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Author Topic: Through the Ages online  (Read 196749 times)

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ipofanes

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Re: Through the Ages online
« Reply #175 on: February 07, 2013, 04:25:14 pm »
0

I feel a tournament might be too much for me at the moment, so have fun!
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Thisisnotasmile

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Re: Through the Ages online
« Reply #176 on: February 08, 2013, 04:43:44 am »
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As I had never played TTA before joining f.DStrategy 10, I would like to invite you all to join in the (probably premature) celebrations of me winning my first ever game of TTA. I bet that doesn't happen a lot.

Thank you very much.

No, f.DS 12 and 14 don't count. They come AFTER 10 ;)
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Thisisnotasmile

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Re: Through the Ages online
« Reply #177 on: February 08, 2013, 04:51:35 am »
+1

I would like to thank my friends and family. Also Tables for supplying my civilization with plentiful resources in the midgame. Jack Rudd provided me with excellent support by triggering an event to slaughter all leaders except Mahatma Gandhi and I am truly grateful for that. I would also like to thank the wonderful discovery of Fast Food Chains that gave me the much needed boost from "playing for second" to "playing to win". Last but not least I would like to thank Kuildeous for destroying his military and along with it any possibility of a last minute comeback for a completely unnecessary territory.

Thank you all. I would not have been able to do this without you.
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ipofanes

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Re: Through the Ages online
« Reply #178 on: February 08, 2013, 07:24:37 am »
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You are welcome, but I take it you don't rate this as a game. But you are right, when I found myself winning a multiplayer game, I think of all the things that came my way just when I needed them, or events that are triggered just at the right time to hose everyone but me.
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Thisisnotasmile

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Re: Through the Ages online
« Reply #179 on: February 08, 2013, 07:29:05 am »
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You are welcome, but I take it you don't rate this as a game. But you are right, when I found myself winning a multiplayer game, I think of all the things that came my way just when I needed them, or events that are triggered just at the right time to hose everyone but me.


I think you will find I addressed the matter of f.DStrategy 14 in the small text of the first of my double post. 10 started before 14, therefore 10 is my first game  ;D
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Watno

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Re: Through the Ages online
« Reply #180 on: February 08, 2013, 09:15:26 am »
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I can only lose here, but /in, limited availability until next weekend though.
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Re: Through the Ages online
« Reply #181 on: February 08, 2013, 10:42:27 am »
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I would like to thank my friends and family. Also Tables for supplying my civilization with plentiful resources in the midgame. Jack Rudd provided me with excellent support by triggering an event to slaughter all leaders except Mahatma Gandhi and I am truly grateful for that. I would also like to thank the wonderful discovery of Fast Food Chains that gave me the much needed boost from "playing for second" to "playing to win". Last but not least I would like to thank Kuildeous for destroying his military and along with it any possibility of a last minute comeback for a completely unnecessary territory.

Thank you all. I would not have been able to do this without you.

Yeah, that game was just full of awkwardness for me. I built up a decent Shakespeare engine, but I had to lose my opera for some reason. I don't even remember why, but it was probably aggression or terrorism. I was never able to build up my theatre. Although, I also was focusing on keeping my military up since Shakespeare is such a big target. Poor Shakespeare died off without seeing the joys of a fully restored theatre.

And I thought I would be able to draw military cards with that strategic territory so I could at least pick a better Age III event. I guess you don't draw military cards in Age IV, so that lesson is learned. I was already last in military anyway, though I could have scored better in Impact of Competition. I wondered if that was in there when I saw two people building up their arenas, so I built my token Rifleman with my leftover resources.

I was doomed from Age II. I started off great but lost a lot of momentum. It was still a fun game, though. I was struggling as best I could.
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Re: Through the Ages online
« Reply #182 on: February 08, 2013, 03:43:38 pm »
0

Tables
TINAS
Jorbles
Qvist
Galzria
Kirian
Jack Rudd
mith
Kuildeous
Watno

Which makes... 10. Darn it!

Well... anyone got good ideas to manage a tournament with 10 players and 3 player games, and probably 3-4 games each? I could probably do a swiss-like thing, I guess.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kirian

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Re: Through the Ages online
« Reply #183 on: February 08, 2013, 03:56:49 pm »
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Tables
TINAS
Jorbles
Qvist
Galzria
Kirian
Jack Rudd
mith
Kuildeous
Watno

Which makes... 10. Darn it!

Well... anyone got good ideas to manage a tournament with 10 players and 3 player games, and probably 3-4 games each? I could probably do a swiss-like thing, I guess.

Yep, do a Swiss-like, with the person who gets the first bye playing in round 2 against the two highest players (he will have "won" his bye), etc.  "Seed" people in signup order; Watno gets the first bye.
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Galzria

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Re: Through the Ages online
« Reply #184 on: February 08, 2013, 04:11:38 pm »
+1

Not only has he won every game, now he's winning without even playing! ;)
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Through the Ages online
« Reply #185 on: February 08, 2013, 06:29:52 pm »
0

Sounds good. I was thinking the bye would be 1 point instead of 2 (so it counts as a second place), or something, after that byes going to the lowest player who hasn't had one. I guess first bye could be 2 points?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kirian

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Re: Through the Ages online
« Reply #186 on: February 09, 2013, 12:38:03 am »
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I have to admit I'm not certain how a bye will play out in a 3-hand Swiss tournament.  I mean, if you Google for ideas on doing a Swiss tournament with three-players games, you get wiki and chess links about 2-player Swiss, and on the second page you start getting threads from this forum.
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Re: Through the Ages online
« Reply #187 on: February 09, 2013, 03:32:16 am »
0

I've had a better idea though. I'm doing too much games stuff already, so I'll drop out, making it a nice 9 player tournament.

Game 1:
mith
Watno
Kirian

Game 2:
Jack Rudd
Kuildeous
Qvist

Game 3:
Jorbles
TINAS
Galzria

Round 1 as above. Ties share/halve points e.g. 1st/2nd tie gives 1.5 points. Each subsequent round, take the current leader (randomly if multiple), match them up with the two highest opponents they have not played yet. Then do the same for the next highest, and the bottom three will be left. If this process gives a game with exactly the same three players, do a thing to fix it so that doesn't happen. 4 rounds. Sound okay to everyone?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Through the Ages online
« Reply #188 on: February 09, 2013, 06:32:58 am »
0

I've had a better idea though. I'm doing too much games stuff already, so I'll drop out, making it a nice 9 player tournament.

Game 1:
mith
Watno
Kirian

Game 2:
Jack Rudd
Kuildeous
Qvist

Game 3:
Jorbles
TINAS
Galzria

Round 1 as above. Ties share/halve points e.g. 1st/2nd tie gives 1.5 points. Each subsequent round, take the current leader (randomly if multiple), match them up with the two highest opponents they have not played yet. Then do the same for the next highest, and the bottom three will be left. If this process gives a game with exactly the same three players, do a thing to fix it so that doesn't happen. 4 rounds. Sound okay to everyone?

Are you sure you want to drop out? That would be sad. :(

Thisisnotasmile

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Re: Through the Ages online
« Reply #189 on: February 09, 2013, 08:41:21 am »
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I've created "f.DStrategy tournament 3".

Used a slightly different password just incase anyone tried to join without realising the matches. Will PM my opponents the password now.
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ipofanes

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Re: Through the Ages online
« Reply #190 on: February 09, 2013, 11:27:54 am »
0

I've had a better idea though. I'm doing too much games stuff already, so I'll drop out, making it a nice 9 player tournament.

Game 1:
mith
Watno
Kirian

Game 2:
Jack Rudd
Kuildeous
Qvist

Game 3:
Jorbles
TINAS
Galzria

Round 1 as above. Ties share/halve points e.g. 1st/2nd tie gives 1.5 points. Each subsequent round, take the current leader (randomly if multiple), match them up with the two highest opponents they have not played yet. Then do the same for the next highest, and the bottom three will be left. If this process gives a game with exactly the same three players, do a thing to fix it so that doesn't happen. 4 rounds. Sound okay to everyone?

After four rounds, everyone could have played everyone else once. Would that be preferrable to Swiss-style?
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Kirian

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Re: Through the Ages online
« Reply #191 on: February 09, 2013, 05:59:16 pm »
0

Created Tourney game 1.  Put your names in the game name so you know which to choose--normal PW.
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Re: Through the Ages online
« Reply #192 on: February 09, 2013, 06:26:38 pm »
0

I've had a better idea though. I'm doing too much games stuff already, so I'll drop out, making it a nice 9 player tournament.

Game 1:
mith
Watno
Kirian

Game 2:
Jack Rudd
Kuildeous
Qvist

Game 3:
Jorbles
TINAS
Galzria

Round 1 as above. Ties share/halve points e.g. 1st/2nd tie gives 1.5 points. Each subsequent round, take the current leader (randomly if multiple), match them up with the two highest opponents they have not played yet. Then do the same for the next highest, and the bottom three will be left. If this process gives a game with exactly the same three players, do a thing to fix it so that doesn't happen. 4 rounds. Sound okay to everyone?

After four rounds, everyone could have played everyone else once. Would that be preferrable to Swiss-style?


Good point. I expect so.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ipofanes

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Re: Through the Ages online
« Reply #193 on: February 10, 2013, 09:34:46 am »
0

One set of triplings might run thus:

Round 1: 1-2-3 4-5-6 7-8-9
Round 2: 1-4-7 2-5-8 3-6-9
Round 3: 1-6-8 2-4-9 3-5-7
Round 4: 1-5-9 2-6-7 3-4-8

If I'm not mistaken, everyone plays everyone else once.
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Re: Through the Ages online
« Reply #194 on: February 10, 2013, 08:25:12 pm »
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Yup, that works. Let's do that.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ipofanes

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Re: Through the Ages online
« Reply #195 on: February 11, 2013, 03:15:21 am »
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Any tie-breaker planned, for instance percentage of winner's culture points?
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Re: Through the Ages online
« Reply #196 on: February 11, 2013, 03:52:59 am »
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BGO seems to be currently down.

Edit: It's back online.

And I created the Tournament match.
« Last Edit: February 11, 2013, 07:05:00 am by Qvist »
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Re: Through the Ages online
« Reply #197 on: February 11, 2013, 04:25:51 pm »
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Sorry for the delay, game 1, forgot to check this thread over the weekend.
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Kirian

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Re: Through the Ages online
« Reply #198 on: February 11, 2013, 06:22:17 pm »
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No problem, we're cruising along now.
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Re: Through the Ages online
« Reply #199 on: February 14, 2013, 11:33:11 am »
0

I've been PMing some of the regulars, and Tables had a crazy idea... in short, 4 player TtA (PBF) game where each player creates (pre-game) one leader and one wonder for each of the four ages, which replace leaders/wonders from the base game. Since I've already got three people interested, I can only take one more, so whose up for something involving a little creativity, a little extra craziness, and no guarantee of balance?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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