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Author Topic: Online Innovation  (Read 39800 times)

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Ozle

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Re: Online Innovation
« Reply #75 on: January 08, 2013, 02:25:10 pm »
+2

Looks like you wont get one either....

http://boardgamegeek.com/thread/659305/cards-list
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theory

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Re: Online Innovation
« Reply #76 on: January 08, 2013, 03:50:18 pm »
0

Hmph.  Maybe innovationstrategy would be a bit more difficult then.
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theory

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Re: Online Innovation
« Reply #77 on: January 08, 2013, 03:52:34 pm »
0

Could somebody with knowledge drop it here?  What does Fermentation do?  What does Bicycle do?  Where can I find a database of cards?

Fermentation's an age 2 yellow that lets you draw a [2] for every 2 leaves on your board.

Bicycle's an age 7 green that lets you exchange your hand with your score pile.

I wish I knew of a database of cards, though. I just remember those ones.

The key is that Fermentation usually doesn't draw you very good cards because it's drawing [2]'s.  But in games where the [2]'s and up empty, it becomes a stupidly strong card if you have good leaves (in my game it was "Draw five [10]" at the end of the game).  It further snowballs if you have Reformation to tuck it all (a simulation of Industrialization, albeit much earlier in the game).
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dougz

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Re: Online Innovation
« Reply #78 on: January 08, 2013, 04:03:11 pm »
+1

I wish I knew of a database of cards, though. I just remember those ones.

The FAQ on BGG has a list of cards for the base set:

    http://boardgamegeek.com/filepage/67894/innovation-official-faq-and-cards-list
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timchen

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Re: Online Innovation
« Reply #79 on: January 12, 2013, 02:29:35 pm »
0

Wow! Echoes of the past is up!
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marco2012

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Re: Online Innovation
« Reply #80 on: January 13, 2013, 09:13:43 am »
0

Wow echoes is up
Thank you

But can I have the chart showing how many of each icon each player has back?
Thank you :D
edit: nevermind...... I found where it  is, but still hard because my monitor is too small lol
« Last Edit: January 13, 2013, 09:45:16 am by marco2012 »
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RichardNixon

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Re: Online Innovation
« Reply #81 on: January 14, 2013, 06:13:19 pm »
0

Sweet game, thanks!

Ran into a freeze here, he used industrialization to tuck a bunch of cards including the first 8, then the game froze when he dogma'd canning. http://innovation.isotropic.org/gamelog/201301/14/game-20130114-151155-5f843836.html
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popsofctown

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Re: Online Innovation
« Reply #82 on: January 15, 2013, 07:30:23 pm »
0

Perfume allows the attacker to choose, rather than the defender, amongst the valid targets.
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rrenaud

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Re: Online Innovation
« Reply #83 on: January 20, 2013, 02:59:47 pm »
0

Can someone link the innovation AI?  I can't find it on BGG.
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qmech

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Re: Online Innovation
« Reply #84 on: January 20, 2013, 03:08:06 pm »
+1

Can someone link the innovation AI?  I can't find it on BGG.
After a brief attempt I am yet again reminded that "Innovation" is a terrible term to search for.
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rrenaud

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Re: Online Innovation
« Reply #85 on: January 20, 2013, 03:14:52 pm »
+2

If I ever make a board game, it's going to be called something like quiggly beans.
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Rabid

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Re: Online Innovation
« Reply #86 on: January 20, 2013, 03:22:32 pm »
+2

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Jorbles

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Re: Online Innovation
« Reply #87 on: January 21, 2013, 02:07:53 am »
+1

Just played my first game on isotropic and this implementation is fantastic. thanks Dougz!
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popsofctown

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Re: Online Innovation
« Reply #88 on: January 21, 2013, 07:18:45 pm »
0

I'm hoping this is the best bug report thread:  Dice does not reveal the card with a bonus that triggers the meld.
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Axxle

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Re: Online Innovation
« Reply #89 on: February 05, 2013, 04:54:36 pm »
+1

Been playing this a bit, kind of want a leaderboard now :).
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dougz

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Re: Online Innovation
« Reply #90 on: February 11, 2013, 09:49:07 pm »
+6

http://innovation.isotropic.org/leaderboard/

Only 2-player games are counted, as it doesn't seem well-defined how to rank the non-winners for more than 2 players.  It's using the same Trueskill parameters that I have for Dominion; not clear that those are right for Innovation.  Also, the ranks won't show up on the server itself yet (i.e., in the lobby).

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theory

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Re: Online Innovation
« Reply #91 on: February 11, 2013, 10:20:10 pm »
0

That is ... quite a gap between Hideyoshi/yaron and everyone else.
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popsofctown

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Re: Online Innovation
« Reply #92 on: February 12, 2013, 12:10:19 am »
0

No! My suckitude is quantified :(

And I have played way too much innovation already..
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eHalcyon

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Re: Online Innovation
« Reply #93 on: February 12, 2013, 12:58:58 am »
+1

I bet if I start playing now I could make it into the top 200 within a day.
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Drab Emordnilap

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Re: Online Innovation
« Reply #94 on: February 12, 2013, 02:45:08 pm »
0

http://innovation.isotropic.org/leaderboard/

Only 2-player games are counted, as it doesn't seem well-defined how to rank the non-winners for more than 2 players.  It's using the same Trueskill parameters that I have for Dominion; not clear that those are right for Innovation.  Also, the ranks won't show up on the server itself yet (i.e., in the lobby).

How long ago does this leaderboard reflect? I've played a dozen games or so, but not within the last couple weeks.
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Axxle

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Re: Online Innovation
« Reply #95 on: February 12, 2013, 02:55:26 pm »
0

http://innovation.isotropic.org/leaderboard/

Only 2-player games are counted, as it doesn't seem well-defined how to rank the non-winners for more than 2 players.  It's using the same Trueskill parameters that I have for Dominion; not clear that those are right for Innovation.  Also, the ranks won't show up on the server itself yet (i.e., in the lobby).

How long ago does this leaderboard reflect? I've played a dozen games or so, but not within the last couple weeks.
I assume it's the same as the dominion leaderboard, if you haven't played in a while you'll drop off it.
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dougz

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Re: Online Innovation
« Reply #96 on: February 14, 2013, 11:11:29 pm »
0

How long ago does this leaderboard reflect? I've played a dozen games or so, but not within the last couple weeks.
It's built with all eligible games since Jan 1.  (2-player where both players are logged in.)  Like the Dominion one, if you don't play for a week you disappear from the board (though your stats are still known if you show up and play again.)
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Ozle

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Re: Online Innovation
« Reply #97 on: February 15, 2013, 11:53:32 am »
+1

Everytime I have a look at this game to see if anyone I know is on for a game... there's not. Dougz, can you sort that out please?
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popsofctown

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Re: Online Innovation
« Reply #98 on: February 17, 2013, 12:52:15 pm »
+1

It seems increasingly active to me, maybe you should be less picky about who you play with?

On a separate note, how would people feel about Oars, Feudalism, and shared Masonry (can't think of any others, in base) being a choice even when you have only one option?  The strategical implications on Oars, especially, are notable.  If someone has two fives in hand and you hit them with Oars, and isotropic autoselects the card, then you know it's not worth it to use it again.
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antony

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Re: Online Innovation
« Reply #99 on: February 17, 2013, 04:36:10 pm »
0

I agree, there is quite some info leakage as the game is implemented right now.
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