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Author Topic: Greatest Dominion moments 2013  (Read 198812 times)

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Wrclass

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Re: Greatest Dominion moments 2013
« Reply #450 on: August 21, 2013, 09:07:33 am »
+6

My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.
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Wrclass

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Re: Greatest Dominion moments 2013
« Reply #451 on: August 21, 2013, 09:09:13 am »
0

I'm sure it was a "greatest moment" for my opponent, if not for me.
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Witherweaver

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Re: Greatest Dominion moments 2013
« Reply #452 on: August 21, 2013, 11:01:20 am »
0

My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?
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achmed_sender

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Re: Greatest Dominion moments 2013
« Reply #453 on: August 21, 2013, 11:16:39 am »
0

My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn
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SCSN

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Re: Greatest Dominion moments 2013
« Reply #454 on: August 21, 2013, 11:19:34 am »
+7

My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn

And when SP reveals a Ruin while the next card is a non-action, not having the Ruin would have allowed you to discard the non-action your SP now terminates at. People really underestimate how bad Ruins are for a SP deck.
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achmed_sender

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Re: Greatest Dominion moments 2013
« Reply #455 on: August 21, 2013, 11:20:39 am »
0

My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn

And when SP reveals a Ruin while the next card is a non-action, not having the Ruin would have allowed you to discard the non-action your SP now terminates at. People really underestimate how bad Ruins are for a SP deck.


But still not damaging enough to prefer Marauder over Potion, I think
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Witherweaver

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Re: Greatest Dominion moments 2013
« Reply #456 on: August 21, 2013, 11:20:42 am »
0

My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn

Right, but it doesn't seem like it would be significant enough.  Though I'm speaking hypothetically and not from experience playing Scrying Pool against Ruins.
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Witherweaver

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Re: Greatest Dominion moments 2013
« Reply #457 on: August 21, 2013, 11:21:03 am »
0

My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn

And when SP reveals a Ruin while the next card is a non-action, not having the Ruin would have allowed you to discard the non-action your SP now terminates at. People really underestimate how bad Ruins are for a SP deck.

Oh, I didn't think about that.
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ragingduckd

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Re: Greatest Dominion moments 2013
« Reply #458 on: August 21, 2013, 11:27:03 am »
+3

And when SP reveals a Ruin while the next card is a non-action, not having the Ruin would have allowed you to discard the non-action your SP now terminates at.

I had to read this three times. It's a really good point and one I'd never considered.
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Wrclass

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Re: Greatest Dominion moments 2013
« Reply #459 on: August 21, 2013, 12:43:49 pm »
+1

My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?


It didn't really clog up my opponents deck which is why it was my worst game.
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GwinnR

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Re: Greatest Dominion moments 2013
« Reply #460 on: August 25, 2013, 10:53:07 am »
+2

Again not really great but (I hope) funny. A game with Grand Market which I wanted to gain multiple times:

Code: [Select]
GwinnR plays Grand Market
GwinnR shuffles deck
GwinnR draws Estate
GwinnR plays Counterfeit
GwinnR plays Quarry
GwinnR plays Quarry
GwinnR trashes Quarry
GwinnR plays Copper
GwinnR buys Gold
GwinnR gains Gold
But Quarry does only work, when in play and not when played  :(
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eHalcyon

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Re: Greatest Dominion moments 2013
« Reply #461 on: August 25, 2013, 11:24:02 am »
0

... Still doesn't seem like a great moment. Closer fit to the Misclicks thread.  :P
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Re: Greatest Dominion moments 2013
« Reply #462 on: August 25, 2013, 11:59:15 am »
+4

... Still doesn't seem like a great moment. Closer fit to the Misclicks thread.  :P

The "I don't know the rules" thread.
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Titandrake

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Re: Greatest Dominion moments 2013
« Reply #463 on: August 28, 2013, 12:27:21 am »
+5

http://dom.retrobox.eu/?/20130827/log.50627ce1a2e66a82a6ae24ef.1377663226431.txt

I build a Scrying Pool-Plaza deck, ending the game by using 1 Develop on my spare Potion and Plazas to gain a Develop and a maxed-out City, which I draw with a City, which lets me turn another Plaza into a Develop and City, which I draw with City...and so on, gaining 4 Develops and 4 Cities, which gives me just enough +Buy to empty the now considerably smaller Develop pile and pick up enough VP for the win. It's by far the most ridiculous end turn I've ever done.
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Re: Greatest Dominion moments 2013
« Reply #464 on: August 28, 2013, 02:05:45 am »
0

I really don't think Marauder hurts SP much. Cultist, yes, but Marauder is way too slow.
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Re: Greatest Dominion moments 2013
« Reply #465 on: September 08, 2013, 03:44:23 pm »
+2

http://dom.retrobox.eu/?/20130908/log.505d72d7a2e6fa3316de089e.1378669206432.txt


---------- achmed_sender: turn 7 ----------
achmed_sender - plays Cellar
achmed_sender - discards Copper
achmed_sender - discards Copper
achmed_sender - discards Hovel
achmed_sender - draws Silver, Watchtower, Watchtower
achmed_sender - plays Watchtower
achmed_sender - draws Copper, Copper, Counterfeit
achmed_sender - plays Counterfeit
achmed_sender - plays Copper
achmed_sender - plays Copper
achmed_sender - trashes Copper
achmed_sender - plays 1 Silver, 1 Copper
achmed_sender - buys Stonemason
achmed_sender - overpays for Stonemason with 4 coins
achmed_sender - gains Treasure Map
achmed_sender - applied Watchtower to place Treasure Map on top of the deck
achmed_sender - gains Treasure Map
achmed_sender - applied Watchtower to place Treasure Map on top of the deck
achmed_sender - gains Stonemason
achmed_sender - draws Treasure Map, Treasure Map, Copper, Silver, Overgrown Estate



1. Play Watchtower for draw
2. Play 6$
3. Buying Stonemason with 2 Treasure Maps
4. Put them on top with the second Watchtower
5. Profit :)

Not as easy as TR-Armory or Talisman-WT, but if pulled off even nicer because the TfB-part of Stonemason (and Counterfeit here)
« Last Edit: September 08, 2013, 03:45:40 pm by achmed_sender »
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ftl

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Re: Greatest Dominion moments 2013
« Reply #466 on: September 08, 2013, 06:23:50 pm »
0

Probably easier than TR/Armory. All it requires is Treasure Map and Stonemason in the kingdom, and Watchtower in hand; you can use any method you like to get to $6 in hand with Watchtower. Whereas TR/Armory requires two engine pieces to come together in hand.
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Re: Greatest Dominion moments 2013
« Reply #467 on: September 09, 2013, 12:09:29 am »
+3

My dad, grumbling about bad shuffle luck and the worthlessness of Princess, plays Princess and a silver and buys two tunnels. I say "Don't worry, maybe she'll give you the win."

He beat me by three. She did give him the win.
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mail-mi

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Re: Greatest Dominion moments 2013
« Reply #468 on: September 18, 2013, 11:46:34 pm »
0

I bought one curse, she got all ten. SP-Bazaar-Amb-Nomad Camp-Bishop FTW.

http://dom.retrobox.eu/?/20130918/log.50e20cf4e4b0a47150882831.1379562255815.txt
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

JacquesTheBard

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Re: Greatest Dominion moments 2013
« Reply #469 on: September 19, 2013, 11:04:04 am »
0

Mail-mi, it seems to me that part of the reason you won here was that she failed to take advantage of your bishops to trash. This was huge, it could have made her deck more scrying-pool friendly and countered ambassador's curses.
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Stealth Tomato

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Re: Greatest Dominion moments 2013
« Reply #470 on: September 19, 2013, 11:52:04 am »
0

I bought one curse, she got all ten. SP-Bazaar-Amb-Nomad Camp-Bishop FTW.

http://dom.retrobox.eu/?/20130918/log.50e20cf4e4b0a47150882831.1379562255815.txt

It's been a long time since I've seen an Ambassador game where there are 14 Coppers and 6 Estates in the decks on Turn 14.

Especially with Bazaar available, either of you could have absolutely thrashed the other by picking up a second Ambassador early, using it efficiently (ALWAYS send two cards. Even if they must be Copper.), then picking up Bazaars/Nomad Camps/Scrying Pools and flooding the opponent with Curses while building a power deck.
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mail-mi

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Re: Greatest Dominion moments 2013
« Reply #471 on: September 19, 2013, 12:14:22 pm »
0

Mail-mi, it seems to me that part of the reason you won here was that she failed to take advantage of your bishops to trash. This was huge, it could have made her deck more scrying-pool friendly and countered ambassador's curses.
Hey, it was fun to send her all the curses.
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GwinnR

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Re: Greatest Dominion moments 2013
« Reply #472 on: September 20, 2013, 11:38:56 am »
+1

Bots don't understand Remake: http://dom.retrobox.eu/?/20130920/log.50606173a2e66a82a6ae22bd.1379691262642.txt

Quote
turn 9:
Lady Marigold   plays Remake
Lady Marigold   trashes Gold

turn 11:
Lady Marigold   plays Remake
Lady Marigold   trashes Copper
Lady Marigold   trashes Province

turn 14:
Lady Marigold   plays Remake
Lady Marigold   trashes Silver
Lady Marigold   gains Throne Room
Lady Marigold   trashes Gold

I know, the sad thing is that I could only win because of that.
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Re: Greatest Dominion moments 2013
« Reply #473 on: September 20, 2013, 11:43:33 am »
0

Quote
Bots don't understand Remake
they really, really don't. 
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Re: Greatest Dominion moments 2013
« Reply #474 on: September 22, 2013, 03:59:57 pm »
+34

My Hail Mary Pass of the year.

My opponent has 4 Provinces, 4 Duchies and 3 Estates.
I only have 3 Provinces, 4 Duchies and 3 Estates.
So there's just 1 Province left and 2 Estates.

If we both buy an Estate and I'm able to get the last Province, we just tie.
But that's boring.

So I'm taking a chance, I just played Tactician and got a clean reshuffle in, so what the heck?
I buy a Curse! And an Estate of course. My opponent obliges and gets the last Estate.

Then the magic happens: on my Tactician turn, I'm able to pass him the Curse, get the last Province and win by 1 point!

Here's the log: http://dom.retrobox.eu/?20130922/log.505e16aea2e6fa3316de147f.1379879375643.txt
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