Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Messing with Treasures  (Read 3015 times)

0 Members and 1 Guest are viewing this topic.

Epoch

  • Tactician
  • *****
  • Offline Offline
  • Posts: 421
  • Respect: +38
    • View Profile
Messing with Treasures
« on: September 06, 2011, 06:36:06 pm »
0

Supply Variations
$3 - Action
Trash this card.
You may set the cost of the Silver card to $2, $3, or $4.  This change is permanent for the rest of the game (or until another card like this changes the cost again), and affects all Silver cards.

Gold Rush
$4 - Action/Duration
Now and through next turn:  Gold cards cost $4 and produce $2 instead of their normal costs and effects.

Shortage
$4 - Action
Trash this card.
Choose one Treasure supply pile.  Trash all but two of the cards in that supply pile.

Boom Town
$3 - Action
+2 Actions, +1 Buy
All Treasures cost $2 less and produce $1 less in play.

Paper Currency
$7 - Treasure
$4
If anyone buys a copy of this card, put a Forbidden token on the Gold supply pile.  A supply pile with a Forbidden token on it may not be bought from.

Logged

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2856
    • View Profile
Re: Messing with Treasures
« Reply #1 on: September 06, 2011, 07:39:55 pm »
0

Supply Variations is interesting, gold rush seems a bit strong but is possibly okay, don't like shortage because of the lock out of game potential (pirate ship/theif away their treasure and kill the coppers). Boom Town seems pretty bad without actions giving money and maybe too good with the right actions, especially with minion. Paper Currency just seems mean, because odds are the person who's ahead buys it, and then everyone has a hard type buying Paper Currency.

Overall I like the idea behind modifying treasure though.
Logged
I have a blog! It's called Sorta Insightful. Check it out?

Epoch

  • Tactician
  • *****
  • Offline Offline
  • Posts: 421
  • Respect: +38
    • View Profile
Re: Messing with Treasures
« Reply #2 on: September 06, 2011, 07:49:45 pm »
0

Supply Variations is interesting, gold rush seems a bit strong but is possibly okay,

Note that Gold Rush gives your opponents a turn to buy Gold at the reduced price as well.

don't like shortage because of the lock out of game potential (pirate ship/theif away their treasure and kill the coppers).

Yeah, that's fair.  It shouldn't be able to target Copper.

Boom Town seems pretty bad without actions giving money and maybe too good with the right actions, especially with minion.

I think you're probably right.  It just mainly seemed super-thematic.

Paper Currency just seems mean, because odds are the person who's ahead buys it, and then everyone has a hard type buying Paper Currency.

I think you're probably right about this as well.  I was basically trying to figure out a way to have a deal where you vary what basic Treasures are in play while maintaining the present framework of the game.  It may not be successful.

Maybe a better or more interesting variant would be:

Paper Currency
$4 - Treasure/Victory
$2, 1 VP
If anyone gains a copy of this card, put a Forbidden token on the Silver supply pile.  A supply pile with a Forbidden token on it may not be bought from.

Since it's a lot less painful to try to reach $4 instead of $3, than $7 instead of $6.  The main problem there is finding something that's "a little better than Silver."

I just think that it would be interesting to have to adapt to a game in which Silver and Gold aren't always there in their normal forms.  Probably overall extremely difficult to balance, though.
Logged

biopower

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 149
  • Respect: +4
    • View Profile
Re: Messing with Treasures
« Reply #3 on: September 06, 2011, 08:00:31 pm »
0

Paper Currency
$4 - Treasure/Victory
$2, 1 VP
If anyone gains a copy of this card, put a Forbidden token on the Silver supply pile.  A supply pile with a Forbidden token on it may not be bought from.

Since it's a lot less painful to try to reach $4 instead of $3, than $7 instead of $6.  The main problem there is finding something that's "a little better than Silver."

This makes first turn advantage potentially really strong. There are situations where the first person can be the only person who owns a silver in the entire game, (e.g. first person buys silver, second person buys Paper Currency), and this certainly will be an advantage, especially on boards where there are no good $3 cards other than silver.
Logged

Epoch

  • Tactician
  • *****
  • Offline Offline
  • Posts: 421
  • Respect: +38
    • View Profile
Re: Messing with Treasures
« Reply #4 on: September 07, 2011, 03:08:28 am »
0

This makes first turn advantage potentially really strong. There are situations where the first person can be the only person who owns a silver in the entire game, (e.g. first person buys silver, second person buys Paper Currency), and this certainly will be an advantage, especially on boards where there are no good $3 cards other than silver.

...Well, if the first person bought Silver and the second person bought Paper Currency, presumably the second person is cool with never buying Silver, as they could've always, you know, bought Silver instead of Paper Currency.

I don't think having a one-Silver advantage is actually that big an advantage, even if, say, player 1 opens $3 -> Silver, opponent opens $2 -> whatever, player 1 $4 -> Paper Currency.  It may slow down player 2 a little, sure, but it'll slow down player 1 almost as much.  Ultimately, it's just a one-Silver advantage, in the presence of an alternate $2 Treasure.
Logged

biopower

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 149
  • Respect: +4
    • View Profile
Re: Messing with Treasures
« Reply #5 on: September 07, 2011, 09:02:38 pm »
0

This makes first turn advantage potentially really strong. There are situations where the first person can be the only person who owns a silver in the entire game, (e.g. first person buys silver, second person buys Paper Currency), and this certainly will be an advantage, especially on boards where there are no good $3 cards other than silver.

...Well, if the first person bought Silver and the second person bought Paper Currency, presumably the second person is cool with never buying Silver, as they could've always, you know, bought Silver instead of Paper Currency.

I don't think having a one-Silver advantage is actually that big an advantage, even if, say, player 1 opens $3 -> Silver, opponent opens $2 -> whatever, player 1 $4 -> Paper Currency.  It may slow down player 2 a little, sure, but it'll slow down player 1 almost as much.  Ultimately, it's just a one-Silver advantage, in the presence of an alternate $2 Treasure.

If Player 2 buys silver with $4 then Player 1 buys the paper currency, what will P2 do with his $3 if there aren't any really good cards priced at that level? If Player 2 doesn't buy Paper Currency and instead gets an action with his $4, then he's forced into another action with his $3,  risking collisions. When there are 3 or 4 players, it gets worse, as they'll probably be forced to open Paper Currency if P2 gets it, as they wouldn't get more treasure into their deck otherwise.
Logged

Epoch

  • Tactician
  • *****
  • Offline Offline
  • Posts: 421
  • Respect: +38
    • View Profile
Re: Messing with Treasures
« Reply #6 on: September 07, 2011, 09:30:07 pm »
0

If Player 2 buys silver with $4 then Player 1 buys the paper currency, what will P2 do with his $3 if there aren't any really good cards priced at that level?

He'll cope?  It's still just a one-Silver advantage.  There are a lot worse things that can happen in the opening than that.

$4 is a pretty easy target.  It'll mean more dead rounds in the first five turns or so if there aren't good things to buy at $3, but it'll mean that for everyone.  It's essentially the same problem as if you draw somewhat unfortunately on turns 3/4 and don't get a good buy on one of them -- people come back from that disadvantage all the time.  It's almost certainly less of a disadvantage than if some of your turn 1/2 buys miss turn 3/4.
Logged
Pages: [1]
 

Page created in 0.044 seconds with 20 queries.