mr Mustard buys a Gold.
   (Mean Mr Mustard reshuffles.)
   (Mean Mr Mustard draws: 3 Coppers and 2 Estates.)
--- End quote ---

I stopped reading here. Your opponent let you win.

kn1tt3r:
This is not a combo, it's just two good cards bought in one game.

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