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Author Topic: Dark Ages Big Money Simulations  (Read 2864 times)

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Davio

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Dark Ages Big Money Simulations
« on: January 03, 2013, 03:57:53 am »
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Are there any simulators capable of running Dark Ages simulations with especially the big money type cards?

I'm interested in Rebuild, Catacombs, Count and Hunting Grounds initially, but possibly some others too.
It would be nice to get a table with every BM card listed on each axis to see how they match up against each other as well as how they dominate the regular no action card BMU.
« Last Edit: January 03, 2013, 03:59:03 am by Davio »
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GendoIkari

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Re: Dark Ages Big Money Simulations
« Reply #1 on: January 08, 2013, 11:14:26 am »
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I think also that this could help finally give us some consensus on whether or not you should buy an Estate on a 5/2 opening with Hovel.
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Davio

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Re: Dark Ages Big Money Simulations
« Reply #2 on: January 09, 2013, 02:14:31 am »
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Yeah, I know some simulator guys like Geronimoo have been experimenting with them on their own, but I'd be willing to try a bèta for simple cards just to see how they match up.
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werothegreat

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Re: Dark Ages Big Money Simulations
« Reply #3 on: January 28, 2013, 02:51:27 am »
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So has anyone simulated Hunting Grounds BM?  Is anyone going to?  If no one is, can someone then show me what said simulation entails so I can do it myself?
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DStu

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Re: Dark Ages Big Money Simulations
« Reply #4 on: January 28, 2013, 03:19:11 am »
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So has anyone simulated Hunting Grounds BM?  Is anyone going to?  If no one is, can someone then show me what said simulation entails so I can do it myself?

Modifiying Dominiate is quite easy, the harder thing is to get it running in the first place, because you need to install a webserver, node.js and all the stuff. But it works more or less as described.
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DStu

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Re: Dark Ages Big Money Simulations
« Reply #5 on: January 28, 2013, 04:59:09 am »
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So Hunting Grounds.  Just for BigMoney, is is quite mediocre, I used
Code: [Select]
{
  name: 'Hunting Grounds'
  author: 'DStu'
  requires: ["Hunting Grounds"]
  gainPriority: (state, my) -> [
     "Province" if my.countInDeck("Hunting Grounds") >= 1
     #"Province" if my.countInDeck("Gold") >= 1
     "Hunting Grounds" if my.countInDeck("Hunting Grounds") < 1
     "Duchy" if state.gainsToEndGame() <= 5
     "Estate" if state.gainsToEndGame() <= 2
     "Gold"
     "Silver"
    ]
}
(and slight modifications of this) to play against some standard bots in Dominate, it loses against DoubleGhostShip, BM-Courtyard,BM-Monument, ties against BM-Bridge and HuntingParty without payload.
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