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Author Topic: First small Guilds Spoiler  (Read 52821 times)

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Sniffnoy

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Re: First small Guilds Spoiler
« Reply #50 on: December 19, 2012, 08:01:03 pm »
0

"UWguild ($4)
UYguild ($4)"

Pretty sure one of those is Journeyman....

Journeyman = ?

Well, it's a word that's guild-related, and has the letters "u" and "y"...
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clb

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Re: First small Guilds Spoiler
« Reply #51 on: December 20, 2012, 06:26:47 pm »
0

Quote
Those were all Bands of Misfits.  Now Throne Room 9 of the real Coppersmiths to give you 69.

Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)

That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.

Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.

Now I'm interested to see what the maximum is...

At this point, the puzzle would seem to be: In as few turns as possible, buy all the Colonys with a single Copper, and no other treasure or +$ from actions in your deck.
Drunk, with no breakfast, while juggling.

Have you played Gauntlet of Fools? Any quick thoughts?
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Insomniac

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Re: First small Guilds Spoiler
« Reply #52 on: December 21, 2012, 12:28:34 pm »
0

Quote
Those were all Bands of Misfits.  Now Throne Room 9 of the real Coppersmiths to give you 69.

Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)

That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.

Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.

Now I'm interested to see what the maximum is...

At this point, the puzzle would seem to be: In as few turns as possible, buy all the Colonys with a single Copper, and no other treasure or +$ from actions in your deck.
Drunk, with no breakfast, while juggling.

Have you played Gauntlet of Fools? Any quick thoughts?

The game has been enough of a success as a forum game, I encourage you to play one. I quite enjoy the game myself but you have to have the write crowd for it.
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eHalcyon

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Re: First small Guilds Spoiler
« Reply #53 on: December 21, 2012, 02:44:49 pm »
+5

The game has been enough of a success as a forum game, I encourage you to play one. I quite enjoy the game myself but you have to have the write crowd for it.

The write crowd is probably more inclined to play Scrabble or Balderdash.
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Insomniac

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Re: First small Guilds Spoiler
« Reply #54 on: December 21, 2012, 02:52:33 pm »
+1

The game has been enough of a success as a forum game, I encourage you to play one. I quite enjoy the game myself but you have to have the write crowd for it.

The write crowd is probably more inclined to play Scrabble or Balderdash.

BAH, I'm terrible
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werothegreat

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Re: First small Guilds Spoiler
« Reply #55 on: January 19, 2013, 04:56:41 pm »
0

I love how I've started half the threads in this subforum. 

What sort of design space is left for cheap cards?  We've got two $2 cards, and they must obviously be interesting enough to have made it into the final expansion.  What else is there for a cantrip to do?  Are they terminals?   Grahhhhhh I just want to knowwwwwwwwww...
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LastFootnote

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Re: First small Guilds Spoiler
« Reply #56 on: June 06, 2013, 10:53:30 am »
+11

So, now that we've seen some of the cards, we can understand these card names.

BEguild ($4) --> AD
CBguild ($5) --> BAker
CVguild ($5) --> BUtcher
DNguild ($2) --> CM
EPguild ($3) --> DOctor
GPguild ($3) --> FO
HVguild ($5) --> GU
IFguild ($4) --> HE
NHguild ($5) --> MG
NJguild ($2) --> MI
TPguild ($5) --> SO
UWguild ($4) --> TV
UYguild ($4) --> TX

Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.

Any guesses? I'm going to guess Cobbler for $2.

Correction, Candlestick Maker for $2. I went the wrong direction with that second letter.
« Last Edit: June 06, 2013, 11:02:42 am by LastFootnote »
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flowuhpowuh

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Re: First small Guilds Spoiler
« Reply #57 on: June 06, 2013, 11:07:00 am »
0

TX has to be Tax Collector or something, especially with the coin tokens. Maybe a Pirate Ship variant?
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Hockey Mask

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Re: First small Guilds Spoiler
« Reply #58 on: June 06, 2013, 11:10:04 am »
0

Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.
Tax Collector
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Hockey Mask

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Re: First small Guilds Spoiler
« Reply #59 on: June 06, 2013, 11:11:06 am »
0

UWguild ($4) --> TV = Televangelist   :-\
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SirPeebles

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Re: First small Guilds Spoiler
« Reply #60 on: June 06, 2013, 11:15:36 am »
+2

UWguild ($4) --> TV = Televangelist   :-\

Baker and Bakker?
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AdamH

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Re: First small Guilds Spoiler
« Reply #61 on: June 06, 2013, 11:19:46 am »
0

Candlestick Maker for $2.

WWUUUAAAAAAAAHHH!!!!!!!

ZOMG
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WheresMyElephant

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Re: First small Guilds Spoiler
« Reply #62 on: June 06, 2013, 11:23:20 am »
0

TX has to be Tax Collector or something, especially with the coin tokens. Maybe a Pirate Ship variant?

"Each other player discards a Coin token if they have one or else gains a Curse.  If any player discarded a Coin token, you gain a Coin token. "

Okay that's a terrible card, but I like the basic idea. There have been cards that basically steal money (Cutpurse, Militia) but they're always hit-or-miss because maybe they didn't need the money that turn. Stealing a Coin token from a good Dominion player is just really nasty, because for sure they were going to do something great with that money or else they'd save it until they do have something great to do.  In fact from a sheer abstract bang-for-buck perspective it could very well be the most valuable coin (token or otherwise) they would have spent for the remainder of the game. Granted that might not be saying much; since early turns are more valuable than late turns, even Cutpurse has a good chance of depriving your opponent of the most valuable Copper he will ever draw for the remainder of the game. But it is still pretty cool and I want to steal your precious tokens, give them to me.
« Last Edit: June 06, 2013, 11:26:56 am by WheresMyElephant »
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cluckyb

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Re: First small Guilds Spoiler
« Reply #63 on: June 06, 2013, 11:34:05 am »
+1

So, now that we've seen some of the cards, we can understand these card names.

BEguild ($4) --> AD
CBguild ($5) --> BAker
CVguild ($5) --> BUtcher
DNguild ($2) --> CM
EPguild ($3) --> DOctor
GPguild ($3) --> FO
HVguild ($5) --> GU
IFguild ($4) --> HE
NHguild ($5) --> MG
NJguild ($2) --> MI
TPguild ($5) --> SO
UWguild ($4) --> TV
UYguild ($4) --> TX

Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.

Any guesses? I'm going to guess Cobbler for $2.

Correction, Candlestick Maker for $2. I went the wrong direction with that second letter.

TV is probably our Village. Tourist Village? Trader's village?
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werothegreat

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Re: First small Guilds Spoiler
« Reply #64 on: June 06, 2013, 11:37:08 am »
+1

GU -> Guildhouse
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SirPeebles

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Re: First small Guilds Spoiler
« Reply #65 on: June 06, 2013, 11:41:46 am »
0

There was a UBGuilds mentioned by onigame once which is not listed here.
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LastFootnote

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Re: First small Guilds Spoiler
« Reply #66 on: June 06, 2013, 11:50:52 am »
0

There was a UBGuilds mentioned by onigame once which is not listed here.

Huh, weird. Perhaps it's been re-named, re-abbreviated, or [added to/removed from] the set. UB --> TAnner, or TAx Collector? I'd expect that last one to be TC.
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flowuhpowuh

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Re: First small Guilds Spoiler
« Reply #67 on: June 06, 2013, 11:55:08 am »
+1

I kind of want TX to be Taxidermist, but I have no idea what sort of text you'd give that card.
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Hockey Mask

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Re: First small Guilds Spoiler
« Reply #68 on: June 06, 2013, 11:59:34 am »
0

I kind of want TX to be Taxidermist, but I have no idea what sort of text you'd give that card.
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SCSN

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Re: First small Guilds Spoiler
« Reply #69 on: June 06, 2013, 12:16:55 pm »
0

So, now that we've seen some of the cards, we can understand these card names.

BEguild ($4) --> AD
CBguild ($5) --> BAker
CVguild ($5) --> BUtcher
DNguild ($2) --> CM
EPguild ($3) --> DOctor
GPguild ($3) --> FO
HVguild ($5) --> GU
IFguild ($4) --> HE
NHguild ($5) --> MG
NJguild ($2) --> MI
TPguild ($5) --> SO
UWguild ($4) --> TV
UYguild ($4) --> TX

Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.

Any guesses? I'm going to guess Cobbler for $2.

Correction, Candlestick Maker for $2. I went the wrong direction with that second letter.

TV is probably our Village. Tourist Village? Trader's village?

Trading Village
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Hockey Mask

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Re: First small Guilds Spoiler
« Reply #70 on: June 06, 2013, 12:24:52 pm »
0

Takes a Village.
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Just a Rube

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Re: First small Guilds Spoiler
« Reply #71 on: June 06, 2013, 12:29:04 pm »
0

So, now that we've seen some of the cards, we can understand these card names.

BEguild ($4) --> AD
CBguild ($5) --> BAker
CVguild ($5) --> BUtcher
DNguild ($2) --> CM
EPguild ($3) --> DOctor
GPguild ($3) --> FO
HVguild ($5) --> GU
IFguild ($4) --> HE
NHguild ($5) --> MG
NJguild ($2) --> MI
TPguild ($5) --> SO
UWguild ($4) --> TV
UYguild ($4) --> TX

Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.

Any guesses? I'm going to guess Cobbler for $2.

Correction, Candlestick Maker for $2. I went the wrong direction with that second letter.
Given that Journeyman doesn't easily fall out of any of these, maybe we should be somewhat cautious before taking these as Gospel Truth. I mean an arbitrary manipulation (adding 1 to each letter) that still only has a 3/4 success rate should be taken with caution.

That said, feel free to speculate away.
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LastFootnote

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Re: First small Guilds Spoiler
« Reply #72 on: June 06, 2013, 12:43:09 pm »
+4

Given that Journeyman doesn't easily fall out of any of these, maybe we should be somewhat cautious before taking these as Gospel Truth. I mean an arbitrary manipulation (adding 1 to each letter) that still only has a 3/4 success rate should be taken with caution.

That said, feel free to speculate away.

I agree that the list isn't 100% accurate, as Journeyman shows. Still, it's too much to believe that the substitution cypher is a coincidence when all three of the other cards line up not only in name, but in cost as well. Also, EPguild -> Doctor was listed in the set generator as being cheap, medium, and expensive, referencing its overpay ability.
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jbrecken

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Re: First small Guilds Spoiler
« Reply #73 on: June 06, 2013, 04:02:29 pm »
+3

Perhaps journeyman was listed as Sojourner.
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LastFootnote

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Re: First small Guilds Spoiler
« Reply #74 on: June 06, 2013, 04:51:28 pm »
+2

Oh, I think I get it. There were two cards that started with Ta, so the first and third letters were used. I'm guessing Tavern and Tax Collector. If so, I have two fan cards to rename.
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