Round 2 Match Results
dudeabides defeats warrior297 4-1
Rules: Identical starting hands, official point tracker, and veto mode.
Overall, the series was very close, with 3 games decided by 3 points or less. In two games, the loser of the game had the opportunity to end the game in a tie, but in each case decided to go for the win. I remove the "297" from my opponent's name in the descriptions so that the only numbers are the score.
Game 1: dudeabides 81 warrior 53
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-085841-84c8cbd1.htmlKingdom: Colony, Crossroads, Duke, Haven, Lighthouse, Native Village, Oasis, Platinum, Potion, Salvager, Scrying Pool, Talisman, and Transmute
In a Colony match featuring Dukes, warrior goes for the Duchy/Dukes and a quick game, while I go for a slower Scrying Pool engine. I get a bit nervous when warrior gets his 7th Duchy on turn 13, but his deck slows significantly from this point on. Meanwhile, my deck speeds up and I am able to pull 3 Colonies, 2 Colonies, 2 Colonies, and 1 Colony in 4 consecutive turns. With Crossroads on the board, I feel like warrior could have gotten a couple to help his late game, but the Scrying Pool engine was likely a superior strategy in this one.
Game 2 warrior 50 dudeabides 48
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-091537-90a76bce.html Kingdom: Cartographer, City, Crossroads, Farming Village, Festival, Fishing Village, Moneylender, Nobles, Silk Road, and Wharf
An interesting set of kingdom cards. The early game is a mirror game with both of us going for Fishing Villages and Wharves. I plan to go Nobles and Silk Roads for a longer game, while warrior goes for Provinces. I am a bit too slow in getting Silk Roads, and warrior capitalizes on this by buying the last 4 on turn 15, giving him a 9 point lead. With the Silk Road pile empty, I could buy 2 Nobles, 1 Fishing Village, and an Estate to end the game in a tie (4 Silk Roads increase by a point each, 4 points from the Nobles, and 1 from the Estate). But I buy 2 Provs instead, putting me up 7, hoping he only has enough to buy a Prov and an Estate. He has enough for a Prov and a Duchy, and wins by 2.
Game 3 dudeabides 26 warrior 25
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-093041-977934fa.htmlKingdom: Apprentice, Cache, Caravan, Conspirator, Develop, Moneylender, Philosopher's Stone, Potion, Shanty Town, Torturer, and Workshop.
We both open Caravan/Workshop, and I get a 6/4 Caravan split. We both get our first Torturers at about the same time. The second time I hit $5, I go for Apprentice, while warrior instead makes the right decision and buys a 2nd Torturer. Big mistake on my part. On my Turn 15, I empty Conspirators with a Workshop and buy a Duchy to go up by 1 point. On his Turn 15, warrior Workshops the 2nd to last Shanty Town, and I take a Curse from his 2nd Torturer to offer him a chance to tie by buying the last Shanty Town. Instead, he (probably makes a good decision and) buys a Prov to go for the win. Down by 6 points, I, with incredible luck, draw my Apprentice and Workshop and $8. I trash the curse I took during his Turn 15, get the last Shanty Town with the Workshop, and buy a Province to win by 1 point. Lucky drawing helps me not have to pay for my Apprentice mistake.
Game 4 dudeabides 44 warrior 13
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-094443-71e2e59b.html Kingdom: City, Contraband, Goons, Harem, Jack of All Trades, Lighthouse, Masquerade, Moat, Royal Seal, and Throne Room
In a much closer game than the score would indicate, we both go for the Goons VP win. My strategy is slightly different in that I buy a Contraband and a Royal Seal. On several occasions when I come up short by not drawing a Lighthouse, I play Contraband and Royal Seal. Warrior prevents me from buying Goons, and I top-deck a City and a Moat for defense and draws. The turning point in this game is (as with the two previous games) Turn 15, when I play Goons on a defenseless warrior and follow with Masquerade. He passes me a Throne Room. On turn 16, with Cities activated for +2 Cards, the Throne Room received from Warrior on turn 15 gives me enough buys with Goons to buy out the Lighthouses and Moats. In hindsight, maybe warrior should have discarded Goons and Lighthouse, leaving a Copper to pass to me and a Throne Room/City for draws? Given our nearly identical decks (except I had more Moats), it seems like this game could have gone either way; I just happened to be the first to hit a big hand.
Game 5 dudeabides 6 warrior 3
http://dominion.isotropic.org/gamelog/201212/22/game-20121222-095533-d83f58e8.html Kingdom: Contraband, Fortune Teller, Ill-Gotten Gains, Potion, Rabble, Spice Merchant, Trading Post, University, Vault, Watchtower, and Wharf
In a very fast 10-turn University game featuring Watchtower, Wharf and Vault, we follow nearly identical strategies until I grab a Trading Post, a Vault, and a 2nd Spice Merchant while he grabs 3 Rabbles. Down by 2 points at the start of my Turn 10, there are 5 Watchtowers, 1 University, and an empty Wharf pile. I draw a 9-card hand with 2 Unis, a Vault, and a Watchtower. I decide to throw a hail mary and attempt to end the game either ahead or tied. I get 2 Watchtowers with Unis, discard my entire hand except for the Watchtower, and draw 6 more cards (Uni, Wharf, Estate, 2 Silvers, Spice Merchant). I play Uni (gaining Watchtower) and Wharf, drawing a 2nd Spice Merchant and a Copper, which I use to draw a Wharf and Uni. Another Uni for Watchtower, and I draw Potion and Trading Post with the Wharf. The Silver from Trading Post (trashing Estate and Spice Merchant) gives me enough $ to buy a Prov, while the Potion enables me to buy the last Uni with enough $ leftover for the last Watchtower. In hindsight, lucky draws give me the victory on this one. Without reshuffling, I drew my next hand: 3 Watchtowers, a Wharf, and a Copper. If I had drawn a Watchtower instead of Trading Post, I would have likely ended this game in a tie instead of a victory. If I hadn't drawn Potion, I wouldn't have been able to end the game at all, leaving it wide open for warrior to end it ahead. I chalk this anti-climactic end of the series up to stupidly risky play and lucky drawing on my part.
All-in-all, this was a much closer series than 4-1 would indicate. Warrior297 said he started the Dominionstrategy tournament with a 14 ranking, which he had improved to 30 by the time of our games this morning. Keep up the good play, warrior297! Thanks to warrior297 for a good set of games and thanks to Insomniac and mith for organizing the Rats division for all of us losers ;-)