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Author Topic: Mafia XIX: Deep Space Nine Mafia (Day 7)  (Read 207891 times)

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jotheonah

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Mafia XIX: Deep Space Nine Mafia (Day 7)
« on: January 04, 2013, 07:03:53 pm »

IN LIST:
1. ashersky Station Maquis Cop Lt. Cmmdr. Worf
2. Robz888 Mirror Universe-aligned 1-shot Commuter Kasidy Yates
3. yuma Maquis 1-shot Busdriver OR 1-shot Lightning Rod Garak
4. Eevee Station 1-shot Vigilante Major Kira Nerys
5. Shraeye Station Innocent Child Jake Sisko
6. Cuzz Station Changeling Cop Dr. Julian Bashir
7. Glooble Maquis 1-shot Roleblocker Captain Benjamin Sisko
8. Raerae Station Neighbor Quark
9. liopoil Station Neighbor Rom
10. mcmcsalot Mirror Universe Bomb General Martok
11. Jimmmmm Station 1-shot Doctor and Beloved Princess Vedek Bariel Antos
12. theorel Station Mirror Universe Cop Chief Miles O'Brien
13. sparky5856 TheMunch Maquis Neighbor Nog
14. Dsell Station 1-shot Deathproof Lt. Ezri Dax
15. Galzria Mirror Universe Rolecop Constable Odo

The game is for 15 players, and the setup is semi-open.

You're on Deep Space Nine, just before the start of the Dominion War. At a busy port on the wild frontier of space, it's hard to keep track of all the comings and goings. Despite Odo's best efforts, a string of sabotages on the station have made it clear that someone on board is not what they seem to be.

It's possible that some crewmembers have secretly defected and joined the Maquis, a terrorist group within the Federation. It's also possible that a few crewmembers have been replaced by their mirror universe duplicates - you'd never know the difference if they shaved their goatee. And of course, there's the constant threat of changeling infiltration, though they wouldn't bother with a team. No if there's a changeling aboard he's a solitary serial killer.

Well, this won't do at all. Captain Sisko will take some crewmembers and trusted civilians off their regular duties and assigne them to investigate for the various threats.

Non-flavored information:
- The setup will either have two scum teams or one scum team and one serial killer. You won't know which.
- Either way, there will be three alignment cops: a Maquis cop, a Mirror Universe cop, and a changeling cop. These three will be guaranteed NOT the alignment they investigate for - but not guaranteed town.
- Everyone else will have a small role - either an X-shot version of a power role or a role of marginal or even negative utility.
- These roles, and characters, will be assigned 100% independent of alignment. Knowing someone's role or character will not tell you if they're scum, exception being of course the cops, and the IC-variant if there is one.
- There will be only one version of each character in game. So if there's a Mirror Universe Bashir, there won't also be a Changeling Bashir or a Bashir prime.
- No roles considered to be bastard. I am deciding whether or not I'll post a list of possible roles. I could probably be persuaded to do so.

Quick primer on Deep Space Nine:

It's the third Star Trek series, and the only one to be set on a space station rather than a ship. As such, it has a much richer tapestry of ongoing plotlines than other Star Treks, starting with the discovery of the galaxy's first stable wormhole (which is also home to non-linear time aliens who some characters worship as Gods) to a full on war with aliens from the other side of the wormhole that lasts the last 3 seasons of the show.

The Maquis are dissatisfied members of the Federation (the intergalactic alliance Earth is part of in the 24th century). When Starfleet officers defect to the Maquis on the show, they tend to do it secretly at first, using their rank and position to steal something to help the resistance. So a nice mafia flavor hook.

The Mirror Universe is a ridiculous Star Trek concept - an alternate reality where good people are evil and evil people are good. It started out in the original series, but DS9 did about one mirror universe episode per season.

Changelings are the big bosses of the Dominion, the bad guys in the war. Odo, the station's security chief, is a changeling, but he was raised in the alpha quadrant and he's loyal to the good guys. They can shape shift into animals, other people, inatimate objects, you name it. In the show, the Dominion replaces people with changeling operatives in order to destabilize the alpha quadrant and get them to weaken each other before launching an all out attack.

Knowing more about the show than that will help you make guesses about people's roles if you know their character. But even all that is more than you need to know for a mafia game.
« Last Edit: December 30, 2013, 07:36:17 pm by jotheonah »
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jotheonah

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #1 on: January 04, 2013, 07:04:30 pm »

Mafia Ruleset (blatantly stolen from Axxle)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName. Votes will NOT be counted if they are not bold! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have 2 week lynch deadlines and 48-hour night deadlines, extended at my discretion for weekends and holidays. If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts. We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.


The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

[/quote]
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jotheonah

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #2 on: January 04, 2013, 07:10:53 pm »

Admiral Ross called Captain Sisko into his office.

"Ben, these security lapses are unacceptable. In the past year, you've had crewmembers defect to the Maquis, crossovers from the Mirror Universe, and at least one changeling infiltration. This outpost is too important to risk security breaches like this. I want this station secured within the week. Any more breaches, and Starfleet may consider replacing Odo with a Starfleet officer, or even replacing you. Understood?"

"Understood, sir."

Captain Sisko called his staff into the wardroom.

"Blood tests, scans, investigations. We'll do whatever it takes to secure the station."

"I'll start with Quark," said Odo.

"You really think he's involved?" asked Dr. Bashir.

Odo looked surprised. "I always start with Quark."

Day 1 has begun. With 15 alive, it takes 8 to lynch.
« Last Edit: January 04, 2013, 07:13:12 pm by jotheonah »
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Eevee

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #3 on: January 04, 2013, 07:15:18 pm »

First! And I sure as hell claim town!
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Galzria

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #4 on: January 04, 2013, 07:15:27 pm »

Aaaaand, here we go again.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #5 on: January 04, 2013, 07:15:51 pm »

First! And I sure as hell claim town!

;D (Previous comment was in to the game in general, not to you. :P)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Cuzz

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #6 on: January 04, 2013, 07:18:08 pm »

Hey all. What kind of RVS are we up for here? "Joke" claims? Self votes? The classic Robz Voting Stage?
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Robz888

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #7 on: January 04, 2013, 07:19:08 pm »

First! And I sure as hell claim town!

;D (Previous comment was in to the game in general, not to you. :P)

DOUBLE smileys? Vote: Galzria.
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I have been forced to accept that lackluster play is a town tell for you.

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #8 on: January 04, 2013, 07:19:45 pm »

I personally like theory the best. Then, you guys will go into RVS (Robz Voting Stage), I'll try to talk some sense to you and you decide I'm scummy for standing up for poor Robz and try to mislynch me. Just a prediction.
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Galzria

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #9 on: January 04, 2013, 07:20:04 pm »

Hey all. What kind of RVS are we up for here? "Joke" claims? Self votes? The classic Robz Voting Stage?

Self-Voting in RVS is bad.

... No, really. Yuma will insta-vote you and refuse to remove it!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #10 on: January 04, 2013, 07:20:21 pm »

First! And I sure as hell claim town!

;D (Previous comment was in to the game in general, not to you. :P)

DOUBLE smileys? Vote: Galzria.

 ;D ;D ;D ;D ;D ;D ;D ;D ;D Just for you.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Cuzz

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #11 on: January 04, 2013, 07:21:16 pm »

I personally like theory the best. Then, you guys will go into RVS (Robz Voting Stage), I'll try to talk some sense to you and you decide I'm scummy for standing up for poor Robz and try to mislynch me. Just a prediction.

Preemptive buddying!!!

Vote: Eevee
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Robz888

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #12 on: January 04, 2013, 07:21:28 pm »

Massclaim, anyone?
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ashersky

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #13 on: January 04, 2013, 07:21:41 pm »

vote: Robzersky
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Galzria

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #14 on: January 04, 2013, 07:21:45 pm »

I personally like theory the best. Then, you guys will go into RVS (Robz Voting Stage), I'll try to talk some sense to you and you decide I'm scummy for standing up for poor Robz and try to mislynch me. Just a prediction.

I'm in favor of theory as well, btw. Although I've never been into the whole "RobzVS" part of RVS. However, I'm usually pretty good at seeing Scum!Robz by the end of the day.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ashersky

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #15 on: January 04, 2013, 07:22:00 pm »

I think flavor name claim is good.
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Eevee

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #16 on: January 04, 2013, 07:22:11 pm »

Galz is my top scum suspect atm.
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Galzria

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #17 on: January 04, 2013, 07:22:23 pm »

I personally like theory the best. Then, you guys will go into RVS (Robz Voting Stage), I'll try to talk some sense to you and you decide I'm scummy for standing up for poor Robz and try to mislynch me. Just a prediction.

An Eevee hunt I can get behind though.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #18 on: January 04, 2013, 07:23:05 pm »

Galz is my top scum suspect atm.

Wanna side of D1 Scumteam with that?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Eevee

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #19 on: January 04, 2013, 07:24:15 pm »

Galz is my top scum suspect atm.

Wanna side of D1 Scumteam with that?
Can't even produce proper sentences, SO scummy!

Eeveehunting has been less popular lately around these parts, thankfully.
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Robz888

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #20 on: January 04, 2013, 07:25:23 pm »

I think flavor name claim is good.

This is actually a good topic for serious discussion. What's the reason not to do this? I guess it's if your flavor name is in some way  connected to your role, this would be giving too much information away. The upside is... I guess do scum get scummy flavor names? If they did, we should absolutely flavor claim.
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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #21 on: January 04, 2013, 07:27:13 pm »

I think flavor name claim is good.

This is actually a good topic for serious discussion. What's the reason not to do this? I guess it's if your flavor name is in some way  connected to your role, this would be giving too much information away. The upside is... I guess do scum get scummy flavor names? If they did, we should absolutely flavor claim.

I think the idea is that any flavor name could be any alignment, because the scum are all sort of "bizarro" versions of DS9 good guys, right? (pardon my lack of star trek knowledge)
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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #22 on: January 04, 2013, 07:27:37 pm »

Flavorname claim is an interesting idea, since flavor =/= alignment. But I think we risk giving the mafia some really clear targets - I mean the station has a Doctor, after all. I kinda doubt they'd make him the jailkeeper.

So I vote no claiming.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Galzria

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #23 on: January 04, 2013, 07:27:47 pm »

Ok. I'm finished up RVS'ing (I hope).

I'm going to be away for awhile - will have my phone on me and will still be able to post, but expect the number of posts to drop significantly.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

yuma

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Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« Reply #24 on: January 04, 2013, 07:28:13 pm »

Hey all. What kind of RVS are we up for here? "Joke" claims? Self votes? The classic Robz Voting Stage?

Self-Voting in RVS is bad.

... No, really. Yuma will insta-vote you and refuse to remove it!

I would to move it! But only if I had a good reason to do so.
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