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Author Topic: First small Guilds Spoiler  (Read 52820 times)

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Re: First small Guilds Spoiler
« Reply #25 on: December 12, 2012, 08:41:38 pm »
0

Just played an Adventurer board... IIRC it was a Fool's Gold/Steward/Colony game with Rabid.  He won (surprise!).
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Re: First small Guilds Spoiler
« Reply #26 on: December 12, 2012, 11:08:45 pm »
+1

Two $2's in a small set. Interesting.

I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.

Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.

Beggar
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He was referring to $6 cards.  And Adventurer is not terrible.  You just have to get rid of your Coppers.  Then it's orgasmitastic.

'Just'. And it takes a lot of effort to make Adventurer worth more to you than Gold (factoring in the cost of it being terminal)

Re: your profile picture:  You can get it the value of Coppers up to 48.
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Re: First small Guilds Spoiler
« Reply #27 on: December 12, 2012, 11:13:27 pm »
0

Two $2's in a small set. Interesting.

I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.

Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.

Beggar
Poor House
Squire
Vagrant

He was referring to $6 cards.  And Adventurer is not terrible.  You just have to get rid of your Coppers.  Then it's orgasmitastic.

'Just'. And it takes a lot of effort to make Adventurer worth more to you than Gold (factoring in the cost of it being terminal)

Re: your profile picture:  You can get it the value of Coppers up to 48.

You can get em higher can't you?

Procession 10 coppersmiths, graverob all of them back, kingscourt all of them for a total of 50 plays of coppersmith, making copper worth 51
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Re: First small Guilds Spoiler
« Reply #28 on: December 12, 2012, 11:22:43 pm »
+2

Two $2's in a small set. Interesting.

I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.

Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.

Beggar
Poor House
Squire
Vagrant

He was referring to $6 cards.  And Adventurer is not terrible.  You just have to get rid of your Coppers.  Then it's orgasmitastic.

'Just'. And it takes a lot of effort to make Adventurer worth more to you than Gold (factoring in the cost of it being terminal)

Re: your profile picture:  You can get it the value of Coppers up to 48.

You can get em higher can't you?

Procession 10 coppersmiths, graverob all of them back, kingscourt all of them for a total of 50 plays of coppersmith, making copper worth 51

Those were all Bands of Misfits.  Now Throne Room 9 of the real Coppersmiths to give you 69.
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Re: First small Guilds Spoiler
« Reply #29 on: December 12, 2012, 11:23:18 pm »
+1

And it's Bands of Misfits, not Band of Misfitses.
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Re: First small Guilds Spoiler
« Reply #30 on: December 13, 2012, 12:20:01 am »
+5

And it's Bands of Misfits, not Band of Misfitses.

No, it's Bandses ofs Missesfitses.  Get your plurals right.
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Re: First small Guilds Spoiler
« Reply #31 on: December 13, 2012, 07:14:46 am »
0

I don't have Dark Ages, plus, that sounds like effort, so no.
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Re: First small Guilds Spoiler
« Reply #32 on: December 17, 2012, 07:41:48 pm »
+1

Quote
Those were all Bands of Misfits.  Now Throne Room 9 of the real Coppersmiths to give you 69.

Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)

That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.

Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.

Now I'm interested to see what the maximum is...





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Re: First small Guilds Spoiler
« Reply #33 on: December 17, 2012, 07:55:17 pm »
+16

And it's Bands of Misfits, not Band of Misfitses.

No, it's Bandses ofs Missesfitses.  Get your plurals right.



Sorry... couldn't resist.
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Re: First small Guilds Spoiler
« Reply #34 on: December 17, 2012, 07:58:13 pm »
0

And it's Bands of Misfits, not Band of Misfitses.

No, it's Bandses ofs Missesfitses.  Get your plurals right.

[Gollum meme]

Sorry... couldn't resist.

Every time I see "Ruinses," I think of Gollum.  Don't be sorry -- it is spot on.
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Re: First small Guilds Spoiler
« Reply #35 on: December 17, 2012, 08:24:58 pm »
+7

Nasty pluralses - WE HATES THEM FOREVER
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Re: First small Guilds Spoiler
« Reply #36 on: December 18, 2012, 01:23:04 pm »
0

Quote
Those were all Bands of Misfits.  Now Throne Room 9 of the real Coppersmiths to give you 69.

Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)

That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.

Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.

Now I'm interested to see what the maximum is...

At this point, the puzzle would seem to be: In as few turns as possible, buy all the Colonys with a single Copper, and no other treasure or +$ from actions in your deck.
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Re: First small Guilds Spoiler
« Reply #37 on: December 18, 2012, 02:16:32 pm »
0

"UWguild ($4)
UYguild ($4)"

Pretty sure one of those is Journeyman....
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Re: First small Guilds Spoiler
« Reply #38 on: December 18, 2012, 02:21:40 pm »
+1

"UWguild ($4)
UYguild ($4)"

Pretty sure one of those is Journeyman....

Journeyman = ?
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Re: First small Guilds Spoiler
« Reply #39 on: December 18, 2012, 02:28:46 pm »
0

"UWguild ($4)
UYguild ($4)"

Pretty sure one of those is Journeyman....

How do you figure?
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Re: First small Guilds Spoiler
« Reply #40 on: December 18, 2012, 02:45:30 pm »
+2

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Re: First small Guilds Spoiler
« Reply #41 on: December 18, 2012, 03:23:16 pm »
0

"UWguild ($4)
UYguild ($4)"

Pretty sure one of those is Journeyman....

Journeyman = ?

Donald's adding a time travel aspect to Guilds, of course.
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Re: First small Guilds Spoiler
« Reply #42 on: December 18, 2012, 03:25:50 pm »
+1

Guys, DXV has confirmed that I've tested these cards.  It's "UnderWear" and "Up Yours".

PINL.
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Re: First small Guilds Spoiler
« Reply #43 on: December 18, 2012, 04:00:49 pm »
+3

Guys, DXV has confirmed that I've tested these cards.  It's "UnderWear" and "Up Yours".

PINL.

Pigeon Island National Landmark?
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Re: First small Guilds Spoiler
« Reply #44 on: December 18, 2012, 05:02:02 pm »
+2

Guys, DXV has confirmed that I've tested these cards.  It's "UnderWear" and "Up Yours".

PINL.


He has also confirmed your pretty crap at Dominion hasn't he?
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Re: First small Guilds Spoiler
« Reply #45 on: December 18, 2012, 05:03:10 pm »
+3

He has also confirmed your pretty crap at Dominion hasn't he?

What about his pretty crap?  ???
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Re: First small Guilds Spoiler
« Reply #46 on: December 18, 2012, 05:14:55 pm »
+2

He has also confirmed your pretty crap at Dominion hasn't he?

What about his pretty crap?  ???

Maybe I am no longer jealous of those who got to be playtesters....
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Re: First small Guilds Spoiler
« Reply #47 on: December 18, 2012, 05:17:23 pm »
+1

Guys, DXV has confirmed that I've tested these cards.  It's "UnderWear" and "Up Yours".

PINL.


He has also confirmed your pretty crap at Dominion hasn't he?

He did, and I can't argue.
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Re: First small Guilds Spoiler
« Reply #48 on: December 19, 2012, 07:51:27 pm »
0

I don't have Dark Ages, plurals, that sounds like effort, so no.
FTFY
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Re: First small Guilds Spoiler
« Reply #49 on: December 19, 2012, 07:52:33 pm »
+3

Quote
Those were all Bands of Misfits.  Now Throne Room 9 of the real Coppersmiths to give you 69.

Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)

That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.

Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.

Now I'm interested to see what the maximum is...

At this point, the puzzle would seem to be: In as few turns as possible, buy all the Colonys with a single Copper, and no other treasure or +$ from actions in your deck.
Drunk, with no breakfast, while juggling.
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