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Author Topic: No game data for the last few days?  (Read 18924 times)

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guided

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No game data for the last few days?
« on: September 12, 2011, 10:18:32 am »
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Is it just me, or has councilroom not scraped game data off isotropic since the 8th? I'm just curious what's up.
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rrenaud

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Re: No game data for the last few days?
« Reply #1 on: September 12, 2011, 11:25:16 am »
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The update script was mysteriously hung.  I restarted it, and it seems to be progressing and catching back up.
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guided

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Re: No game data for the last few days?
« Reply #2 on: September 12, 2011, 12:00:32 pm »
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Cool, thanks!
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HP7289

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Re: No game data for the last few days?
« Reply #3 on: October 02, 2011, 06:54:42 am »
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Is the script hanging again?
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ChaosRed

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Re: No game data for the last few days?
« Reply #4 on: October 02, 2011, 03:15:05 pm »
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 It updated for me, level 12! Woot!

Okay, pretty pathetic, but for me that's an accomplishment. :)
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guided

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Re: No game data for the last few days?
« Reply #5 on: October 15, 2011, 02:14:43 pm »
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Time to kick the mo-chine again? ;)

(I noticed the lack of an update because I want to see just how abysmal my record was yesterday. It felt like about 5-50!)
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rrenaud

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Re: No game data for the last few days?
« Reply #6 on: October 15, 2011, 02:40:31 pm »
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Time to write more parsing code and update card data file, conflicts with homework in my nlp class though.
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WanderingWinder

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Re: No game data for the last few days?
« Reply #7 on: October 15, 2011, 03:48:29 pm »
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I'm not expecting anything until at least the time that all of hinterlands is known to us. Actually, I should say I don't expect anyone to work on it until then.

guided

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Re: No game data for the last few days?
« Reply #8 on: October 15, 2011, 05:53:52 pm »
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Time to write more parsing code and update card data file, conflicts with homework in my nlp class though.
Oh, cool, no worries! It hadn't occurred to me there were other pending updates needed.

Thanks as ever for running CR.com. It's an invaluable resource!
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rrenaud

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Re: No game data for the last few days?
« Reply #9 on: October 16, 2011, 02:42:37 am »
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I wrote some buggy code to parse traders, and now the games from the 13th and 14th are up.
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Anon79

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Re: No game data for the last few days?
« Reply #10 on: October 19, 2011, 06:07:31 am »
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Take your time rob, no worries. Just not too long that isotropic is pulled before councilroom is back online ;)
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Biderman

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Re: No game data for the last few days?
« Reply #11 on: October 21, 2011, 12:13:55 pm »
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I wrote some buggy code to parse traders, and now the games from the 13th and 14th are up.

So... my rank updated, but my games aren't posted on my page... what's up?
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rrenaud

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Re: No game data for the last few days?
« Reply #12 on: October 21, 2011, 02:14:11 pm »
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Depending on how charitable you are, I am some combination of lazy, busy,  dumb or distracted ;).
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DaiVrath

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Re: No game data for the last few days?
« Reply #13 on: October 23, 2011, 08:30:18 am »
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So is there any word on when CouncilRoom will start updating again?  I know that mine hasn't updated for about a week, and I've been playing quite a bit.  I know life gets busy, but do you at least have an idea when it will be running again?
Thanks
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rrenaud

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Re: No game data for the last few days?
« Reply #14 on: October 23, 2011, 01:51:48 pm »
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I'll try to have it working on Wednesday, but no promises.
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WanderingWinder

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Re: No game data for the last few days?
« Reply #15 on: October 23, 2011, 05:38:36 pm »
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So is there any word on when CouncilRoom will start updating again?  I know that mine hasn't updated for about a week, and I've been playing quite a bit.  I know life gets busy, but do you at least have an idea when it will be running again?
Thanks
I think the issue more than 'life gets busy' (though hey, life DOES get busy, and this is a free service that you really have no claim of expecting) is that he has to code in new parsings for all the new cards.

Qvist

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Re: No game data for the last few days?
« Reply #16 on: October 26, 2011, 11:44:56 am »
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Oh, it seems fixed now.
Thanks for this.
I appreciate that.

rrenaud

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Re: No game data for the last few days?
« Reply #17 on: October 26, 2011, 12:12:23 pm »
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If anyone wants to help me fix bugs, you can take a look at the errors listed at the bottom of this page:

http://councilroom.com/static/status/python_parse_game.py-2011-10-26-10:49:00.txt

For example, one entry looks like

card from-data from-sim
Noble Brigand 2 1
SadPandaHolanda game-20111025-120955-e788a6af.html
Colony Contraband Library Market Noble Brigand Platinum Scout Swindler Talisman Throne Room Torturer Watchtower

Means that SadPanda had 2 noble brigands at the end of the game, but when I simulate the game from the data that I parsed, I only see 1.

http://councilroom.com/game?game_id=game-20111025-120955-e788a6af.html&debug=1

There is some turn where something went wrong.  Finding that just requires careful inspection against the debugging data that I store below the turn marker.
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ehunt

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Re: No game data for the last few days?
« Reply #18 on: October 26, 2011, 01:21:08 pm »
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Thanks a ton! The best-and-worst openings page has some weirdness now, probably due to nomad camp and mandarin. In particular, there's an Ill-Gotten Gains/Masquerade opening, which performs really badly! Is this someone who nomad camps, then IGGs, then masquerades? Or is something else going on?
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DG

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Re: No game data for the last few days?
« Reply #19 on: October 26, 2011, 01:32:09 pm »
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Quote
In particular, there's an Ill-Gotten Gains/Masquerade opening, which performs really badly!
Almost anything is possible once opponents buy noble brigands and let you shuffle before your second hand.
« Last Edit: October 26, 2011, 01:36:23 pm by DG »
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HiveMindEmulator

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Re: No game data for the last few days?
« Reply #20 on: October 26, 2011, 02:45:49 pm »
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Thanks a ton! The best-and-worst openings page has some weirdness now, probably due to nomad camp and mandarin. In particular, there's an Ill-Gotten Gains/Masquerade opening, which performs really badly! Is this someone who nomad camps, then IGGs, then masquerades? Or is something else going on?
This "bad performance" is probably the result of like a single game where someone opens brigand to allow a 5/3, and the IGG/masq guy manages to lose (probably it's a 3+ player game). There are not enough samples of it give an accurate rating for how good of an opening it is.
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DStu

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Re: No game data for the last few days?
« Reply #21 on: October 26, 2011, 03:39:45 pm »
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Tried to find the error with Gold in the first one, have not yet found it but wondering why the game-state thinks there are only 8 Noble Brigands in play... Seems to think it's a Victorycard

Edit:
http://councilroom.com/game?game_id=game-20111018-023805-2beed7f4.html&debug=1
Code: [Select]
card from-data from-sim
Gold 8 9
rantangplang game-20111018-023805-2beed7f4.html
Crossroads Explorer Haggler Margrave Moat Noble Brigand Salvager Secret Chamber Spy Tunnel
9 Gold is correct, and the gamestate says it's 9.
rantangplang buys 5 Golds, we have one "revealing a Tunnel and gaining a Gold" on Rizlow's turn, and 3 "rantangplang reveals a Tunnel and gains a Gold".
« Last Edit: October 26, 2011, 03:45:45 pm by DStu »
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biopower

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Re: No game data for the last few days?
« Reply #22 on: October 26, 2011, 03:50:50 pm »
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Tried to find the error with Gold in the first one, have not yet found it but wondering why the game-state thinks there are only 8 Noble Brigands in play... Seems to think it's a Victorycard

Edit:
http://councilroom.com/game?game_id=game-20111018-023805-2beed7f4.html&debug=1
Code: [Select]
card from-data from-sim
Gold 8 9
rantangplang game-20111018-023805-2beed7f4.html
Crossroads Explorer Haggler Margrave Moat Noble Brigand Salvager Secret Chamber Spy Tunnel
9 Gold is correct, and the gamestate says it's 9.
rantangplang buys 5 Golds, we have one "revealing a Tunnel and gaining a Gold" on Rizlow's turn, and 3 "rantangplang reveals a Tunnel and gains a Gold".

That's actually wrong. On Turn 3, Rizlow's Spy revealed his own Tunnel and discarded for a Gold. However, rantangplang revealed a moat to be immune to the spy attack (and didn't gain the Gold there). As a result, the parser thinks that rantangplang gained the Gold instead of Rizlow. Thus, it's Rantang with 8 and Rizlow with 3 instead of 9&2
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DStu

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Re: No game data for the last few days?
« Reply #23 on: October 26, 2011, 03:53:52 pm »
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Oh yes, you're right. rantangplang does not even have a Tunnel at this time.
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DStu

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Re: No game data for the last few days?
« Reply #24 on: October 27, 2011, 01:12:32 am »
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Code: [Select]
card from-data from-sim
Silver 3 2
fencingmonkey game-20111018-072229-3c91c167.html:

{'buys': ['Noble Brigand'],
 'money': 4,
 'opp': {u'Rats like CHEESE!': {'gains': ['Silver']}},
 'player': u'fencingmonkey',
 'plays': ['Caravan', 'Inn', 'Inn', 'Inn', 'Haggler', 'Silver'],
 'poss_no': 0,
 'turn_no': 7}

fencingmonkey plays a Haggler.
   ... getting +$2.
   fencingmonkey plays a Silver.
   fencingmonkey buys a Noble Brigand.
   ... Rats like CHEESE! reveals and discards a Copper and an Estate.
   ... gaining a Silver.

fencingmonkey gains a Silver due to Haggler after buying NB. You give it to Rats.

Code: [Select]
card from-data from-sim
Watchtower 0 1
Xarthis game-20111018-184851-d8e49cf6.html
Turn 16 the same thing with gaining Watchtower after buying NB due to Haggler

The next one also has NB and Haggler, optimistically skipping it..

Code: [Select]
card from-data from-sim
Noble Brigand 1 3
eight8 game-20111018-224828-453436d7.html

{'buys': ['Noble Brigand'],
 'money': 5,
 'opp': {u'eight8': {'gains': ['Noble Brigand', 'Noble Brigand']}},
 'player': u'echo85',
 'plays': ['Copper', 'Copper', 'Copper', 'Talisman', 'Talisman'],
 'poss_no': 0,
 'turn_no': 7}
   echo85 plays 3 Coppers and 2 Talismans.
   echo85 buys a Noble Brigand.
   ... eight8 reveals and discards 2 Coppers.
   ... gaining another Noble Brigand.
   ... gaining another Noble Brigand.

Noble Bridgand + Talisman: Same problem as Haggler

Then a lot more games with NB+Haggler/Talisman...
Code: [Select]
card from-data from-sim
Gold 7 3
LRTO227 game-20111018-140704-1846dcca.html

LRTO227 plays a Young Witch.
   ... drawing 2 cards.
   ... jvk reveals a Moat.
   ... discarding 2 cards.
   ... ... revealing a Tunnel and gaining a Gold.
   ... ... revealing a Tunnel and gaining a Gold.
That's again Tunnel+reaction. 

More old stuff again...
Code: [Select]
card from-data from-sim
Curse 0 1
Digga game-20111018-174633-0832252a.html
Caravan Embargo Farmland Great Hall Ill-Gotten Gains Jack of All Trades Noble Brigand Nomad Camp Spice Merchant Treasury
Here turn 11 jhunterj: Similar NB+Embargo like before Haggler et.al. Player gains a Curse due to embargoed NBs, it is counted for the guy who is attacked by NB.

Code: [Select]
card from-data from-sim
Gold 5 6
jvk game-20111018-130519-20a11cb4.html

{'buys': ['Estate'],
 'money': 2,
 'opp': {u'jvk': {'gains': ['Gold', 'Curse']}},
 'player': u'kilua',
 'plays': ['Young Witch', 'Copper', 'Copper'],
 'poss_no': 0,
 'turn_no': 5}
   kilua plays a Young Witch.
   ... drawing 2 cards.
   ... jvk reveals a Horse Traders.
   ... ... setting it aside.
   ... discarding 2 cards.
   ... ... revealing a Tunnel and gaining a Gold.
   ... jvk gains a Curse.
   kilua plays 2 Coppers.
   kilua buys an Estate.
   (kilua draws: 3 Coppers, an Estate, and a Silver.)
Tunnel+Reaction again

Not checked the rest, but I think most of them are due to things like this.
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