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Author Topic: KC-Wharf tactics: pile drive colonies  (Read 3745 times)

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flies

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KC-Wharf tactics: pile drive colonies
« on: December 11, 2012, 11:03:04 am »
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I'm posting this in solo challenges, but i'm really more interested in how you'd go about this.  This board has really strong support for KC-Wharf (as if it needed it), and I have a feeling it should be possible to pile-drive colonies within 13 turns fairly regularly.

Baron, Bazaar, Woodcutter, Colony, Duchess, Fairgrounds, Haggler, Jester, King's Court, Platinum, Trading Post, Wharf

I was able to pile drive colonies in 13 turns once out of several tries, but I seem to be averaging around 15. 

I've been opening baron and getting a KC at the nearest opportunity.  Would you get two wharves before KC?  Gold before KC?  When should you get a haggler?
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philosophyguy

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Re: KC-Wharf tactics: pile drive colonies
« Reply #1 on: December 11, 2012, 12:41:25 pm »
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Wow, I suck at Wharf games. I can't even get a KC-Wharf to line up by turn 15.
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RichardNixon

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Re: KC-Wharf tactics: pile drive colonies
« Reply #2 on: December 11, 2012, 01:47:12 pm »
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Wow, I suck at Wharf games. I can't even get a KC-Wharf to line up by turn 15.
Remember your wharves will miss shuffles more often because of the way duration cards work - I think this is really easy to miss on Isotropic. For that reason, you can and should by more wharves than you would smithies.
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flies

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Re: KC-Wharf tactics: pile drive colonies
« Reply #3 on: December 11, 2012, 02:26:18 pm »
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philosophyguy, if you post a game log, it shouldn't be hard to spot a problem.   You should be getting a KC-Wharf around turn 10 at least. 

Here's one where I got $118 in the final turn (15) - four hagglers allowed me to gain all 30 gold in one turn :D http://dominion.isotropic.org/gamelog/201212/11/game-20121211-112453-00b91915.html
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Re: KC-Wharf tactics: pile drive colonies
« Reply #4 on: December 11, 2012, 03:08:59 pm »
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did it in 12 turns, with first kc-wharf on turn 8 and again on turn 9.  Takes some luck getting that to match up.  http://dominion.isotropic.org/gamelog/201212/11/game-20121211-120718-db9506ab.html
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qmech

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Re: KC-Wharf tactics: pile drive colonies
« Reply #5 on: December 11, 2012, 05:16:10 pm »
+1

This was my first game where Baron actually hit an Estate on turn 3 or 4.  You want Wharves as quickly as possible to draw your deck.  Once that's sorted, Haggler as your money source lets you green whilst still picking up engine pieces.  There was one turn in the middle where I wished I'd picked up a Bazaar rather than the first Haggler, but I don't think I can complain too much about the end result.
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philosophyguy

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Re: KC-Wharf tactics: pile drive colonies
« Reply #6 on: December 11, 2012, 06:26:32 pm »
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Here's a game where I lined up KC-Wharf on turn 10 and piledrove Colonies on 14/15:

http://dominion.isotropic.org/gamelog/201212/11/game-20121211-152407-0ea9aa3e.html

I think the big problem was skipping Baron—for some reason, I thought Silver/Silver would be a more consistent opening to hit $5 frequently. When I opened Baron/Silver it came together much quicker.
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Powerman

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Re: KC-Wharf tactics: pile drive colonies
« Reply #7 on: December 11, 2012, 08:34:48 pm »
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14 Turns (waiting on 2/5) using Trading Post.  Probably can be 13 easily if I haggle better.
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thirtyseven

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Re: KC-Wharf tactics: pile drive colonies
« Reply #8 on: December 12, 2012, 12:04:32 am »
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theory

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Re: KC-Wharf tactics: pile drive colonies
« Reply #9 on: December 12, 2012, 09:52:52 am »
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Probably can be 13 easily if I haggle better.

http://www.rd.com/advice/how-to-haggle-like-a-pro/

Where do they find these people for the story?  Being an RD journalist must be a really depressing job.
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