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Author Topic: Interview with Donald X.  (Read 1118825 times)

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chipperMDW

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Re: Interview with Donald X.
« Reply #5075 on: December 21, 2020, 09:45:23 pm »
+4

Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3.

Do you keep a list of the things you can/should never do because there are cards that assume those things will never happen?
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Donald X.

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Re: Interview with Donald X.
« Reply #5076 on: December 22, 2020, 01:36:52 pm »
+3

Why is Ride called "Ride" (what one would do with Horses they already have) instead of Wrangle?
It must be the noun - you're acquiring a ride.

This is the kind of question that's really a statement. I don't mind but you know.
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Donald X.

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Re: Interview with Donald X.
« Reply #5077 on: December 22, 2020, 01:37:49 pm »
+3

Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3.

Do you keep a list of the things you can/should never do because there are cards that assume those things will never happen?
I would if there were more of them. So far it seems pretty easy. And there are a bunch of people checking.
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mxdata

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Re: Interview with Donald X.
« Reply #5078 on: December 22, 2020, 05:01:02 pm »
+1

Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3. And then, the text doesn't fit on the card in the large font, and it's text I sure want to avoid where possible, it's a confusing thing.

It does seem unlikely that any future Command cards would make sense at a cost of $2 or $3.  They'd either be pretty useless or be way underpriced
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GendoIkari

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Re: Interview with Donald X.
« Reply #5079 on: December 22, 2020, 06:49:10 pm »
+12

Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3. And then, the text doesn't fit on the card in the large font, and it's text I sure want to avoid where possible, it's a confusing thing.

It does seem unlikely that any future Command cards would make sense at a cost of $2 or $3.  They'd either be pretty useless or be way underpriced

The exact same text as Band of Misfits, but costing $2.
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LittleFish

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Re: Interview with Donald X.
« Reply #5080 on: December 30, 2020, 08:02:05 pm »
0

Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3. And then, the text doesn't fit on the card in the large font, and it's text I sure want to avoid where possible, it's a confusing thing.

It does seem unlikely that any future Command cards would make sense at a cost of $2 or $3.  They'd either be pretty useless or be way underpriced

The exact same text as Band of Misfits, but costing $2.
Costing $3, because otherwise it would only be able to play Poor House and Ruins
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scolapasta

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Re: Interview with Donald X.
« Reply #5081 on: December 30, 2020, 08:52:59 pm »
+7

Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3. And then, the text doesn't fit on the card in the large font, and it's text I sure want to avoid where possible, it's a confusing thing.

It does seem unlikely that any future Command cards would make sense at a cost of $2 or $3.  They'd either be pretty useless or be way underpriced

The exact same text as Band of Misfits, but costing $2.
Costing $3, because otherwise it would only be able to play Poor House and Ruins

I'm pretty sure that was the joke. :)
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vishwathg

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Re: Interview with Donald X.
« Reply #5082 on: January 07, 2021, 11:55:17 am »
0

What do you think is the most innovative single card or card shaped thing you've made? Is it still Rats?
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Donald X.

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Re: Interview with Donald X.
« Reply #5083 on: January 07, 2021, 03:35:53 pm »
+2

What do you think is the most innovative single card or card shaped thing you've made? Is it still Rats?
I said Rats was my favorite card, not that it was the most innovative card.

I think this question may be too difficult. There are cards that stand out for how novel they are; there are mechanics that stand out as novel, but lots of cards have the mechanic. Novel isn't really the same as innovative though. I don't want to just be patting myself on the back either.

I guess I can say, there is a Nefarious expansion twist that makes something happen every 4 turns. That didn't feel crazy novel or anything, but it ended up looming large; it was a lesson in how to shove strategy in people's faces. You could always plan for the future; that twist made it really clear that you could be doing that, to people who might otherwise decide that the game had no strategy.
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scolapasta

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Re: Interview with Donald X.
« Reply #5084 on: January 07, 2021, 03:43:21 pm »
+5

Did anyone else reading this get excited that Donald had just revealed the name of the next Dominion expansion:

Dominion: Nefarious

OK, maybe just me, then. :)  It did at least make me look up a new game that sounds like it would be fun to try.
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LibraryAdventurer

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Re: Interview with Donald X.
« Reply #5085 on: January 11, 2021, 12:30:49 pm »
+1

Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.
« Last Edit: January 11, 2021, 12:32:55 pm by LibraryAdventurer »
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GendoIkari

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Re: Interview with Donald X.
« Reply #5086 on: January 11, 2021, 12:49:44 pm »
0

Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.

Well making an additional pile to the supply would be a much larger rule/mechanic change... non-supply piles are a very common mechanic used throughout Dominion at this point. Additional supply piles are rare; only existing in the form of Ruins, Potions, Colony, and Platinum.
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Donald X.

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Re: Interview with Donald X.
« Reply #5087 on: January 11, 2021, 01:47:07 pm »
+3

Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.
It's just the premise. The premise of Ride is that this game you can buy Horses; but the premise of Horses is that cards can give them to you. It's not that this game there are Horses to buy and also this card can give them to you.
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mxdata

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Re: Interview with Donald X.
« Reply #5088 on: January 11, 2021, 04:52:22 pm »
+1

Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.

Well making an additional pile to the supply would be a much larger rule/mechanic change... non-supply piles are a very common mechanic used throughout Dominion at this point. Additional supply piles are rare; only existing in the form of Ruins, Potions, Colony, and Platinum.

There's also the Young Witch's bane
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GendoIkari

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Re: Interview with Donald X.
« Reply #5089 on: January 11, 2021, 06:03:21 pm »
0

Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.

Well making an additional pile to the supply would be a much larger rule/mechanic change... non-supply piles are a very common mechanic used throughout Dominion at this point. Additional supply piles are rare; only existing in the form of Ruins, Potions, Colony, and Platinum.

There's also the Young Witch's bane

I considered that, but I donít see it in same same category as the other things... the question was about a new type of card that is specifically used in certain games and when it is used; itís in the supply. The Bane just changes the kingdom from 10 to 11 regular kingdom cards.
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mxdata

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Re: Interview with Donald X.
« Reply #5090 on: January 11, 2021, 09:46:12 pm »
0

Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.

Well making an additional pile to the supply would be a much larger rule/mechanic change... non-supply piles are a very common mechanic used throughout Dominion at this point. Additional supply piles are rare; only existing in the form of Ruins, Potions, Colony, and Platinum.

There's also the Young Witch's bane

I considered that, but I donít see it in same same category as the other things... the question was about a new type of card that is specifically used in certain games and when it is used; itís in the supply. The Bane just changes the kingdom from 10 to 11 regular kingdom cards.

Ah, good point
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Re: Interview with Donald X.
« Reply #5091 on: January 11, 2021, 11:01:40 pm »
0

in the secret history for menagerie, you indicated there were other landscapey things you were playing around with other than ways/events - did they end up fundamentally unplayable, or just not fun, or, more nebulously, just not a good fit? any chance we could get a high-level explanation of the concept of them?

Donald X.

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Re: Interview with Donald X.
« Reply #5092 on: January 12, 2021, 03:04:09 pm »
+2

in the secret history for menagerie, you indicated there were other landscapey things you were playing around with other than ways/events - did they end up fundamentally unplayable, or just not fun, or, more nebulously, just not a good fit? any chance we could get a high-level explanation of the concept of them?
I don't want to spoil them if I'm ever going to fix them up and do them, and I don't want to rule out ever fixing them up and doing them. They didn't work, but if I didn't know that they would still sound good.
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crj

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Re: Interview with Donald X.
« Reply #5093 on: January 13, 2021, 06:16:59 pm »
+2

On the topic of landscapes, are there likely ever to be more landscape promos?
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Donald X.

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Re: Interview with Donald X.
« Reply #5094 on: January 14, 2021, 01:27:59 pm »
+5

On the topic of landscapes, are there likely ever to be more landscape promos?
It's possible. It requires the right timing; the landscape won't have rules with it, and wants to promote a current set with those landscapes.
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Re: Interview with Donald X.
« Reply #5095 on: January 17, 2021, 02:23:35 am »
0

I am pretty into music.
were there any 2020 releases that you liked?
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Donald X.

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Re: Interview with Donald X.
« Reply #5096 on: January 17, 2021, 02:21:30 pm »
+1

I am pretty into music.
were there any 2020 releases that you liked?
It's much easier to know years later, but off-hand, highlights so far include
- Fiona Apple - Fetch the Bolt Cutters
- I Don't Know How But They Found Me - Razzmatazz
- Mountain Goats - Songs for Pierre Chuvin
- Sparks - A Steady Drip, Drip, Drip
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