Dominion is incredibly designed to avoid any possibility of a stale mate.
Almost every way to win involves buying down VP cards - which cause the game to end. The only exceptions are Goons, Bishop and Monument. Goons and Bishop need to keep buying things to get the VP - which almost always brings the game to an end. In theory one could play a Monument engine that doesn't buy anything - but in practice the +$2 it gets every time it's played encourages you to pick up green at some point - and eventually end the game on provinces...
But today I played a game that actually turned into a stale mate. I've never seen anything like it:
http://dominion.isotropic.org/gamelog/201212/23/game-20121223-200910-3b7bbb65.htmlBasically the scenario was this:
- 2 Embargos on Provinces
- The only +buy was Contraband
- Cities were in play and had been split pretty evenly
- Border Villages were already empty - so Level 2 Cities
Neither one of us wanted to empty a 2nd pile - it would let the other person get the City +buys and end it on their terms.
Both Cities and Monuments were down to one card. I was working my way through Envoys when my opponent gave up (I had the edge on Monuments - 5 to 4, and I had got started on getting the moument VP a little earlier than he did). But when I got the Envoys down to 1, I wasn't sure what I should do next. I think pick up a Contraband. He gets forced to name one of the two single-card piles. I start running down a fourth pile until it has one card in it and I can play Contraband and empty two of the three piles he lets me.
Would have been a weird drawn-out ending.
anyone else ever had a true stale-mate? Or something close to it?
I guess it can happen with Possession mirrors a little - but even there you try to buy as much green as you can...
Ed